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Deleted member 8752

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Oct 26, 2017
10,122
The best looking games on the PS5 and the best looking games on the SX won't be very far apart, first or third party.
Sounds like a reasonable assessment. I honestly feel like there's more than enough power in these machines to do just about anything these days. Raytracing is a cool holy grail type of thing, but I think even pre-baked lighting looks great on current gen machines.

I can't imagine either company dropping the ball on specs considering that both will be an absurd leap over our current base machines.
 

Deleted member 20297

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Oct 28, 2017
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Crazy speeds, and I am sure they will cost an arm and a leg to buy. Cost will probably come down pretty fast....if they can manufacture them! :/

My biggest fear is Microsoft charges silly money for those expansions. I hope they are sound enough to not go overboard. My concern is they will see what an M.2 costs for the PS5 and think they can charge silly money for their equivalent at first. I don't think it is too much of a stretch to think It's going to be 200-300 dollars EASY to get a ps5 compatible drive within the first 18 months from launch.
They are quite expansive but I work with 15tb SSDs, these are even more expensive!
We will see how that goes in the end with expendable storage. Microsoft goes proprietary while Sony goes expensive to a point where they have requirements that nobody will buy more nvme storage for a long time.
 

FusionNY

Member
Oct 25, 2017
2,704
We have a leaked demo filmed in potato cam from a dedicated build of spiderman flying through a city to purely demonstrating streaming and loading, compared to a real world demonstration live with multiple games suspended on more or less final hardware running backwards compatible code.

I get your point and I expect there to be a difference, but I do not think that is a fair comparison.

I think we should wait until we see actual final code running on final hardware before we compare such things.
Kyoufu was asking about load times in his initial post. I'm sure the full speed PS5 will have some awesome advantages but I don't think that'll stop your average game from having relatively quick load times on the XSX.
 

Deleted member 13645

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Oct 27, 2017
6,052
Crazy speeds, and I am sure they will cost an arm and a leg to buy. Cost will probably come down pretty fast....if they can manufacture them! :/

My biggest fear is Microsoft charges silly money for those expansions. I hope they are sound enough to not go overboard. My concern is they will see what an M.2 costs for the PS5 and think they can charge silly money for their equivalent at first. I don't think it is too much of a stretch to think It's going to be 200-300 dollars EASY to get a ps5 compatible drive within the first 18 months from launch.

Something to keep in mind is buying the SSD expansion isn't technically necessary. It's fully possible to just keep using a huge HDD for cold storage, and then just swap games to the SSD when you want to play it. If you're willing to wait a handful of minutes for the transfer then it will be a far cheaper option to store games.
 

mhayze

Member
Nov 18, 2017
555
When it comes to what difference an SSD makes in game design and user experience and how this might translate to PC ports I'm thinking of my recent experience playing HL:Alyx on my PC.

Even before the game starts, this is the first game I've played in a while that has complained about available VRAM (i.e. GPU RAM not system memory) while launching. Apparently, this complaint about VRAM on my GTX 1080 is because of how much VRAM a lot of open browsers take up, regardless of the fact that I have 32GB of system RAM, most of it free. Clearly this game is using a LOT of texture memory. But I digress - I installed HL:A on my spinning disk because room on my NVME SSD was low. So now when I'm playing it takes what seems like a *very* long time to load and get into the game, and more importantly, even within a "level" or segmented portion of gameplay with a connected narrative, I see load screens as I traverse the level.
So I walk through a random door, and... loading. Climb a ladder and.. loading. This is commonplace in old games and still on some console games, but I don't really experience it on most modern titles. This is especially magnified in VR where a mid head-turn "pause" due to loading is mildly nausea inducing in effect.

Coming back to next gen consoles/games, if you have a game design decision regarding the size of a level and as Mark Cerny indicated in his pretty brilliant talk, a lack of "load hiding" twisty corridors in the game, then things better load pretty damn fast. So when porting the game to the PC (or a slower console) you have several options - change the level design to break it up more and hide loading, lower the fidelity of textures and/or geometry + LOD, or just let users see pop in and load animations and pauses. For some this will be acceptable, for some it will not work.

A final thought - even a 2x difference in resources is on the edge of "significant" or noticeable without critical analysis (even before optimizations taken to purposely flatten those differences). I tend to agree with those who think the new consoles will be a big jump on certain well designed games but are like to feel not so different from each other outside of painstaking objective analysis designed to magnify small differences.
 

Deleted member 20297

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Oct 28, 2017
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There is multiple 5gb/sec for $200 for 1TB, the upcoming nvme's with new controllers (most notably samsung's first pcie 4.0 nvme) are 6/7gb/sec & the price won't be that high.
I think we will hear more about the actual necessary specs soon. What is necessary in sustained bandwidth, for example, what about the different metrics around small files, mixed read and write performance and so on. The maximum bandwidth is important but only one of quite a few performance metrics when it comes to SSDs.
 

Lady Gaia

Member
Oct 27, 2017
2,478
Seattle
I think it's worth pointing out that these bar raising, exclusive experiences rarely materialize as day one launch titles.

It's too easy to discount the technical investment required to make the launch titles happen, and what developers learn from trying to take advantage of the hardware even on a limited title. The Decima engine at the heart of several of Sony's key PS4 titles, for example, had to come together in its initial form for a launch title. Being able to focus exclusively on one hardware configuration and optimize solely for that architecture has historically been a hallmark of first-party titles. Not that Microsoft's approach is a bad business decision by any stretch of the imagination. Differentiating your strategy from your primary competitor is definitely smart, and there's no question that it gives them a broader customer base to address. As a technology enthusiast, though, I always like to see what happens when titles push a fixed architecture as far as it can go.

That's what will be fascinating when the CPU and SSD advances this generation wind up being taken advantage of by developers. What exactly will the priority be? Are we going to see more complex systems to enable emergent gameplay, like BotW's fire and thermal drafts but up another level? Or will we see AI that learns from the player's engagement style? Is the SSD going to be used just to stream more intricate static worlds, or will it be used to deliver just-in-time animations and audio for a wider range of dynamic gameplay events? There's a lot that's possible now that simply wasn't before, and novelty has always been a huge win when it comes to entertainment.
 
Dec 8, 2018
1,911
I get it. You want the best, newest stuff. The best of game design and utilization of new hardware.

That wasn't Knack. It wasn't Dead Rising 4. It wasn't Killzone. It wasn't Ryse. All those games were good, and they certainly would be limited on 7th gen consoles. And yet... were they generational leaps that could never have been downported? Eh... Not at all. If devs choose to go next gen only, that's perfectly fine. But that doesn't mean that this game is automatically better in any way. I would suggest that The Last of Us was a better, more ambitious, more beautiful game than any of those launch "next gen exclusives".

Yet again you are claiming that launch games have something to do with how well they are perceived. And last of us was a better game than those I agree but it could have been even better if ND did not have to implement loads of boxes and ladders to hide loading times.

Last gen introduced nothing that was as transformative as the ssd in this one when it comes to game design. The fact that this is the first real X86 build upon X86 generations also means development tools are far more mature and ready out the gates and developers have never been as ready to tackle it head including the SSD and what it brings to the table.
 

Iron Eddie

Banned
Nov 25, 2019
9,812
Yet again you are claiming that launch games have something to do with how well they are perceived. And last of us was a better game than those I agree but it could have been even better if ND did not have to implement loads of boxes and ladders to hide loading times.

Last gen introduced nothing that was as transformative as the ssd in this one when it comes to game design. The fact that this is the first real X86 build upon X86 generations also means development tools are far more mature and ready out the gates and developers have never been as ready to tackle it head including the SSD and what it brings to the table.
Well then it's a good thing both will be offering SSD's then isn't it?
 

Iron Eddie

Banned
Nov 25, 2019
9,812
That he does not mind being constantly bombarded with people quoting him asking questions when he already said he is done answering. We already have had other insiders stop entering these kinds of threads specifically citing it as the reason why.
Matt said multiple times in this thread both systems will be very close, first party and third party. Some stopped (insiders in other threads) because once they gave their opinion a few didn't like the answer and decided to change the narrative favoring their brand of choice.
 

Dokkaebi G0SU

Member
Nov 2, 2017
5,922
So with our jump to way better CPUs i am curious about the following....

SMT - Will this allow even more gain if developers opt to use that method? Trying to google differences of using it or not and find articles that show SMT is actually slower, albeit 1% usually. and other articles saying its nothing important and probably should disable it for certain wordload applications. lol
hmmmmmmm
 

DrDeckard

Banned
Oct 25, 2017
8,109
UK
Something to keep in mind is buying the SSD expansion isn't technically necessary. It's fully possible to just keep using a huge HDD for cold storage, and then just swap games to the SSD when you want to play it. If you're willing to wait a handful of minutes for the transfer then it will be a far cheaper option to store games.

I appreciate its not necessary but I will want it. I'm not going to be happy with just 6 games or so on the internal, and having to manage moving around data is going to be time consuming and a problem for me. Transfer time from a mechanical will be rough. It would take how long to move 100gig? And you would have to move the data off the ssd first. So you are talking moving the game you think you don't want to play to your mechanical.. then moving the game you want from your mechanical. Then what happens if you want to play the old game, same again. Far from ideal.
 
Dec 8, 2018
1,911
Matt said multiple times in this thread both systems will be very close, first party and third party. Some stopped (insiders in other threads) because once they gave their opinion a few didn't like the answer and decided to change the narrative favoring their brand of choice.

Exactly how does any of what you said mean he is perfectly fine being asked and quoted multiple times and not only annoyed after he said he is done answering questions?
 

disco_potato

Member
Nov 16, 2017
3,145
So with our jump to way better CPUs i am curious about the following....

SMT - Will this allow even more gain if developers opt to use that method? Trying to google differences of using it or not and find articles that show SMT is actually slower, albeit 1% usually. and other articles saying its nothing important and probably should disable it for certain wordload applications. lol
hmmmmmmm
As MS told us, SMT will be used by vast majority of devs. It's only the early titles and cross gen games that will settle for non SMT as some devs are more familiar.
Based on PC data that gets throwna round, SMT is something like a ~30% advantage in games that utilize it well.
 

Iron Eddie

Banned
Nov 25, 2019
9,812
If you would have read our conversation you would have understood that it was about cross gen games and those games can't take advantage of the SSD outside of load times and you can't design games around the ssd.
Every new generation has cross-gen titles and most launch games hardly every really get to the metal of the system because they are usually rushed to get ready for launch. Most people just want well made games, which explains how a game like Breath of the Wild can sell systems all on its own. There is a lot on Halo Infinite to deliver because that is still one of Microsoft's big IP's they have. The wildcard is what will Sony launch with because history has shown they don't put a lot of emphasis on it and rather instead rely mostly on third party until their big games are ready.

Exactly how does any of what you said mean he is perfectly fine being asked and quoted multiple times and not only annoyed after he said he is done answering questions?

Anyone will get annoyed being asked the same questions over and over or asked questions he obviously can't answer repeatedly. What I was referring to were the others being driven away, which you didn't exactly tell the whole story. That is some got pestered by those who didn't like the answers because it didn't favor their brand of choice.
 

Dokkaebi G0SU

Member
Nov 2, 2017
5,922
As MS told us, SMT will be used by vast majority of devs. It's only the early titles and cross gen games that will settle for non SMT as some devs are more familiar.
Based on PC data that gets throwna round, SMT is something like a ~30% advantage in games that utilize it well.
yeah i seen a quote by intel saying there could be up to 30% improvements, but other real world tests from years ago and last year don't show those increases. perhaps this is just a case where they'd have to build a game around SMT im guessing?
 

disco_potato

Member
Nov 16, 2017
3,145
yeah i seen a quote by intel saying there could be up to 30% improvements, but other real world tests from years ago and last year don't show those increases. perhaps this is just a case where they'd have to build a game around SMT im guessing?
Yeah, current games are better off with SMT turned off, for the most part. Just as we need games designed around SSDs, we need the same for SMT.

No one is unsure of you either.
Oh, we're very sure.
 
Dec 8, 2018
1,911
Every new generation has cross-gen titles and most launch games hardly every really get to the metal of the system because they are usually rushed to get ready for launch. Most people just want well made games, which explains how a game like Breath of the Wild can sell systems all on its own. There is a lot on Halo Infinite to deliver because that is still one of Microsoft's big IP's they have. The wildcard is what will Sony launch with because history has shown they don't put a lot of emphasis on it and rather instead rely mostly on third party until their big games are ready.

The "metal" have never been easier to target as this gen with basically the same architecture and no need from creating new tools or anything like in the past basically making taking advantage of everything new a much easier task even for those targeting launch.

Anyone will get annoyed being asked the same questions over and over or asked questions he obviously can't answer repeatedly. What I was referring to were the others being driven away, which you didn't exactly tell the whole story. That is some got pestered by those who didn't like the answers because it didn't favor their brand of choice.

I would belive it's annoying getting question and quoted regardless if it's a new question or not if you already said your done answering.
 

McFly

Member
Nov 26, 2017
2,742
Lol, that's not even a competition, at least I didn't know it was, but thanks for revealing where you are coming from.
I don't even understand the point you are trying to make. You are comparing the SSD controller in PS5 to enterprise class SSD controllers. PS5 packs a data center class 12 channel 6 priority level SSD controller. Those enterprise class SSD controllers are 8 and 16 channel with 2 priority level. Consumer class SSD top out at 8 but majority use 4 channels.
 

Pryme

Member
Aug 23, 2018
8,164
You mean faster than 5.5 or above the proposed 9 by Sony? Link?


And a 15 second load would be instead be 30 on the XsX and increasing the longer it takes and I bet some might find that major compared to a resolution difference you can even tell.

Could be resolution, could also be enhanced visual elements, could also be better framerate.

Depends on where devs plan to spend the extra GPU & CPU budget.

Definitely expect better load times on the PS5. There's also a school of thought that the PS5 SSD's advantage could help with LoD stuff.
 

Deleted member 1589

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Oct 25, 2017
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Joule

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Nov 19, 2017
4,232
Lol, that's not even a competition, at least I didn't know it was, but thanks for revealing where you are coming from.

giphy.gif


now that is rich
 

Deleted member 20297

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Oct 28, 2017
6,943
Once again we're do you get that Spider-Man was build for PS5 from?
There is no indication that they wanted to show bc in that demo. They wanted to show off their SSD solution which was then advertised as the fastest available. So why would they then show the SSD in a limited scenario where it only runs in bc mode? This doesn't make sense. But I feel that you'll say otherwise and we won't agree, like we don't on any other point, it seems.
 
Dec 8, 2018
1,911
I don't even understand the point you are trying to make. You are comparing the SSD controller in PS5 to enterprise class SSD controllers. PS5 packs a data center class 12 channel 6 priority level SSD controller. Those enterprise class SSD controllers are 8 and 16 channel with 2 priority level. Consumer class SSD top out at 8 but majority use 4 channels.

He is trying to point how PS5 ssd is not that impressive while instead doing the exact opposite.
 

Deleted member 20297

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Oct 28, 2017
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Deleted member 27315

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Oct 30, 2017
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Considering how every game is deved on PC and research for engine tech is done there. Um. Yeah that won't happen.
I really can't express how naive I find this argument because they will ban me. They did it before for just expressing politely my legit opinion.

So I will just say that Fifa 14 and NBA 14 current-gen versions didn't come to PC even if every game is deved on PC and research for engine tech is done there. I am not saying that this will happen again. It is my estimation for the early years and it is not a matter of hardware capabilities decision. Maybe things will change, but if your argument was valid, then every game would come to PC day one, past gens.
This is not how industry works. :)
 

Pryme

Member
Aug 23, 2018
8,164
Do we actually have any idea of costing on nVME drives that would work in a ps5 yet?

Well, the 1TB Samsung 970 Pro with a 3.5 GB/s sequential read speed costs $327 on Amazon right now. I'm not sure the upcoming 1TB 6.5 GB/s 980 Pro would be any cheaper.
We might see cheaper PCIE 4 options on the market by year end, but i'd plan for around $300 at least.

definitely plan to use regular USB hdds for storage/management for a while if you're on a budget
 

Deleted member 1589

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Oct 25, 2017
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Imagine also caring about the Zen 2 CPUs when we could get ourselves a threadripper.

www.tweaktown.com

AMD Ryzen Threadripper 3970X (Zen 2) Processor Review

AMD's mighty Ryzen Threadripper 3970X CPU has just launched. How does it perform? Let's see!

What other comparisons can we make to make next gen consoles look worse? Why stop with comparing a 4000 dollar SSD to something in a 500 dollar console?
 

DrDeckard

Banned
Oct 25, 2017
8,109
UK
He is trying to point how PS5 ssd is not that impressive while instead doing the exact opposite.

I dont think c0de is trying to do that at all. There is no denying how impressive the ps5 ssd is. It wasn't c0de that started comparing pc parts to consoles. There was some blatant downplaying of a consoles ssd earlier that he was responding too.
 

lukeskymac

Banned
Oct 30, 2017
992
It's not even like cross-point memory is something that would blindside us even if it wasn't an order of magnitude more expensive than NAND: that's literally what ReRAM is, and it was discussed plenty before the specs were revealed. That post just doesn't make sense as anything but a veiled (and failed) attempt at downplaying.
 

Pryme

Member
Aug 23, 2018
8,164
Ah, that's a good point, but I'm still left wondering because we've seen a game that wasn't designed for PS5 (Spider-Man) load in 0.8 seconds on what was supposedly not the full speed dev kit, so I wonder what's going on there. Is the performance actually linear?

'What's going on there' is that it isn't the same code running on both machines.
 

GamerDude

Banned
Oct 28, 2017
6,313
Raytracing is a cool holy grail type of thing, but I think even pre-baked lighting looks great on current gen machines.

Can't say I agree with that. I feel like Raytracing is huge because lighting just isn't good enough right now. It's the one area that feels way behind everything else. Especially in the daytime, it looks sooooo flat in most games.