At that point, it should be entirely and utterly clear to everyone that Epic entering the game store space made the industry better.So what's the excuse gonna be when Valve inevitably changes their revenue split?
At that point, it should be entirely and utterly clear to everyone that Epic entering the game store space made the industry better.So what's the excuse gonna be when Valve inevitably changes their revenue split?
They made a whole lot of sales post campaign as well. I still don't get how they didn't fight (or even ask) for the okay to give supporters steam/gog keys.To be fair, crowdsourcing goals are notoriously insufficient and the projects often hilariously mismanaged.
Unless you live in Asia, then you're gonna be fucked.At that point, it should be entirely and utterly clear to everyone that Epic entering the game store space made the industry better.
No. It isn't.At that point, it should be entirely and utterly clear to everyone that Epic entering the game store space made the industry better.
I mean, if EGS entering the sphere means Valve will reduce the cut and then EGS will disappear, as the poster i quoted as prophetizing, indeed the creation of EGS made the industry better and healthier, by redistributing some wealth to developers.
You can still fuck up your budgeting even with a steady revenue stream. And slacker backer money are anything but steady.They made a whole lot of sales post campaign as well. I still don't get how they didn't fight (or even ask) for the okay to give supporters steam/gog keys.
Valve talk at GDC showed that most of Asia uses payment methods that make Epic's revenue split unsustainable.I mean, if EGS entering the sphere means Valve will reduce the cut and then EGS will disappear, as the poster i quoted as prophetizing, indeed the creation of EGS made the industry better and healthier, by redistributing some wealth to developers.
Valve doesn't really need that much revenue to keep Steam going, or for it's other projects anyway.
Its good like struggling franchises like Borderlands can be made with no worries because of the moneyhats. Bless EpicTo me the bad pr is just noise, i dont really think there is any basis for some sort of concerted boycott against egs.
The thing i like most about this egs stuff was that report of this indie developer that i forget talking about how their exclusivity deal would "keep them in the black", even if they had to refund all their pre-purchases. I think thats incredible, good on epic for showing up for these ppl. I cant imagine what relief it was for them
I mean, if EGS entering the sphere means Valve will reduce the cut and then EGS will disappear, as the poster i quoted as prophetizing, indeed the creation of EGS made the industry better and healthier, by redistributing some wealth to developers.
Valve doesn't really need that much revenue to keep Steam going, or for it's other projects anyway.
You don't think moving revenue split towards developers is healthy for the industry?You keep coming back and making declarative statements with zero evidence behind them while never addressing any arguments many of which backed with evidence that contradict you.
You just ignore them and repeat yourself.
Referring to this: https://www.thegamer.com/epic-store-2-million-sales-exchange-exclusivity/
Yall can have w/e opinion you like but it is a perennial fear of small developers that their shit will get lost in all the noise or that they will lose everything on their game, it is nice to hear about situations where they are just taken care of
Of course, you want active console-style platform warring. Of course. Of course you do. Naturally. What else would anyone want.
Reset the clockYou don't think moving revenue split towards developers is healthy for the industry?
I thought no one was arguing that point, but sure, let's go for it.
Valve has higher profit per employee than goddamn Apple, and hasn't really made a game or a major new feature for Steam in years.
The money Valve gets on it's cuts, meanwhile, could fund an enormous amount of developers, while funding game projects for publishers becomes less risky due to higher expected revenues (Reminder, 70 to 85 is a 25% increase, not a 15% one, due to how percentages work).
Easiness of funding projects leads to a healthier industry.
Again, i was responding to the hypothetical posted by the user i quoted. But reading comprehension is hard when you can just accuse someone else of not listening, i suppose.
Also, as a day one fan of Phoenix Point \ XCOM, EGS moneyhatted them for exclusivity enough to keep them going for "Years to come". And that's a major plus in my book, because i really want to play their games, and it selling well definitely wasn't a guarantee - Epic shouldered the risk for them, and that's making the industry better and healthier in my book.
And really, we're not talking about "Buy another console" level of hassle. This is a two-minute install of another software.
What does that mean?
Says a man who doesn't know what a monopoly isI dont really understand this comparison as the platform is the same? To me it just means valve's monopoly power gets hurt and ppl who make video games get more bargaining power for pc distribution
I dont really understand this comparison as the platform is the same? To me it just means valve's monopoly power gets hurt and ppl who make video games get more bargaining power for pc distribution
I dont mean literal monopoly, i mean that steam's price isnt negotiable
Thats my bad then, i thought it was straight 30% until recently when they reacted to epic's announcement
What?we can't go 10 fucking minutes without someone ignorantly saying "it's just another launcher,"
the problem is not that these games are inaccessible. the problem is that what epic is doing is fucking with the market in a way that we, as consumers, are winding up paying more. "It's just another launcher," yeah, and nobody is bitching about having to open another launcher window. They're bitching that they are winding up paying more money, because of a literal monopoly.
you know, the same way how you're like "can't hate the player" regarding devs with their money, except from a consumer perspective. It's not at all hard to grasp.
Thats my bad then, i thought it was straight 30% until recently when they reacted to epic's announcement
Thats my bad then, i thought it was straight 30% until recently when they reacted to epic's announcement
Come on dude, this has been gone over multiple times. Valve allows developers to generate their own keys to sell on their own stores in which Valve receive 0% of the cut. It's been shown that a large portion of games activated on Steam aren't sold through the store itself, they are sold off site in other competing stores.
Yeah, and the data calc'd out ended up netting 24-28% cuts for most games.Come on dude, this has been gone over multiple times. Valve allows developers to generate their own keys to sell on their own stores in which Valve receive 0% of the cut. It's been shown that a large portion of games activated on Steam aren't sold through the store itself, they are sold off site in other competing stores.
Then, exactly, can somebody explain to me why i got jumped for saying "If EGS pushed Steam to lower it's cut, then it surely did make the industry healthier"?We are talking about stores. As in entities that I use to transact money in exchange for goods.
Then, exactly, can somebody explain to me why i got jumped for saying "If EGS pushed Steam to lower it's cut, then it surely did make the industry healthier"?
You should read this: https://drive.google.com/file/d/18YudW7kBCBTSr3kJp_4EEiEmT5I7c2B5/viewYeah, and the data calc'd out ended up netting 24-28% cuts for most games.
And that's not counting the grey market shenanigans keys experience, or that keys tend to sell at a lesser price than store-bought.
Then, exactly, can somebody explain to me why i got jumped for saying "If EGS pushed Steam to lower it's cut, then it surely did make the industry healthier"?
...EGS lowers its cut by pushing fees onto the consumer. If Steam lowers its cut, it can't provide things like steam cards, processing fees, etc.
literally the answer I gave you. "Lowering your cut" = raising the price I pay.
You should read this: https://drive.google.com/file/d/18YudW7kBCBTSr3kJp_4EEiEmT5I7c2B5/view
It explains everything as to why EGS isn't healthy nor being helpful to the PC Gaming market.
You, somehow, think one of the most profitable major companies on earth on a per-employee basis, is providing as efficient a service as possible and should not face competition on price?
This needs to get back into reality, soon.
what competition on price? EGS games are more fucking expensive!
Nothing you are saying is making any fucking sense
you know, the same way how you're like "can't hate the player" regarding devs with their money, except from a consumer perspective. It's not at all hard to grasp.
...
The price of the game goes up. Do you say, "oh swell, that dude is going to make so much money, this is great" when it's coming at your expense?
again, I don't give a fuck if devs are making more money per sale if it's coming at my expense. You know, like i already directly clarified to him TWICE:
also, things like Humble Bundle and itch.io take less of a cut than Epic.
If that's your line of thinking, you may aswell pirate the goddamn games then!again, I don't give a fuck if devs are making more money per sale if it's coming at my expense.
If that's your line of thinking, you may aswell pirate the goddamn games then!
That'll be a cost to you of -zero-!
...
I'm leaving the thread, this is depressing.
again, I don't give a fuck if devs are making more money per sale if it's coming at my expense.
If that's your line of thinking, you may aswell pirate the goddamn games then!
That'll be a cost to you of -zero-!
...
I'm leaving the thread, this is depressing.
I mean, if EGS entering the sphere means Valve will reduce the cut and then EGS will disappear, as the poster i quoted as prophetizing, indeed the creation of EGS made the industry better and healthier, by redistributing some wealth to developers.
Valve doesn't really need that much revenue to keep Steam going, or for it's other projects anyway.
It would at least make the difference for the smaller developers that Epic don't want on their storefront as an unintended effect, anyway. Potentially. But yes, Valve would need to be making similar deals to actually "compete".This is presuming that the cut is what is attracting games, not the fat checks. It is entirely possible for Valve to have the exact same revenue split and lose games to EGS due to moneyhatting.
This is presuming that the cut is what is attracting games, not the fat checks. It is entirely possible for Valve to have the exact same revenue split and lose games to EGS due to moneyhatting.
So it's either praise the corporations or yar har fiddle dee dee, huh? So much for the consumer (your and my) interests, right? What an awful outlook.If that's your line of thinking, you may aswell pirate the goddamn games then!
That'll be a cost to you of -zero-!
...
I'm leaving the thread, this is depressing.
Wouldnt the route then be bidding over exclusivity? I assume that thus far valve has refused to participate in that.
Also i feel like piracy is pretty central to this discussion (I am talking about this with a broad view, not personal consumer complaints which i do find valid; let us assume that epic will be moving forward despite the moaning). The dissatisfaction with epic + the desire from consumers to day 1 every thing should prompt a spike in pirating if we go by gabe's thesis (that piracy is service-driven rather than price-driven or even things like drm).
I know many will loathe this but i am incredibly interested in this due to my own experiences interacting with music forums and how piracy created these incredible micro-communities that would interact with each other, which would in turn affect the music industry. Sites like oink or apps like soulseek; id be very interested in what comes if egs spurs ranmpant game piracy.
Going by how many pirate jokes/comments I've seen pretty much all over the place, I'd say that's pretty likely. Steam has done more to dissuade pirates than any platform I can think of, and EGS is going to work against that, whether it's pricing, or EGS as a platform, or Epic's practices; pirates will use those as excuses.I wouldn't be surprised to find EGS exclusives to be some of the most pirated games online. We'll have to see what comes of this.
Going by how many pirate jokes/comments I've seen pretty much all over the place, I'd say that's pretty likely. Steam has done more to dissuade pirates than any platform I can think, and EGS is going to work against that, whether it's pricing, or EGS as a platform, or Epic's practices; pirates will use those as excuses.
People on Reddit are talking about pirating games on the Epic store, and those comments don't get downvoted to oblivion. They don't even get the cross that marks them as controversial.I wouldn't be surprised to find EGS exclusives to be some of the most pirated games online. We'll have to see what comes of this.
thats such an instant non-starter for arguing in good faith. If there is one thing valve has done more than literally all other platforms, including consoles, its innovated on features.hasn't really made a game or a major new feature for Steam in years.
And this coming from the company that left the market because of piracy.
This is about the Epic store, not the company.Epic, with developing UE4 and it's licensing terms, has done more good for game development than any other entity in the last few years. But since this is a consumer-only forum, there's no goodwill for that like there's for sales, i suppose.
The second one is only true if you sell the same number of copies, which will probably not happen.The revenue cut being lower can have one of two possible effects:
- Game prices get lower
- Game revenues get higher, leading to more games being developed
Both effects are good. I strongly favor the second, and think that is more likely to happen, since capitalism works how it works.