I have been one of the loudest complainers about how that game runs on PC; but it has, in absolutely no way, been worse on PC than console at any time. Especially not now that the "frame-pacing" issues have been resolved (if your PC can hold a steady 60/120 FPS).
Except for issues with FMV playback on some systems, the unmodded version of the game is still better than the console version.I feel it's fair to say that due to Square Enix not paying a dime for post launch support, the actual unmodded state of Nier on PC is absolute dogshit and I really hope they give the next Nier game better support.
If you don't max out the draw distances (far beyond the console versions) it should run okay on most systems.Grand Theft Auto IV. Even in comparison to the (at the time) recently released PC version of GTA V, It still ran astonishingly poor when I tried it out on my PC with a 4790K and GTX 970.
Grand Theft Auto IV. Even in comparison to the (at the time) recently released PC version of GTA V, It still ran astonishingly poor when I tried it out on my PC with a 4790K and GTX 970.
Didn't they (the devs?) say that only on the 360 was it possible to do the realtime teammate-camera view? I think it was because of the multicore setup on the 360 CPU which wasn't common back then, so the PC version only ended up with wireframe views.I wanted to play Ghost Recon Advanced Warfighter the other day and realized the PC version isnt the same game in alot of ways. Not to mention it is missing the 3rd person view and cover system etc. I may play it on 360 back compat.
Probably, but im referring more to the great control scheme. Game played like a dream with that setup.
This and cutting visual effects is like, the double whammy of porting "WHYYYYYYY" cries.There are a ton of PC games that got console ports but the developers refuse to put controller support in the PC version.
100% thisSpider-Man 2 comes to mind. It was a completely different game on PC and worse in every way imaginable.
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For a couple of Tomb Raider games, I wouldn't say the console version is better than PC, but PC has some absent graphical settings. Tomb Raider Legend had three main versions: a version designed for PS2 era, a version designed for Xbox 360, and the PC version. The Xbox 360 version had a bunch of specific "next-gen" effects. The PC version on the other hand was a weird mix of PS2 and Xbox 360 assets for some reason, so some advanced graphics options were missing outright, and some effects were nVidia specific and the driver support for those has become problematic. Another example is Tomb Raider reboot, where the next-gen console re-release has dynamic tree foliage and sub-surface scattering which is absent in the PC version, although the console versions are inferior in other areas.
Oh, I just remembered one:
Hyper Light Drifter only runs at 120 FPS on the iPad Pro.
The PC version was originally 30 FPS and later patched to support 60 FPS. They never released a 120 FPS update for parity with the iPad Pro version.
I have been one of the loudest complainers about how that game runs on PC; but it has, in absolutely no way, been worse on PC than console at any time. Especially not now that the "frame-pacing" issues have been resolved (if your PC can hold a steady 60/120 FPS).
Crashing in id Tech 5 games (which the Void Engine is derived from) generally means that your GPU is not running at stable clocks/voltage (yes, even if it only happens in that one game).Well in my experience Dishonored 2 was a disaster at release - frequent crashes, low FPS even on Medium or even Low settings, taking a while to load the textures, etc., and for many the PC version at launch was way worse than the console versions .. I mean even Digital Foundry's verdict at the time of the game's release was that the PS4 Pro version was the best option then.. yeah, the PC version looked the best, but the perfomance was abysmal.. I don't know why, but even how the game runs on my PC worse than for example CP2077 on Ultra
Cannot deny. GC version had effects etc even the PC version couldn't have until recently iirc.Probably, but im referring more to the great control scheme. Game played like a dream with that setup.
That original port of Dark Souls was downright rancid. It was as if FROM's knowledge of how a pc game should control was from the early 90s. The game controlled worse than System Shock 1.
I agree. Levels had reduced detail on console, but the lighting and music were amazing. I use mods for PS1 lighting and music on PC Doom.Doom 64 and PS1 depending on who you ask, both for different reasons.
The interesting thing is Doom PS1 feels like a horror game with it's music/sound effects, which is the direction the series went going into Doom 3, while the OG PC version is created by people who listened to master of puppets about 60,000 times.I agree. Levels had reduced detail on console, but the lighting and music were amazing. I use mods for PS1 lighting and music on PC Doom.
Arkham Origins was rough on console too, I had a lot of issues on PS3. I'd argue Arkham Knight would fit the bill though. Game ran great on consoles and the PC port was pretty notoriously shitty.Probably Arkham Origins? It just crashes for me on two different configs now and my friend had crashes throughout his playthrough. Only issue is there's no console version that does 1080p60. So there's no real best version. I guess your best bet for solid performance is BC on Xbox One, but it's disk only on xbox fsr.
I'd argue Super Street Fighter II for DOS, which was based on the SNES version. Close as we got until 30th Anniversary Collection dropped.Was there ever a decent port of Street Fighter II on PC back in the day?
I played both versions at launch, and the PC version was still better than the PS4 even without the mod. PS4 had a ton of hitching and while the PC port was barebones, it still ran and looked better.I didn't buy Automata at launch, but there's no way the console version of the game is even now better than the PC port + FAR mod.
Interesting. Thanks! I was legit curious since I've only seen bad versions in videos etc.I'd argue Super Street Fighter II for DOS, which was based on the SNES version. Close as we got until 30th Anniversary Collection dropped.