Played until the end of one of the branching paths. It's decent, I think.
I'm not a fan of FFT / Tactics Ogre type SRPGs gameplay-wise, but it seems this will be a step up from that.
My biggest gripe with the demo is that they are trading too much in terms of UI responsiveness and battlefield readability for the HD-2D visual thing.
I would gladly have simpler visuals for 60 FPS, shorter loading times and less clutter. Sometimes everything just meshes together, and the somewhat low resolution does not help. I reckon I'm in the minority though.
Another gripe is that I fear this will have substandard level design for the most part, as is usual for those FFT / Tactics Ogre type SRPGs. It doesn't help that the game already chugs quite a bit with the small levels. Big levels, with multiple fronts and side objectives, will probably not happen or be a rarity.
In any case, always to good to have new games in the genre. Will keep an eye on it.