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bottledfox

Avenger
Oct 28, 2017
1,576
Find me a game with action combat as deep and challenging as Devil My Cry, while also having a large focus on open-world exploration, puzzles, and stealth.
 

Akumatica

Member
Oct 25, 2017
2,746
Arkham Asylum and Arkham City were fun for everything except the combat imo (much like the first 4 Asassain's Creed games).

I skipped Arham Origins & Arkham Knight because of it. Not enjoyable at all.
 

Herr Starr

Member
Oct 26, 2017
2,223
Norway
The combat system in the Arkham games is fine for those games and allows you to sufficiently feel like you are the goddamn Batman. I'm not a huge fan of it, but it does its job well enough not to get in the way, especially once you start to really get the hang of it.

What I really, really don't like about it is that so many other games started blatantly copying it once the Arkham games took off. I don't feel like this is a combat system that is strong enough for reuse in other games and that it feels out of place in, say, the Mordor games.
 

uuddrlrl

Member
May 30, 2021
716
The game is not as challenging as character-action games (god I dislike that term) like DMC, but it is a satisfying Batman beat-up-thugs (or stealth them) simulator.

I know that's not what you technically complained about, but one alternative to button-mashing would be waggling, and I bet you would not like that alternative.
 

Antrax

Member
Oct 25, 2017
13,274
While the Mordor games are really bad gameplay wise, the Arkham games have way more depths and systems to mix things up.

Most of that stuff is fluff though.

I had a similar issue with The Force Unleashed. There was one combo you could unlock fairly early on that clearly put out the most damage by far, so then you were a fool to use any of the other ones. But that also meant every fight was just that combo over and over, which got old fast.

I wouldn't go as far as saying "button mashing," but 90% of the combat in the Arkham games (up to City, I haven't played the rest) is extremely simple to the point of essentially being a solved experience (EG "this enemy is type A, so I counter and then punchpunchpunch. The other guy is type B, so I dodge, then punchpunchpunch"). You get their guard down via X,Y, or Z and then wail on them.

I don't hold it against the gas because it's blatantly a power fantasy, but I also don't hold it against someone if that's very dull to them.
 

Stoney Mason

Member
Oct 25, 2017
3,919
Batman games (And thse lotr shadow games) have relatively simple combat systems but that's the point to make them accessible. They are not aiming to be the end all and be all of complex fighting system like its a devil may cry game. They are made so the "average" gamer can enjoy them at the base level.

It's fine to want something else or something deeper in other games but they purposely make those games that way so a mass of audience can find them approachable and understandable.

It sounds like you came in with the wrong expectations.
 

TheYanger

Avenger
Oct 25, 2017
10,139
Mashing is literally NOT what batman combat is about, but y'know, it's fine to pretend you've got a handle on it after 20 minutes.

That's like saying souls combat is mashing R1 a bunch and hitting roll sometimes.

Most of that stuff is fluff though.

I had a similar issue with The Force Unleashed. There was one combo you could unlock fairly early on that clearly put out the most damage by far, so then you were a fool to use any of the other ones. But that also meant every fight was just that combo over and over, which got old fast.

I wouldn't go as far as saying "button mashing," but 90% of the combat in the Arkham games (up to City, I haven't played the rest) is extremely simple to the point of essentially being a solved experience (EG "this enemy is type A, so I counter and then punchpunchpunch. The other guy is type B, so I dodge, then punchpunchpunch"). You get their guard down via X,Y, or Z and then wail on them.

I don't hold it against the gas because it's blatantly a power fantasy, but I also don't hold it against someone if that's very dull to them.
The combat in these games is about throwing multiple enemies of different types at you at once. It's reductive to say 'you beat this enemy by countering then hitting attack and repeating' just as it's disingenuous to say 'mario is just about hitting jump' or 'dodge attack and then hit attack a lot' for any 'complex' soulsborne game.

Sekiro you just parry and then hit attack. bad combat game 1/10
 

MZZ

Member
Nov 2, 2017
4,227
It's simple to understand but the joy to it is the real time planning and management of enemies of different types and using your resources to make it flow and avoiding breaking flow.

The campaign enemies are not much of a challenge but where it shines is the challenge rooms and aiming for perfect flows. I particularly like the survival challenges where there is no end with ramping up of challenge.

I don't agree that its just mashing a single button. It's different from what DMC or action games of the time would be. It certainly spawned a new subset of action games and is still one of the best out of the ones that adapted it.

It is more reliant on different handling of enemy types with specific ways to defeat whereas DMC has more emphasis on what combo you can do and knowing the moveset of the enemy to know how to dodge it.
 

Laser Ramon

Member
Oct 28, 2017
2,629
Combat is not complex but it is generally well regarded as fun. OP does not think it is fun but seemed driven to tell the world. End of thread.
 

dark494

Avenger
Oct 29, 2017
4,548
Seattle
Yes, I don't need your subpar education. Keep that away
You can continue lying all you want, but you've said nothing of substance in this thread and demonstrated you actually don't know anything about it's controls or mechanics, so this is just some real bad faith posting. The simple fact you think you can reduce it to button mashing, or even just a small subset of the buttons actually involved in the technical demonstration linked earlier that uses literally every possible button on a controller shows your actual ignorance.
 
Apr 4, 2018
4,508
Vancouver, BC
I wouldn't look at this as a straight character action game, it's far more of a stealth-action hybrid, with excellent characterization, a really cool open-city, and some excellent levels and bosses.

Love the Arkham games. The combat is simple, I'm a huge Ninja Gaiden fan, but I wouldn't compare it to that game. It does a ton of things amazing that Ninja Gaiden doesn't or doesn't even attempt to do.
 

jerf

Member
Nov 1, 2017
6,230
This thread reminds me of this bit from the Bo Burnham special.​
"Here's a question for you guys. Um…​

Is it… is it necessary?​
Is it necessary that every single person on this planet um, expresses every single opinion that they have on every single thing that occurs all at the same time?​
Is that… is that necessary?​
Um…​

Or to ask in a slightly different way, um, can… can anyone shut the fuck up?​
Can… can anyone, any… any… any one, any single one, can any one… shut the fuck up about anything–​
About any… any single thing?​
Can any single person shut the fuck up about any single thing for an hour?​
You know, is that… is that possible?​
And I know you're thinking, "You're not shutting the fuck up right now," and that's true, but…"​
 

MadMod

Member
Dec 4, 2017
2,724
Try to do the challenges with that way of playing. 😂 half arsing a game and calling it crap is hilarious to me.
 

Roytheone

Member
Oct 25, 2017
5,140
I personally loved the combat. It may not be deep but it felt amazing when you mastered it and could get insane combo counts. One of the best games of that gen!

Asylum is a much, much better game.
yep, AA is the good one, big budget, focused metroidvania style game. city is very overrated.
Asylum was way better than City. You should have played Asylum instead.

The OPs big issue seems to be that they find the combat not deep enough.
I doubt they will like asylum since the combat is about the same.
 

Pulp

Member
Nov 4, 2017
3,023
I don't remember how it was in City, but in Asylum they flat out have encounters that force you to have good knowledge of all the different combo's. You would struggle to finish the game with button mashing
 

Cyberleafm

Banned
May 7, 2021
72
I agree. The combat isn't bad, but it's dull. The game also does not benefit from being open world.
The only memorable thing, for me, was the voice work.
Other than that, I found it to be really boring.
I feel like it gets too much slack for being a superhero licensed game that isn't terrible.
 

Nikus

Avenger
Oct 25, 2017
10,362
Over the years I've read a lot of opinions from people who dislike the combat system in the Arkham games, and that's fine. I had never read one formulated in such an idiotic way though
 

We_care_a_lot

Banned
Oct 27, 2017
3,157
Summerside PEI
This reminds me of the discussion about playing games on easy from yesterday lol. this is what can sometimes happens when people play game on easy. This is why i think playing games on easy can be a mixed bag.
 

KartuneDX

Banned
Jan 12, 2018
2,381
If the objective is to get from Point A to B, and you're only mashing A and not trying to be creative about it, is this really a valid complaint?
 

Kuosi

Member
Oct 30, 2017
2,366
Finland
Mashing is literally NOT what batman combat is about, but y'know, it's fine to pretend you've got a handle on it after 20 minutes.

That's like saying souls combat is mashing R1 a bunch and hitting roll sometimes.

The combat in these games is about throwing multiple enemies of different types at you at once. It's reductive to say 'you beat this enemy by countering then hitting attack and repeating' just as it's disingenuous to say 'mario is just about hitting jump' or 'dodge attack and then hit attack a lot' for any 'complex' soulsborne game.

Sekiro you just parry and then hit attack. bad combat game 1/10
1622753006091m.jpg
 

Hexa

Saw the truth behind the copied door
Member
Oct 25, 2017
4,729
The game overall is more about feeling overpowered and awesome as Batman than actually having depth or complexity or anything like that, and that's perfectly fine. It may not be the type of game you want, but it's good at what it's doing.
 

Novocaine

Member
Oct 26, 2017
2,946
The Arkham/Mordor combat is excellent. If you're mashing you're probably playing it on easy and it sounds like you're probably able to tackle it at a higher difficulty.
 

NuclearCake

Banned
Oct 27, 2017
9,867
The combat is entirely focused on canned animations, and it is really basic and mindless once you get even the barest grips with it. You have four core options Parry, Attack, Jump, and Stun. All four will function in the exact same way regardless of the situation. Your dodge will always take the same amount of time. The attack will always take the same amount of time. the dodge will always take the same amount of time. the parry will always take the same amount of time. You don't need to consider positioning because batman will snap from a specific enemy to another with little input from the player. The entire combat system is so limited because of how locked in batman and the enemies are.

There is no good way to hit multiple enemies at once. All enemies have easily identifiable tells on what they are about to do and countering them is pretty simple. So with all this, the entire combat system after a while starts feeling like a glorified quick time event and it doesn't take much skill to master.

I really wish it wasn't kept for all of the Arkham games because it was pretty flawed. Not that I ever expected good combat from a genre like this, but it was disappointing that it was kept for all the Arkham games with little changes and that other games copied it.
 

Presskohle

Member
Oct 27, 2017
894
Germany
I would recommend trying those "Extreme Brawl" challenges, thats where the combat shines.

The campaign is pretty easy and never expects you to utilise the combat at full.
 

Niklel

Prophet of Regret
Member
Aug 10, 2020
3,985
If your goal is just to survive and progress by mashing 2 buttons then you're doing it wrong. Play the game with a goal to be as cool and stylish as possible. I suggest you to try getting high scores in challenge maps to fully appreciate the game's combat.
 

Jimnymebob

Member
Oct 26, 2017
19,587
I only played Arkham Asylum, and the combat was mind numbingly boring, and it soured the whole thing for me. I wish all the encounters would've been the stealth type.

It's not button mashy, but it is very simple, and there's little depth outside hitting the buttons in the correct rhythm. Like, if you can reliably time a parry in a game, you've got the Arkham combat down.
 

jaymzi

Member
Jul 22, 2019
6,540
I wish it was a mindless button mashing game. That way I would be able to easily get those tough combat trophies in Arkham Knight.
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Member
Oct 25, 2017
17,255
Midgar, With Love
I kinda sorta liked it. I'm not much for the setting, which prevented me from feeling genuinely interested, but I was motivated enough to complete it.
 

Brainfreeze

Member
Oct 26, 2017
1,686
New Jersey
I implore people to try challenge modes and different difficulty settings before calling a game mind numbing or brainless. It's okay if Arkham City isn't for you, but the combat system is much deeper than it's getting credit for.
 

The Adder

Member
Oct 25, 2017
18,091
OP is the reason some games are designed to be highly punishing. When games like Arkham City let you progress even though you're bad at them, there's a chance you come away with an impression like this.