No, let them blabber away. Let them expose their own shit.
No, let them blabber away. Let them expose their own shit.
Nope. Always nice to see how shitty they are.
What a wonderful and measured take. No need for the disclaimer.CONTROVERSIAL OPINION BASED ON EXPERIENCE. YOU HAVE BEEN WARNED.
I work in software and experience crunch from time to time to meet deadlines, implement patches etc.
There's no getting used to it. It's not normal and I still believe that crunch should be the exception and not the rule because I can admit that some Saturdays were necessary to add more polish. But these are few and far in between because if you do 4 hours of focused worked between 8-5, it tends to be higher quality code than unfocused coding done in 10-15 hours. How about focused coding for 10-15? Can be beneficial in rare cases when managed properly but over time causes mental issues. I don't care how gifted a coder you are.
That's my experience. If you manage your team well, you can even eliminate crunch completely. I've headed projects with tight deadlines and with the odd one or two weekend at the office, I have always encouraged my team to remain focused and implement good solutions within an amount of time that complements their neutral activities over time than degrades their health.
Hard, smart work = quality code but that's not necessarily = more hours outside of the time the brain functions at its optimal best.
#CrunchIsSlavery #ExceptionNotTheRule
My thinking now is that if it's really not possible to make or support a game without months of crunch then frankly that game shouldn't exist in that form. It shouldn't be legal to work employees to death like that and potentially gain an unfair advantage over companies who treat thier workers properly. If lack of crunch really is the reason Apex can't keep up with Fortnight then I see that as Epic distorting the market with inhuman work hours.Apex is a prime example of not succumbing to crunch but losing its massive momentum because of it. If crunch is necessary, one option is to give big bonuses and increases on overtime with generous off time after heavy crunching. Fortnite is probably the biggest success story in gaming history so instead of wasting your money on your launcher, pay your workers more Epic.
have you ever worked a 100 hour week?Is Crunch the new EA Bad?
I swear the majority of you are probably just outraged for the sake of outrage.
But they have the privilege of working on Fortnite! :DUnless those employees receive royalties or stock options then they don't "share" in the company's success.
Is Crunch the new EA Bad?
I swear the majority of you are probably just outraged for the sake of outrage.
Sorry, I should've clarified. My post was in no way trying to downplay crunch, it was aimed at the, IMO, faux outrage that a lot of posters here seem to have around it.have you ever worked a 100 hour week?
did you come away from it saying 'yes this is good, the quality of my work at the end of it was excellent, and the effect it had on my family life was great, we should do this often'?
Its just ppl working themself to death lulz. Stop being outraged over every little thing era.Is Crunch the new EA Bad?
I swear the majority of you are probably just outraged for the sake of outrage.
Of all the things to cry "sake of outrage" over you chose super exploitative workplaces?
It's around people crying for crunch to stop at these studios but then buying the products anyways.Its just ppl working themself to death lulz. Stop being outraged over every little thing era.
Nice way to downplay the issue. Calling out a practice that damages employees health in the industry is the same as people exaggerating when criticizing EA, sure.Is Crunch the new EA Bad?
I swear the majority of you are probably just outraged for the sake of outrage.
It's around people crying for crunch to stop at these studios but then buying the products anyways.
Epic is famous for their extremely generous employee bonus system, so theres that. You dont "accidentally" end up at Epic, they are picky, and reward people well.Unless those employees receive royalties or stock options then they don't "share" in the company's success.
It's around people crying for crunch to stop at these studios but then buying the products anyways.
Maybe there's hypocrisy in that, but it's not very productive to insist that customers shouldn't complain about how a company they purchase from conducts itself.It's around people crying for crunch to stop at these studios but then buying the products anyways.
Even if everyone in this forum decided to boycott the games it wouldn't be enough to change anything.It's around people crying for crunch to stop at these studios but then buying the products anyways.
Have you ever worked 20 hours a days for weeks? No? Then have some shut he fuck up and grow some empathy.
Tim shouldn't have even bothered responding honestly, these people are clearly just looking just to be upset. The first person opens by just shitting on a game's success for no reason then just pivots to calling Tim smug, plainly a troll. Then the second includes missing features and crunch in the same criticism, which is pretty much a lose lose to engage with. Somehow I just find it very hard to believe that these people are approach from a place of good faith and empathy.
CONTROVERSIAL OPINION BASED ON EXPERIENCE. YOU HAVE BEEN WARNED.
I work in software and experience crunch from time to time to meet deadlines, implement patches etc.
There's no getting used to it. It's not normal and I still believe that crunch should be the exception and not the rule because I can admit that some Saturdays were necessary to add more polish. But these are few and far in between because if you do 4 hours of focused worked between 8-5, it tends to be higher quality code than unfocused coding done in 10-15 hours. How about focused coding for 10-15? Can be beneficial in rare cases when managed properly but over time causes mental issues. I don't care how gifted a coder you are.
That's my experience. If you manage your team well, you can even eliminate crunch completely. I've headed projects with tight deadlines and with the odd one or two weekend at the office, I have always encouraged my team to remain focused and implement good solutions within an amount of time that complements their neutral activities over time than degrades their health.
Hard, smart work = quality code but that's not necessarily = more hours outside of the time the brain functions at its optimal best.
#CrunchIsSlavery #ExceptionNotTheRule
From what I understand, Epic employees have been seeing big bonuses since Fortnite's success. That's what he's saying, that they all share in the success.
Now, in my opinion, all the money in the world can't make up for lost life hours and one's mental well-being. But maybe some of them see this as an opportunity to build a nest egg for a year and then move on to easier work?
Tim shouldn't have even bothered responding honestly, these people are clearly just looking to be upset. The first person opens by just shitting on a game's success for no reason then just pivots to calling Tim smug, plainly a troll. Then the second includes missing features AND crunch in the same criticism, which is pretty much a lose lose to engage with. Somehow I just find it very hard to believe that these people are approach from a place of good faith and empathy.
It's not controversial. It's the truth. No one is saying that some periods of overtime are not needed, usually for a few weeks near the end or benchmark phases. But the stories are of weeks upon weeks upon months of 70+ hour weeks that are not mandatory but totally mandatory.CONTROVERSIAL OPINION BASED ON EXPERIENCE. YOU HAVE BEEN WARNED.
I work in software and experience crunch from time to time to meet deadlines, implement patches etc.
There's no getting used to it. It's not normal and I still believe that crunch should be the exception and not the rule because I can admit that some Saturdays were necessary to add more polish. But these are few and far in between because if you do 4 hours of focused worked between 8-5, it tends to be higher quality code than unfocused coding done in 10-15 hours. How about focused coding for 10-15? Can be beneficial in rare cases when managed properly but over time causes mental issues. I don't care how gifted a coder you are.
That's my experience. If you manage your team well, you can even eliminate crunch completely. I've headed projects with tight deadlines and with the odd one or two weekend at the office, I have always encouraged my team to remain focused and implement good solutions within an amount of time that complements their neutral activities over time than degrades their health.
Hard, smart work = quality code but that's not necessarily = more hours outside of the time the brain functions at its optimal best.
#CrunchIsSlavery #ExceptionNotTheRule
By and large your experience is supported by actual science on the subject, ie. it should be common-sense/facts rather than 'controversial' or 'opinion'.
Without context 'really well' doesn't mean much. From the information I've seen, their compensation isn't bad, but they aren't exactly top in games either, and obviously not even close in tech overall. To be clear, most people defend overworking for non monetary reasons anyway - I know most of the times I've done it had nothing to do with comp (more like the opposite).He probably means they pay really well, and I wouldn't find that hard to believe.