Thought it was shockingly low at first but played is why, TLoU 1 probably has 30-40+ million total players.
Exactly. I bet Witcher 3's conversion rate was less than 5% across all platforms.
I call bullshit on that one.
There's no way 80% of players of a very story-driven game haven't played the previous entry they need to play to understand the story.
Hm, good reasoning, but I don't think the comparison with Witcher 3 holds up as the previous games are not available on the same platform.I think this is the projected lifetime conversion rate. Like, they have models that will predict how the game's gonna sell over the coming weeks and months. (and those sales will likely mostly be even more people who haven't played the first game. etc.
I really don't think so. That'd be the "retention rate" i think. How many previous customers "stuck with your product".
Because that would be somewhat bad that you can only make 15% of those who played your previous game also play the sequel. I think he simply misuses "conversion rate" in this regard.
If we just stop focusing on the term, but rather the numbers and the phenomenon he's describing:
Around 80-85% of the audience of TLOU2 is new to the series, only 15% will have played the original game. - That's a phenomenon that can be observed for quite many games. Witcher 3, Uncharted 4, God of War.
(as an anecdote - for all of these, i myself never played the previous games)
And that's something he can be amazed by and happy about.
Having only a 10-15% retention rate - i.e. an 80-85% audience drop-off wouldn't be something he'd be celebrating.
Dedicating thirty hours non-stop to anything, in a matter of days, borders on addiction. It's also an easy way to ruin the experience for you, doesn't matter how long you've been expecting it.Almost 54% completion rate is like crazy surprising considering the length and the people complaining about being too long, but again, a part of that might be that's just because it's a game that we're playing very quickly, so it feels longer than otherwise".
Yeah, but you imagine majority lf people who like the first game, will buy the 2nd game, right? So only 15% who buy 1st game will buy part 2 sounds crazyWorth noting that first part sold 20M on a combined install base of 150M-200M people, so there's still shitload of people who didn't play it.
Yeah, the more i think about it, the less any of this makes sense.Hm, good reasoning, but I don't think the comparison with Witcher 3 holds up as the previous games are not available on the same platform.
TLOU though has a total player count on PS4 of 30m (via gamstat).
That would mean that ~25% of all PS4 owners have played TLoU!
Assuming those people only make up 15-20% of TLOU2s audience would mean that people who have never played TLoU are more likely to purchase TLOU2 than people who played Part I.
That seems ridiculous.
Well, 7 years are quite a long time, and most of that drop-off might not be due to people giving up on the series per se, but rather giving up on gaming (or story heavy single player games) altogether. Like, if you were in college when TLOU1 was big, you might have a family and kids now, and you can't really make the time to play a 20 hour game that requires prolonged sessions of full attention to really get you immersed.Yeah, but you imagine majority lf people who like the first game, will buy the 2nd game, right? So only 15% who buy 1st game will buy part 2 sounds crazy
Could also be people trying to go through the game asap to avoid spoilers or join in on the current conversation (or hate) about the game. Its a hot topic and everyone wants in on it one way or the other.On topic, Alanah Pearce made an interesting point right after:
Dedicating thirty hours non-stop to anything, in a matter of days, borders on addiction. It's also an easy way to ruin the experience for you, doesn't matter how long you've been expecting it.
Agreed :DYeah, the more i think about it, the less any of this makes sense.
Troy made 2 statements that conflict with one another - i assumed his description of "conversion" rate was the issue, because of the "80% of people playing TLOU2 are new to the series" statement, which sounds somewhat plausible.
But when you crunch the numbers like that (TLOU1's huge install base), that doesn't seem like it'd work out.
What i'm saying is: This thread is confusing, and i think Mr. Baker's just as confused as we are 😉
How are they tracking that? TloU is a 7 year old PS3 game. People change accounts, consoles, profiles, move, switch ISPs etc in the meantime. Sounds almost impossible.
In part, it might be, yes. Though you still need the will and time to pull it off. I know I couldn't do it, but as always, everybody is free to choose differently.Could also be people trying to go through the game asap to avoid spoilers or join in on the current conversation (or hate) about the game.
You are reading it wrong. It means out of say 10mil tlou2 players only 2mil have played tlou1. So to apply on botw. If botw2 players are at 10mil then maybe 2mil of those have played botw.Thats.... crazy. I don't see how this is seen as high at all. It's probably going to be over 100% when it's all said and done.
Is this really common? Like if we apply this to Nintendo and BotW, Nintendo would see 3m sales as "very high" for BotW2. I would think that is an absolute flop to be honest. I know sony and Nintendo are different, but not THAT different
That makes sense. 7 years between entries is a lot, especially if franchise is narrative focused.Percentage of people who bought/played the first game that will pick up the second game.
Example, Sony expects that only 2 in every 10 TLoU1 players will buy TLoU2.
We are still talking substantial numbers here, didn't TLOU have 13 million units sold.
There are plenty of games that can't sell 2-3 million anyway and that alone is what Sony planned on moving across
There we go then. Huge figures.
Combined (PS3+PS4) it's close to 20M.We are still talking substantial numbers here, didn't TLOU have 13 million units sold.
There are mad people who buy into sequels because of what they heardI call bullshit on that one.
There's no way 80% of players of a very story-driven game haven't played the previous entry they need to play to understand the story.
Yeah that's the standard usage. I'm not familiar with console biz terminology so I can't tell if Troy is even using it correctly here. But side note, this also reeks of proprietary information and is a good reminder of why you should never spill the beans to talent. Seems like they can't keep their mouths shut."Conversion rate," going by its application in other circumstances, would refer to what percentage of people decided to buy the game after being exposed to it. (ie; watching a trailer or reading about it, or opening its page on the PSN store)
This ^I think you underestimate how much data companies like Sony have on their audience. All you'd need is a person's account details to know this, and I doubt that many people completely abandon their old accounts for new ones.
Tracking this would be incredibly easy where I work and I assume it would be the same for PlayStation.
That doesn't make sense. They would have to find the box with the surname of the buyer in thousands of boxes instead of just printing a new shipping label and put it on a unlabeled box.I remember reading once that at Amazon UK they had a bunch of boxes sitting around with shipping labels, all ready to go. When asked what they were it was explained that it was FIFA boxes packed up ready for people who'd bought previous FIFAs as it was very likely they would buy it again every year and so would save time when they bought again.
All of that is automatedThat doesn't make sense. They would have to find the box with the surname of the buyer in thousands of boxes instead of just printing a new shipping label and put it on a unlabeled box.
Combined (PS3+PS4) it's close to 20M.
Or even higher now, TLOU Remastered is still selling:
Troy's numbers seem a bit low but this graph tells the core point perfectly. Approximately 1/3 to 1/2 of God of War 3's audience hadn't played God of War 2. And the same happened with GoW 2018. And with UC4.
A huge portion of the player base is coming in not having played the previous game.