I´m not the one to judge, but seems kinda harsh firing him?
Sorry OP. I couldn't get past this line:
"stumbled across this gem: EGM, which awards the game a 9/10. A NINE. Un-ironically."
How would one ironically score a game a 9/10?
OH and don't forget the time the same reviewer, Pressgrove gave a game a 0/5 because it "insulted his religion" Dude's a fucking joke.Slan'ts Sekiro review
Review: The Punishing Sekiro: Shadows Die Twice Coasts on Borrowed Moves
Its boss fights highlight the contrived lengths that FromSoftware has gone to in order to satisfy players’ thirst for difficulty.www.slantmagazine.com
One of the most awful things ever written. The author's clearly hateful and jealous of the director, he spents more time complaining about him then the actual game, and it seems like he hasn't even gotten past the first level.
I love Greg Miller and I agree with his score but the Dead Space 2 review he did for IGN legitimately feels like it was written by someone in junior high.
Ok sorry, that OST comment though...
The conclusion is 3 setences long and each one is hilarious.
Edit: oh also this was before the game even went gold and was way before other reviews
Unless I'm mistaken, he stopped publishing game reviews after the blowback over that.Sterling's original Hellblade video review. Obviously, he backtracked and deleted it. Stopped watching his content after that.
The 2.0 review from IGN to a Football Manager will always be hilarious. One of the few times I've seen a magazine ask for forgiveness and removing the review.
Mixing up a deep spreadsheet tycoon game... with FIFA.
How was that a different era? What has changed. Other reviews here are clearly from a different time. The MGS5 ones read like reviews from today and people hold the same opinion.
IGN's God Hand review is the poster child for bad reviews
It was EGM's EIC. Funnily enough, I was freelancing for him at the time, and he was fuming about the blowback in the immediate aftermath. "Come on! It's good! What's everyone's problem?"
He was gone not long after.
No you don't get it, not mentioning any of the game's many negatives and heaping tons of positive hyperbole on it doesn't make it a bad review. /sI was going to post this. Absolutely reads like a preview piece
"The best RPG of this decade? Nine more years will tell, but for now, yes."
Well, after the fallout from his Escapist reboot, it can't be said this review is the worst output of Russ's career.What game starts with 9.5 then goes to 8 then goes to 4 and finally lands at 6.5?
Polygon's Sim City 2013 review by Russ Pitts.
What game starts with 9.5 then goes to 8 then goes to 4 and finally lands at 6.5?
Polygon's Sim City 2013 review by Russ Pitts.
Like I said before big games getting lower scores across the board. More games are getting 70s and less are getting reviews in the high 80s and low 90s. Something like Days Gone back in 2014 would have reviewed really well but now it's getting 7s. I think reviewers are just beginning to mature and be more critical.How was that a different era? What has changed. Other reviews here are clearly from a different time. The MGS5 ones read like reviews from today and people hold the same opinion.
What game was it? I need to read thisOH and don't forget the time the same reviewer, Pressgrove gave a game a 0/5 because it "insulted his religion" Dude's a fucking joke.
Yeah, that was Justin McElroy. He couldn't understand the fishing minigame and ragequit the game. Which is the most absurd reason to quit Nier.The Nier review from the late Joystiq was an embarrassment, thanks to whichever McElroy who couldn't figure out how to proceed and tore the game to shreds in his review. Then readers (and even fellow staff, if I remember correctly) pointed out how little attention he must've been paying to the game because the route to progression ended up being fairly obvious. Some kind of fishing mini game, I believe.
Armageddon could hit tomorrow and gamers will still bring up that goddamned God Hand review.
Polygon and Sim City sure had a fun journey. I remember Arthur Gies defending the online only requirement really hard.What game starts with 9.5 then goes to 8 then goes to 4 and finally lands at 6.5?
Polygon's Sim City 2013 review by Russ Pitts.
yes, i guess this would be the greatest of all atrocious reviews. You just can't be more off the point than this reviewer. And I love Football Manager, being clearAll those dodgy DRIV3R and Rise of the Robots reviews in magazines back in the nineties that gave those games (which were turds) high scores.
There was once a review of a football management game by someone who was expecting a football sim, the review was so bad it got pulled.
I'll try and find it -edit-- was ign's football manager 2009 review:
Worldwide Soccer Manager 2009 Review
This game gets a red card, and possibly a lifetime ban.
by Avi Burk
December 5, 2008 - What sports fan doesn't want to take control of his favorite team and guide it to a championship, or, better yet, a long string of championships? Well, if it means playing Worldwide Soccer Manager, you can count me in that number.
Worldwide Soccer Manager 2009 gives gamers the chance to manage and coach 5,000 soccer teams from 50 countries around the globe, giving them the chance to manage every aspect of their team's roster, field questions from reporters at their team's press conferences, and coach their teams in real time as each simulated game unfolds. What it doesn't do, more importantly, is provide any compelling reason to keep "playing."
Although the game's database of more than 350,000 real-life soccer players is certainly impressive, only the most diehard fans of the sport would be able to appreciate having such a massive pool of talent to sift through, and the casual fan would almost certainly find the task overwhelming – I did.
This is a game solely intended for hardcore soccer fans.
The game's incredibly complex menu system is very difficult to navigate, even with the on-screen help box directing you through the process. In short, this game is extremely difficult to simply pick up and play. If you're unfamiliar with the franchise expect to spend a significant amount of time simply trying to figure out how to navigate the menus.
Worldwide Soccer Manager's presentation problems don't end there though, once you finally make it to your team's first game you'll find that the player renderings and animations are awful, and the stadiums you play in lack any kind of personality or detail. Each field is bordered by fences and what appear to be unfinished stands, which don't have any fans in them. And, when the ball is kicked off of the pitch, it passes smoothly through the surrounding fences, right through the stands, and disappears from view only to return to the field in the same fashion, appearing magically from the stands and passing through the fences (and goals) on its way back into play.
Then there's the sound, or lack thereof. There is no soundtrack that plays while you work in the game's menus, which you'll spend the vast majority of your time in this game doing. There is no audio narration to accompany your participation in press conferences, even though your options for how to respond to each question is incredibly limited. There is no audio commentary to accompany the action in the simulated game's you watch/coach. In fact, the only sound we found in the entire game was the tones of fans cheering as each simulated game played out – which only detracts from the game's feel of authenticity seeing as there are no fans rendered in the stands.
Worldwide Soccer Manager 2009 deserves a bicycle kick into the circular file.
As far as traditional gameplay goes, there really isn't any in Worldwide Soccer Manager 2009. Apart from managing your roster and coaching your team, there really isn't anything to do at all. So, unless you really enjoy clicking on menu buttons, you'll find your interaction with this game extremely disappointing.
However, if you're a big footie fan and big fan of sports simulation, you'll be extremely impressed with the depth of Worldwide Soccer Manager, which allows you to control just about every facet of your team and draw from a player pool that is simply mindboggling.
Closing Comments
This game obviously aims to provide the deepest soccer simulation experience possible for the sport's most passionate and informed fans, but it offers little to nothing that would appeal to a casual fan of the sport or to the average videogame enthusiast. The menus are complex and difficult to navigate, graphics are terrible, the sound is non-existent and there is no traditional gameplay to speak of. I couldn't imagine why anybody would prefer Worldwide Soccer Manager to FIFA 09 or Pro Evolution Soccer 2009.
2/10
Polygon and Sim City sure had a fun journey. I remember Arthur Gies defending the online only requirement really hard.
Maybe a lesser-known one is Tom McShae's review for the WiiWare game Lost Winds. The game had been enjoying relatively positive reviews most places and then Tom came along and gave it a 5.5, and he pretty much hammered every single aspect of it right down to the game's length (most people considered three hours a pretty reasonable length for a discount indie game). I might be remembering this incorrectly, but I think this was one of the very first reviews he did for GameSpot in a lot of people just assumed he was trying to be controversial to get some attention. Turned out, that was really just Tom.
Its' definitely a smart move after events like that. That whole SImCity incident was slapstick comedy in review form.The kicker was that EA was very aware of Sim City's late game problems, and so geared all of its preview and review events to ensuring journos didn't have a chance to see what a shitshow the endgame was. Ever notice that there are a lot more unscored review-in-progress write-ups for games like these now? it's cause outlets don't want to fall into that trap again.
I know others have already said this, but without the text (and, more importantly, the reviewers so we can know which were reviewed by the same people, if any) to go along with things, this list is a little meaningless. That said, I don't actually see most of those scores as all that unagreeable from a cursory glance.The following from EDGE,
Dragon Age - 5/10
Mass Effect - 7/10
Neverwinter Nights - 9/10
Baldur's Gate 2 - 8/10
Fallout 3 - 7/10
Oblivion - 8/10
Morrowind - 6/10
The Witcher 2: Assassin's of Kings - 6/10
Arcanum - 5/10
Temple of Elemental Evil - 4/10
Diablo 2 - 6/10
Vampire The Masquerade Bloodlines - 6/10
My favourite part is how their justification is completely backwards. Whatever score you give a game is YOUR score...not what you think the mass market will think of it.While this falls under "I don't agree with the review, so it's bad!" Game Informer's 6.75 for Paper Mario: The Thousand Year Door should count, if just for the poor justification given after the response.
Uncharted 3 didn't get 10s which is why people were so mad then.I think we all know GTA4, MGS4, and Uncharted 3 did not deserved all the 10/10s.
Not awful, but just obvious fanboy, graphics hype culture at play here.
Multiple outlets gave Other M positive reviews.IGN's Metroid Other M review was atrocious.
Quote:
"Its focus on story and action makes Metroid: Other M one hell of a ride and a wholly recommended experience: it's an emotional tale and a fun adventure wrapped up in a surprisingly ambitious package."
They gave it an 8.5 for fuck's sakes.
https://m.ign.com/articles/2010/08/27/metroid-other-m-review