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Dee Dee

Member
Nov 2, 2017
1,868
No 2 is out:
www.resetera.com

Death Come True |OT| Dangansnatch

Thanks to purseowner for the OT title! Release date: Switch and Mobile: June 25 PC: July 17th PS4: November 12th Price: 1.960 ¥ / $15.99 USD / 17,99 € Plattform: iOS, Android, Nintendo Switch™️, PC, PS4 Genre: FMV Murder Mystery Languages: Japanese (available subtitles: English, French...
 
Last edited:

DeoGame

Member
Dec 11, 2018
5,077
Just putting this here. Please ignore as I slowly add to it.
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Platform(s): Xbox One, PC, Xbox Series X
Early Access Release Date: July 28th, 2020 (PC/Xbox One), Launch (Xbox Series X)
Genre: Survival RPG
Price: $29.99 USD
Player(s): 1-4
Format: Digital
ESRB Rating: T
Developer: Obsidian Entertainment
Publisher: Xbox Game Studios

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In Grounded, the world is a vast, beautiful and dangerous place – especially when you have been shrunk to the size of an ant. Explore, build and survive together in this first (and third) person, multiplayer, survival-adventure. Can you thrive alongside the hordes of giant insects, fighting to survive the perils of the backyard?


Grounded_Reactive_World_600x94.gif

Explore this immersive and persistent world, where the insect life reacts to your actions.
Grounded_Base_Building_600x94.gif

Shelter and tools are critical to your survival. Build epic bases to protect you and your stuff from the insects and the elements. Craft weapons, tools, and armor, allowing you to better fight, explore and survive.
Grounded_Online_Co-Op_600x94.gif

You can face the backyard alone or together, online, with up to three friends - the choice is yours.
Grounded_Campaign_600x94.gif


Uncover the secrets lurking in the shadows of Grounded as you freely explore the backyard and progress through its mysterious story.



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There are four characters in Grounded you can play as:
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Voiced by: Luke Youngblood


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Voiced by: Max Mittelman


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Voiced by: Charlet Takahashi Chung


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Voiced by: Ozioma Akagha


In addition, two characters Burg.L and Wendell appear as NPCs. The former is voiced by Josh Brenner and the latter by Shazam Himself Zachary Levi.



giphy.gif

Q: What is this game?
A: It's a survival game made by a small team of about 15 people at Obsidian

Q: Is it an RPG?
A: Yes and no. It is a survival game first and foremost but it has RPG elements as well as quests and a deep crafting system.

Q: Is there an original story?
A: Of course! It wouldn't be an Obsidian game without one. The game will launch into Early Access/Game Preview with 20% of the story, and more will be added in the coming months.

Q: Can I play in third-person?
A: Yes, both third and first-person perspectives exist in the game.

Q: Will this game always be $30
A: No, the game will increase in price as more content is added, so it pays to play early.

Q: Is this game an RPG?
A: Yes and no. It is a survival game first and foremost, but with quests and some light RPG elements.

Q: I'm afraid of spiders but still want to play the game. Can I?
A: Yes! The game includes a work-in-progress arachnophobia mode so even those afraid of spiders can play.



MemorableRegalAsianporcupine-size_restricted.gif

Grounded


www.xbox.com

Grounded | Xbox

Play Grounded with Xbox Game Pass and Go big or never go home.

discord.com

Join the Grounded Discord Server!

Grounded is a survival-adventure game from Obsidian! Join our growing community today! | 55410 members

www.facebook.com

Grounded

Grounded. 13,053 likes · 548 talking about this. Go big, or never go home. Grounded is an upcoming survival-adventure game from Obsidian.


store.steampowered.com

Steam Store

Steam is the ultimate destination for playing, discussing, and creating games.


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INFO

Platform(s): Xbox One, PC, Xbox Series X
Early Access Release Date: July 28th, 2020 (PC/Xbox One), Launch (Xbox Series X)
Genre: Survival RPG
Price: $29.99 USD
Player(s): 1-4
Format: Digital
ESRB Rating: T
Developer: Obsidian Entertainment
Publisher: Xbox Game Studios

Gameplay

In Grounded, the world is a vast, beautiful and dangerous place – especially when you have been shrunk to the size of an ant. Explore, build and survive together in this first (and third) person, multiplayer, survival-adventure. Can you thrive alongside the hordes of giant insects, fighting to survive the perils of the backyard?

Reactive World
Explore this immersive and persistent world, where the insect life reacts to your actions.

Base Building
Shelter and tools are critical to your survival. Build epic bases to protect you and your stuff from the insects and the elements. Craft weapons, tools, and armor, allowing you to better fight, explore and survive.

Online Co-Op
You can face the backyard alone or together, online, with up to three friends - the choice is yours.

Campaign
Uncover the secrets lurking in the shadows of Grounded as you freely explore the backyard and progress through its mysterious story.

Characters
There are four characters in Grounded you can play as:

Max, voiced by Luke Youngblood


Pete, voiced by Max Mittelman

Hoops
, voiced by Charlet Takahashi Chung

and

Willow, voiced by Ozioma Akagha

In addition, two characters Burg.L and Wendell appear as NPCs. The former is voiced by Josh Brenner and the latter by Shazam Himself Zachary Levi.

Frequently Asked Questions
Q: What is this game?

A: It's a survival game made by a small team of about 15 people at Obsidian

Q: Is it an RPG?
A: Yes and no. It is a survival game first and foremost but it has RPG elements as well as quests and a deep crafting system.

Q: Is there an original story?
A: Of course! It wouldn't be an Obsidian game without one. The game will launch into Early Access/Game Preview with 20% of the story, and more will be added in the coming months.

Q: Can I play in third-person?
A: Yes, both third and first-person perspectives exist in the game.

Q: Will this game always be $30
A: No, the game will increase in price as more content is added, so it pays to play early.

Q: Is this game an RPG?
A: Yes and no. It is a survival game first and foremost, but with quests and some light RPG elements.

Q: I'm afraid of spiders but still want to play the game. Can I?
A: Yes! The game includes a work-in-progress arachnophobia mode so even those afraid of spiders can play.

Links:

Grounded


www.xbox.com

Grounded | Xbox

Play Grounded with Xbox Game Pass and Go big or never go home.

discord.com

Join the Grounded Discord Server!

Grounded is a survival-adventure game from Obsidian! Join our growing community today! | 55410 members

www.facebook.com

Grounded

Grounded. 13,053 likes · 548 talking about this. Go big, or never go home. Grounded is an upcoming survival-adventure game from Obsidian.


store.steampowered.com

Steam Store

Steam is the ultimate destination for playing, discussing, and creating games.

Media:
Please consult the version with gifs/images.
I'd like to thank knightmawk for the title, Dancrane212 whose Ori OT served as a massive influence (sorry, I "borrowed" the Resetera OT graphics) since this was my first OT, and Obsidian for providing some of the GIFs used in the thread. I also would like to thank the Tips and Tricks OT and the Xbox Game Studios OT for their continued help and support. Enjoy Grounded!​
 
Last edited:

karnage10

Member
Oct 27, 2017
5,503
Portugal
Draft post for troy OT.

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TOTAL WAR SAGA TROY will be FREE to keep on release day 2PM BST 13th of august. It will be free for 24h on the EGS. Below is the timer
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Title: Total War Saga: Troy
Developer: Creative Assembly
Publisher: SEGA
Platform: Epic Game Store (1 year exclusive); steam
Release Date: Thursday, 13th of August, 2020
Price: Free 24h;
System Requirements
Reviews:
Thread; opencritic
Official Social Media: Twitter


What is Total War?
Total War combines a Civilization-like turn based aspect with real-time battles. On the campaign map you build and manage your empire. Construction, unit creation, trade, diplomacy, taxes, and subterfuge are all done on the campaign map. When armies meet on the campaign map The game becomes a real-time battle where you can directly control your forces.

What is Saga?
Saga are smaller scale total war that try to capture a small conflict in time. The advantage of these types of titles to the costumer is that they are generally innovative and will introduce a new mechanics to master. These games are also generally speaking cheaper than the usual total war titles
Their main disadvantage is that usually have very small DLC support and they have less content than their main titles. Due to their innovations they also might not play similar to previous titles so if you want more of the same this might not be the title to look for.

Welcome to Total war Saga: Troy

Total War Saga: TROY focuses on the historical flashpoint of the Trojan War, heavily inspired by the Iliad. Troy's approach is to the conflict tries to navigate the thin line between fictions and reality. Using Illiad as the main source of information but modifying the most fantasy parts into a more grounded approach.
Experience the trojan war from both the greek and trojan perspective by choosing one of eight legendary heroes

Map
(haven't found a good map yet; will edit once i found a good one)

Unique features to Troy

New economic system - Unlike previous total wars, here money isn't all there is in terms of economic power. Resources such as Wood, gold, bronze,etc. will be needed to recruit units and some buildings. This bold approach will diversify on how you plan your conquests as it is no longer about who your weakest neighbor is but also who has the resources you need.

Deity favor - you can create favor for the gods with sacrifices and get boons; with the highest rank usually giving either a powerful hero or a Myth unit such as the minotaur. There are several gods to that you can off your favor to; with each giving different bonuses. Some legendary heroes are more in tune with a certain god.

Mythic Units - Famed Greek myth monsters with the behind the myth approach are represented as powerful units you can recruit. These "monsters" are usually single entity units capable of inflicting heavy damage. However they are generally locked to late game or certain regions.

Playable factions
Currently there are 3 unique playable cultures at launch: Danaan; Trojan and Amazons. Each culture as a few legendary heroes that you can play with. Each hero has a unique start, 2 unique mechanics as well as some unique units.
The base game gives access to 8 legendary heroes -> 4 Danaan and 4 Trojan.
Amazon culture DLC is free for a limited time on total war access. It gives access to 2 Legendary heroes.

Danaan heroes

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The mightiest warrior of The Iliad, but also hot tempered and unpredictable; Achilles leads an aggressive faction heavily geared to war.
Unique faction mechanics​
  • Living legend -> challenge other powerful warriors for a duel. If they accept achilles leaves his army for the duel. If they refuse you will have to find that warrior on the campaign battle and beat him. As your renown increases achilles army becomes stronger.
  • Hot blooded -> Achilles is governed by his emotions. His mood will affect your campaign in positive or negative modifiers.


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Unique faction mechanics​
  • Vassals pay a tribute. You can also demand an extra tribute from any vassal. Abusing this however will lead to vassals raising up against you.
  • King of men -> offer political positions to other heroes. They will grant bonuses to that hero.

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Unique faction mechanics​
  • Spies of Odysseus can build buildings in settlements belonging to factions allowing you to recruit troops in enemy territories
  • Coastal mastery -> coastal settlements get the full building tree. Land locked settlements are restricted to the main settlement building.

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Unique faction mechanics​
  • When you have an alliance with a faction you can recruit units from their roster on any territory but take longer to recruit VS local recruitment
  • Can colonize any ruin with LoS without requiring an army. The further the ruin is from your territory the more expensive it is to settle


Trojan heroes

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Unique faction mechanics​
  • Looks to build military and defensive alliances -> the more regions his allies hold the bigger the boons hector gets​
  • Priam's heir -> shared with his brother Paris. You compete with Paris doing certain tasks to try and get benevolence. Once you reach max benevolence you earn all the territory Paris and Troy control.​
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Unique faction mechanics​
  • Priam's heir -> shared with his brother- Hector. You compete with Hector doing certain tasks to try and get benevolence. Once you reach max benevolence you earn all the territory Hector and Troy control.
  • Helen -> Helen is represented on the campaign and bound to a settlement. She can move around but Paris can't be away form her too long without souring the mood of his love. She gives buffs to the settlement. She can be captured so be careful where you move her!
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Unique faction mechanics​
  • Divine Omens -> Aeneas can participate in divine Omens that cost resources. Divine Omens give a mission which by completing it you can get a lot of favor from a god.​
  • Stygian Voices -> Aeneas can talk with dead heroes, including the game heroes. Each dead hero gives a powerful boon to your faction however the cults will suffer a penalty to your favor.​

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Unique faction mechanics​
  • Lycian trade -> Sarpedon can influence other regions by trading with them. Once you have a certain level of influence with that faction you have access to new options such as requesting your precious resources from that faction's territory.​
  • Precious resources -> You have access to three special resources that only Sarpedon can use. You can acquire these resources by occupying certain regions. These resources will give you access to powerful modifiers.​

Amazon heroes ( DLC Release date: September)
Temporarily free on total war access if you link EGS account with your total war access account

Penthesilea the warrior Queen
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Hippolyta
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Horde mechanics


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DLC content:
  • Amazons -> Adds the amazon culture tribes to the game. Read above for more in-depth features
  • Blood & Glory -> this DLC adds blood and some new animations to the battles
  • Ajax & Diomedes -> New warriors to play with. We don't know anything for now
FLC content
  • Mod Support
  • Artemis
  • Multiplayer launch
  • Hephaestus


Screenshots and videos


FAQ

Where's Arkantos?
Unfortunately Arkantos is still deitified and isn't, unfortunately, in the game

When will total war saga Troy launch on steam?
The exclusivity period is for 1 year. Expect it to launch on steam in august- september of 2021


This thread is about total war saga Troy and NOT EGS vs steam platforms. I'd appreciate if we all don't discuss those platforms here.
 
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Luminaire

Member
Oct 25, 2017
2,610
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Developer: Gust
Publisher: Koei Tecmo
Platforms: PS4, Switch, PC (Steam)
Release Date: April 22nd, 2021
Genre: Turn-based Role-Playing Game
Price: $39.99/£32.99 each or $89.99/ £73.99 bundle.
Official Site: https://www.koeitecmoamerica.com/mysteriousdx/
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The DX versions include an all new Photo Mode as well as a digital artbook for all three titles. New enhancments also include a toggle for Battle Speed that can be changed at any time in combat. This ranges from 1.0x, 1.5x, and 2.0x battle speed, making battles a quick affair. Additionally, the Dash feature has been added into Sophie.
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Atelier Sophie is the tale of a young woman who is trying to follow in her revered grandmothers footsteps. One fateful day, she meets a talking book that sets her on the path to becoming a master alchemist.

What's new?

New costume and scenes

Atelier Sophie DX features new scenes, events, and episodes that are exclusive to the DX version. After finding her grandmother's old clothes, Sophie decides to fix and wear them as she strives to follow in her late grandmothers footsteps.

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New Alchemy Cauldrons
Three new cauldrons have been included to help aspiring alchemists on their journey.

sophie-SS-3-zoom.jpg


Dash
The Dash feature has been added to the DX version, allowing players to travel more quickly and escape the clutches of fiendish foes in pursuit.

DLC Included

6 Costumes
New bodies for Doll Making
  • Aqua Suit
  • Lady Saber
  • Silver Tail
  • Violage
  • Saint Knight
  • Mascotti
4 BGM Packs
  • Atelier Series Special BGM Pack
  • Famitsu Bonus Arrange BGM Pack
  • Dengeki PS Bonus Arrange BGM Pack
  • Gust Titles Special BGM Pack
2 Item Sets
  • Premium Box Bonus Item Pack
  • Gust Official Bonus Item Pack
1 Event
  • Sequel Episode

1 Map
Additional Gathering Area
  • Hidden Archive
1 Additional Feature
New difficulty level
  • DESPAIR
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Atelier Firis is the story of a young woman who meets Sophie from the previous game. After bearing witness to her alchemy skills, she yearns to see the world. Before long, she's studying under Sophie and pursuing her dream to travel the world.

What's new?

New Vehicles
, Exploration Items, and Quests

Four new vehicles have been introduced that aim to make gathering and exploration faster and easier thanks to reduced stamina usage, automated gathering, and quicker movement. Alongside these are new exploration items throughout the story as well as new quests.

firis-SS-1.png


New monsters and bosses

Seven new monsters and an even more challenging super boss Palmyra.

firis-SS-2.png



Included DLC:

2 Playable Characters

  • Shanon
  • Heintz
16 Costumes
Additional Costumes for Firis

  • Nightless Saber
  • Blue School Uniform
  • Resort Vacation
  • Wonderland
Casual Series
  • Firis – Ritual Cleric
  • Liane – Brave Archer
  • Ilmeria – Noble Wizard
  • Drossel – Duel Warrior
  • Sophie – Glorious Sage
  • Shanon – Crest Paladin
Swimsuit Series
  • Firis - Sky Blue Papillon
  • Liane – Night Onyx
  • Ilmeria - Festive Amour
  • Drossel – Verdant Feuilles
  • Sophie – Passionate Soleil
  • Shanon - Pink Fraise
4 BGM Packs
  • Atelier Series Special BGM Pack
  • Famitsu Bonus Arrange BGM Pack
  • Dengeki PS Bonus Arrange BGM Pack
  • Gust Historical BGM Pack
2 New Areas

New Gathering Area
  • Vestier Holy Land
  • Riesentrain



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Atelier Lydie & Suelle is the story of two sisters who lost their mother to illness. As they seek to improve their family's financial situation, they delve into the world of alchemy and find they've quite a knack for the ancient art. Soon, they set out to improve their workshops standing with the community and perhaps find a way to restore what they once lost.

What's new?

A new painting world featuring the world of Nelke & The Legendary Alchemists. This features new characters, scenes, and challenging bosses as players will strive to complete Nelke's dream of developing the city.

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Included DLC:

2 Playable Characters

  • Lucia
  • Ilmeria
8 Costumes
  • Lydie & Suelle - Marie & Elie Dress Up Costumes
  • Lydie - Smart & Sweet
  • Suelle -Active☆Lovely
  • Sophie - Best Partner
  • Firis – Teacher's Favorite
  • Lucia - Bunny Tail
  • Ilmeria - Corneria?
5 BGM Packs
  • Atelier Series Special BGM Pack
  • Dengeki PS Bonus Arrange BGM Pack
  • BLUE REFLECTION BGM Pack
  • Gust Historical BGM Pack
  • Nights of Azure 2: Bride of the New Moon BGM Pack

5 Item Sets
  • Delicacies and Rarities Pack
  • Selected Item Set
  • Great Adventures in New Worlds Vol. 1
  • Great Adventures in New Worlds Vol. 2
  • Premium Box Item Set

1 New Area
  • Atelier Firis - Claudel Prairie

4 Other DLC
Recipes:
  • Secret Synthesis Research Journal
  • Adventurers' Tales
Quest:
  • Loads of Exp Quest
  • Battle Mix: Battle Mix Secret Teachings

8 Additional Features
  • Additional Rare Item Merchant
  • Additional Mini Event
  • Additional Falgior Rematch
  • Sophie's Skill Test
  • Additional Item Traits
  • Maximum character battle levels unlocked
  • Additional new character skills
  • Maximum levels for Palmyra and Termina unlocked

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Q. I've never played these games. What are they like?
A. Atelier games are typically slice-of-life crafting sims with very heavy RPG elements. Some entries lean more into the RPG side than others.

Q. Can I start with this one?
A. Yes, though starting at the beginning of a trilogy is generally recommended as later games tie up storylines and may spoil some events of previous games. In this trilogy, Sophie is the first entry followed by Firis and Lydie & Suelle.

Q. Are these all connected?
A. Not directly. Sub-series are tied together directly (e.g. Arland is all tied together, Dusk is all tied together, Mysterious is all tied together) though there are references and cameos that span the entire series such as a ghost named Pamela, a blacksmith named Hagel, and so on. Think of these more like a "Cid" situation in Final Fantasy.

Q. Is there English VA?
A. Yes, but only for Sophie and Firis as Lydie & Suelle never received English VA. The default VA option seems to be set to Japanese. This can be changed in the menu for the two games that have English..

Q. Does this game have a time limit?
A. Atelier Sophie does not have a timelimit, though there is a calendar system. Atelier Firis does have a time limit, though it is rather generous. Atelier Lydie & Suelle does not have a time limit and operates much like Atelier Sophie.

Q. Is there DLC or MTX?
A. The majority of the DLC across all three games is included, though not everything. That said, there is a substantial amount that Gust/Koei Tecmo charged quite a bit of money for prior. There are also new features, scenes, costumes, bosses, and events included in the DX versions.

Q. How do I tell all these Atelier games apart?
A. They're generally divided by sub-series. These sub-series often contain 2-3 games that are tied together but sub-series generally do not link to one another directly (e.g. Arland is not linked to Mysterious).

Below are all the games available in English.

Salburg consists Marie (1997), Elie (1998), and Lilie (2001).
There is a fan translation patch for the PS2 port of Marie + Elie (2005). There is no TL for Lilie at this time.

Iris consists of Atelier Iris 1 (2005), 2 (2006), and 3 (2007).

Mana consists of Mana Khemia 1 (2008) and Mana Khemia 2 (2009).

Arland consists of Rorona (2010), Totori (2011), Meruru (2012), and Lulua (2019).

Dusk consists of Ayesha (2013), Escha & Logy (2014), and Shallie (2015).

Mysterious consists of Sophie (2016), Firis (2017), and Lydie & Suelle (2018).

Annie (2009) is a spinoff for the Nintendo DS that is more akin to the original game, Atelier Marie.

Nelke (2019) is not a traditional Atelier game but a crossover celebration game focused on city management.

Secret consists of Ryza (2019) and Ryza 2 (2021).


Join us in the community threads below!
Atelier Community Thread
Koei Tecmo Community Thread
RPG Community Thread

Previous Atelier OTs
Atelier Lydie & Suelle ~ Alchemists of the Mysterious Paintings ~
Atelier Arland DX ~ Rorona, Totori, and Meruru ~
Nelke & The Legendary Alchemists ~ Ateliers of the New World ~
Atelier Lulua ~ The Scion of Arland ~
Atelier Ryza: Ever Darkness & The Secret Hideout
Atelier Dusk DX ~ Ayesha, Escha & Logy, and Shallie
Atelier Ryza 2: Lost Legends & The Secret Fairy
 
Last edited:

Anastasis

Teyvat Traveler
Member
Oct 25, 2017
3,603
First time OT maker. Testing out some stuff here.


6D8YyTP.gif

Release Date
November 12th, 2020 (globally for Epic Games or whenever PS5 launches in your part of the world)

Developer
Counterplay Games

Publisher
Gearbox

Platforms
Playstation 5, Epic Games

Official Discord
https://discord.gg/Godfall

LFG Discord
https://discord.gg/GodFallLFG

Editions
  • Standard
  • Deluxe: includes expansion 1
  • Ascended: includes expansion 1 and gold armor and weapon skins
Price
  • Playstation 5: Standard $69.99USD, Deluxe $89.99USD, Ascended $99.99USD
  • Epic Games: Standard $59.99USD, Deluxe $79.99USD, Ascended $89.99USD

What is Godfall?
Godfall is a first-of-its-kind, looter-slasher, melee action-RPG. Aperion is on the precipice of ruin. You are the last of the Valorian knights, god-like warriors able to equip Valorplates, legendary armor sets that transform wielders into unstoppable masters of melee combat. Tear through foes as you climb through the elemental realms and challenge the mad god, Macros who awaits you at the top.

Features
  • Adventure across exotic vistas, from the above-ground reefs of the Water Realm to the subterranean crimson forests of the Earth Realm
  • Master all five weapon classes, each with unique playstyles and a variety of longswords, polearms, warhammers, greatswords, and dual blades
    IMCM2vA.gif
  • Level up, learn new skills, and uncover legendary weapons with devastating effects on the battlefield
  • Unlock 12 Valorplates: Divine, Zodiac-inspired suits of armor that empower you to shred every enemy between you and Macros
  • Test your skills in the Tower of Trials and challenge yourself against the toughest foes and earn top-tier loot
  • Fight solo, or alongside friends with three-player PvE online co-op play

Loadout
Weapons
: longsword, polearm, warhammer, greatsword, and dual blade
Amulet
Shield:
can block attacks, be thrown, deflect projectiles, used as a finisher
Rings
Life stone:
healing charge
Banner: AoE buff


Screenshots
K1JT2tr.jpg
7xoahMz.jpg
663886_godfall_screen1_1260x709_0.jpg


Lore Videos






FAQ
Is PS+ required? Only for co-op
Is an internet connection required to play? Yes.
Is there crossplay? No.
Is this coming to Xbox? Eventually, but not before May 12th, 2021.
 
Last edited:

DeoGame

Member
Dec 11, 2018
5,077
the-medium-game-art_feature.jpg




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Platform(s): Xbox Series X|S, PC
Release Date: January 28th, 2020
Genre: Horror
Price: $39.99 USD or free with Xbox Game Pass
Player(s): 1
Format: Digital
ESRB Rating: M
Developer: Bloober Team
Publisher: Bloober Team
Metacritic: ?
Opencritic: ?

OT BEST ENJOYED IN LIGHT MODE

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The Medium is a third-person psychological horror game that features patented dual-reality gameplay and an original soundtrack co-composed by Arkadiusz Reikowski and Akira Yamaoka.

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Wield unique psychic abilities reserved for those with the gift. Travel between the realities or explore them both at the very same time. Use the Out of Body experience to investigate places where your real-world self can't go. Create energy shields and deliver powerful spirit blasts to survive the spirit world and its otherworldly dangers.

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Delve deep into a mature and morally ambiguous story, where nothing is what it seems and everything has another side. As a medium you see, hear and experience more than others, and with every new perspective you will change your perception on what happened at the Niwa resort.
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Never-seen-before and officially patented gameplay that plays out across two worlds displayed at the same time. Explore the physical world and the spirit world simultaneously, and use the interactions between them to solve dual-reality puzzles, unlock new paths, and awaken memories of past events.
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The Medium's spirit world is a dark mirror reflection of our reality, a grim and unsettling place where our unpunished deeds, evil urges, and vile secrets manifest themselves and can take on a form. This world has been invented and designed under the inspiration of Zdzisław Beksiński's paintings, Polish dystopian surrealist internationally recognized for his distinctive and strikingly ominous style.

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Immerse yourself in the disturbing and oppressive atmosphere of the game thanks to the original 'dual' soundtrack co-created by Akira Yamaoka and Arkadiusz Reikowski. Yamaoka-san is a legendary Japanese composer best known for his work on the Silent Hill series; Reikowski is a Hollywood Music in Media Awards nominee who worked on such acclaimed horror games as Blair Witch, Layers of Fear, and Observer. Now they join their creative forces for the music and songs of The Medium.

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Q: What is this game?
A: The latest horror game from Bloober Team, developers of >Observer, Blair Witch and the Layers of Fear Series.

Q: Is it coming to PS5?
A: Bloober Team currently has no stated plans to bring the game to PS5, as their focus is on the Xbox Ecosystem platforms (Series X|S and PC) but it may come at a later date.

Q: Is it on Xbox One?
A: No. The Medium is a next-gen title that pushes the limits of the new hardware, and thus will not be on Xbox One.

Q: Is it coming to XCloud?
A: As of writing, XCloud's consumer-facing server blades are based on Xbox One SOCs so no. However, when the server blades are switched to Series X hardware, a port cannot be ruled out.

Q: Is this game coming to Xbox Game Pass on day one?
A: Yes! However, not every Bloober Team title has stayed on the service in perpetuity so be sure to enjoy sooner rather than later.

Q: What is the performance of the game?
A: 4K 30fps on Series X and 1080p 30fps on Series S, variable on PC. Raytracing on both Xbox platforms.

Q: When does the review embargo lift?
A: January 27th at 9am EST.

Q: What are the system requirements on PC?

A:​

Minimum settings

  • Requires a 64-bit processor and operating system​
  • OS: Windows 10 (64bit version only)​
  • Processor: Intel® Core™ i5-6600 / AMD Ryzen™ 5 2500X​
  • Memory: 8 GB RAM​
  • Graphics: @1080p NVIDIA GeForce® GTX 1060 6GB / AMD Radeon™ R9 390X (or equivalent with 4 GB VRAM)​
  • DirectX: Version 11​
  • Storage: 30 GB available space​
  • Sound Card: DirectX compatible, headphones recommended​
Recommended settings

  • Requires a 64-bit processor and operating system​
  • OS: Windows 10 (64bit version only)​
  • Processor: Intel® Core™ i5-9600 / AMD Ryzen™ 7 3700X​
  • Memory: 16 GB RAM​
  • Graphics: @1080p NVIDIA GeForce® GTX 1660 Ti / Radeon™ RX Vega 56 | @4K NVIDIA GeForce® RTX 2070 / Radeon™ RX 5700 XT​
  • DirectX: Version 12​
  • Storage: 30 GB available space​
  • Sound Card: DirectX compatible, headphones recommended​
  • Additional Notes: NVIDIA GeForce® RTX 2080 for 4K with ray tracing on.​
 

Kanhir

One Winged Slayer
Member
Oct 25, 2017
3,889
Drafting part of the MH Rise OT, nothing to see here.

MinimumAverageHighUltra
Target1080/30, Low1080/30, Average1440/30, High4K/60, High
OSWindows 10 64-bitWindows 10 64-bitWindows 10 64-bitWindows 10 64-bit
CPUi3-4130 / i5-3470
FX-1600
i5-4460
FX-8300
i5-6600k
Ryzen 5 1500X
i7-7700
Ryzen 7 1700
Memory8GB8GB8GB8GB
GraphicsGT 1030 (DDR4)
RX 550
GTX 1060 (3GB VRAM)
RX 570 (4GB VRAM)
RT 2060
RX 5700
RTX 3070
RX 6800
Storage23GB23GB23GB23GB
 
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Slackerchan

Member
Oct 25, 2017
1,375
Austin, TX
Currently working on my draft of the Godzilla vs. Kong OT. In progress:


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GODZILLA VS. KONG
Release Date: March 31, 2021 (Theaters, HBOMax)
Directed by Adam Wingard
Written by Michael Dougherty, Terry Rossio, Zach Shields
Screenplay by Eric Pearson and Max Borenstein
Music by Tom Holkenborg (Junkie XL)
Distributed by Warner Bros. Pictures and Toho
Produced by Legendary Pictures

Starring:
Alexander Skarsgård
Brian Tyree Henry
Demián Bichir
Eiza González
Julian Dennison
Kyle Chandler
Millie Bobby Brown
Rebecca Hall
Shun Oguri


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After the conclusion of World War II, President Truman unofficially founded the joint coalition Monarch to track down and study Massive Unidentified Terrestrial Organisms (MUTOs) in the wake of the classified attack on the USS Lawton by a giant creature in 1943. Chasing myths and legends for decades, Monarch was on the verge of being shutdown before a costly expedition to a hidden island in the South Pacific brought back proof that monsters were real. No longer a fledgling organization, for the next 50 years Monarch would travel the world finding, cataloging, and studying these animals whom they would call Titans, believing them to be the original ancient gods shared across most of early human civilization. Dozens of covert sites were established around the world and, for the most part, no one was the wiser.

In 1999, the tapestry of secrets began to unravel. On an island in the Philippines, a routine mining operation unearthed a large cavern made out of the skeleton of a Titan containing an intact egg and the remains of a second one. The creature that had hatched recently traveled hundreds of miles to the nearest source of nuclear energy: Janjira, Japan. The creature would cause the destruction of the plant and cocooned itself in the remains of the facility while the outside world fled in the most disastrous nuclear incident since Chernobyl. Under the guise of studying the site of the "nuclear meltdown," Monarch established a containment facility and quietly watched and waited.

Fifteen years later, the creature, designated the Male MUTO, shed its cocoon and took flight east toward the United States, seeking its female hatch-mate. Monarch pursued the beast but they weren't alone. Drawn to the presence of the territorial invader, the MUTO was hunted by the legendary Titan Godzilla. In the inevitable clash, Godzilla successfully killed both MUTOs and calmly left the devastated city of San Francisco for the waters of the Pacific.

With the existence of the Titans exposed to the public, Monarch came under open scrutiny with calls for the declassification of all its files. Monarch continued to study Godzilla and the remaining sleeping Titans worldwide but the growing fear of a second Battle of San Francisco drove public opinion toward the extermination of Godzilla and the others like him instead of preservation. Over the next five years, Monarch scientist Dr. Emma Russel would work on the ORCA, a device that could analyze the bioacoustic rhythms of animals and, theoretically, allow for communication between human and Titan. Jaded by the death of her son during Godzilla and the MUTOs' brawl, Dr. Russel contacted a known militant ecoterrorist, Alan Jonah, with the intention of using the ORCA to wake up all the sleeping Titans and correct humanity's long-unaltered course of ecological devastation.

The plan worked.

First testing out the ORCA on the newly hatched Mothra larva, Dr. Russel and Jonah traveled to Outpost 32 in Antarctica, the site of a sleeping Titan, an alpha to rival that of Godzilla: the golden three-headed dragon Ghidorah. Sensing the ORCA's use as a potential challenge to his rule, Godzilla, with Monarch in pursuit, sped toward Antarctica, but they were too late. Ghidorah arose and after a brief battle with Godzilla, took off heading north. Following their plan, Dr. Russel awoke a second Titan, Rodan, on Isla de Mara off the coast of Mexico. Monarch attempted to lure Rodan to Ghidorah away from the populace. The fight was short and could have been costly for Monarch had Godzilla not pounced out of the sea and dragged Ghidorah under with him. In his natural element, Godzilla had the upper hand and was successful in tearing off one of Ghidorah's three heads. However, the US military, seeing an opportunity, launched a new prototype weapon, the Oxygen Destroyer, at the pair hoping to kill both of them. It failed: Ghidorah survived and flew away while Godzilla sank into the ocean depths critically injured. In the aftermath, Ghidorah regenerated its missing head and unleashed a cry of dominance. This had an unforeseen side effect: the Titans around the world, long slumbering, all began to wake up and cause widespread destruction.

With the guidance of the now adult Mothra, Monarch was able to locate Godzilla's domain deep underwater in the ruins of an extinct human civilization where the Earth's natural radiation allowed him to slowly heal. Sacrificing his life, leading scientist Dr. Serizawa detonated a nuclear warhead next to Godzilla and infused him with the radioactive onslaught. Renewed, Godzilla took off in pursuit of Ghidorah and, in a 4-way pitched battle featuring Mothra and Rodan, obliterated the golden dragon. In the obliterated remains of Boston, more Titans appeared around him but with his reestablished dominance as the alpha, the other Titans bowed before their god.

In the aftermath, Monarch declassified all of its files and a new world order was established. Godzilla travels the oceans and keeps other Titans from attacking population centers while the humans stay out of the way and slowly rebuild. But now something is stirring. Godzilla is acting aggressively toward humans and a new threat lurks in the shadows. In this desperate hour, Monarch rushes to Skull Island to capture Kong, the Titan ape who guards the entrance to the Hollow Earth, and bring him to Godzilla in a bout for the title of the alpha of the Titans.


But what is a king to a god?


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OFFICIAL SYNOPSIS:

From Warner Bros. Pictures and Legendary Pictures comes the long-awaited face-off between two icons in the epic adventure "Godzilla vs. Kong," directed by Adam Wingard. Legends collide in "Godzilla vs. Kong" as these mythic adversaries meet in a spectacular battle for the ages, with the fate of the world hanging in the balance. Kong and his protectors undertake a perilous journey to find his true home, and with them is Jia, a young orphaned girl with whom he has formed a unique and powerful bond. But they unexpectedly find themselves in the path of an enraged Godzilla, cutting a swath of destruction across the globe. The epic clash between the two titans—instigated by unseen forces—is only the beginning of the mystery that lies deep within the core of the Earth.

TL;DR SYNOPSIS:

Radioactive dinosaur fight big monke.

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Special thanks to SciFi Japan for the posters!

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Go to the official review thread here!

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Xavi

Member
Oct 27, 2017
14,772
Lightning for Smash
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Tune in for a Nintendo Direct with roughly 40 minutes of info focused exclusively on Nintedo Switch software, mostly releasing in 2021, followed by around 3 hours of gameplay in Nintenedo Treehouse Live | E3 2021.

WHEN
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STREAMS



Be sure to checkout NintendoERA's discord server!



Countdown timer for the direct
Jun 15, 2021 at 12:00 PM
 
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Arubedo

Unshakable Resolve
Member
Dec 24, 2018
1,081
Morocco
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If the pictures are not loading here are the main informations on the game:
  • Release Date: June 25, 2021.
  • Developer: Bandai Namco Studios.
  • Publisher: Bandai Namco Entertainment.
  • Platforms: PS5, PS4, Xbox Series X|S, Xbox One and PC.
  • Game Supports Smart Delivery and has a Free Upgrade to the PS5 version.

Digital Standard Edition includes:
  • Base Game and Pre-Order bonuses.
  • Special Battle Attire Set -Audio-
  • Additional Attachment "Dream Catcher"
  • Additional Attachment "Face Vision: Seal"
  • Additional Attachment set "Shoulder Baki"
  • $59.99 / €69.99 / £49.99

Digital Deluxe Edition includes:
  • Base Game + Pre-Order bonuses & Deluxe Content listed below.
  • Brain Punk Bundle (Includes Battle Attire set "Red").
  • Digital Artbook.
  • Digital Soundtrack.
  • Additional Attachment "The Other"
  • SAS Plug-In Variations.
  • $79.99 / €84.99 / £59.99
 
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Moogle

Top Mog
Member
Oct 27, 2017
2,768
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Publisher: Nintendo
Categories: Action, Adventure
Platform: Nintendo Switch
Release Date: March 22, 2024
Languages: Japanese, English, Spanish, French, German, Italian, Dutch, Russian, Korean, Chinese
Price: $59.99/£49.99/€59.99


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A mysterious, masked villain has taken over Sparkle Theater and it's up to Princess Peach to save the play – and the day! Take centre stage with a wardrobe of showstopping transformations in 'Princess Peach: Showtime!' for Nintendo Switch.

Peach is assisted by the Sparkle Theater's glittering guardian Stella. With the power of Stella's ribbon, Peach can interact with the stage, rally the actors and take on a host of transformations, each with their own unique abilities.

This is the first game to feature Princess Peach as the main protagonist since the release of 'Super Princess Peach' on the Nintendo DS in 2005.


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Peach will take the stage in several performances to face a mysterious new enemy. Think of your movements like you're on stage: you can go from left to right to progress, but also sometimes move towards the front and back of the stage. Work your way up the theater floor-by-floor using Peach's ribbon to clear out the Sour Bunch from each play, rally the actors, and transform (more on that in a bit).

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Every floor has a number of doors that lead to different plays, each with its own theme and transformation. You may enter a wild western scene where you'll need to rustle up items and baddies with a lasso, or sneak past guards patrolling the set of a ninja village.

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You can get a hint of what each play's theme is by checking out the icon above its entrance. Journey through each play in whatever order you'd like. Then, once you've saved each play, the next floor will open. Onward and upward!


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With Stella's help and the power of Sparkle, Peach can change her appearance and use distinct abilities. Each transformation reflects the theme of whatever play she's currently in.

For example, if you're in a play where you transform into Swordfighter Peach, not only will you get a nifty hat and sword, but you'll also be able to slash, dodge, and even counterattack enemies. But if you transform into Mermaid Peach in a different play, the gameplay is different; you'll be able to serenade nearby schools of fish and guide them to help solve puzzles and get past barriers.



 
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Genesius

Member
Nov 2, 2018
15,491
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COMICS
Mirage - Vol. 1 (1984-1993)
Mirage - Vol. 2 (1993-1995)
Image - Vol. 3 (1996-1999)
Mirage - Vol. 4 (2001-2014)
IDW - (2011-Present)

ANIMATED SERIES
Teenage Mutant Ninja Turtles (1987-1996)
Teenage Mutant Ninja Turtles (2003-2009)
Teenage Mutant Ninja Turtles (2012-2017)
Rise of the Teenage Mutant Ninja Turtles (2018-2020)

FILMS
Teenage Mutant Ninja Turtles (1990)
Teenage Mutant Ninja Turtles II: The Secret of the Ooze (1991)
Teenage Mutant Ninja Turtles III (1993)
TMNT (2007)
Teenage Mutant Ninja Turtles (2014)
Teenage Mutant Ninja Turtles: Out of the Shadows (2016)
Batman vs. Teenage Mutant Ninja Turtles (2019)


Also a ton of video games, action figures, and collectibles. The turtles remain my favorite franchise to this day.

Let's talk about them. Perhaps over a slice.​
 
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Spectromixer

Avenger
Oct 25, 2017
16,620
USA
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| Star Trek Franchise OT | Star Trek: Discovery S4 OT | Star Trek: Lower Decks S2 OT | Star Trek: Prodigy S1 OT | Star Trek Picard S2 OT |

STAR TREK: STRANGE NEW WORLDS is based on the years Captain Christopher Pike manned the helm of the U.S.S. Enterprise. The series will feature fan favorites from season two of STAR TREK: DISCOVERY: Anson Mount as Captain Christopher Pike, Rebecca Romijn as Number One and Ethan Peck as Science Officer Spock. The series will follow Captain Pike, Science Officer Spock and Number One in the years before Captain Kirk boarded the U.S.S. Enterprise, as they explore new worlds around the galaxy.

Where to Watch
US, Australia, Latin America, and the Nordic - Thursdays, starting on May 5 at 12:01 AM PT on Paramount+
Canada - 9 pm Thursdays, starting on May 5 on CTV Scifi Channel, streaming only on Crave on Fridays
UK and elsewhere: TBD

Cast

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Anson Mount as Christopher Pike
Ethan Peck as Spock
Rebecca Romijn as Una Chin-Riley / Number One
Celia Rose Gooding as Nyota Uhura
Christina Chong as La'an Noonien-Singh
Melissa Navia as Erica Ortegas
Babs Olusanmokun as Dr. M'Benga
Jess Bush as Nurse Christine Chapel


Trailers





 
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chrominance

Sky Van Gogh
Member
Oct 25, 2017
13,596
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Welcome to our Atelier Reset Era Community Thread! This thread is for general discussion about the Atelier series from GUST Co. / Koei-Tecmo Co. Ltd. A series spanning over 20 games and several spinoffs dating back to the PlayStation days, the Atelier series gameplay centers around item creation. Many of the games also have a heavy time-management component where actions take a certain number of days and feature assignment deadlines ranging from days to years, though recent games have dropped these time constraints. Feel free to discuss all games from the series, new and old! We welcome all new-comers to the series and will happily guide you through your journey into the (mostly) Puni-filled worlds of the Atelier series. :)

Most of the information for the games is taken from the best and most awesome Atelier fansite ever. Visit The Puni Cove at http://www.punicove.com/ :) Additionally much information comes from the Atelier Wiki found here http://atelier.wikia.com/wiki/Atelier_Wiki

Special thanks to King Metal Zel for putting the original version of this OP together! It's thanks to their hard work that we have this thread in the first place.

Salburg Series (A1-A3)
Marie, Elie, Lilie. The games that started it all.
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The Salburg series never made it out of Japan, but fan translations exist of Marie and Elie (here's the patch for the PS2 re-release containing both games). At this point, the games are very simple: alchemy is just a matter of mixing ingredients according to recipes, and gathering and adventuring are extremely streamlined. But the basics are here: everything happens according to a calendar, with time-gated events, and your goal is to prove yourself as an alchemist by making cool stuff.

Atelier Marie ~Alchemist of Salburg~ (1997)
マリーのアトリエ ~ザールブルグの錬金術土~
Artist: Kohime Ohse

Atelier Marie is the game that launched the Atelier series back in 1997. It is also the first of three parts in the Alchemist of Salburg series. You play as Marlone, or Marie, a student at the Magic Academy with the worst grades on record. Your objective in Atelier Marie is to make an item in five years that will impress your professor, Ingrid. The game featured a number of endings, one of which was not available in the original PS1 release. Although initially released on the PlayStation, Atelier Marie had other releases on the Sega Saturn and PC. Later, it was paired together with Atelier Elie on the Dreamcast and PlayStation 2. Atelier Marie was only released in Japan.

Atelier Elie ~Alchemist of Salburg 2~ (1998)
エリーのアトリエ~ザールブルグの錬金術土 2~
Artist: Isaemon Yamagata

The second game in the Atelier series, released on the PS1 in 1998. Atelier Elie is also the second part of the Salburg story. In this, you play as Elfir, or Elie, as she becomes an alchemist at the Salburg Magic Academy. The goal of Atelier Elie is to save Elie's hometown from an epidemic, which you have five years to do. Like Atelier Marie, this game had a number of different endings that you could obtain, decided upon your actions in the game. Atelier Elie was only released in Japan on the PlayStation and PC. Later, it was released with Atelier Marie on the Sega Dreamcast and PlayStation 2.

Atelier Lilie ~Alchemist of Salburg 3~ (2001)
リリーのアトリエ ~ザールブルグの錬金術土 3~
Artist: Isaemon Yamagata

Atelier Lilie is the third game in the series, as well as the third part of the Salburg series. Despite that, this game is a prequel to Marie and Elie. You play as Lilie, a young alchemist living Salburg during it's earlier years. Some characters from Marie and Elie are in this installment, but they are all at least twenty years younger. Atelier Lilie was only released in Japan on the PlayStation 2.

Gramnad Series (A4 and A5)
Judie and Viorate Violet Viorate...? (Character artist: Jun Futaba)
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Judie and Viorate are also Japan-only releases, and they bring some changes to the formula. Traits appear for the first time, a staple of Atelier alchemy, and the concept of ingredient classes, where materials in a class are interchangeable, also get introduced. After this series, Atelier takes a bit of a detour.

Atelier Judie ~Alchemist of Gramnad~ (2002)
ユーディーのアトリエ ~グレムナートの錬金術土~

In a village, there is an alchemist called Judith living together with her parrot. One day, an adventurer requests her to create an "Hourglass of the Dragon" – an item with the power to travel in time. While synthesizing it, a piece of Judith's hair fell down into the cauldron and Judith suddenly finds herself 200 years into the future.

Atelier Viorate ~Alchemist of Gramnad 2~ (2003)
ヴィオラートのアトリエ ~グレムナートの錬金術土 2~

Atelier Viorate is the fifth Atelier game and was the last of the traditional-styled ones to be released on the PS2. It follows the story of the young alchemist, Viorate, and her brother in the village of Karotte, where they maintain their own shop and help further develop their small village.

(An aside: is Viorate a mangled attempt at the name Violet? The Atelier wiki suggests several reasons why not: the katakana for Violet and Viorate differ significantly, for example. Subsequent localizations of the name confuse things--Violette, anyone?--but Nelke seems to establish the current canon localization for her name as Viorate. Or you could just call her Vio for short--everyone else does, apparently!)

Iris Trilogy (A6-A8)
Klein and Lita; Felt and Viese; Iris (finally!) and Edge. (Character artist: Jun Futaba)
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The Iris series of games represents a different direction for the Atelier series; synthesis is still a part of the games but they're much more similar to traditional JRPGs than the games before or since. They also happen to be the first games localized in English. A quick note: there are TWO characters named Iris, they do not both show up in the same game, and the first Iris is NOT the protagonist of either of the games she shows up in. Simple!

Atelier Iris: Eternal Mana (2004)
イリスのアトリエ ~エターナル マナ~

Atelier Iris: Eternal Mana, known as Project A6, marks the first time GUST moved the Atelier series into a different kind of play style, focusing more on the adventure and the world, rather than alchemy itself. Klein Kiesling, a young alchemist lives in a world known as Regallzine where an ancient city of alchemists, Avenberry has fallen. Many adventurers and alchemists seek to explore the city of Avenberry to learn more about Iris, an alchemist that lived before the fall of Avenberry. Regallzine is host to many Mana, beings that can harvest elements in objects to assist alchemists in synthesizing items. Klein's adventure begins when he meets a girl, Lita, in a forest and winds up on a long-winded adventure to discover the secrets behind the fall of Avenberry, as well as Lita's past.

Atelier Iris 2: The Azoth of Destiny (2005)
イリスのアトリエ ~エタナール マナ 2~

The direct prequel of Eternal Mana, known as Project A7, is the second title in the Atelier Iris subseries. Felt and Viese Blanchimont are alchemists that live in the floating continent of Eden. Felt has always been more interested in adventure and the world outside of Eden, than in alchemy. Meanwhile, Viese takes studying alchemy quite seriously, and is doing her best to make friends with various Mana in order to improve her skills. One day, Felt finds a mysterious talking sword known as the Azure Azoth, who asks Felt to travel to another world to figure out why earthquakes are suddenly occurring on Eden. Viese stays behind to help Felt with her alchemy, and eventually comes across a mysterious little girl named Iris…

Atelier Iris 3: Grand Phantasm (2006)
イリスのアトリエ: グレンファンタズム

Atelier Iris 3, known as project A8, takes place in a completely different setting and continuity than its predecessors. Edge Vanhite and his childhood friend, Iris Fortner, are Raiders in the city of Zey Muruze. Raiders are adventurers that take jobs commissioned by the Raider's Guild in order to explore the Alterworlds around the town, as well as to help citizens. One day Iris, who is an alchemist, finds the Wizard's Libram of Escalario, of which is said that if one finds all the different parts of it, then any wish could be granted. Iris decides to follow through with this legend in excitement and does not realize the fate that bringing the Escalario together would bring her.

Mana Khemia Series (A9 and A10)
Vayne, and Ulrike and Raze. Class is in session! (Character artist: Kazuyuki Yoshizumi)
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Mana Khemia brings back some of the alchemy mechanics missing from the Iris games, and changes the setting to a school one. Mana Khemia, despite not having Atelier in the name, is considered an Atelier series. Its combat system is often considered one of the best of the whole franchise, with later games returning to some of the combat principles laid down here.

Mana Khemia: Alchemists of Al-Revis (2007)
マナケミア ~学園の錬金術士たち~

Mana-Khemia, known as Project A9, is set in the alchemy academy called Al-Revis. The story revolves around an orphaned boy named Vayne Aurelius who lives alone with his cat, Sulpher. Vayne's father, Theofratus, was quite possibly one of the most famous and well-known alchemists in the world. One day, he gets an invitation to attend Al-Revis and ends up accepting it, opting to spend the next three years learning about alchemy. Along the way, Vayne ends up being forced into an Atelier on campus by an upperclassman and ends up making many close friends. The game takes many elements from the Iris trilogy and refines it, as well as somewhat easing the Atelier series back into it's more traditional roots.

Mana Khemia 2: Fall of Alchemy (2008)
マナケミア2 〜おちた学園と錬金術士たち〜

Mana-Khemia 2 returns to Al-Revis, but this time, Al-Revis is no longer floating in the sky. The story revolves around two main characters this time around. Razeluxe Meitzen, a boy who was forced to attend Al-Revis by his employer whom he's served since childhood, winds up meeting a strange man who deems him a potential rival. Ulrika Mulberry, a simple country girl who one day receives a Mana egg from a mysterious old man, attends Al-Revis in hopes of becoming a great alchemist. Both of the stories are significantly different, but wind up tying together at certain points of the story.

Arland Series (A11-A13, A20)
Rorona, Totori, Meruru, Lulua. The start of the PS3 era. (Character artist: Mel Kishida)
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Arland goes back to basics: a young woman learning alchemy and managing an atelier. Known for its quirky characters and goofy atmosphere, Arland brought in a lot of new Western fans and laid the foundation for the modern era of the franchise. Versions of the Arland games are playable on current platforms, including PC, Switch and PS4/PS5.

Atelier Rorona: The Alchemist of Arland (2009)
ロロナのアトリエ ~アーランドの錬金術土~

Atelier Rorona, also known as Project A11, returns the mainline Atelier series to its traditional roots of alchemy. The Kingdom of Arland's government decides one day that alchemy would no longer be needed, and forces the Atelier our protagonist, Rorona works in, into a three year cycle of assignments to prove that alchemy can still be useful in times where technology is slowly rising, and abundant. Astrid, Rorona's unreliable master, ends up making her student take up the mantle of saving the workshop. If Rorona fails, she and her master will be forced to leave town, never to return.

Atelier Totori: The Adventurer of Arland (2010)
トトリのアトリエ ~アーランドの錬金術士2~

Project A12, and the direct sequel to Atelier Rorona, focuses on a young alchemist named Totooria Helmold who lives in a small fishing town called Alanya. The Kingdom of Arland is now the Republic of Arland, and Adventurers are now a full time job for the government. Totori's mother was one of those adventurers, and was quite famous and well known. However, she has been missing for quite some time now, and Totori resolves to go out and find her with the help of alchemy that her teacher, Rorona, taught her.

Atelier Meruru: The Apprentice of Arland (2011)
メルルのアトリエ ~アーランドの錬金術士3~

The tiny kingdom of Arls, located on the northeastern border of the Arland Republic, is where spunky Princess Meruru calls home. Ever since she was exposed to alchemy by famed adventurer Totori Helmold, all she can think about was becoming an alchemist. With Totori's guidance, Meruru sets out to develop her home kingdom of Arls using the power of alchemy. On her way, Meruru will encounter new adventures, obstacles, mysteries, and friends, and discover what life is like outside the castle walls. How you choose to guide her through the advancement of her land will determine the final outcome in the tale of Atelier Meruru.

Atelier Lulua: The Scion of Arland (2019)
ルルアのアトリエ ~アーランドの錬金術士4~

Released many years after the last Arland game, Lulua picks up the story with Rorona's daughter, Elmerulia Frixell. Apprenticing in alchemy under her teacher Piana, Lulua stumbles upon a strange book called the Alchemyriddle that must be deciphered. This leads to Lulua leaving her hometown of Arklys and traveling across the Arland Republic to unlock the book's secrets, visiting some old haunts of her mother's and her former companions along the way.

Dusk Series (A14-A16)
Ayesha, Escha & Logy, Shallie & Shallie. Slice of life in a slowly dying world. (Character artist: Hidari)
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The Dusk series takes place in a world slowly being ravaged by a long-term ecological catastrophe of some sort. For the most part, though, it's still a light-hearted series about alchemy and its many applications.

Atelier Ayesha: Alchemist of Dusk (2012)
アーシャのアトリエ~黄昏の大地の錬金術士~

Atelier Ayesha: The Alchemist of Dusk follows the story of Ayesha Altugle, a girl who has been living alone in a secluded workshop ever since her grandfather died and her younger sister went missing a few years ago. She supports herself by making and selling medicine. As the story begins, she finds out that her younger sister IS alive somewhere in the world. Now, she must devote herself to finding her younger sister. Her journey to keep her promise begins.

Atelier Escha & Logy ~Alchemists of the Dusk Sky~ (2013)
エスカ&ロジーのアトリエ~黄昏の空の錬金術士~

Choose from two the protagonists to unfold events unique to each character. Escha's story has a lighthearted tone appealing to fans of the Atelier series while Logy's tale is one of a darker more somber mood. Both characters experience the same main story, but there are different events with the respective perspectives from both characters, including different endings.

Atelier Shallie: Alchemists of the Dusk Sea (2014)
シャリーのアトリエ ~黄昏の海の錬金術士~

The third installment of the Twilight Dusk trilogy, Atelier Shallie once again features two protagonists and a new Life system for determining what quest the characters want to do. It also features tasks unique to each protagonist, a fully controllable camera, and the removal of the time mechanic. See the conclusion of the Twilight Dusk series with this final entry!

Mysterious Series (A17-A19, A23)
Sophie, Firis, Lydie & Suelle. The end of time constraints (for the most part). (Character artists: NOCO and Yuugen)
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Mysterious is a time of experimentation. Sophie builds upon Shallie's experiment and almost completely abandons the time constraints that had been a hallmark of the series, while Firis flirts with an open-world-esque setup and turns the workshop into a mobile camp. It also expands the franchise's reach to the PC and the Switch for the first time.

Atelier Sophie: The Alchemist of the Mysterious Book (2015)
ソフィーのアトリエ ~不思議な本の錬金術士~

The game revolves around the life of the main protagonist Sophie Neuenmuller, a young, yet inexperienced alchemist who runs an atelier on the outskirts of Kirchen Bell. Sophie discovers a mystical talking book named Plachta, whose sole memories involve the use of alchemy. Plachta, a blank reference book, has lost almost all of the memories that comprise the pages of her text, and it's up to Sophie to help her recover those memories by writing down alchemy recipes into the blank pages.

This game features a "Friendship" affinity system, where investing time in deepening the bonds between the player and the cast of NPCs can lead to new features and party members being unlocked, along with bonuses in battle when paired with party members of a high affinity level.

Atelier Firis: The Alchemist and the Mysterious Journey (2016)
フィリスのアトリエ ~不思議な旅の錬金術士~

Atelier Firis revolves around Firis Mistlud, a young miner girl who longs to travel outside her hometown Ertona. Ertona is a mining town closed off from the rest of the world by a big gate that very few people are allowed to pass through. One day, a travelling alchemist, Sophie Neuenmuller, visits the town and discovers that Firis shows promise to learn alchemy.

Atelier Firis has a focus on traversing large fields. In addition to the usual gathering points, the player can interact with other elements such as trees and rocks to gather materials. For example, the player can use a pickaxe to harvest fruit from a tree or an explosive to extract ore from a large rock or crystal. As the game progresses, the player will be able to use more and more tools to interact with fields or travel faster.

Atelier Lydie and Suelle: The Alchemists and the Mysterious Paintings (2017)
リディー&スールのアトリエ ~不思議な絵画の錬金術士~

The game takes place 4 years after the events of Atelier Firis: The Alchemist and the Mysterious Journey.

The twins Lydie and Suelle live in a small atelier without much of a reputation in Melveille, the capital of Adalett. They help their alchemist father and they one day hope to run the kingdom's top atelier. They are hardworking, but don't get a lot of business and survive on a bare minimum. This environment makes the bonds between the two stronger. One day when synthesizing, they hear a voice from the basement their father has forbidden them from entering, where they discover a painting that brings them closer to achieving their dream. This painting contains a different world full of unique materials, that the sisters in turn use to improve their alchemy skills and business.

Atelier Sophie 2: The Alchemist of the Mysterious Dream (2022)
ソフィーのアトリエ2 ~不思議な夢の錬金術士~

Sophie 2 takes place between the original Sophie and Firis, and features an all-new cast of characters besides Sophie and Plachta.

After leaving Sophie's hometown of Kirchen Bell, the pair discovers a huge tree identical to one that Plachta had seen in a dream, and as they get closer, a mysterious vortex pulls them inside. Sophie awakens alone in a curious new world called Erde Wiege, and it's not long before she hears about an alchemist named Plachta that lives on the outskirts of town. Shockingly, when Sophie arrives at the atelier, she meets a young alchemy enthusiast named Plachta, and even though the alchemist shares the same name as her friend, she doesn't recognize Sophie. What other surprises await Sophie on this journey? As the adventure continues, Sophie meets aspiring alchemist, Ramizel Erlenmeyer, who willingly agrees to help her in her time of need.

Secret Series (A21 and A22, in progress)
Ryza and friends. A breakthrough for the franchise. (Character artist: Toridamono)
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After taking a year off, the Atelier franchise returned in 2019 with two new games: Lulua, a return to the world of Arland; and Ryza, a brand new entry and the start of a new sub-series. Ryza changes the alchemy system, customary for the modern games in the series, but also shifts the combat from a turn-based system to real-time for the first time in the franchise's history. Atelier Ryza 1 would go on to be the fastest selling title in the franchise's history.

Atelier Ryza: Ever Darkness and the Secret Hideout (2019)
ライザのアトリエ ~常闇の女王と秘密の隠れ家~


Reisalin Stout is a farm girl living on the tranquil island of Kurken Island. Convinced there's more to life, Ryza seeks adventure with her friends; one day she manages to "borrow" a rowboat and travels to the mainland, whereupon she stumbles upon the daughter of a traveling merchant and saves her from attacking monsters. A chance encounter with two alchemists and a new friendship spark the adventure Ryza's looked for all her life, setting her on the path of an alchemist and leading her to uncover the mystery of her hometown.

Atelier Ryza 2: Lost Legends and the Secret Fairy (2020)
ライザのアトリエ2 ~失われた伝承と秘密の妖精~

An Atelier protagonist returns for a direct sequel for the first time in the franchise. Three years after the events of the first game, Ryza teaches the kids of Kurken Island and performs her alchemy duties. Running an errand for an important town official, Ryza travels to the city of Ashra-am Baird with a mysterious egg in order to seek information on what kind of treasure it represents. A reunion with old friends turns into a new adventure when the egg reveals something unexpected...

A Short Tour of the Atelier Gaming Universe
You thought we were done?
There are a ton of spinoffs, minor series and remasters/re-releases. Going over all of them is probably a bit much (though the old version of this OP did its best!) but there are a bunch of games that may be notable to modern audiences for various reasons.

Atelier Marie & Elie: The Alchemists of Salburg 1-2 (2005, PS2)
The PS2 remaster of the first two games in the series is notable because it has an English fan translation! Import a copy of the PS2 game from Japan and apply the fan translation patch to enjoy Atelier Marie and Atelier Elie in English and see where the series began. Having played through Atelier Marie a few years back, it's still very playable but very different from modern Atelier games in interesting ways.

Atelier Lise ~Alchemist of Orde~ (2007, DS)
Atelier Annie: Alchemists of Sera Island (2009, DS)
Atelier Lina ~Alchemist of Strahl~ (2009, DS)
The three DS games represent their own series within the Atelier franchise, but do not use the A## codenames that the main series games do. While Lina has a completely new setting and characters, it is assumed that all three games take place in the same universe. Atelier Annie is the only game in the series to get a western release, and it's the first "traditional" Atelier game to do so (versus the Atelier Iris series, which played more like traditional JRPGs). Mostly a curiosity at this point, Annie and its siblings don't seem to get much attention and as far as I can tell none of the protagonists made it into Nelke and the Legendary Alchemists, the metauniverse cross-over spinoff.

Atelier Elkrone ~Dear for Otomate~ (2012, PSP)
Developed by Otomate for the PSP, Atelier Elkrone is an otome game with alchemy! As such, it appears to play very differently from all the other Atelier games, looking more like a visual novel than an RPG. I've never played it myself but you can find footage of the game on YouTube. As you might expect, this one never got localized and remains a Japan-only game.

Nelke and the Legendary Alchemists: Ateliers of the New World (2018, PS4/PC/Switch)
Nelke, unlike most of the protagonists in Atelier games, is not an alchemist. She's an administrator and a nobleperson sent to manage a frontier town that for some reason attracts a lot of alchemists appearing from multiple universes. You can see where this is headed: every Atelier protagonist from every mainline game in the series (plus a bunch of party members from most of them) make appearances here. The gameplay doesn't directly involve alchemy; instead, it plays much more like... well, a city builder combined with a supply chain management simulator? It's kind of hard to describe, and it's not for everyone. But it is fun watching alchemists from the different universes interact with each other, and I personally found it very enjoyable to play.

Atelier Rorona/Totori/Meruru DX (2018, PS4/PC/Switch)
Atelier Ayesha/Escha & Logy/Shallie DX (2019, PS4/PC/Switch)
Atelier Sophie/Firis/Lydie & Suelle DX (2021, PS4/PC/Switch)
Many Atelier games have seen re-releases over the years; the PS1 games got a ton, Mana Khemia got a PSP port, and Atelier Rorona even got a 3DS version. But these DX versions are modern ports of the last three Atelier trilogies before Ryza, and are the only versions you should really consider buying at this point if you just want to play the games. (I'm sure someone is curious about that New Atelier Rorona 3DS port but you probably don't want to play it for your first time.) For English audiences, physical versions of the Dusk and Mysterious trilogies exist as Asia English releases for the Switch, if you're so inclined to track them down; otherwise these are digital-only games.

Atelier Online: Alchemist of Bressisle (2018 JP/2021 NA, Android/iOS)
There have been several Atelier mobile games over the years; this is the most recent. It's a gacha game. You probably already know if you feel like playing one or not. Atelier Online is supposedly not that great of a gacha game, so bear that in mind before you think about spending a lot of cash to try to score your favourite alchemist from the gacha.
 
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Genesius

Member
Nov 2, 2018
15,491
I'm tossing together an OT for Shredder's Revenge. Will do some basic testing here.

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Leonardo, Michelangelo, Donatello, and Raphael return in a classic arcade beat-'em-up featuring online play, 6-player co-op, and both story and arcade modes! They are joined by intrepid reporter April O'Neil, Master Splinter, and hockey-enthusiast Casey Jones as they take the fight to Shredder and his goons over the course of 16 stages!

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So grab a pal (or five!) and a slice (or five!) and start kicking shell!
Because if you don't teach the Foot Clan a lesson in Turtle Power, who will?
 
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Spectromixer

Avenger
Oct 25, 2017
16,620
USA

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| Star Trek Franchise OT | Star Trek: Discovery S4 OT | Star Trek: Prodigy S1 OT | Star Trek: Strange New Worlds S1 OT | Star Trek: Lower Decks S3 OT |

The third and final season of the American television series Star Trek: Picard features the character Jean-Luc Picard during the 25th century as he reunites with the former command crew of the USS Enterprise (Geordi La Forge, Worf, William Riker, Beverly Crusher, and Deanna Troi), who are being hunted by a mysterious new enemy, Vadic.

Where to Watch

US, UK, and elsewhere - Thursdays, starting on March 16 at 12:01 AM PT only on Paramount+
Canada - 9 pm Thursdays, starting on March 16 on CTV Scifi Channel, streaming only on Crave on Fridays

Cast

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Main

Patrick Stewart as Jean-Luc Picard
LeVar Burton as Geordi La Forge
Michael Dorn as Worf
Jonathan Frakes as William Riker
Gates McFadden as Beverly Crusher
Marina Sirtis as Deanna Troi
Brent Spiner as Lore
Jeri Ryan as Seven of Nine
Michelle Hurd as Raffi Musiker
Ed Speleers

Reoccurring

Amanda Plummer as Vadic
Mica Burton as Alandra La Forge
Ashlei Sharpe Chestnut as Sidney La Forge
Todd Stashwick as Liam Shaw

Guest

Orla Brady as Laris
Daniel Davis as Professor Moriarty

Trailers



View: https://www.youtube.com/watch?v=9o-QBUw8Rf0&t=2s


View: https://www.youtube.com/watch?v=tKvMgjb4U4Y


View: https://www.youtube.com/watch?v=Lw0pg11OzCQ

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Primal Sage

Virtually Real
Member
Nov 27, 2017
9,708
Playstation VR2 | OT | VR using our Senses

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What is Playstation VR2?

PSVR2 is Sony's latest virtual reality headset made for the PS5 console. It is the successor to the PSVR1 which launched in October of 2016 and over the course of its lifespan had more than 600 games released for it. PSVR2 will enable you to play PSVR2 games running on the PS5. The headset is connected to the front USB-C port on the console via a 4.5m/6.7 feet cable.


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Release date: February 22nd 2023

Price:

US: $549.99

EU: €599.99

UK: £529.99

AU: $879,95



Availability

In countries with Sony Direct, you can so far only order the PSVR2 directly from Sony. Most other countries will have it available at their local retailers and online sellers. Sony has not said when (or if) retailers in Direct countries will have the PSVR2 available for sale.

Sony Direct countries: US, UK, Germany, France, Belgium, Netherlands, and Luxembourg.


What's in the box?

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Headset, controllers, earbuds, USB-A to USB-C charging cable for Sense controller, and wrist straps (use them, trust me).

If you do not wish to use the included ear buds you can use any headphones with a 3.5mm minijack cable or any wireless headset that is PS5 compatible.
Why only one charging cable? You already have one – it came with your Dual Sense.


Headset specs

Panels: OLED HDR panels with a resolution of 2000 x 2040 per eye.

Refresh rate: 90hz and 120hz.

Lenses: Custom Fresnel lenses with a field of view of 110 degrees. (10 more than PSVR1 and 20 more than Quest 2)

Tracking solution: Inside-out tracking with four front facing cameras on the headset which see your room and controllers. No external sensors needed. Gyroscope and accelerometer provide additional data.

Headset feedback: The headset has built in rumble to aid in game immersion as well as reducing risk of motion sickness.

Eye-tracking: Tiny sensors around the edges of the lenses detect your eye movements – in essence, the headset knows exactly where on the screen panel you are looking all the time. This has two uses:
  • Gameplay: The developers can use it as a gameplay device. Menu selection, aid with throwing, enemy targeting, social interactions ("eyes up here, Mister!") etc. Some of the cooler implementations in the launch lineup are Song in the Smoke (precise jumping), Switchback (enemies move when you blink), Rez Infinite (enemy targeting) and Before Your Eyes (scene changes when you blink).
  • Eye-tracked foveated rendering: By only rendering what your eyes are focused on in full resolution, precious resources can be saved by rendering the remaining portions of the image in a lower resolution. The eyetracking is so fast that you never notice it. Everything you look at will always be sharp. This is primarily what enables the PS5 to output visuals in the headset which are just as good as what it can output to your TV screen.

Controller features

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Like the Dual Sense that comes with the PS5, the new VR Sense controllers have adaptive triggers. Game developers can simulate you pulling a bowstring or pulling a trigger with different levels of resistance. Or make picking something up even more tactile. No other consumer headset has controllers with these features.

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On both controllers, the face buttons, thumb stick, trigger and grip button are capacitive. That means, the controller knows when you rest your fingers on them or lift them. Make a fist, open your hand, do thumbs-ups or point with your index finger – it's possible if the game developers incorporate it.

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The controllers also have the same kind of haptics/rumble that we know and love from the PS5 Dual Sense controller as well as the same buttons (apart from D-pad and touchpad). Hidden in the rings are 14 IR sensors which the headset uses for precise tracking of what way you are holding them.


Setup and play space

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PSVR2 like its predecessor employs a halo design with a soft cushion cupping the back of your neck and your forehead. The vizor part can be pulled out in increments to help with putting it on as well as making space for glasses in the headset. Sitting lightly on your face will be a soft rubber gasket called the Light Shield which makes sure no outside light gets in and spoils the image quality. The light shield can be removed and is washable. Do not use soap or alcohol – water will be just fine.

PSVR2 will support both sitting and standing playstyles as well as full roomscale. The majority of games will not require more space than being able to stretch out your arms in all directions, but check the requirements for any given game on the PSN store before buying. During the setup process, the headset will scan your room to determine where your floor is and its dimensions. You can then use the controllers to make any corrections. This includes enlarging the play space beyond the headset's estimation if you feel it was too conservative.

During playing, when getting too close to the edge of your play space, a Holodeck-like grid will popup in the game to let you know you are getting dangerously close to your wall. The grid will disappear again when you move away from it.

For advice regarding wearing glasses and how to avoid motion sickness, check out the FAQ at the end of the OT.


The social screen (TV output)

If you have the TV on while gaming in VR, what you see and hear in VR will be shown on the tv. This is handy if you have guests over who want to try VR. Nothing is more frustrating than trying to guide someone who are in VR when you can't see what they see. Since PSVR1 supported it, it should also be possible to do local multiplayer games where different views are shown in the headset and on the TV.

After having setup the PSVR2 for the first time, you do not need a TV to use it if you don't care about the social screen.


Audio

While PSVR2 comes with ear buds, that type of audio solution is not for everyone and it's not optimal if more than one person is going to use the headset. Enter headphones. You might have seen the term "Tempest 3D Audio" thrown around. This is something done in software on the PS5. Any stereo headphones connected to the audio jack on the PSVR2 will support 3D audio just fine. The same goes for any PS5 compatible wireless headphones.

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If you want to have the sound play back on your speaker system instead, this is possible too, though the directionality will be less precise than headphones. You can designate a sound anchor ("my TV is here!") which means the headset will know roughly where you are in relation to your front speakers and therefore let the PS5 know which speaker to use when you turn around. Sounds coming from higher and lower elevations will not be correct though. You'll get a somewhat accurate 360 degree sound experience but not a 3D one.

There are no volume controls on the headset itself (possibly apart from the See-through button which can be optionally reconfigured as "Mute", waiting on final confirmation on this) so you might want to get headphones with integrated volume controls if you don't want to adjust volume via the PS5 device menu.

The headset also has an integrated microphone for multiplayer chat.


Cinema Mode

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Did you know that apart from VR games, you can also watch any 2D content in your PSVR2 headset? Why would you do that though?
  • How about watching Netflix, Disney, Apple Plus, Amazon Prime or HBO Max on a 120" OLED HDR screen?
  • Or playing God of War Ragnarok on a 120" OLED HDR Screen in 120fps framerate?
  • Or a Blu-ray of Thor 2: The Dark World?
Anything your PS5 can output to a TV can be shown in the headset on a screen which has a user customizable size. Expect a range of 75"-250" perceived screensize. The video portion itself is limited to 1920x1080 resolution which might sound low, but it makes sense considering the dynamic resizability of the virtual screen. The social screen and therefore external audio is disabled in cinema mode – it's headphones only.

John Linnemann from Digital foundry said cinema mode was "infinitely more viable than on PSVR1" and in some ways comparable to a nice (but giant) 120hz OLED TV.

When in Cinema mode, the game or media part is like a giant screen situated in a perfectly black void. Combined with the light blocker on your face, you will be immersed like in the darkest of cinemas.


Captures and broadcasts

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Just like the games you play on your tv, you can capture or broadcast your VR gameplay via the Share button on the left Sense controller. If you are a content creator and you own the PS5 camera, you can even have the console automatically crop the footage of your real life body into the feed/capture in the corner. You can be the VR Youtuber you always dreamed of.

PSVR2 gameplay capture can be set at up to 1920x1080p resolution at 60fps.


The games

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So far, more than 130 games are known to be in development but that's just those where the developers have revealed they are making a PSVR2 game. The real number will be much higher and keeps growing. For comparison, the PSVR1 had around 600 games over the course of its six year lifespan.

As of writing this, 56 PSVR2 games are on track for release during the first month after launch. Look here to see which games are announced, which are launch window, and which are launch day. Also listed are which games are free upgrades from their PSVR1 versions.

Horizon: Call of The Mountain (Trailer)
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Resident Evil 8: Village (free for owners of the PS5 version) (Trailer)
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Gran Turismo 7 (free for owners of the PS5 version)
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Tons of third party releases are coming this year but not much is known about upcoming first party games apart from Firewall Ultra. This seems to be the new modus operandi of Sony though. They don't announce much in advance anymore, so there should not be any reason to worry. Besides, PSVR2 is poised to be the platform every VR dev (apart from the Studios under Meta) wants to bring their games to. The excitement for PSVR2 in the development community is substantial.

Song in The Smoke (free for owners of the PSVR1 version) (Trailer)
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Kayak VR: Mirage (Trailer)
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Star Wars: Tales from The Galaxy's Edge (Trailer)
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No Man's Sky (free for owners of the PS5 version) (Trailer)
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Notable upcoming PSVR2 games:

The Walking Dead: Saints & Sinners Chapter 2 – Retribution
(March 21st)

View: https://youtu.be/JcZrWhXdvM4

Crossfire: Sierra Squad (summer 2023)

View: https://youtu.be/tUFdhak4p3k

The Dark Pictures: Switchback (March 16th)

View: https://youtu.be/HniskV3aJ7o


FAQ:

Motion sickness: This is going to be my first VR headset. I'm worried about motion sickness. How should I prepare myself?
-Short answer, start with lighter games and don't use the sticks to turn. Long answer.

Glasses: I wear glasses. Will they even fit in the headset? Is it safe? Will the experience be ok?
-Short answer, they should fit no problem with most sizes. Check out Dan Ryckert from Giantbomb. His huge frames fit with no issue. Long answer, be careful (and get lens inserts).

IPD range: What is the IPD range on the PSVR2? Can I set the distance between the lenses so they match my Inter Pupilary Distance?
-Sony has not said so and the reviewers don't know either since the headset does not show a number when you change the IPD. Adam Savage's Tested did state in their review that his IPD should be 68mm and there was plenty of room left to increase it when he set his. So expect it at least to go to 70-72mm.

Backwards compatibility: Can I play PSVR1 games on a PSVR2? Since they are PS4 games should they not work?
-Due to the different tracking solutions and controllers, PSVR1 games can't be played on the PSVR2. Lot's of games are getting ports to PSVR2 though and most of them are free for owners of the PSVR1 versions.

PS5 or PSVR2 games: Are PSVR2 games the same as PS5 games?
-Yes and no. PSVR2 games are PS5 games that only work via the connected PSVR2 headset. Disc-based releases will be marked like this.
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Performance: I've seen some pretty good looking videos of PSVR2 footage. Do the games really run at that framerate with those visuals in the headset?
-No, often better. Games can either run at 60fps reprojected, 90fps native, or 120fps native. Reprojected means the game renders at 60fps, but headset movement renders at 120fps. It makes it feel like you are playing a 120fps game but gives the devs the resources to go nuts in the visual department. There are no 30fps or 40fps games in console VR. Most games will run at 90fps or above on the PSVR2.

Specs: How does the PSVR2 compare to other headsets?
-Very favorably. Almost no manufacturer makes consumer headsets with OLED panels anymore. The resolution is much higher than the 1,000 dollar Valve Index and slightly higher than the Quest 2. No other consumer VR headset has HDR panels, headset rumble or controllers with resistive triggers. From reviews and impresseions, this is the brightest and highest contrast headset on the market. Eyetracking is also a feature so far reserved for headsets costing more than twice what PSVR2 retails for. Compared to PSVR1 it's like going from PS3 directly to PS5.

Sony Direct: Why is the PSVR2 only available through Sony in my country?
-Officially to avoid scalpers preventing the real customers from getting the PSVR2 – something which marred the PS5 launch. Probably not the only reason since some very big markets aren't part of PS Direct. The margins on the PSVR2 could be so small that it's a cost saving measure. Or Sony is so confident in the quality of the product that word of mouth will be enough to drive customers to PS Direct after launch. No one knows for sure.

Shipping info: I want to tell everyone all about the anguish I am feeling about not having received my PSVR2 yet!
-Sounds like you need the shipping thread.

Controller battery: What's the battery like on the controllers? How long can I play for?
-This will vary on a per game basis, but reports suggest between 4 and 7.5 hours.

Peripherals: Are there any peripherals I need to get the most out of my PSVR2?
-None. While a charging dock for your controllers is quite handy, it's not obligatory. Connect your two USB-A to USB-C cables (one with PSVR2, one with PS5) to the back of your PS5 and set it in Rest Mode. It will now charge any connected controllers. You should also be able to use a phone or tablet USB-C charger.
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The wire: Why isn't this wireless like the Quest 2 or Pico 4?
-While having a wireless option would have been great, it does come with drawbacks which Sony deemed not worth it at this time:

  • The headset would have been more heavy due to needing a battery.
  • The cost would have been much higher due to battery, wifi chip, more cooling needed.
  • Battery life would be severely compromised due to the high power draw of eye tracking.
  • Image quality would suffer due to the compression.
  • The stability of the connection is very dependent on local factors which Sony can not predict or mitigate.
Extending the wire: The length isn't long enough for my setup. Can it be extended?
-Yes, but not by much. USB-C cables with the kind of bandwidth needed for VR rarely go over the length of the PSVR2 cable. Some reviewers have successfully extended it by 1-2 metres/3-6 feet, but more than that is not something you should count on. Look in this thread for recommendations regarding cable extenders that work reliably.

Replacing the wire: Can the wire be replaced? My cat loves chewing on the damn things.
-Replace the ca…. ahem, I mean, while it IS strictly speaking replaceable, it is not something most users would want to do. Since it's proprietary it is doubtful you would be able to buy a new cable. Sony support should be able to do it easily though. See the official teardown video to get an idea of the complexity.

Comparison with other wired headsets: I've played Quest or Pico wired to a gaming PC. Will this be comparable image quality wise?
-While the fidelity (resolution, shadows, lighting, textures etc.) depends on the specs of the PC, colours, clarity, sharpness, and perceived resolution will be higher on PSVR2. While the stand-alone headsets use a normal USB-C data connection to transmit a compressed image, the PSVR2 uses the Displayport-protocol over USB-C. What this means is an uncompressed image like what you get via the more bulky cables high-end PCVR headsets use. It's like streaming versus a real video connection. And that's without even taking the OLED HDR panels into account which will look vastly better than the LCDs of the standalone headsets.

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Lenses: I've heard a lot about pancake lenses. Why does PSVR2 have Fresnel lenses?
-It's a tradeoff since there is no perfect solution. Pancake lenses are thinner/lighter with a better sweetspot for clarity. But they are much dimmer, requiring brighter display panels so they rarely get used with OLEDs. Pancake lenses are also much more difficult to get a wide field of view (so far). Sony prioritized FOV, OLEDs and panel brightness. Judging by early impressions and reviews, it was not a bad bet. These are also custom lenses which should have a better sweetspot and less glare (god rays) than the PSVR1 and Quest 2.

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Field of view: I see the FOV is 110 degrees which is at bit better than the 100 degrees of the PSVR1 and a lot better than the 90 of the Quest 2. Why not go even bigger like some PCVR headsets do?
-The bigger the FOV, the lesser the pixels per inch become. Think of it as hurting the perceived resolution if you increase the FOV. There is also some distortion at the edges of the display in very high FOV headsets. It's a tradeoff and 110 degrees is a very good compromise between high FOV, no distortion and good sharpness. Had the FOV been 120, the screendoor effect would have been more pronounced.

Cinema mode and 3D: Since a VR headset is also a 3D display, can I watch 3D movies on the PSVR2?
-Sony hasn't enabled 3D Blu-ray playback on the PS5 yet (they haven't paid the license, it's purely software) but it is possible they will do so in the future. Nothing is stopping Netflix and other streaming providers from doing 3D streams but it seems unlikely to happen.

Cleaning the headset: How do I clean the headset – I don't want to damage it.
-The rubber portions of the headset can be cleaned using a damp cloth or in the case of the light shield, it can be removed completely and rinsed under a tap. Do not use soap or alcohol. The lenses themselves should be wiped using a microfiber cloth of the same type used for glasses. Do not use sprays or any cleaning liquid. Just breathe on the lenses to get a tiny bit of moisture and then wipe in circular motions with the cloth.

VR media: I'm all in on PSVR2, I can't get enough! What are some good resources for PSVR2 news and reviews apart from Resetera? Any recommended Youtubers for game reviews?

  • PSVR2 Without Parole: The premier resource for PSVR1 reviews and news for the last six years. Only covers PSVR and now PSVR2. Reviews of the latter are a bit delayed since they were blacklisted by Sony for revealing the specs and the primary reviewer is still waiting for his preorder to arrive. Does a Youtube live show/podcast (Apple Podcast, Spotify etc.) three times a week and occasional lets plays.
  • Ian's VR Corner (Eurogamer): Ian covers all things VR (PC, Quest, PSVR) but he is already cranking out great PSVR2 game reviews. Expect wonderfully bad, British puns.
  • The VR Grid: Formerly Shugghead gaming. Another very productive multiplatform VR channel with reviews and podcast debates.
  • Virtual Strangers: Not a lot of reviews as such but great discussions about new VR games they've played. Platform agnostic.
  • Gamertag VR: Another multiplatform channel. News and reviews of Quest and now PSVR2 games.

Acknowledgements: A big thank you to panda-zebra for helping out with the "can't hold all these games" image and everyone who contributed with info in the upcoming games thread.
 
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vestan

#REFANTAZIO SWEEP
Member
Dec 28, 2017
24,612
Love that this thread is still getting use. Without further ado...
 
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Raticus79

Community Resettler
Member
Oct 25, 2017
1,038
Ah, so this is where I saw the tip about editing an old post to draft an OT. Working on the Diablo 4 one now, glad to see there are some tips here for layout features.
 

FuzzyAssassin

One Winged Slayer
Member
Oct 25, 2017
630
Gravity Circuit |OT| Jump 'N Melee Man

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Info
Developer: Domesticated Ant Games
Publisher: PID Games
Genre: Throwback Action Platformer
Platforms: PC (Steam, GOG, Epic), Nintendo Switch, PlayStation 4, PlayStation 5
Demo: Yes (Steam)
Release Date: July 13, 2023 Jul 12, 2023 at 2:00 PM
Price: $21.99 ($16.99 on PC w/o the OST DLC)

What is Gravity Circuit?
Gravity Circuit - a flashy action packed 2d platformer in the spirit of console classics.
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Mission: Stop the Virus Army's Uprising!
In a futuristic world populated by sentient robots, its inhabitants are once more threatened by an old foe, the Virus Army. Defeated decades ago, it has re-emerged from the shadows with a unique goal, complete world domination. Severely weakened Guardian Corps are left with no other choice but to call upon a hero of the previous war: the lone operative, Kai, who harnesses the powers of the mysterious Gravity Circuit. As the world's last line of defense, journey through futuristic environments, and take down the evil mastermind behind this chaos.
Reminiscent of classic platformers from the 80s and 90s, with action dialed to maximum, channel your power into your fists and send foes flying, or grapple them to get up close and personal. In your quest you will acquire many new powers, which will allow you to go even further beyond!
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Features
  • Action packed platforming
    • By channeling your energy into devastating punches, perform satisfying combos and send foes flying, causing destruction and mayhem in the process!
  • Save the innocent, and power up!
    • Stages are packed with secrets and innocent civilians alike. Uncover and rescue them, and unlock new powers!
  • Single player campaign with 12 stages
    • Each with their unique set of mechanics, your platforming and combat skills will be tested against an armada of enemies and bosses!
  • A grappling hook!

Trailers

View: https://www.youtube.com/watch?v=Dc39hMCBSaQ

View: https://www.youtube.com/watch?v=wL4Da9mhwAc

Demo Playthrough

View: https://www.youtube.com/watch?v=o-H7gsbrjdc

Release Schedule
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Reviews
Metacritic (TBD)

Digital Chumps - 9
"Gravity Circuit contains the best parts of the SNES-era of 2D action platforming without the artificial difficulty spikes and frustrations. Its combat is fluid, easy to pick up, and exciting to master. Its pacing ramps up with the player. Its music is a nostalgia bomb of high-energy and synthetic charm. Yes, it's a short play, but it contains enough content to satisfy most players and get them hooked into using Kai's hookshot over, over, and over again."

Noisy Pixel - 9
"Gravity Circuit redefines the 2D platforming action genre with attention put on melee action systems that benefit all other aspects of the experience. Your skills are constantly being pushed to the test, but you aren't allowed to get too comfortable as new abilities are unlocked with ever-changing level gimmicks keeping you on your toes."​
 

GenericBadGuy

Member
Oct 25, 2017
1,348
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BETA/Early Access Release Info
Date: August 2 (Closed Beta); August 10 (Open Beta). No character wipes before release. This is essentially Early Access.
Developer/Publisher: Singularity 6
Platform: The beta is PC only, with a full Switch release targeting the 2023 holiday season.

Price: Palia is free to play and sells cosmetics for revenue. You can read more about their microtransaction philosophy here.


View: https://youtu.be/lYI7HGeCF_s



View: https://giphy.com/gifs/vWSiJzSxDFYNARTZKd
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Premise
From the website and community post:
"Palia (pronounced pay-lee-uh) is a massively-multiplayer community simulation game set in a brand new high fantasy world with elements of open world adventure games... Palia is our team's love letter to the community sim genre, born from a collection of personal experiences farming, fishing, and mining across many of these games.

Palia's genre is Community Simulation MMO. Which means our core loop and primary gameplay systems have a very different focus. One way we like to put it is that all of the sideshows in an MMORPG (crafting, gathering, housing, etc.) are our main events, where we pour all our energy and resources.

Most of the time, you'll find yourself in the same world as your friends, along with others who you might serendipitously come across. Our goal is to allow you to play alongside anyone currently online. In the event you are not in the same world, you can always ask them to invite you over, or invite them to where you are.

We found that cozy sim games have created a deep sense of community within their own worlds, even as solo experiences! From lovingly crafted lore and villager backstories, to fighting against mega corps – these games exuded that neighborly charm we strive to recreate in Palia. Now imagine if we could capture that same feeling, and then elevate it by putting that in a shared world that can play host to you and your friends? This is why we wanted to make Palia an MMO.

MMOs just have a way of bringing people together. The most memorable experiences in gaming we've had are often not the games themselves, but the friends we've met, made, and kept along the way.

We know we are doing something different. We are not a traditional MMO, nor do we aspire to be. Heck, we're still trying to figure out what a cozy sim MMO is! What we do know for sure is that, for us, what we're building is all about you as our players, and the community that we can help bring together."

Story
"In Palia, humans are the legendary race, having disappeared thousands of years ago at the height of their grandeur and mastery of magic. Nobody in the modern day knows why.

Until one day, humans begin to appear all over the world. As one of the newly re-emerged humans you'll have to make yourself a new home in this friendly world, and forge a future for yourself and humanity... Your first adventure in Palia begins in the quiet and quaint little town of Kilima Village. As all of you (newly formed humans!) start appearing in Palia, this charming village and its townsfolk will warmly welcome you in.

Palia will have an evolving world story, featuring an epic fantasy adventure that will take years to unravel. This will include learning about the rich history of the world, finding out what really happened - and eventually, you becoming part and parcel of the people, the world, and the story of Palia itself."


The Gameplay and Skills of Palia
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There is no combat in Palia. So what do actually do in the game? Nearly everything you do, including quests, is going to eventually involve one of Palia's 8 core skills: Foraging, Mining, Fishing, Bug Catching, Furniture Crafting, Gardening, Cooking, and Hunting. Each skill has its own associated items and experience levels, and while the developers have stated no one skill should be necessary, most skills intertwine with one another in some ways. Mining and Gardening provide materials for Furniture Crafting. Fishing and Hunting provide materials for Cooking, etc. Expect to gather resources in the world, and then come back to your home plot to craft them using various related machines. Those who have played games like Stardew Valley or My Time at Portia will be very familiar with this. In addition to skill activities, players are also free to explore - climbing mountains and gliding off of them, solving puzzles in ancient ruins, or locating tucked away treasure chests.

Leveling your favorite skills is going to be one of the ways you "progress" in Palia. Each skill has an accompanying NPC acting as a representative guild member, and as you level a skill, you can return to these NPCs for more powerful tools, recipes, and sometimes even quests. Many objectives in the game are going to require the use of your skills.

Many games in this genre have a "stamina bar" of sorts. Palia does as well, but with a twist: Your "Focus Bar" is typically filled by consuming food, and when you have Focus, you get an experience % bonus to skills. Nothing stops you from doing what you want if you run out of Focus, you just won't get the % bonus. You are not going to pass out at 2am like a lot of titles in the genre (except maybe IRL - play responsibly).

Other players in the game are mostly a benefit to gathering and not a hindrance. Resources are shared, in that if someone hits the same rock or tree as you, they don't "steal" materials - instead you both get the full amount when it breaks. If someone lands the killing arrow on a Sernuk, you both get the meat. If someone picks a flower, it actually stays around for a short while for other players to pick it too. And so on.

For more information on Palia's gameplay and skills, you can watch the premier gameplay broadcast, visit the page about skills, or read up on design philosophy.

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Cooking
  • Cooking can be as simple as roasting veggies on a campfire, or a complicated series of tasks. Cooking incorporates several different dedicated crafting stations like prep tables, ovens, and stoves - each with their own associated minigames and required ingredients, and the hardest recipes are going to require you to juggle them all!
  • Thankfully, your friends can come by to help cook the same dish cooperatively - all managing different stations, or perhaps you'll make a competition of it to see who's cuisine reigns supreme.
  • Star-quality food can be placed as decoration on your plot. Set the table!
  • Food earned from cooking can be used by players for focus points and occasionally buffs, or given as gifts to villagers.
  • Reth is the cooking guild master.
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Fishing
  • Fishing incorporates different rods, baits, and lures that may need to be switched out in order to land all the fish there is to find.
  • Fish are location, time, and weather specific, so bring your fishing rod while exploring to enjoy finding them all.
  • Star-quality fish can be placed on your plot as an automatic fishtank.
  • Fish aren't the only thing there is to fish up.
  • Einar is the fishing guild master.
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Hunting
  • Hunting uses different bows and arrows to harvest fauna in the area.
  • Animals are not just a source of meat and leather, but also goods like fur and antlers.
  • Higher tiers of creatures may truly require you to hunt - choosing the right tool for the job and driving your target straight to your waiting friend. One shot may be all you get and animals may surprise you (but lets be clear - never attack you).
  • Hassian is the hunting guild master.
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Bug Catching
  • Bug catching uses various pokéballs smoke bombs and other tools to stun insects for collection. Might take more than one just like a pokéball.
  • Bugs are small and as such require keen eyes and ears. Not all bugs are out in the open, and may need to be flushed out of a hiding spot.
  • Bugs can be time and weather specific, and Palia considers crustaceans bugs (to start arguments between biologists?).
  • Bugs are a source of valuable materials other than the bug itself, such as silk.
  • Star-quality bugs can be placed on your plot in a little automatic terrarium.
  • Auni is the bug catching gym leader guild master.
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Foraging
  • Despite the name, foraging deals primarily with felling trees and processing lumber. Multiple axes and crafting stations accomplish this goal.
  • Various flora can be found around the region, including flowers, mushrooms, or just stuff lying around. Not all of it will be at ground level.
  • Some trees have been infused with Flow, and you may need help to harvest the affected lumber.
  • Ashura is the foraging guild master.
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Mining
  • Mining is all about the collection and processing of rocks and minerals using pickaxes and related crafting stations. No surprise there.
  • Processing minerals is an important part of tool upgrades, house upgrades, and furniture crafting.
  • Mining may also lead to utility/convenience such as tool repair.
  • Hodari is the mining guild master.
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Furniture Crafting
  • Crafting furniture not only requires the materials, but also the schematic of what you want to craft. While these schematics can be found from the world and/or vendors, the primary source is going to be the inspiration system. When you craft a furniture item that is part of a set, you will then envision the silhouettes of other items in that same set and select one. This will continue as you craft new items in the set until the set is completed.
  • "Furniture" also encompasses things such as wallpaper, appliances, electronics, and garden décor. Its quite broad.
  • Leveling the skill will allow for the dying of furniture into different color palettes.
  • Tish is the furniture crafting guild master.
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Gardening
  • Gardening is farming by another name, but unlike games where farming is arguably the main focus, in Palia it is one skill of many.
  • Gardening is currently restricted to plots, each a 3x3 grid, which can be combined together into larger fields to benefit from neighboring plants. Plots will need to be tilled and watered if you intend to use them for growing crops.
  • Every plant grown from a seed will have its own grow duration, yield range, and special attribute it grants to neighboring squares on the plot. One plant may stop weeds from growing on its neighbors, and another may provide a yield bonus.
  • In addition to growing crops, gardening also introduces food preservation and fertilizers as you go along.
  • Badruu is the gardening guild master.

Your Housing Plot
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Managing and decorating your housing plot is a major part of your time playing Palia. Your housing plot is "home base", where you store items, place and use your crafting stations, do all of your gardening, and of course - build and decorate your house. You can invite other players to your plot, grant them editing privileges, and hang out or do cooperative activities like cooking or decorating together.

Building the foundation and new sections of houses like hallways and side rooms requires resources and real-world time, varying depending on the size of the addition. New players start with access to only a portion of their total plot of land, and new areas of the plot can be purchased in City Hall in addition to things such as crafting licenses which allow you to place more machines, or entirely new plot slots for your different layouts.

The plot has a grid system for assisting the placement of objects and furniture with snapping and orientation, both inside and outside the house. Players have the option of ditching the grid to free-place objects as well, which can lead to some incredibly creative interior design.

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The Villagers of Kilima
Each resident of the Kilima Valley has their own backstory, interests, and daily routines. How these all interconnect with another will be something that you will discover as you get to know them. Get to know a resident well enough, and even a romance may form. Considering its nature as an online game, Singularity 6 plans to add additional NPCs and relationship options as the game goes on, and does not restrict players to only one romance. Yes you can romance Einar.

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Enjoy!

View: https://giphy.com/gifs/IXQbZedOYXBe8WLDHn


Other Media

www.youtube.com

Palia | Official Gameplay First Look

Join us for a first look at Palia gameplay featuring host Trisha Hershberger, Game Director Aidan Karabaich, Lead Narrative Designer Olivia Frias, Lead Produ...

- YouTube

Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

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(Pic credit: Tweedy on the Discord)
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(Pic credit: Jadziyah on the Discord)

 
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iosefe

Unshakable Resolve
Member
Oct 26, 2017
1,932
Where the sun shines
Draft post: Wayfinder - Early Access |OT|

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Welcome to Wayfinder Early Access!

Starting August 15th, 2023

About the Game
Wayfinder is a Character-based Online Action RPG set in the word of Evenor. You play as an echo of a hero who died fighting the gloom, which consumed most of the world in a cataclysmic event known as Gloomfall. Few places were spared thanks to the light of special Beacons created by the gods, The Celestial Architects. You have been pulled out of the Gloom to help fight back against The Gloom, control the chaos, and reclaim the world.
  • Developed by Airship Syndicate, headed by acclaimed Comics artist Joe Madureira, known for his contributions to Marvel, his Battle Chasers series of comics and games, and creator of the Darksiders franchise while at Vigil and Darksiders Genesis with his studio.
  • Published by Digital Extremes, known for their space ninja action game Warframe. DE lends their years of experience in fun and fair free-to-play gaming.
  • When Early access releases, four Founder's Packs will be available to choose from to get you started on your journey to reclaiming Evenor.
    • PricesFurther details are below.
While Playing wayfinder, you'll battle across different locations, such as Larger Overlands areas with enemies, quests, and maybe even a world boss or two. As you explore the land, you connect to places where The Gloom has taken over: Lost Zones. You will go on Expeditions into these "Lost Zones" and try to sever what Anchors it to the Gloom. As you explore, you will also find yourself facing deadly bosses. Hunt them down and claim the memories of the lost.

A Note About Early Access
  • Early access will be available from August 15th on Steam and PS4 and PS5, and will last 2 Seasons, of approximately 3 months each.
    • Other platforms, XBOX and EGS, will join in for the Free-to-Play Release in approximately 6 months.
Its important to remember that Wayfinder is releasing first as an Early Access game, meaning it will not be a complete game. The game will fully release in approximately 6 months form the start of Early Access. Unlike some other recent releases that have used Early Access as just a marketing or head start period, Airship Syndicate is taking it as a proper developmental period, using the valuable feedback from we the players on how to craft the ideal experience. There will be a website dedicated to collecting feedback, FeatureUpvote, which will be important to ensuring the Free to Play Release is as good a game as it can be. If you would prefer to have an experience more polished and content-rich, feel free to wait for later. Otherwise, if you'd like to contribute to Wayfinder's further development, hop in with the lowest tier and upgrade if you feel you wish to support Airship Syndicate further as they build the game.​

With that in mind, the general recommendation is to not blitz throughthe content. Take your time to enjoy the game on its own terms and see what it has to offer. There's no "endgame" to blitz towards right now, just fun game interesting worlds and things to collect.

And speaking of collecting...

Starting your dive into The Gloom
When first starting up Wayfinder and playing through the tutorial, you'll have a selection of 3 Wayfinders. Each fits one of three different archetypes which are akin to different classes: Warmaster, Survivalist, and Arcanist. Those familiar with the RPG Trinity may think this is that, but it's a bit more freeform in comparison. Each Wayfinder is something of a hybrid of the DPS-Tank-Support triad.

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The Seeker - Wingrave is a templar clad in spell-forged armor and sustained by his faith in the Architects. He's a natural leader and true champion, always ready to defend the innocent and to smite the forces of evil.

Wingrave excels at close combat. He specializes in supporting allies, summoning shields of light and healing his allies even as he calls down divine judgement on his enemies.


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SILO
The Tactician - Swift and precise, Silo makes every shot count. Born into a family of smugglers, he spent his life running under the radar and challenging tyrants. Now he's using those same skills to fight the Gloom. Silo loves long odds—the greater the challenge, the greater the thrill.

Silo switches easily between Melee and Ranged combat, and is at his best when he embraces this versatility. He has a host of tactical tools; he can distract his foes with illusions, slow them with oil, or burn them with fire—potentially setting off deadly chain reactions.


NISS
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The Shadow Dancer - Niss is kin to the shadows, and darkness serves as her weapon and her cloak. She is one of the Deep Eldren, an ancient people who now serve the malevolent Precursors. When Niss and her clan challenged the Precursors, her family was wiped out and Niss escaped into exile. Deadly and swift, Niss cares little for humanity. But she has sworn to destroy the Precursors, and the Seekers can help her take her revenge.

Niss is an Eldren Shadow Dancer, and is at her best when she's in motion. She dances around her enemies, defending herself with a cloak of shadows and striking them down with spectral blades.



As you battle through Evenor, you will collect memory fragments of other lost heroes.


The Champion - Before the Gloom swallowed the warrior, Senja was the greatest gladiator in the history of the Imperial Arena. She is the last of the Iron Sisters, a league of warriors from the distant Dominion of the Seven Winds, and she smites her enemies with both storm and steel.

Senja loves to put on a show. She delights in close combat, and can use her affinity for the storm to drag her enemies close or blast them across the battlefield in a burst of lightning.


The Warmage - Arcane power flows through Kyros, and he can unleash this force to devastate his enemies. He's the last survivor of a forgotten civilization, a wizard who transformed his flesh into pure mystical energy. Though his people are long lost, he's sworn to keep the Gloom from destroying the world that remains.

While he prefers to avoid close combat, Kyros wields tremendous mystical power. He can scatter foes with blasts of raw energy and crush enemies with a massive shockwave.

Deeper memories lost
As each Season arrives, a new Wayfinder will be added to the game for you to summon back from The Gloom. The first such will be Venomess, but beyond her, other mysteries await.


The Alchemist - The Venomess is a deadly spy from the Maze, and her poisons have changed the course of history. But the Gloom has swallowed both the Maze and the Empire, and her secret war is over. Ven's a survivor, and for now the Seekers are the only game in town.

Venomess loves to play with her prey, and she can switch between ranged and melee combat with ease. Her chemicals can poison her enemies and strengthen her allies, and her thrusters give her tremendous mobility.



What other Wayfinders might be found in The Gloom...
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Tools of the Trade
As you fight back the Gloom, you'll also collection memories of different weapons. When Early Access launches, there will be 17 weapons that once can craft, with more planned for a midseason drop. You can expect every Season to also include a Wayfinder's Signature weapon. These are weapons designed with them in mind and are thematically appropriate. There are currently four Main weapon Types.
  • Guardian Melee, such as Sword and Shield
  • Executioner Melee, two-handed weapons such as Greatswords and Scythes
  • Marksman Range, such as Rifles, Runecannons, and Burst Rifles
  • Twin Strikers Melee, such as Dual Daggers.
Each Wayfinder will start with one of these unlocked and will have the starting weapon. Ss you progress you will be able to unlock the ability to use other Weapon Types.
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Founder's Packs
Wayfinder features 4 tiers of Founder's Pack: Base, Initiate, Awakened, and Exalted. If you wish to test the game, you can buy the lowest pack and upgrade at any point while it is still in Early Access.
  • Wayfinder has Regional Pricing. Check your local prices here.
  • Each pack includes The Founder's Season 1 Reward Tower: Gloom Break, featuring Venomess. Reward Towers will be expanded on below.
  • The premium currency, Runesilver, can be used on many different things in the Shop, such as Housing items, Skins, and other cosmetics. Runesilver attached to the Founder's Packs are not additive, so if you do start with a lower pack and choose to upgrade, you will get the difference from what you already received.
  • Also in the Packs (Initiate Pack or higher) are something called Wayfinder tokens. rather than forcing a specific Wayfinder with higher tier packs, these can be redeemed for any Wayfinder of your choice, current and future; consider holding on to these if you aren't in a rush to play a certain character. Like with Runesilver, you'll receive the difference if you upgrade your Founder's Pack.

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BASE PACK - $19.99 USD
  • 500 Runesilver
  • Founder's Season 1- Paid Tier Reward Tower
  • Founders' Flag Profile Background
  • Founder's Glyph Pack
  • "Wayfounder" Title and Profile Glyph

Airship_Syndicate_Digital_Extremes_Wayfinder_Initiate_Founders_Pack.png

INITIATE PACK - $49.99 USD
All Base pack Items
1000 Runesilver
Founder's Seasons 2 Paid tier Reward Tower
1 Wayfinder Token
Charger's Sickle Sword and Shield Skin
Stormsong Dual Wield Dagger skin
Arcbolt Rifle Skin
Founder's Dye set
"Original" Title and Profile Glyph

Airship_Syndicate_Digital_Extremes_Wayfinder_Awakened_Founders_Pack.png

AWAKENED PACK - $89.99 USD
All Base and Initiate items
2250 Runesilver
2 Wayfinder Tokens
Highlands Strider Mount and Saddle*
Rimehunter Cub Housing Pet
"Crewmember" Title and Glyph set

Airship_Syndicate_Digital_Extremes_Wayfinder_Exalted_Founders_Pack.png

EXALTED PACK - $149.99 USD
All Base, Initiate, and Awakened Items
4200 Runesilver
3 Wayfinder Tokens
Enchanted Tower Compass, an artifact that gives a small boost to Reward tower XP
Heroic Kyros with Ascendent Style Set
Epitaph (Kyros's Signature Weapon)
Wingrave 'Knight of the Throne' Style Set
Niss 'Shadow Nation' Style Set
Silo 'Firestarter' Style Set
"Precursor" Title and Profile Glyph

What is Heroic Kyros?
The Gloom is an enigma that reshapes the fabric of reality. From one such fold is this alternate version of Kyros, from a different version of Evenor. What has he experience that led to his differing form?

The concept of a different version of a character will be a familiar concept to those who have played Warframe. Indeed, this is a very similar situation

The Reward Tower

View: https://www.youtube.com/watch?v=Y4sL7M8GePk
Airship's take on the battle pass, the Reward Tower is something of a dungeon that you'll progress through as you wish. For this first season, Gloom Break, the tower is a bit more straight forward, but the developers have mentioned plans for more intricate towers down the line with branching paths and secrets.

Founder Season 1: Gloom Break
weapon-reward-image-desktop-tablet.png

Three Tiers: Free, Paid, and Premium.
  • Free: Available to all and active during the 3 months of a season. 25 items claimable, including 1 component for crafting Venomess ( other components are earnable via in-game activities)
  • Paid: Price TBD, buying the Reward Tower means it will not expire for you. Take all the time you like to complete its 100 rooms and collect everything within, include all 4 components to craft Venomess
  • Premium: In addition to the above, you get 20 tower keys to jumpstart your progress, Instant access to Venomess, her Signature Weapon, Nightshade, and an exclusive Style Set. The components can be held onto for a a power up system that will be arriving later during EA or close to Full release.
venomess-reward-image-desktop-tablet.png




Helpful Links:
Official FAQ regarding Founder's Packs and the Reward Tower
Wayfinder Reddit page
Wayfinder Wiki, run by the Discord Community
Official Wayfinder Discord

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vestan

#REFANTAZIO SWEEP
Member
Dec 28, 2017
24,612
Anyone want to help in pushing this thread to Page 4 so we don't have to load all these images?
 
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