No it wouldn't. I don't know where people got that idea from. SSDs are already quite common and they gain more traction every year. https://www.statista.com/statistics/285474/hdds-and-ssds-in-pcs-global-shipments-2012-2017/Sadly I don't think SSD's will make such a difference for third parties, requiring a SSD on PC would be suicide.
Lower bandwidth on the 10GB of GPU-oriented memory and a smaller/less expensive cooling solution. The little things add up.4TFs ain't getting the price down to $399. They have to be cost saving elsewhere, surely.
I think the CPUs in next-gen consoles are far, far better than the current ones.
4TFs ain't getting the price down to $399. They have to be cost saving elsewhere, surely.
What gaming PC nowadays don't have an SSD, at least alongside a regular HDD?
No it wont. SSD are not that expensive and most PC have them already.
GPU with RT hardware would be another story.
No it wouldn't. I don't know where people got that idea from. SSDs are already quite common and they gain more traction every year. https://www.statista.com/statistics/285474/hdds-and-ssds-in-pcs-global-shipments-2012-2017/
Anyone, even 10 year old computers, can upgrade to a SSD very easily and with under $100 for a 1 TB SSD it's also a cheap upgrade compared to RAM.
It won't take long for the SSD to be a minimum requirement. Those ancient HDDs shouldn't hold back game development for much longer.
If a game is designed in a way that a shitload of new assets and textures need to get in and out in the ram in a fast way, you would need faster storage to full it. Or else you get bottlenecked and lose performance.How does SSD = 60fps? we really don't need to go back to 2010 where people had to explain SSD doesn't grant a performance increase.
Also yeah i still think Lockhart's GPU will hold back games, especially when it comes to ray tracing, you need a ton of compute for that & seeing how Metro Exodus/Control run as current gen games on high end hardware, next gen visuals plus RT sounds a bit much for a 4TF RDNA gpu.
X's NVME is already comparable to a DRAM less PCIE 3.0 NVME, the compression tech makes it seem faster than it actually is.Theoretically they can build a slower SSD on PCie Gen 3 into Lockhart to make it cheaper. With a lower resolution, you also don't need to stream 4K textures which needs a lot of bandwidth and asset quality can be turned down a notch. I would love for Lockhart to reach the magical $299 price point. And no, that won't hold back next gen at all. Textures are a thing that can be easily scaled.
EVERYONE !!!!!!!!!
And most people won't be able to get the full experience on their machines, like it happens now.If most PC gamers have SSD's I'm surprised, because Steam surveys always show that most people have low end machines.
Why would it hold back games because of RT? The devs can easily just scale it back or turn it off entirely to save resources on the lower-spec model. It's not like RT is an essential thing you have to design your game around. Also, just targetting 1080p instead of 4K already saves quite a bit of resources.How does SSD = 60fps? we really don't need to go back to 2010 where people had to explain SSD doesn't grant a performance increase.
Also yeah i still think Lockhart's GPU will hold back games, especially when it comes to ray tracing, you need a ton of compute for that & seeing how Metro Exodus/Control run as current gen games on high end hardware, next gen visuals plus RT sounds a bit much for a 4TF RDNA gpu.
Context. He says lockhart won't restrict next gen game design, because CPU and SSD are important for that. Earlier he said GPU will make a difference for graphics (RT, ...).First, he says that the Gap between the GPU of PS5 and XSX will show its differences and then he says, GPU won't the most important feature ?!
Yeah sure Tom.
And those people are not playing high end games.If most PC gamers have SSD's I'm surprised, because Steam surveys always show that most people have low end machines.
Last I heard, the S is 4 floppers vs the X's 12.
A third, and about on par with a PS4 Pro.
Different architecture. XsS GPU is significantly faster than PS4 Pro.Last I heard, the S is 4 floppers vs the X's 12.
A third, and about on par with a PS4 Pro.
That is true, but since the compressed speed is 4.8 GB/s and HW-decompression on PC doesn't exist, you will likely have to buy a PCIe Gen 4 compatible motherboard with chipset and a Gen 4 SSD to match XSX streaming speed.X's NVME is already comparable to a DRAM less PCIE 3.0 NVME, the compression tech makes it seem faster than it actually is.
Because they've never dabbled with PC gaming where such things become obvious after a short while.
How does SSD = 60fps? we really don't need to go back to 2010 where people had to explain SSD doesn't grant a performance increase.
Third party games will do that anyway, no way games will have 2.5 gb/s SSDs with sustained bandwidth as a requirement soon.So lockhart will have an SSD comparable to XSX? Because (unlike GPU) I can't see how developers can compensate for a slower SSD.
Last I heard, the S is 4 floppers vs the X's 12.
A third, and about on par with a PS4 Pro.
RAM and the SSD's speed? If the games could utilize lower resolution textures then couldn't both be cut back to some degree?4TFs ain't getting the price down to $399. They have to be cost saving elsewhere, surely.
Basically. It is fun how depending which piece of hardware we are talking the difference is not going to matter or is noticeable. Interesting wordingFirst, he says that the Gap between the GPU of PS5 and XSX will show its differences and then he says, GPU won't the most important feature ?!
Yeah sure Tom.
Xbox One S - 199
Xbox One X - 299
Xbox Series S - 399
Xbox Series X - 499
?
So I guess you are also one that believes a Pentium 3 at 3ghz is as fast as a core i7 at 3ghz in Single thread perf?
If any dev wanted to design their lighting purely around a ray traced solution, lockhart is going to make it difficult.If a game is designed in a way that a shitload of new assets and textures need to get in and out in the ram in a fast way, you would need faster storage to full it. Or else you get bottlenecked and lose performance.
Are we really still doing this
Xbox One S - 199
Xbox One X - 299
Xbox Series S - 399
Xbox Series X - 499
?
Considering the potato cpu in current consoles this is the least shocking statement ever
So will first party.Third party games will do that anyway, no way games will have 2.5 gb/s SSDs with sustained bandwidth as a requirement soon.
Well, they will co-exist for two years at least.try
Xbox Series S - $299
Xbox Series X - $499
(no more Xbox One)
Last I heard, the S is 4 floppers vs the X's 12.
A third, and about on par with a PS4 Pro.
The CPU and SSD have to be the same as series X then, which is already rumoured to be pretty expensive. They can't save much money on the GPU alone. I can't see the point of this SKU.
Jaguar cores are hot notebook garbage. That's why game like Control or Just Cause ran horribly on current gen consoles: they heavily rely on physics, the jaguar cores can't keep up.My understanding was that the current gen consoles had great GPUs but notebook-level CPUs, so I don't think this is surprising.