I have no interest in any prolonged arguments right now but i just want to point out, it's the people who OWN the EpicGamesStore (i.e. Tim Sweeney first and foremost), The GameJournalists arguing in favor of it, as well as the developers taking exclusive deals who first brought up that talking point repeatedly about it leading to cheaper games.
If you believe that's nonsense and not happening, don't put that on us.
Well, that's on them then! I don't see a lasting change on this front happening.
That is all well and good but that is not the reality ATM isn't even about the splits when a lump of cash if being presented to majority of Devs/pubs on Epic store ATM.
Also there is no guarantee Devs backed with publishers will be seeing the benefits of those deals.
Also the the majority of Devs that have benefited from this deals or epic store in general so far have been publishers/well known indie devs. We have all heard of smaller Devs getting refused.
Well, it's easy to imagine why devs take those deals. Being on Steam is not what it used to be, you're getting a worse split. On top of that, Epic is paying you for 'exclusivity'. I'm putting that in quotation marks, because in reality it's not the same thing as consoles exclusives. Those bar entry by forcing you to buy a $400 console. PC exclusivity has no such monetary barier of entry. That's why a lot of devs take this deal, they bet on the fact that gamers will come in same/similar numbers, even if the game is not on Steam. We'll see if this is the case in a longer term.
=)))
Its almost as if developers havent posted right in this thread saying how epic is not better but worsw for them. 88/12 is only better in a vacuum. First of all, the publishers get those money, not devs. Unless its some indie dev doing it by itself. Second, you get 88 per cent of maybe a fraction of what you would have gotten on steam, where all the audience is.
I am specifically talking about indie devs. There are also several types of publisher deals. Some are for game development (publisher pays for creating the game), but others are just for marketing/visibility.
I would argue that the Stream's large audience can mean little if you have no way of grabbing their attention (ie. Steam is crowded, while in the Epic Store you can stand out, at least for the moment).
The sheer irony of this, Epic earn 100% of their Fortnite proceeds and have 100 hour work weeks with atypical crunch culture. What are you trying to sell here?
https://www.polygon.com/2019/4/23/18507750/fortnite-work-crunch-epic-games
If you'll read my post, I said I was mostly talking about indies, as I did point out that larger companies are unlikely to pass the benefits to their employees.
You have the same problem as Epic. You didn't make a single argument for why such a move is good for customers. Guilt-tripping customers into accepting a worse experience just because already successful developers and publishers want to make even more money isn't going to work anymore.
I would argue that "f you, what's in it for us?" is an attitude that got us ad a civilization to the brink - and is also the philosophy that drives the largest companies to nickle and dime you, chase trends and disregard any ethics whatsoever.
70/30 -> 88/12 is not about the consumers first, that's clear. But it won't harm the consumers either. What is at issue is the Epic 'exclusiveness'. I have no doubt no one would question the change if it wasn't also for Epic's moneyhatting ;)
BUT! Customers will benefit from more and better quality indie games and games from smaller studios. I have no doubt things like Phoenox Point will benefit from the funds the developer got from Epic. What is regretable here is the broken promise of releasing on Steam -
which I do not excuse nor condone.
The 70/30 split helps pay for features and quality of life services that make the PC a better platform to play on. Epic won't even eat the card transaction fee cost and will pass it on to consumers, let alone add things like universal controller support, big picture, community forums (invaluable for tech support for more niche setups like 21:9 support and so on), Proton, free key generation, and so on. All of these benefit developers and consumers, and would be wholly unsustainable on a 12/88 split, as evidenced by Epic skimping on features and passing on costs to consumers.
In addition, Valve argues piracy is a service issue, and I think they're right since they're the ones who dragged the PC platform out of the gutter when companies like Epic were writing it off and saying the future of PC gaming would be Farmville and such. If the service degenerates to how crap it is on Epic Games store, then more and more people will pirate games.
Steam had a 15 year head start, I hope the Epic store will introduce a lot of these features. If not, it'll eventually die, exlusives will only take you so far and the Fortnite money will eventually dry out. However, I would be hestitant to say what the money goes for, because we really have no solid data on that. Steam was actually quite stagnant as a store and slow to introduce changes. It's only now, with Epic on the horizon, that it expedited changes, which I see as another positive. However, I'm not here to argue for the Epic store, I have no stake in it (and the games I work for have not been or are not going to be Epic exclusives), I was just commenting on the revenue split.
The 88/12 split isn't why some indies go to th Epic Store. The paid copies in advance is the reason. Valve could offer a 100% cut for them, free money is always a better deal. And as for those "flocking" to the Epic Store, those are the winners already. Those who managed millions of sales. The small average indie though ? Yeah, they're not even accepted for release. You know what's worse than paying 18% more ? Not being able to release your game.
The prices wont go down. We had this already when we moved from physical to digital. Publishers got a 25% higher cut. Prices remained the same. In fact, I'd argue they raised for some (up to 70€ instead of 60€ before and 50€ on PC.)
Making us pay full MSRP will just mean the winners today will remain the winners tmr, with more money while the outsiders will see less money because we cant buy their game.
Maybe Valve could, but Valve doesn't. Valve proposed better splits for the largest publishers, because if they left, that would make a mark. They don't care about appeasing the indie devs, because they've got a store full of smaller games.
About losing 18% vs. not being accepted. That's a different conversation altogether, however I'd imagine there are reasons for not being accepted. Steam is full of shovelware and asset flips, because it takes them all, but it really doesn't mean you will sell anything.
I did, thank you! Though it'll be hard to move the convo there now :/
No one is flocking to the Epic store due to the split, specific games are going there for timed exclusivity because they are reimbursed for it.
In fact, Individual indie developers that wanted to sell on the store but without an exclusivity contract have been rejected, even with extremely high quality games.
(Likely because EGS' whole infrastructure sucks balls, and not just for consumers)
As someone in the industry I say fuck that argument. It's asinine to blame crunch (which doesn't even improve productivity!) on anything other than shit management, especially in an industry that is fantastically profitable overall. It's even more asinine to portray Epic, one of the worst examples of crunch while also being excessively profitable, as some sort of savior from it.
Furthermore, EGS, as it exists today, is in no way designed to actually make live better for the vast majority of indie developers (which it rejects).
It does, however, actively worsen the experience for consumers.
The whole idea of framing this as a "poor indie developers versus big bad Steam" thing is marketing genius on the part of Epic, admittedly, but luckily most gamers aren't buying it, and aren't going to be guilt-tripped.
Well, I'm also speaking as someone in the industry, though I won't say fuck to your arguments, just debate them ;) Crunch is a product of bad management (or greed), that much we can agree upon, but rallying behind Steam and the 70/30 split against a, in my opinion more fair, 88/12 is just cheering for a megacorp against weaker and smaller business entites.
And to paraphrase your first comment. No one is on Steam because they want to. Either you are big enough to bypass it or you are forced to be on it due to the de facto monopoly.
As for the larger Epic Store debate, I have an opinion (whether it succeeds or fails, it will make for a healthier industry in the long run), but I was only interested in sharing my views on the revenue split, as that's a topic I have first-hand experience with as a developer and writer.