I haven't played yet, but I will eventually. What bothered me in his opinion is the whole "it's not innovative!" angle that a lot of reviewers use to hide uninformed opinions and sometimes even bias.
-game has (janky) platforming thanks to having a jump button
-game has secrets specifically coded to phases of the station's rotation orbit (and a complex mirror array you need to manipulate to redirect the black hole radiation to activate said doors in different locations
-game has multiple environmental hazard types that require specific armor, including fighting in open space for short durations.
Like, I get that it's not a revolutionary game that will turn the souls-like genre on its head; but to say that the game does
nothing new is just lazy. Just say it was mediocre enough for you not to want to bother exploring it, instead.
I quite liked the enemy variety, how they were mostly tied to 3 feuding Gods, and defeating one would mean his rival's minions would move in to claim the territory. It wasn't a perfectly executed idea, but it certainly tried to make the game world more dynamic.
This isn't the first time I disagree with Jim. Whenever it comes to games that take any inspiration from the Soulsborne titles (like Darksiders III) Jim tends to get overly critical, imo.