• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.

Oreiller

Member
Oct 25, 2017
8,831
Yeah, I'm gonna play through this tomorrow, I'm too tired right now. It seems good from what I've played though.
 

Strings

Member
Oct 27, 2017
31,381
God, the inertia on exploration movement feels so bad. Being able to move the camera is nice though.
 

Strings

Member
Oct 27, 2017
31,381
Btw, the Japanese site has the developer as Art Dink, and not Acquire (who did Octopath).
 

Ramza

Member
Oct 27, 2017
12
Mexico City
Played the demo a little bit. It has lots of Tactics Ogre Let Us Cling Together vibes (even the sound effects), I know it's not a Matsuno game but it obliviously takes a lot of inspiration from classics like FFT and the Ogre series. I will always be expecting for a proper sequel of those games but for now this one feels right in the heart. Day one for me.
 

belairjeff

J->E Localization
Verified
Oct 25, 2017
4,100
Remember to submit your concerns when the survey is out. The game still has a year of development time and player feedback was pretty crucial to Bravely Default II's development. I imagine most complaints could be ironed out within this last year as development seems pretty far along.
 

JMY86

Member
Oct 27, 2017
7,059
United States
This was definitely the highlight of the Direct for me and looks right up my alley, this will proabaly be day one for me on Switch and I would expect it to come to PC at some point.
 

Edge

A King's Landing
Banned
Oct 25, 2017
21,012
Celle, Germany
Currently playing it. The artstyle looks SO MUCH better with the movable camera and real 3D backgrounds, it literally feels like a PS1 era game and I love it. It looks so good.

HUD and Menu is definitely 1080p docked, in-game graphics, I'm not sure. It kinda doesn't look like completely native but still great.

Handheld, after some impression here, I was hoping more from. It looks good, also not really native but not problematically bad, just, it's a bit hard for the eyes and a bit much to be honest.
The whole UI and everything doesn't feel great in handheld and the in-game graphics let's my eyes tear a bit. Was hoping for a more sharper look on the 720p screen.

So far I definitely prefer docked mode.

Gameplay seems good, but immediately not as polished and thought through as fire emblem as example.
Like, how can easily see what reach each attack has? Does it only work with trying to attack?


Also, the gameplay doesn't have the same flow as the other games in this genre.
I constantly, with every single character in the bridge mission, have the feeling I'm 1 field short of reaching my attacks. Out of every single angle. It feels a bit limited.
 

MrMegaMill

Member
Nov 28, 2017
548
Fuck, I love this. Some serious Tactics Ogre/FFTA mixed with Octopath (obviously) vibes from here. Again, I love the fact that there is a survey so that they can change some of the grievances.
 

Kalor

Resettlement Advisor
Member
Oct 25, 2017
19,625
The demo is pretty solid, better than the initial Octopath/BD2 demos since I don't really have many issues besides the stuff that'll be polished by launch(some framerate dips). The battle design is pretty good on the first map and has enough events to keep things interesting. The classes also feel pretty distinct already and theres some potential for the elemental magic and the environment. Wish it was 2022 already.
 

thefro

Member
Oct 25, 2017
5,996
Remember to submit your concerns when the survey is out. The game still has a year of development time and player feedback was pretty crucial to Bravely Default II's development. I imagine most complaints could be ironed out within this last year as development seems pretty far along.

Same with Octopath Traveler, they fixed pretty much all the UI/usability/movement concerns people had with the demo based on the surveys.
 

Alric

Member
Oct 27, 2017
1,946
With the elemental combinations, is this a mashup of Divinity Original Sin 2, and FF / Ogre Tactics?
 

mfiuza

Member
Sep 20, 2019
69
Only downside was not having Yasunori Nishiki to make the OST. Not that the music on the demo is bad, but his work on Octopath was unforgettable
 

Kalor

Resettlement Advisor
Member
Oct 25, 2017
19,625
Only downside was not having Yasunori Nishiki to make the OST. Not that the music on the demo is bad, but his work on Octopath was unforgettable

It's a different team than Octopath so Nishiki was probably busy on Octopath 2. The music in the demo is good at least.
 

GarudaSmiles

Member
Dec 14, 2018
2,551
Just did the first battle. This is everything I wanted. Story wise remains to be seen, but I'm very optimistic.
 

Papercuts

Prophet of Truth
Member
Oct 25, 2017
11,010
Seems pretty cool so far, but my god this demo has way too much text. You're thrust in the middle of stuff with no context so I'm skipping over it, but it keeps going.
 
Oct 25, 2017
7,070
Phil_Jackson_3_cropped.jpg
 

NabiscoFelt

One Winged Slayer
Member
Aug 15, 2019
7,619
Have yet to play the demo, but I hope they go with the Octopath strategy and keep the working title.

Triangle Strategy is so overwhelmingly dumb that I love it
 

Dreamboum

Member
Oct 28, 2017
22,848
This is looking very good. I do wish they still release Tactics Ogre and FFT on modern platforms at some point.
 

Aether

Member
Jan 6, 2018
4,421
It will be called Octopath something. FFS next to engine/artstyle/character art it already has the same font, logo design and 8 characters...
 

Tab

Member
Nov 23, 2017
1,275
I'll download the demo and give it a try, but I can already tell I'm going to hate this. I could never bring myself to like Tactics Ogre, no matter how much I tried to.
 

Xavi

Member
Oct 27, 2017
14,771
Lightning for Smash
Played the first mission and my goodness. This is extremely good. Here are my early impressions, spoilers.

+Music is great as expected
+The world seems extremely interesting, you get side stories that you can see that makes the world feel alive. You can even recruit party members this way.
+The VAing is really good from what I heard with a few expections ( Serenoa's VA is not good imo)
+You can press x during dialogue to get a small description of who is talking so you know who is who. This is awesome.
+Battle UI is good, everything is self explanatory.
+I LOVE the fact that there are 3 phases to this game. There are hidden items during the exploration phase so it actually feels rewarding. I wonder if there will be any kind of dungeons, though I doubt it.
+Using magic to make objects in the battle map opens a ton of possibilities and strategies, I hope we get more interesting magic down the road.
-Movement during exploration feels awkward, it's not the same feeling as OT.
-Battles can feel very sluggish and slow.
-The worldmap looks very ugly, like a 3d map with no texture. I hope they improve it.
 

Wispmetas

The Fallen
Oct 27, 2017
6,546
Played the 1st battle, I feel the game can "feel" a bit better, but goddamn, this is very promising indeed!
 

Byakura

Avenger
Oct 25, 2017
1,713
Canada
They sure got a way with words when it comes to these titles huh?

For real tho this looks dope af, gonna download the demo tonight for sure
 

Tab

Member
Nov 23, 2017
1,275
I don't think there going to stick with Triangle Strategy like they did with Octopath Traveler. It's just a little too generic sounding.
 

medinaria

Member
Oct 30, 2017
2,535
played through the first part of the demo - there's still quite a bit of polish that needs to be done, but it seems quite good. very interested to see how many skills each character gets, if there's any kind of classing that goes on, weapon upgrades/types, etc.

had the opposite problem of some others here where I felt the combat, even after their "we're going to beef up the difficulty so you have to learn about the strategic elements" comment, was too easy. but I've been playing this type of game for quite some time, so I'm not terribly worried. in general I'm very pleased by the part I played (first battle) and honestly don't even think I need to go through the rest to know how I feel. (I still will, though)
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Member
Oct 25, 2017
17,255
Midgar, With Love
Played the first mission and my goodness. This is extremely good. Here are my early impressions, spoilers.

+Music is great as expected
+The world seems extremely interesting, you get side stories that you can see that makes the world feel alive. You can even recruit party members this way.
+The VAing is really good from what I heard with a few expections ( Serenoa's VA is not good imo)
+You can press x during dialogue to get a small description of who is talking so you know who is who. This is awesome.
+Battle UI is good, everything is self explanatory.
+I LOVE the fact that there are 3 phases to this game. There are hidden items during the exploration phase so it actually feels rewarding. I wonder if there will be any kind of dungeons, though I doubt it.
+Using magic to make objects in the battle map opens a ton of possibilities and strategies, I hope we get more interesting magic down the road.
-Movement during exploration feels awkward, it's not the same feeling as OT.
-Battles can feel very sluggish and slow.
-The worldmap looks very ugly, like a 3d map with no texture. I hope they improve it.

Yes to all!
 

LProtagonist

Avenger
Oct 27, 2017
7,575
Gonna give it a try later, but this was the most exciting thing I saw out of the direct. Interested to see how the whole political system works, as I like the idea.
 

cyappu

Member
Jun 4, 2019
620
I got to the part where your party votes on an outcome and you can talk to them individually to try to sway their vote. Very cool.

..except I was skipping all story until now so I think I'll stop and replay from the beginning so I can have more context and vote from my heart :')
 

GarudaSmiles

Member
Dec 14, 2018
2,551
played through the first part of the demo - there's still quite a bit of polish that needs to be done, but it seems quite good. very interested to see how many skills each character gets, if there's any kind of classing that goes on, weapon upgrades/types, etc.

had the opposite problem of some others here where I felt the combat, even after their "we're going to beef up the difficulty so you have to learn about the strategic elements" comment, was too easy. but I've been playing this type of game for quite some time, so I'm not terribly worried. in general I'm very pleased by the part I played (first battle) and honestly don't even think I need to go through the rest to know how I feel. (I still will, though)
Yeah it was pretty easy. If there's a hard mode in the final game I'll definitely be picking it. I'm a strategy RPG veteran though. What really matters to me is that the battle mechanics seem like everything I want in these types of games. I'm not too worried about difficulty.