Well I still managed to convince everyone I needed, but that's odd, I wonder if I missed something. Maybe you can unlock more options in the final game?I talked to everyone in town but some persuasion paths are still locked?
Checks out. Einhander is the first game in the series. After the techno apocalypse society rebuilt as medieval kingdoms.So here's my crack theory based on literally nothing but Asano's wonderfully dumb naming conventions: The HD-2D series is, in fact, a planned 8+ part connected story, told in a non-chronological order. The reason the title of this game felt the need to include Triangle for honestly not that much reason is because it is the third game chronologically in the HD-2D series. Octopath, naturally, is the eighth. I am ignoring the Octopath prequel mobile game because its not a console game (and also because it doesn't have a number in the title and it doesn't fit my ironclad logic).
Presumably, if my incredibly nonsensical theory is true, there'll be vague hints towards the two games sharing the same world (maybe someone name-drops the Octopath continent or something) in the full game and also the final name of the game will still feature the number 3 somehow.
I wonder if some are locked based on some of your conversations earlier, before the exploration of the town? For example, what you said during the exploration scene on the drawbridge etc, or maybe decisions in the game prior to that point (and the demo) lock out some options? Otherwise it would be a bit simplistic that just talking to everyone in the scene before let's you get all the options you could want.Well I still managed to convince everyone I needed, but that's odd, I wonder if I missed something. Maybe you can unlock more options in the final game?
Also Idecided to protect the prince, and I used 1 trap, but I failed to lure the other enemies in the upper trap of the map like I wanted despite setting walls etc. lol so in the end I won the battle without them. Is there a different story result if you win this battle without using the traps?
And my god this demo is long... :O
Yeah, that's possible. It would have to at least be mildly challenging to unlock all the options and not just "talk to everyone".I wonder if some are locked based on some of your conversations earlier, before the exploration of the town? For example, what you said during the exploration scene on the drawbridge etc, or maybe decisions in the game prior to that point (and the demo) lock out some options? Otherwise it would be a bit simplistic that just talking to everyone in the scene before let's you get all the options you could want.
EinhanderChecks out. Einhander is the first game in the series. After the techno apocalypse society rebuilt as medieval kingdoms.
If the game makes some decisions a real challenge to get the vote to go the way you want, as some of your allies think you are being disingenuous based on your past arguments and actions (as defined by the three values of loyalty, liberty, utility or whatever is was!) then that could be really interesting. I want to come out of some of these debates feeling like I've convinced people due to integrity and good arguments, and that not everyone was possible to convince, not that I've collected all the right tools to convince everyone to do exactly what I want after a five minute stroll :DYeah, that's possible. It would have to at least be mildly challenging to unlock all the options and not just "talk to everyone".
Just started the demo and I'm glad to see I'm not the only one.-the game really need some portraits, i know is harder because they talk with speech bubbles instead of textboxes, but they should be added. I was pressing the x button every time a character talked and that shouldnt happen
Just started the demo and I'm glad to see I'm not the only one.
I remember having the same issue with Octopath and even asking for it in the feedback survey but looks like these devs just hate portraits.
It's not like speech bubbles with portraits are uncommon either, so many RPGs have them.
So here's my crack theory based on literally nothing but Asano's wonderfully dumb naming conventions: The HD-2D series is, in fact, a planned 8+ part connected story, told in a non-chronological order. The reason the title of this game felt the need to include Triangle for honestly not that much reason is because it is the third game chronologically in the HD-2D series. Octopath, naturally, is the eighth. I am ignoring the Octopath prequel mobile game because its not a console game (and also because it doesn't have a number in the title and it doesn't fit my ironclad logic).
Presumably, if my incredibly nonsensical theory is true, there'll be vague hints towards the two games sharing the same world (maybe someone name-drops the Octopath continent or something) in the full game and also the final name of the game will still feature the number 3 somehow.
Yeah, I think I would agree that the purple is too close to the blue.Finished chapter 6 and this games needs bigger text and character portraits next to it. I also think the grid UI should be changed, they're using very similar colours for different purposes and they all look pretty mild.
Finished chapter 6 and this games needs bigger text and character portraits next to it. I also think the grid UI should be changed, they're using very similar colours for different purposes and they all look pretty mild.
I enjoyed the demo, although I prefer having less characters (I think FFT was perfect with 5). It's also excruciatingly slow so I hope they can speed it up.
Fuck, now I need this. Legend of Mana meets Fantasy Life.This looks cool. Will try out the demo.
I hope Asano can get Brownies to make an HD-2D Action RPG (a Mana-like game). That has the potential to be gorgeous!
Tokyo RPG Factory was actually founded based on the success of Bravely Default. They wouldn't exist at all if not for Asano Team.I feel like the Octopath team does what Tokyo RPG Factory was intended to do
I just finished, and one of my complaints was actually how much everything blends in combat. I don't know what I would change, but I feel like there is too much going on during battle with the blue grid, the red grid, the UI overall, and then the way the characters blend in with the scenery. Just not digging that.Visually this looks so much better than Octopath. The effects and lighting are way toned down and everything blends so much better.
Bad voice acting, especially Serenoa. Since he's the main character, this will be excruciating. I really hope the VA is replaced or his lines are re-recorded.
I suspect 'three' is a theme throughout. The balancing of the values (Liberty, loyalty and utility?) in your decisions. The three main factions, representing three resources. The three houses of the player faction.I watched Direct earlier today with my young one and I had the wrong assumption it was a RPG like Octopath, not a SRPG like Tactics Ogre. I wonder if the weird name had something to do with Final Fantasy Tactics Advance 3. Triangle for 3 sides? FFTA3? Anyone? *crickets* Oh well, can't wait to try the demo but the Switch is other hands right now.
Agreed, honestly. Many of his lines need to be recorded, or else the final product's quality is going to automatically be compromised.
I don't know if it was just circumstances -- maybe with COVID, they weren't able to provide proper context or voice direction, or maybe these were just temporary rushed line readings for the demo, either of which could've advantaged experienced actors while disadvantaging inexperienced ones -- but it's a major issue.
All that said, the bad voice acting on his part unintentionally sold me on handing over Roland, haha. When Roland despairs after getting news of Maxwell's "death," and Serenoa lets out an annoyed grunt rather than consoling his friend (which is what the scene & dialogue called for), I couldn't help but bust out laughing.
That, and the monotone "father, father" line. Maybe Serenoa is just intended to be an emotionless, antisocial guy who's straining against the lordly expectations he's been raised under.
Haha, there's a way to act this type of character still, though. Take Wolf in Sekiro, he's very stoic and fairly emotionless, but the acting reflects that naturally.That, and the monotone "father, father" line. Maybe Serenoa is just intended to be an emotionless, antisocial guy who's straining against the lordly expectations he's been raised under.
Yeah, it makes more sense. I haven't played it yet but it seems to have more a Tactics Ogre / FFT feeling to it than the more cheerful FFTA ones. And since Project Octopath became Octopath traveler, I guess it will have Triangle in the name somehow. But man, I'm so happy seeing a new SRPG in that tone. The trailer didn't sold me at all but watching the Direct this morning become a day-1. Well, I should try it though; Bravely Default II demo last year pretty much killed my hype (maybe I should try the new demo as well...)I suspect 'three' is a theme throughout. The balancing of the values (Liberty, loyalty and utility?) in your decisions. The three main factions, representing three resources. The three houses of the player faction.
- The TP system is good, but it really gimps mages early in the battle. I had many opportunities for them to attack right away but couldn't because they didn't have enough TP to cast their offensive spell, and then by the time they did, the opportunity was gone. I know it also affects mage enemies, thankfully, but it still feels a bit unsatisfying. Perhaps having passives (through gear or abilities) where you start the map with +1 TP or something like that would mitigate that, though.
3, kinda, though you can only play 2 in a single playthrough (there's a choice made in the second chapter of the demo that changes what battle happens in that chapter)Sorry if this has been asked before but how many battles are in the demo? I just completed the drawbridge one.
Has anyone discovered how to recruit all three optional characters in one play through?
Haha, there's a way to act this type of character still, though. Take Wolf in Sekiro, he's very stoic and fairly emotionless, but the acting reflects that naturally.
This guy was just reading his lines and it's... painful.
Do you remember which subreddit? I can try and find it.There was a post on the subreddit explaining which options to pick to recruit all 3, but I'd have to dig for it.
Yeah. The voice acting direction is a bit weird. A bit comes off natural but a lot comes off as...reading off the script directly? I can't describe it but it's rather odd.
hoping it can get better, there's plenty of time but who knows if this is the extent of it or it was more for the demo.
To people who played the demo, are the battles slow or fast paced? I ask maybe I found a lot of the Tactics Ogre style SRPGs have REALLY slow combat. Takes 20+ minutes just to clear a map with 6-8 enemies. In Fire Emblem, even if you turn on animation, it's quite possible to take out 6 to 8 enemies within a few minutes.