500GB wouldn't be bad if they can start reducing game sizes.Probably just less storage. (500GB instead of 1TB or something)
500GB wouldn't be bad if they can start reducing game sizes.Probably just less storage. (500GB instead of 1TB or something)
I agree. at 4.8-6GB/s and 8-9GB/s as the throughput you can do equally amazing things.4k at 60 FPS with CPUs that are better than Jaguars are key to next gen. Both consoles appear to have that covered.
I'm still not convinced SSDs will mean much more than faster installations, faster update downloads and faster load times - not that I'm complaining. I just think this whole SSD comparison debate is silly. Both consoles will be decidedly faster than current gen offerings.
I think we are more likely to see Sony do a PS5 Pro and drop the price of the PS5 than see them release a cheaper version.I think the further down the road, the more difficult it would be to release a low-end device because ensuring adequate performance for games released up to that point would be difficult.
It's kinda weird to see this logic when MS has promised to support the xbox one with new software for at least a year after XSX launches.
I think we are more likely to see Sony do a PS5 Pro and drop the price of the PS5 than see them release a cheaper version.
I think the further down the road, the more difficult it would be to release a low-end device because ensuring adequate performance for games released up to that point would be difficult.
I can tell you for me, playing Watch Dogs 2 on a base PS4 and One S, finishing it on a One S, no. Each console was in a different room.
Tom says a lot of things lol.First, he says that the Gap between the GPU of PS5 and XSX will show its differences and then he says, GPU won't the most important feature ?!
Yeah sure Tom.
Fair enough, I know I can see the difference between 900p and 1080p.I can tell you for me, playing Watch Dogs 1 on a base PS4 and One S, finishing it on a One S, no. Each console was in a different room.
Now, if you mean DF threads, sure. I can see most things if its pointed out to me or I actually look for it.
How good my tv was probably played a bigger part vs the actual consoles.
I agree. at 4.8-6GB/s and 8-9GB/s as the throughput you can do equally amazing things.
Halo 4 was a late gen game that pushed the 360 and seems like halo infinite will do the same for the xbox oneToo bad Microsoft always drops support before first party devs are allowed to really push the hardware late into the generation.
I mean I hear you. My argument is more that there will be a point where you'll start to view Lockhart almost as badly as people view a launch model Xbox today. If not worse in comparison.
And that's not a good look, even if it's cheaper. I'm not trying to be harsh but I just think that there is a limit to how much they should cut back. If Next Gen is targeting 4K 60 and Lockhart is geared toward a consistent 1080p 30 I think that is the limit of what they should push it back. And this means not sacrificing anything from a gameplay perspective (other than the frame rate which factors).
I'm just saying it'd suck having a woefully underpowered machine just looking horrid and being an eyesore in comparison vids. If they underpower it too much its going to look like a joke by Y2.
I'm very curious to see what MS does with this. I think there is a path to great success but I think there are more paths to poor design choices, bad marketing and positioning, poor segmenting and problems with game design.
If you look at what Sony is doing, they are actively trying create a total revolution. From touch, to sound, to graphics to load/gameplay innovations. Series X has a lot of this too. But less so on paper. Lockhart has even less. These differences in approaches I think is what bugs me the most.
I understand that some people prefer a gradual evolution. But this slows progress.
I much prefer a generation that scraps everything it needs to within reason in order to truly change how we play games.
I don't want a box like this slowing MS down in any way as competition means everyone wins. Whether you want to admit it or not, there are scenarios which end badly for this dual console strategy. It's impossible for there not to be. We will see soon enough.
Imo even just shaving 100 off the BOM and price would be a great compromise. I don't know why it needs to be like 200 usd cheaper (according to rumours).
Halo 4 was incredible at the end. Game wad gorgeous. The difference between halo 3 and halo 4 was nuts. Really showed how power evolves throughout a generation.Halo 4 was a late gen game that pushed the 360 and seems like halo infinite will do the same for the xbox one
It's not. What you saw there is another example of people twisting things to fit their faulty narratives. A lot of that going around in this thread.
Games will get a bit smaller because of the SSD, but lockhart can also have a smaller install like texture packs on pc
Seems like each measurement is using specific metrics.🤔
It's not. What you saw there is another example of people twisting things to fit their faulty narratives. A lot of that going around in this thread.
I don't know why people are talking about the Hellblade trailer when Microsoft has a game running on the Series X with Full Path Tracing at least 30fps and 1080P. To me, that's more impressive.
Bingo!I'm wondering whether lockhart would be able to do this, if XSX can only do 1080p. Not a good look if you gate a marquee title with the flagship pricetag in any way.
What about RT, which is already taxing? LolIf a next gen game targets 4k60 then Lockhart will be 1080p60 with the same graphical settings.
Im not sure why the concern for it being underpowered when 4TF is actually a bit overpowered for its task of quartering the XSX's resolution.
Differences in approach make for more interesting competition, IMO. It means more creatively will be needed across the board to claim the hearts of potential consumers. It also might make investing in both more worthwhile.
According to Andrew Goossen, the System architect they are aiming for over 6GB/s. Here is the article. I suspect the actual throughput will be between 4.8 and 6 once we know the full details.
Our second component is a high-speed hardware decompression block that can deliver over 6GB/s
I'm wondering whether lockhart would be able to do this, if XSX can only do 1080p. Not a good look if you gate a marquee title with the flagship pricetag in any way.
So let's say microsoft releases a 1080p60 or 1080p30 game on Series X with full RT...lockhart how?
And that's not a good look, even if it's cheaper. I'm not trying to be harsh but I just think that there is a limit to how much they should cut back. If Next Gen is targeting 4K 60 and Lockhart is geared toward a consistent 1080p 30 I think that is the limit of what they should push it back. And this means not sacrificing anything from a gameplay perspective (other than the frame rate which factors).
So let's say microsoft releases a 1080p60 or 1080p30 game on Series X with full RT...lockhart how?
Because of upscale solutions?Why would anyone releaae a 1080p game in 2020+? You guys love the bring up this argument and it just isnt realistic.
Seems like each measurement is using specific metrics.🤔
Such is the life in these kinds of threads...lol.
Well since you said it, lol Basically this.
According to Andrew Goossen, the System architect they are aiming for over 6GB/s. Here is the article. I suspect the actual throughput will be between 4.8 and 6 once we know the full details.
Below is the quote from Mr. Goossen. We also need to remember we still haven't heard about the theoretical max throughput from MSFT. I know Cerny said 22GB/s for the PS5. Personally I doubt such figures and wonder of what use that is so maybe someone else can shed light on this.
It really doesn't. Am 8c/16t CPU is going to eventually fall asleep at 1080p, leaving the 4TF GPU as the major bottleneck.This is all well and good if devs actually start using CPU processing in a big way.
I primarily use 1080p res on PC, which can easily push a 10tflop+ GPU to its limits depending on the detail level and frame rate.
So I don't think just targeting 1080p saves a 4 tflop GPU from severe performance problems at all.
Why oh why do we keep regurgitating this flawed position. If games were made specifically targeted at the RTX 2080 or similar tier GPUs, would you be able to say what you are? Would Star Citizen be what it is if CIG cared about servicing a massive range of low spec hardware?Serious question, but are you a PC gamer?
Because lower specced PCs don't hold back higher end ones, even if we put resolution aside.
On that note, consider that even Microsoft will be developing for these same lower specced PCs. If Lockhart doesn't exist, are your fears still the same? Because they should be if that's the way you look at it.
Think again.I'm still not convinced SSDs will mean much more than faster installations, faster update downloads and faster load times - not that I'm complaining. I just think this whole SSD comparison debate is silly. Both consoles will be decidedly faster than current gen offerings.
Yea but that's a trailer that might not be running on actual Series x hardware where Minecraft DXR is running in realtime on series x hardware with one of the most graphically expensive features available now and at playable framerates.Because hellblade II looks better than any real-time game ive ever seen in my life.
This 12TF vs 4TF scenario is not going to just be the ""meh, flip the switch from 4K to 1080p" solution people are writing it off as. Much stronger sacrifices will need to be made if games are targeting the full potential of the 12TF machine.
So let's say microsoft releases a 1080p60 or 1080p30 game on Series X with full RT...lockhart how?
Okay I posted the article where Goossen says over 6GB/s. Where did he mention it as a max throughput? If I remember correctly, Cerny clearly stated that it was as much as 22GB/s.The 6GB/s is the theoretical max throughput of the block, just as the 22GB/s is for the PS5. Neither console is going to typically, if ever, hit the theoretical max of the block. Claiming the XSX SSD is capable of 6GB/s and comparing it to the 8-9GB/s figure for the PS5 is being disingenuous.
One X and One S are definitely being phased out but I feel like One SAD sticks around for a while as a super cheap entry point system.try
Xbox Series S - $299
Xbox Series X - $499
(no more Xbox One)
One X and One S are definitely being phased out but I feel like One SAD sticks around for a while as a super cheap entry point system.
It doesn't really affect new releases, I don't think SAD staying on as an ultra cheap entry point means new games have to release for it. It's just for the type of consumer that only comes on at like, a $99 price point lol.Hopefully they don't do that and make the entry point xCloud, but we'll see
Okay I posted the article where Goossen says over 6GB/s. Where did he mention it as a max throughput? If I remember correctly, Cerny clearly stated that it was as much as 22GB/s.
ThisIt really doesn't. Am 8c/16t CPU is going to eventually fall asleep at 1080p, leaving the 4TF GPU as the major bottleneck.
I game at 1080p with an i7-9700K and RTX 2080, and the latter is still what holds me back.
This 12TF vs 4TF scenario is not going to just be the ""meh, flip the switch from 4K to 1080p" solution people are writing it off as. Much stronger sacrifices will need to be made if games are targeting the full potential of the 12TF machine.
And no, before someone quotes me, this is not a PC situation. Devs do not care about how things run on lower end PCs as the platform in general is not the major target. System requirements are posted and you sink or swim.
Why oh why do we keep regurgitating this flawed position. If games were made specifically targeted at the RTX 2080 or similar tier GPUs, would you be able to say what you are? Would Star Citizen be what it is if CIG cared about servicing a massive range of low spec hardware?
Lower spec PCs don't hold back higher-end ones, because so few games are made JUST for the higher-end one. In fact, so few graphically intensive AAA games are made JUST for PCs AT ALL.
Games are made for consoles first and foremost. Devs do not target for the consoles and also think "hmmm what potato PCs do we want to be able to play this?" PC is the afterthought, no use pretending otherwise. Watch how the system requirements change when the next-gen exclusive games start popping up. Is little Johnny with his GTX 1050 going to be in consideration? Nope. Will poor Bobby and his quad core CPU be in the thoughts of the developers? Maybe their prayers. The same thing happens every generation. The specs required go up, and you upgrade or swim with the sharks.
With the consoles, targeting the full potential of the 12TF console, while mandatory support for a 4TF machine is ordered is a completely different scenario. There is no go sink or swim to pass along to users. The devs have to make sure everything they want to do work on that system.
You are a PC gamer, so I know you have seen enough benchmark graphs to know how much stronger a GPU with three times the theoretical compute actually is in practice. It's massive.
if you are targeting the full potential of a 12TF card, what stops you targeting the full potential of a 4TF card and having things scale?It really doesn't. Am 8c/16t CPU is going to eventually fall asleep at 1080p, leaving the 4TF GPU as the major bottleneck.
I game at 1080p with an i7-9700K and RTX 2080, and the latter is still what holds me back.
This 12TF vs 4TF scenario is not going to just be the ""meh, flip the switch from 4K to 1080p" solution people are writing it off as. Much stronger sacrifices will need to be made if games are targeting the full potential of the 12TF machine.
And no, before someone quotes me, this is not a PC situation. Devs do not care about how things run on lower end PCs as the platform in general is not the major target. System requirements are posted and you sink or swim.
Why oh why do we keep regurgitating this flawed position. If games were made specifically targeted at the RTX 2080 or similar tier GPUs, would you be able to say what you are? Would Star Citizen be what it is if CIG cared about servicing a massive range of low spec hardware?
Lower spec PCs don't hold back higher-end ones, because so few games are made JUST for the higher-end one. In fact, so few graphically intensive AAA games are made JUST for PCs AT ALL.
Games are made for consoles first and foremost. Devs do not target for the consoles and also think "hmmm what potato PCs do we want to be able to play this?" PC is the afterthought, no use pretending otherwise. Watch how the system requirements change when the next-gen exclusive games start popping up. Is little Johnny with his GTX 1050 going to be in consideration? Nope. Will poor Bobby and his quad core CPU be in the thoughts of the developers? Maybe their prayers. The same thing happens every generation. The specs required go up, and you upgrade or swim with the sharks.
With the consoles, targeting the full potential of the 12TF console, while mandatory support for a 4TF machine is ordered is a completely different scenario. There is no go sink or swim to pass along to users. The devs have to make sure everything they want to do work on that system.
You are a PC gamer, so I know you have seen enough benchmark graphs to know how much stronger a GPU with three times the theoretical compute actually is in practice. It's massive.
This 12TF vs 4TF scenario is not going to just be the ""meh, flip the switch from 4K to 1080p" solution people are writing it off as. Much stronger sacrifices will need to be made if games are targeting the full potential of the 12TF machine.
Look at my previous post.
Lol, Teraflop train lmao. But i dont see how this will work tbh. Hopefully it does.This is hypocritical. He was all over the teraflop train at one point. Then the gap became negligible but still enough to be an issue but now a 8tf gap isn't an issue between both xbox series.
You obviously have no idea how the storage device actively plays into the design of games itself.4k at 60 FPS with CPUs that are better than Jaguars are key to next gen. Both consoles appear to have that covered.
I'm still not convinced SSDs will mean much more than faster installations, faster update downloads and faster load times - not that I'm complaining. I just think this whole SSD comparison debate is silly. Both consoles will be decidedly faster than current gen offerings.