I'm worried about the difficulty level based on the demo, even Hard Mode seemed too easy.
Can you comment on that? If it's as brain dead easy as Ni No Kuni 2 I think I'm out.
Yeah, it's too easy and it takes the battle system longer than it should to really open up and make its actual depth apparent; that was one of my main criticisms. I played through on normal as the baseline for my review and it's basically effortless until about 10 hours in (when your characters get their first class change) and even though it does ramp up somewhat after that, I still never came anywhere close to getting a Game Over except for one boss fight that represented an out-of-nowhere difficulty spike.
If you do decide to play it, you'll definitely want to do so on hard (as I'll be doing for my eventual replay). But yeah, if you were already concerned about the lack of difficulty in the demo, know that it continues to be an issue throughout the whole game. I do suspect, though, that it might get at least decently challenging after the first class change if you're playing on hard (though I can't say for sure).
Loved your coverage and how you fairly addressed not only the "type of remake" when we're getting a lot of different varieties currently with RE3make/FF7Remake/etc but also being blunt about the shortcomings of the game and explaining where your critiques came from. Good stuff and I agree it's nice to see things sometimes be un-apologetically themselves even if to some people that means they're "dated."
Main questions I have is if you use Japanese do you miss out on battle banter? Unfortunately some games like Xenoblade and Tales Of have battle banter that isn't subtitled so you can miss out on some really good nuggets of conversations between characters if you don't use your native language.
Did you have any complaints about the post game setup? I know you said you can't talk about it much but a simple "It's a good addition" or "I don't know if it was good" would be cool to see.
Thirdly I never got far in the original but many said there were a ton of gamebreaking bugs in the original game that I'd hope are fixed in this one, I'm assuming you didn't run into anything like stats flat out not doing what they were supposed to or anything right?
Good review and keep it up! :)
Thank you! :) To answer your questions...
I didn't play with the Japanese voices much because I wanted to be able to cover the dub in my review, but based on what I did try, yeah, battle banter is not subtitled so you do miss out on that if you play with the Japanese voice track. :( I should note, too, that while there is a finite amount of battle and victory banter for each character that you'll eventually end up hearing repeatedly throughout the game, there's also specific banter for each area that's contextual to what's happening in the story, so you'd still be missing out on unique banter if you, say, switched to Japanese after hearing the same non-unique lines a bunch of times.
As I mentioned in a previous reply, I wasn't allowed to cover the postgame in the review anyway and I was already pressed for time on the review, so I haven't played much of that portion. From what I have played, though, I get the sense that it's fairly lean; it only took me about 45 minutes, if that, to complete Riesz's new story quest and get her Class 4 change item (which involves a boss fight). I have a feeling each character's new quest for their Class 4 item is probably similarly brief, but beyond that, I can't really say.
As for game-breaking bugs, nope! At least based on my experience, those issues from the original game have all been ironed out and stats all work properly this time around.
good video you made, it was enjoyable to watch and listen to.
Thanks so much! :)
I just watched this, and it sounds like the game turned out exactly like I wanted. I'm excited!
I've got a question about the stat system. I saw you using Ninja Hawkeye in the video, are his spells all learned through one stat or are they spread across several? Angela seems to need to raise a different stat for each element, so it surprised me when I saw all of Charlotte's saber spells being under spirit. It would be kind of weird if Angela's the only one who has to really spread stat points thin just to learn the basic stuff from her class's kit.
Glad to hear it! Thank you for watching!
As for your question, this kind of threw me off too, and it seems to be on a by-character, or perhaps even by-class, basis? I can't speak for Angela as I didn't play as her, but much like you saw with Charlotte in the video, Ninja Hawkeye's abilities (Fire Diversion, Thunder Technique, Shuriken, Dark Rain, etc.) all fall under his Luck stat, which spurred me to max that out first for him in most cases. I didn't necessarily find this to be a bad thing, but yeah, it certainly stood out to me as odd.
Is the english cast listed? Or which studio did it?
As i feel the that certain director did it same as secret of mana remake
Yeah, the English cast is listed in the end credits, and I didn't recognize a single name. (Not that voice actors have to be big-name A-listers to be great, of course!) I'm sure the studio is listed as well, though I don't remember it if it was. I suspect you're right about this and the Secret of Mana remake sharing the same voice director, because the dubs are remarkably similar in their, just... I don't know how else to put it... sheer
weirdness. It's not even like every character or line is bad; it's more like the director told the actors to just ham it up as much as possible for scenes that don't really justify it. It's baffling.