Find me a game with action combat as deep and challenging as Devil My Cry, while also having a large focus on open-world exploration, puzzles, and stealth.
For real lol, let's see how OP is playing during combat sections.
Yeah, this. Terrible OP.There's a way to construct an argument that doesn't come across as unnecessarily belittling and antagonistic
this isn't it though
yeah I'm super confusedLiterally the entire point of the combat system is not to 'button mash'.
While the Mordor games are really bad gameplay wise, the Arkham games have way more depths and systems to mix things up.
The combat in these games is about throwing multiple enemies of different types at you at once. It's reductive to say 'you beat this enemy by countering then hitting attack and repeating' just as it's disingenuous to say 'mario is just about hitting jump' or 'dodge attack and then hit attack a lot' for any 'complex' soulsborne game.Most of that stuff is fluff though.
I had a similar issue with The Force Unleashed. There was one combo you could unlock fairly early on that clearly put out the most damage by far, so then you were a fool to use any of the other ones. But that also meant every fight was just that combo over and over, which got old fast.
I wouldn't go as far as saying "button mashing," but 90% of the combat in the Arkham games (up to City, I haven't played the rest) is extremely simple to the point of essentially being a solved experience (EG "this enemy is type A, so I counter and then punchpunchpunch. The other guy is type B, so I dodge, then punchpunchpunch"). You get their guard down via X,Y, or Z and then wail on them.
I don't hold it against the gas because it's blatantly a power fantasy, but I also don't hold it against someone if that's very dull to them.
Really? Basically just pressing x, a, b, y and Batemans. Wtf is deep about this?
You can continue lying all you want, but you've said nothing of substance in this thread and demonstrated you actually don't know anything about it's controls or mechanics, so this is just some real bad faith posting. The simple fact you think you can reduce it to button mashing, or even just a small subset of the buttons actually involved in the technical demonstration linked earlier that uses literally every possible button on a controller shows your actual ignorance.
yep, AA is the good one, big budget, focused metroidvania style game. city is very overrated.
Asylum was way better than City. You should have played Asylum instead.
Mashing is literally NOT what batman combat is about, but y'know, it's fine to pretend you've got a handle on it after 20 minutes.
That's like saying souls combat is mashing R1 a bunch and hitting roll sometimes.
The combat in these games is about throwing multiple enemies of different types at you at once. It's reductive to say 'you beat this enemy by countering then hitting attack and repeating' just as it's disingenuous to say 'mario is just about hitting jump' or 'dodge attack and then hit attack a lot' for any 'complex' soulsborne game.
Sekiro you just parry and then hit attack. bad combat game 1/10
Isnt there enemies that you can't defeat just by pressing square?
Bingo!There's a way to construct an argument that doesn't come across as unnecessarily belittling and antagonistic
this isn't it though
Thank you.
Lmao. Love this picture (unless whoever made this meme was serious).