Cathay and Nippon are not even made up names, they are names for China and Japan.
Yes, when I saw Nippon on that map and then also Ind (where India would be) clued me in. I've never seen the map prior to today
Cathay and Nippon are not even made up names, they are names for China and Japan.
Understandable! I'd love to see that represented too, and I have no doubts that a re imagining by CA would be great.
Just for reference, here's a wiki collection / summary of what GW has done for the setting.
https://warhammerfantasy.fandom.com/wiki/Araby
CA has said that Araby isn't on plan.
THe big issue is that the content for Araby is very sterotypical (with heavy racist undertones)
personally i'd love to have Araby (hopefully by not using the racist stuff and instead creating something hyperbolic of Muslim culture). CA clearly has the talent for it and in my ignorant opinion, Muslim/arab and other cultures are very rich in mythological stuff that could fit warhammer very well. I also like elephants in the historical titles, so i'll take any excuse to get an army that could use those beautiful animals.
personally that sounds like a great premise for a campaign.There's also the issue that when they created the Tomb Kings and their lore, they used that opportunity to reduce Araby to basically a non-entity in the world. Arkhan's undead crusades reduced Araby to a handful of city states on the coast - they don't exist as a functioning unified empire anymore, and they don't have much or if any power.
There's also the issue that when they created the Tomb Kings and their lore, they used that opportunity to reduce Araby to basically a non-entity in the world. Arkhan's undead crusades reduced Araby to a handful of city states on the coast - they don't exist as a functioning unified empire anymore, and they don't have much or if any power.
EDIT: Also, they need a complete and absolute re-write from the ground up. The lore they did have was so ludicrously racist and stereotypical its embarrassing.
" Most Arabyans are shortish and swarthy, with hook noses, and dark hair and eyes. "
" Arabyans have some knowledge of gunpowder weapons, but their religious dogmas prevent them from developing socially and technologically. "
" The war was eventually brought by the knights of the Old World to Araby itself, precipitating the conflicts known as the Crusades, which created many orders of Imperial and Bretonnian chivalry, including the Empire's Knights of the Blazing Sun or the Knights of Magritta "
personally that sounds like a great premise for a campaign.
These undead invasions , bretonian crusades, skaven incursions have sapped the strength of kingdom of Araby reducing it into a shallow husk. Can you recover the prestige and might of the Araby empire from these trespassers?
Also with wh3 CA can clearly move things around a bit if needed. I personally hope most of the new world get touched a bit so that it doesn't feel as claustrophobic as it did before. Having 2-3 provinces below the current map would be just enough to create space for araby.
Play Mortal Empires in TWWH2. It's the best place to start and you're already set!
Thanks. I think I'll jump in soon and try not to be too overwhelmed.Download all the free DLC for both, install 2 and play either the Vortex map for a more concise, story drivenish experience or the Mortal Empires map for a huge sandbox game. No need to worry about paid DLC for awhile unless something really catches your eye.
I you are new to total war i highly recomend decreasing the dificulty to the lowest option (very easy?). Difficulty in total war is mostly bonus/malus so you get the full experience whatever dificulty you choose.Thanks. I think I'll jump in soon and try not to be too overwhelmed.
Bougth TWW 1 played like 10hours but got all the dlc/races.
TWW 2 Bought all dlc and played like 6 hours.
Assuming I can use the maps/races from 1/2 in 3, i'll probably be doing the same here.
IDK, I just buy it cause I think it's cool and wish i was good at it lol.
The Flaming Scimtar is probably the best example of what Araby could like in modern day. I always thought it looked pretty cool.So they just adopted a racist middle age orientalist view of Arabs. WH3 presents an oppurtunity for them to revisit Araby and fix the racist stereotypes. Give them a campaign where they have to reunite and reforge their empire. I would buy it.
That would be a great idea actually.
OvN mod adds Araby. Might give you an idea what they'll play/look like.
There is also a fantastic looking Kislev mod, which admittedly dampens my excitement a little. He'll, I think the big daemon guy might be in OvN, too.
From what I remember of that Kislev mod, it looked kinda goofy. The bear riders were retextured demigryphs and looked wonky as hell. Just like that Chaos Daemons mod where the Bloodthirster and Bloodletters were just recolored Beastmen.OvN mod adds Araby. Might give you an idea what they'll play/look like.
There is also a fantastic looking Kislev mod, which admittedly dampens my excitement a little. He'll, I think the big daemon guy might be in OvN, too.
No? Troy looks gorgeous.There's no way they can use the engine for TK for this game right? They used the Total Warhammer engine for Troy, and it was visually a step back after TK.
I don't think they will since it might be too much work to put Warhammer1/2 stuffThere's no way they can use the engine for TK for this game right? They used the Total Warhammer engine for Troy, and it was visually a step back after TK.
TBF i don't think 3K engine is the right rendering for warhammer. 3k has a very colorful look.There's no way they can use the engine for TK for this game right? They used the Total Warhammer engine for Troy, and it was visually a step back after TK.
Definitely agree, particularly re: sieges. I do whatever I can to avoid them now.While I love mods (and the TW modding community is second to none) there's just something more to official releases.
Honestly, the things that I'm more hype for are updates to mechanics, to the UI, to diplomacy and those motherfucking SIEGE BATTLES slogs. That's that sort of architecture and foundational work that mods can't really achieve and need to be built from the ground up.
Oh shit, never thought about it that way.Worth noting that NA is full of pale colonizers who get by on supplementing their super navy with a heavy supply of slaves.
I've never played these games. Is this like Hitman whereby players can play the campaigns of all three games inside the third game?"WILL THERE BE A COMBINED MAP FOR OWNERS OF ALL THREE GAMES?
Yes, though currently our focus is on Total War: WARHAMMER III.
We will release a massive combined map that will be a huge free DLC for owners of all three games, and we'll have more detail later.
Note that you will need to own all three parts of the trilogy through a single store front in order to claim this free DLC. Please see above for details. "
Fuck yeah, this is all I needed to hear, hope it isn't too long after launch of 3.
Needless to say I'm hyped as fucked.
Will Ogres make it in the initial release? God I hope so!
Its basically a single campaign mega map with all the factions from the other games. You can't play the other campaigns from the previous games.I've never played these games. Is this like Hitman whereby players can play the campaigns of all three games inside the third game?
I've never played these games. Is this like Hitman whereby players can play the campaigns of all three games inside the third game?
I've never played these games. Is this like Hitman whereby players can play the campaigns of all three games inside the third game?
Except that Games Workshop does care because they announced that they are rebooting Warhammer Fantasy in late 2019? Have you seen those female royal guards outside the Tsarina's tent and the bear cavalry in the trailer? Both are designs that GW revealed last year for "Warhammer - The Old World", the Ice Guard even back in March.Yeah I hope CA gets a greenlight to revise Araby and put them as an addon, I mean GW doesn't care for the old world in their new merchandise anyway, they just care about Age of Sigmar, so let CA fix Araby. They would fit well with Warhammer 3 if it's focusing on the east too.
They can hardly do Kislev and Cathay without the Ogre Kingdoms connecting both on the world map. I'm willing to bet money that they are the Pre-Order faction DLC (a faction DLC was confirmed as the pre-order bonus by CA in their FAQ today).
Similar in the sense that owning previous game will unlock that content in the next game.I've never played these games. Is this like Hitman whereby players can play the campaigns of all three games inside the third game?
There's no way they can use the engine for TK for this game right? They used the Total Warhammer engine for Troy, and it was visually a step back after TK.
Orges were the faction I was looking most forward to and I don't think they are going to be the pre-order race so I get the sentiment, both will come eventually though.
I thought not all the factions are confirmed? May still get one or both of those. I hope Chorfs because I really like the mod that adds them. Like playing Dwarfs but fun.
Base game warhammer 3 factions are:I thought not all the factions are confirmed? May still get one or both of those. I hope Chorfs because I really like the mod that adds them. Like playing Dwarfs but fun.
Its basically a single campaign mega map with all the factions from the other games. You can't play the other campaigns from the previous games.
No, each game has a standalone campaign only playable in that specific game, and a combined map if you own 1 and 2 that has a more free-form structure (Mortal Empires). The campaigns aren't necessarily anything to write home about anyway, there's some fun stuff but gameplay mechanics unique to individual characters are present if you play as them in Mortal Empires as well. The campaigns don't have linear scripted content besides the setup of a few battles.
It's kinda it's own thing.
WH1 and 2 have story driven smaller maps where each faction has specific campaigns.
Mortal Empires is a Sandbox mode where you have certain "win conditions" but really you can do whatever the hell you want.
It's safe to assume that WH3 will have a very story driven Chaos vs Kislev & Cathay map for the base game and then an even larger Mortal Empires mode for post release.
Thanks! So this Mortal Empires mode, how does it work exactly? It is like the World Conquest mode of match in Risk, where a bunch of players/factions are pitted against each other in a royal rumble, with the winner the one who gets the more territories?Similar in the sense that owning previous game will unlock that content in the next game.
Alongside with what others said i think it is a very different idea because warhammer trilogy is at its core is a "single massive game". Unlike hitman 3 where each game is relatively self contained, here in warhammer each game build on top of the predecessor to continue to expand what exists.
i'll give an example to try and ilustrate what we mean.
Frist take into consideration that each playable faction usually has significant gameplay changes even within the same race. For example Grom's greenskins ar every geared to using goblins while grimgor's greenskins are heavily tailored to boost Orc units.
this is the map for warhammer 1 at launch:
It had 4 playable factions (the top ones that are in bigger fonts)
And this is the map that combines both game 1 (and all of its DLC) and game 2 at its launch
It only shows the playable factions . You can see the map of game 1 has completely added a lot of new territory for the west and south.
Game 3 will expand this map further to the east.
If you are curious this is the current maps for game 2 (left map is the combined map; right map is the wh2 unique campaign) with all DLC from game 1 and game 2. Just playable factions
Thanks! So this Mortal Empires mode, how does it work exactly? It is like the World Conquest mode of match in Risk, where a bunch of players/factions are pitted against each other in a royal rumble, with the winner the one who gets the more territories?
There's definitely a decent argument to do Ogres first, just to have a neutral faction around day 1 for WH3 instead of just 2 Order VS 5-6 Chaos, but Chaos Dwarfs are right there already. Plus the last two preorder factions were Chaos related too.
You can read my OT here for in depth explanations.Thanks! So this Mortal Empires mode, how does it work exactly? It is like the World Conquest mode of match in Risk, where a bunch of players/factions are pitted against each other in a royal rumble, with the winner the one who gets the more territories?
Also, do the Total War games usually have good sales during the year? I'd love to try it with these Warhammer games.
I counter your argument with the cavalry seen in the trailer!I'm curious how they will design the separate Chaos factions. A Khorne faction with only melee units and no magic doesn't sound fun to play.
Pretty much, though different factions will have broadly different objectives to win their campaign in terms of the territory they need to take and factions to destroy.
This sounds super cool. I added all three games to my wishlist. I'll get them when they are on sale at some point; I'm not in a rush.You can read my OT here for in depth explanations.
In short every campaign allows for world conquest if that is what you desire. I'd recomend you buy just wh2 before spending more money. wh2 base game gives you access to 1 campaign with 5 different races. Each campaign usualy lasts 20h. So even if you just do 5 campaigns (1 for each race) that is 100hs of content. ANd each race has several subfactions that do play relatively differently.
IMO if you like the game at this point then you should take into consideration buying wh1 which adds 4 new races and gives you acces to the merged campaign
wh2 unique campaign has objectives for each race with some subfaction (specially DLC ones) having unique objectives.
wh2 +wh 1 campaign (Called mortal empires) is a sandbox experience. Most races will have a conquer/control your lore rivals as well as conquer allied with your lore allies. Some races (and DLCs) have unique campaigns. FOr example wood elves are isolonits so their campaign is all about controling the 8 forests around the world; you can paint the map if yo uwant but it would be harder than a faction geared for that. Norsca for example can only hold port territories and faction capitals; so you mostly burn the world into he ground.
Note that IMO the fun of mortal empires is the sandboxy nature. One time you can have skaven dominating almost every continent and you have to face their vermintide to expand ; sometimes the high elves make a grand alliance with order factions and wipe evil factions out of the map. THe size of the map is hard to put into words and the above maps don't give it justice, but to try and put into perpective the size of it. it can take me 30 h to conquer 1/4 of the map.
THis literally means that usually every few hours you should be facing a new threat because the map has so many factions and is so big that you keep finding new stuff
For example lets say you are a lizardmen. You start facing skaven. Then you will find dark elves and pirates of the vampire coast. Then you will face greenskins and possible an empire colony. If you sail forth from you continent you can face tomb kings, bretonian crusaders. And once you reach end game you will probably fighting either High elves, chaos invasion and norsca warbands.
A cool part of CA's DLC policy is that the AI has acess to everything this means the only DLC worth buying are the DLC you will be using. Do take this into consideration and don't go buy everything in the store so that you have the "Complete experience". It is a waste of money, specially when the games have sales relatively often.
I counter your argument with the cavalry seen in the trailer!
You kind of run into that problem regardless of which of the two races gets in first. Both Ogre and Chaos Dwarf territory is sitting between Kislev and Cathay.If nothing else, the Ogre Kingdoms are what separate Cathay from the existing world, so their territory presumably has to be in the base game already. Maybe they'll do the same thing as with the Tomb Kings and just patch them in later but it seems a bit weird to leave that enormous mountain range as a no man's land.
Maybe they'll get the ability fly/land for their greater daemonsI'm curious how they will design the separate Chaos factions. A Khorne faction with only melee units and no magic doesn't sound fun to play.