The article is from early this month though, the game should already be prepared to go gold.
So who the heck was feeding the article writer all these lies then? A member of the dev team or someone with a flight of fancy?
Not really. The cuts from RE2 Remake were enemies like crows, spiders and the Giant Moth boss battle.
Hmm, I never played the original Nemesis, so I have no frame of reference on how much was cut from. My pay has been cut anyway so any purchases are being pushed back.So who the heck was feeding the article writer all these lies then? A member of the dev team or someone with a flight of fancy?
Not really. The cuts from RE2 Remake were enemies like crows, spiders and the Giant Moth boss battle.
I dunno, it's incredibly weird. If it was a +6 month article I would understand it but not for a game that is about to launch.
I can't see how devs would delete that much content in say...a week? I also don't see how OXM would do an article like that just based on rumours...
Nothing makes sense with this game lol
Hmm, I never played the original Nemesis, so I have no frame of reference on how much was cut from. My pay has been cut anyway so any purchases are being pushed back.
Somewhat related, but the magazine shutdown. Maybe the RE3 exclusive info was thrown together as a last ditch effort to gain subscribers?So, bumping, because this mag seemed to be the largest source of misinformation of the game:
All of this is flat-out wrong. What the hell happened?
I like what they did with Ada, taking out pushing the blocks was a great cut imoIt depends on you're definition of cut. The RCPD, Seweres and Lab were all there as in the original but in certain cases were completely rearranged which may give the impression that some areas or rooms were cut or lacking which is true.
Actually, the platform you take from the factory down to the labs was cut. The area where you move blocks around as either Ada in Leon's playthrough or Sherry in Clarie's playthrough was also cut.
Oh it shut down? Good riddanceSomewhat related, but the magazine shutdown. Maybe the RE3 exclusive info was thrown together as a last ditch effort to gain subscribers?
Official Xbox Magazine Shuts Down | Continuing Video Game Publications Facing Budget Cuts at Future
Via Eurogamer, more in the link such as the bosses at Future taking a pay cut: https://www.eurogamer.net/articles/2020-03-30-long-running-official-xbox-magazine-shuts-down Best wishes to those laid off.www.resetera.com
It's a lot to ask, but any chance you could share the gist of what they wrote?I have the magazine and I'm not sure where it says most of this stuff, Dusk Golem just read into things and translated into what he thought they meant.
I have the magazine too, but I can breakdown some of the points. I do think the enemy thing was a misunderstanding on my part (though also in my defense the column about them is worded a bit weirdly), but the rest if all pretty plainly written in the magazine itself.I have the magazine and I'm not sure where it says most of this stuff, Dusk Golem just read into things and translated into what he thought they meant.
It depends on you're definition of cut. The RCPD, Seweres and Lab were all there as in the original but in certain cases were completely rearranged which may give the impression that some areas or rooms were cut or lacking which is true.
Actually, the platform you take from the factory down to the labs was cut. The area where you move blocks around as either Ada in Leon's playthrough or Sherry in Clarie's playthrough was also cut.
Yeah, the part about which enemies were returning could have been written out in a less confusing way on their part.I have the magazine too, but I can breakdown some of the points. I do think the enemy thing was a misunderstanding on my part (though also in my defense the column about them is worded a bit weirdly), but the rest if all pretty plainly written in the magazine itself.
Part of my post was talking about your previous post there, but I think it was a quote from Dusk in another thread teasing stuff, not this one.It's a lot to ask, but any chance you could share the gist of what they wrote?
Peter Fabiano says they you can explore a lot more of Raccoon City this time, but it's not open-world just that there is more to explore. They also say that the game employs a more Metroidvania-type approach: "progress requires unlocking doors to move through shops, restaurants and apartment buildings". I noticed that in the demo where you can open up an extra path with the ladder. Unless that's the only part where you can take multiple paths in the full game then this isn't false.-Say Raccoon City is a LOT bigger than it's been previously. They designed a lot of the city, it's not open world but they designed it so you can explore quite a few streets and even stores and buildings of the town, and have multiple paths through the city to take.
I get a little confused with this one, Dusk. I might be missing it in the mag, but what I see is "Jill uses the subway system to move around different areas of the city, and at one point, having restored power to the underground first, we needed to plot a viable route in the control room by figuring out the relevant code for each of the station waypoints." Like I said, I might be missing it, but I don't see anything about hubs or fast travel.-Jill can unlock more pathways in the Subway System to new parts of the city as a form of fast travel. As you get further in the city, the Subway becomes kinda' your hub to connect all the different parts of town.
Not sure where the lie is here.-There's a lot more side stuff you can do than RE2 or the original game, often times there's optional back-tracking the game gives you... You have a code to unlock a weapon tack in another part of town now, but do you want to trek through the city and risk facing enemies you left, or worse, Nemesis showing up while you do so? There's a lot of optional distractions, route planning and risk and reward going on here.
-Grave Digger is confirmed to be in the game. Hints there's some Tremors-inspired sequences with it, and you can shoot and toss grenades down its throat.
-Spiders are confirmed to be in the game! They have a tendency to scuttle all over the place, sometimes towards or away from you, or drop on you from the ceiling. (Also confirm Drain Deimos and Spiders are separate enemies in RE3 and behave differently.)
-Say Raccoon City is a LOT bigger than it's been previously. They designed a lot of the city, it's not open world but they designed it so you can explore quite a few streets and even stores and buildings of the town, and have multiple paths through the city to take.
-Jill can unlock more pathways in the Subway System to new parts of the city as a form of fast travel. As you get further in the city, the Subway becomes kinda' your hub to connect all the different parts of town.
-There's a lot more side stuff you can do than RE2 or the original game, often times there's optional back-tracking the game gives you... You have a code to unlock a weapon tack in another part of town now, but do you want to trek through the city and risk facing enemies you left, or worse, Nemesis showing up while you do so? There's a lot of optional distractions, route planning and risk and reward going on here.
Staggering every step of the way, blowing zombies out of my path with frenzied shotgun blasts, I entered the safe room. I thought I would have a moment to breathe. I thought I would be able to save my game or rifle through my storage box for healing items. Then, the Nemesis entered.