Very this. Comparing games vs movies in terms of who's who is absolutely apples to oranges, as is looking at it as a % of opening revenue. Games are not moviesVoice actors in games are immensely replaceable. The numnber of really talented people out there, whose names you've never heard of, who have the chameleon like ability to sound like a variety of characters if not *any* character is staggering. Many games could probably get away with hiring one or two or three actors to perform the roles of the entire cast and with talented hires no one would be the wiser.
Some of us enthusiasts recognize and appreciate particular actors in our games, but generally no one cares, and people don't buy games because of an actor being in them (unlike with movies) so you can understand why they don't get a big piece of the action or any piece of it. Like with anyone else they should be paid fairly for their talent and hard work, of course, but it's just not comparable to movies if anyone ever suggested it should be.
In the case of Niko, you could go find hundreds of unknown actors who could do the russian accent voice just fine and none of the players would have cared one way or the other. $100k sounds like a good paycheck for one role. Lots of other people probably worked harder and longer on the game for less money than that.
Sure it would be good to pay them more; it would be good to pay all creatives more. But, as others have pointed out, devs should come first, and no doubt it's tricky math.
I don't have time to watch the full video, but what are the unfortunate points that get brought up?