Sounds like a reasonable assessment. I honestly feel like there's more than enough power in these machines to do just about anything these days. Raytracing is a cool holy grail type of thing, but I think even pre-baked lighting looks great on current gen machines.The best looking games on the PS5 and the best looking games on the SX won't be very far apart, first or third party.
They are quite expansive but I work with 15tb SSDs, these are even more expensive!Crazy speeds, and I am sure they will cost an arm and a leg to buy. Cost will probably come down pretty fast....if they can manufacture them! :/
My biggest fear is Microsoft charges silly money for those expansions. I hope they are sound enough to not go overboard. My concern is they will see what an M.2 costs for the PS5 and think they can charge silly money for their equivalent at first. I don't think it is too much of a stretch to think It's going to be 200-300 dollars EASY to get a ps5 compatible drive within the first 18 months from launch.
Kyoufu was asking about load times in his initial post. I'm sure the full speed PS5 will have some awesome advantages but I don't think that'll stop your average game from having relatively quick load times on the XSX.We have a leaked demo filmed in potato cam from a dedicated build of spiderman flying through a city to purely demonstrating streaming and loading, compared to a real world demonstration live with multiple games suspended on more or less final hardware running backwards compatible code.
I get your point and I expect there to be a difference, but I do not think that is a fair comparison.
I think we should wait until we see actual final code running on final hardware before we compare such things.
Crazy speeds, and I am sure they will cost an arm and a leg to buy. Cost will probably come down pretty fast....if they can manufacture them! :/
My biggest fear is Microsoft charges silly money for those expansions. I hope they are sound enough to not go overboard. My concern is they will see what an M.2 costs for the PS5 and think they can charge silly money for their equivalent at first. I don't think it is too much of a stretch to think It's going to be 200-300 dollars EASY to get a ps5 compatible drive within the first 18 months from launch.
There is multiple 5gb/sec for $200 for 1TB, the upcoming nvme's with new controllers (most notably samsung's first pcie 4.0 nvme) are 6/7gb/sec & the price won't be that high.
It's clear the consoles have found their master already: https://www.micron.com/products/advanced-solutions/3d-xpoint-technology/x100
It only took me 4 seconds to find this, a 9GB/s SSD.
I think we will hear more about the actual necessary specs soon. What is necessary in sustained bandwidth, for example, what about the different metrics around small files, mixed read and write performance and so on. The maximum bandwidth is important but only one of quite a few performance metrics when it comes to SSDs.There is multiple 5gb/sec for $200 for 1TB, the upcoming nvme's with new controllers (most notably samsung's first pcie 4.0 nvme) are 6/7gb/sec & the price won't be that high.
So are professional SSDs, too.
I thought you are talking about second part of sentence.I am not seeing anything about him being fine with getting quoted? What are you referring to?
I think it's worth pointing out that these bar raising, exclusive experiences rarely materialize as day one launch titles.
I get it. You want the best, newest stuff. The best of game design and utilization of new hardware.
That wasn't Knack. It wasn't Dead Rising 4. It wasn't Killzone. It wasn't Ryse. All those games were good, and they certainly would be limited on 7th gen consoles. And yet... were they generational leaps that could never have been downported? Eh... Not at all. If devs choose to go next gen only, that's perfectly fine. But that doesn't mean that this game is automatically better in any way. I would suggest that The Last of Us was a better, more ambitious, more beautiful game than any of those launch "next gen exclusives".
Not only that but SoD2 was running in bc mode while Spiderman was not. Also it will most likely depend on how the files were organized and compressed on current gen. But yeah, the speedup is definitely there for both.
Well then it's a good thing both will be offering SSD's then isn't it?Yet again you are claiming that launch games have something to do with how well they are perceived. And last of us was a better game than those I agree but it could have been even better if ND did not have to implement loads of boxes and ladders to hide loading times.
Last gen introduced nothing that was as transformative as the ssd in this one when it comes to game design. The fact that this is the first real X86 build upon X86 generations also means development tools are far more mature and ready out the gates and developers have never been as ready to tackle it head including the SSD and what it brings to the table.
That he does not mind being constantly bombarded with people quoting him asking questions when he already said he is done answering. We already have had other insiders stop entering these kinds of threads specifically citing it as the reason why.
Matt said multiple times in this thread both systems will be very close, first party and third party. Some stopped (insiders in other threads) because once they gave their opinion a few didn't like the answer and decided to change the narrative favoring their brand of choice.That he does not mind being constantly bombarded with people quoting him asking questions when he already said he is done answering. We already have had other insiders stop entering these kinds of threads specifically citing it as the reason why.
Once again we're do you get that Spider-Man was build for PS5 from?
Well then it's a good thing both will be offering SSD's then isn't it?
This is not the epic own you think it is.It's clear the consoles have found their master already: https://www.micron.com/products/advanced-solutions/3d-xpoint-technology/x100
It only took me 4 seconds to find this, a 9GB/s SSD.
Something to keep in mind is buying the SSD expansion isn't technically necessary. It's fully possible to just keep using a huge HDD for cold storage, and then just swap games to the SSD when you want to play it. If you're willing to wait a handful of minutes for the transfer then it will be a far cheaper option to store games.
Matt said multiple times in this thread both systems will be very close, first party and third party. Some stopped (insiders in other threads) because once they gave their opinion a few didn't like the answer and decided to change the narrative favoring their brand of choice.
I always thought it was developer code doing a flyby of the games engine, not the actual game just running to demonstrate the speed.
As MS told us, SMT will be used by vast majority of devs. It's only the early titles and cross gen games that will settle for non SMT as some devs are more familiar.So with our jump to way better CPUs i am curious about the following....
SMT - Will this allow even more gain if developers opt to use that method? Trying to google differences of using it or not and find articles that show SMT is actually slower, albeit 1% usually. and other articles saying its nothing important and probably should disable it for certain wordload applications. lol
hmmmmmmm
Lol, that's not even a competition, at least I didn't know it was.
Considering how every game is deved on PC and research for engine tech is done there. Um. Yeah that won't happen.so they will make the game especially for your personal computer?
My prediction is that even some multiplatform games will not come to PC during first years of next-gen.
Every new generation has cross-gen titles and most launch games hardly every really get to the metal of the system because they are usually rushed to get ready for launch. Most people just want well made games, which explains how a game like Breath of the Wild can sell systems all on its own. There is a lot on Halo Infinite to deliver because that is still one of Microsoft's big IP's they have. The wildcard is what will Sony launch with because history has shown they don't put a lot of emphasis on it and rather instead rely mostly on third party until their big games are ready.If you would have read our conversation you would have understood that it was about cross gen games and those games can't take advantage of the SSD outside of load times and you can't design games around the ssd.
Exactly how does any of what you said mean he is perfectly fine being asked and quoted multiple times and not only annoyed after he said he is done answering questions?
yeah i seen a quote by intel saying there could be up to 30% improvements, but other real world tests from years ago and last year don't show those increases. perhaps this is just a case where they'd have to build a game around SMT im guessing?As MS told us, SMT will be used by vast majority of devs. It's only the early titles and cross gen games that will settle for non SMT as some devs are more familiar.
Based on PC data that gets throwna round, SMT is something like a ~30% advantage in games that utilize it well.
Lol, that's not even a competition, at least I didn't know it was, but thanks for revealing where you are coming from.
Yeah, current games are better off with SMT turned off, for the most part. Just as we need games designed around SSDs, we need the same for SMT.yeah i seen a quote by intel saying there could be up to 30% improvements, but other real world tests from years ago and last year don't show those increases. perhaps this is just a case where they'd have to build a game around SMT im guessing?
Oh, we're very sure.
Every new generation has cross-gen titles and most launch games hardly every really get to the metal of the system because they are usually rushed to get ready for launch. Most people just want well made games, which explains how a game like Breath of the Wild can sell systems all on its own. There is a lot on Halo Infinite to deliver because that is still one of Microsoft's big IP's they have. The wildcard is what will Sony launch with because history has shown they don't put a lot of emphasis on it and rather instead rely mostly on third party until their big games are ready.
Anyone will get annoyed being asked the same questions over and over or asked questions he obviously can't answer repeatedly. What I was referring to were the others being driven away, which you didn't exactly tell the whole story. That is some got pestered by those who didn't like the answers because it didn't favor their brand of choice.
Awesome, so they used the ps4 back compat version. We can expect these loads once the ps5 is out i guess?
I don't even understand the point you are trying to make. You are comparing the SSD controller in PS5 to enterprise class SSD controllers. PS5 packs a data center class 12 channel 6 priority level SSD controller. Those enterprise class SSD controllers are 8 and 16 channel with 2 priority level. Consumer class SSD top out at 8 but majority use 4 channels.Lol, that's not even a competition, at least I didn't know it was, but thanks for revealing where you are coming from.
You mean faster than 5.5 or above the proposed 9 by Sony? Link?
And a 15 second load would be instead be 30 on the XsX and increasing the longer it takes and I bet some might find that major compared to a resolution difference you can even tell.
It took me 1 second to find a better GPU than the one in the XSXIt's clear the consoles have found their master already: https://www.micron.com/products/advanced-solutions/3d-xpoint-technology/x100
It only took me 4 seconds to find this, a 9GB/s SSD.
Lol, that's not even a competition, at least I didn't know it was, but thanks for revealing where you are coming from.
There is no indication that they wanted to show bc in that demo. They wanted to show off their SSD solution which was then advertised as the fastest available. So why would they then show the SSD in a limited scenario where it only runs in bc mode? This doesn't make sense. But I feel that you'll say otherwise and we won't agree, like we don't on any other point, it seems.Once again we're do you get that Spider-Man was build for PS5 from?
I don't even understand the point you are trying to make. You are comparing the SSD controller in PS5 to enterprise class SSD controllers. PS5 packs a data center class 12 channel 6 priority level SSD controller. Those enterprise class SSD controllers are 8 and 16 channel with 2 priority level. Consumer class SSD top out at 8 but majority use 4 channels.
I never started to begin to compare PC components with console components, though 🤷 the starting point to the whole discussion was off right from the start. But thanks for proving this point even further.It took me 1 second to find a better GPU than the one in the XSX
NVIDIA RTX 6000 Ada Generation Graphics Card
Powered by the NVIDIA Ada Lovelace Architecture.www.nvidia.com
Damn. Next gen consoles are doomed.
I really can't express how naive I find this argument because they will ban me. They did it before for just expressing politely my legit opinion.Considering how every game is deved on PC and research for engine tech is done there. Um. Yeah that won't happen.
Do we actually have any idea of costing on nVME drives that would work in a ps5 yet?
He is trying to point how PS5 ssd is not that impressive while instead doing the exact opposite.
Ah, that's a good point, but I'm still left wondering because we've seen a game that wasn't designed for PS5 (Spider-Man) load in 0.8 seconds on what was supposedly not the full speed dev kit, so I wonder what's going on there. Is the performance actually linear?
Raytracing is a cool holy grail type of thing, but I think even pre-baked lighting looks great on current gen machines.