First they need to convert Fortnite users into people who buy games. Not as easy as it sounds.
Galyonkin himself actually wrote a blog post about this.
First they need to convert Fortnite users into people who buy games. Not as easy as it sounds.
- Better pricing than Steam (this happens regularly on other stores so isn't impossible)Then even a Gog connect like won't even help you to be a competitor to Steam (not a niche competitor but a real one).
Steam allows you to launch games not coming from Steam. Pricewise they are killing with all their seasonal rebates that people are waiting for them.
They have been pretty fair to consumers.
You don't even hope to try to compete unless you are playing dirty like Epic and even then I don't think it would work in the long run.
How would you people think a fair competitor would be able to compete, starting from nothing ?
Seems like you're missing the point of that article. People who play F2P games tend to not buy premium games.It's a good little read and highlights exactly why so many indie devs are biting for the timed exclusivity when Epic comes by with the bags of money. They know that the PC games market is so overly saturated that trying to get peoples attention on a platform like Steam is extremely difficult, let alone convincing people to then part with their money. They're no doubt extremely aware that sales figures on the Epic store will be infinitely lower than Steam, but with the increased visibility and higher revenue split combined with the Epic moneyhat, it seems like a no brainer and I don't blame the devs that do it.
I don't know why you all talks about third party keys resellers boycott from Epic? I see the division 2 at a discount right now on CDKeys.
Seems like you're missing the point of that article. People who play F2P games tend to not buy premium games.
In Epic's case: Fortnite players.
and how many times have we seen people say "I have an account on Epic store, but just for the free games". Devs are competing not just with Fortnite, but the free games Epic have flooded the market with.Seems like you're missing the point of that article. People who play F2P games tend to not buy premium games.
In Epic's case: Fortnite players. They'd rather buy Fortnite items than spend money on games that they don't care about. Because all they do is play Fortnite.
They have regional pricing in more countries than Steam currently so this isn't quite so accurate.- Better pricing than Steam (this happens regularly on other stores so isn't impossible)
Epic have done none of this.
I can confirm this. Here in Panama, Metro is $20 while in Steam before the removal, it was $59.99.They have regional pricing in more countries than Steam currently so this isn't quite so accurate.
How about using that Fortnite money to produce content which you can then use to promote your store?At least they are using it on something... Valve hasn't been making any games people want with all that Steam money tbh.
But I get the hate Epic Store is getting, it's going on a anti-consumer path which I won't follow for sure... So far I have only played Subnautica there
I wrote to Valve about this (well, the Caribbean specifically since that's where I am), and they replied saying they would consider it when they review their pricing setup this year. Whenever that is.I can confirm this. Here in Panama, Metro is $20 while in Steam before the removal, it was $59.99.
Hate that Valve refuses to add regional pricing here.
A highly curated store with a single free game every 2 weeks is "flooded"?and how many times have we seen people say "I have an account on Epic store, but just for the free games". Devs are competing not just with Fortnite, but the free games Epic have flooded the market with.
Well, technically only Valve games had regional pricing here. I wrote Newell about the issue, and next time I search them in the store, they have the same price as in the US. Feels like an own goal.I wrote to Valve about this (well, the Caribbean specifically since that's where I am), and they replied saying they would consider it when they review their pricing setup this year. Whenever that is.
I think the main focus in the last years was mainly in South-East Asia expansion, as that was where they were seeing a major increase in game sales (and it is an area EGS has less regions).I wrote to Valve about this (well, the Caribbean specifically since that's where I am), and they replied saying they would consider it when they review their pricing setup this year. Whenever that is.
When a store has more free games than paid games, and it's flagship game is also free, good luck convincing people to pay for games on it.A highly curated store with a single free game every 2 weeks is "flooded"?
They have regional pricing in more countries than Steam currently so this isn't quite so accurate.
My bad, that's very true. I was thinking of pricing too simplistically from just my country's point of view, where often 3rd party stores like Voidu have cheaper prices than Steam.They have regional pricing in more countries than Steam currently so this isn't quite so accurate.
2 often short, seldom amazing free games a month isn't exactly flooding the market IMO. The people who would be sated by such releases are likely casually playing fortnite and not much else, anyway.and how many times have we seen people say "I have an account on Epic store, but just for the free games". Devs are competing not just with Fortnite, but the free games Epic have flooded the market with.
it is a flood when you have approximately twelve paid game available on your store total2 often short, seldom amazing free games a month isn't exactly flooding the market IMO. The people who would be sated by such releases are likely casually playing fortnite and not much else, anyway.
Lol point takenit is a flood when you have approximately twelve paid game available on your store total
No, we are all certainly not. The problem is the smaller sites, such as mine that bitch about this stuff, pales in comparison to the larger press that aren't saying jack shit. That's part of the issue.
Yep, I understand why it's slower with Valve.Steam also is slower in including regions as they normally want to have set it up so that you pay in local currency (instead of being hidden as a dollar equivalent which could create issue with refunding).
It's ok. I still depend on stores like Voidu for Steam keys, but ideally Steam would incorporate regional pricing here so there would be no need for me to use them since the prices would be significantly less. I had to take stock recently and rethink how much I'm spending on games. It's an extremely expensive hobby for people in poorer countries.My bad, that's very true. I was thinking of pricing too simplistically from just my country's point of view, where often 3rd party stores like Voidu have cheaper prices than Steam.
I think the main focus in the last years was mainly in South-East Asia expansion, as that was where they were seeing a major increase in game sales (and it is an area EGS has less regions).
Steam also is slower in including regions as they normally want to have set it up so that you pay in local currency (instead of being hidden as a dollar equivalent which could create issue with refunding).
Don't see what's wrong with this. Business is business and competition is competition. Exclusives make your store shinier and it works with consoles.
Don't see what's wrong with this. Business is business and competition is competition. Exclusives make your store shinier and it works with consoles.
Paying to take away a multiplatform game from others stores = Wrong
Funding a game that otherwise won't be made = Great
Can you cite any example of someone paying to get third party games pulled from competing stores ever having worked on PC?Don't see what's wrong with this. Business is business and competition is competition. Exclusives make your store shinier and it works with consoles.
Don't see what's wrong with this. Business is business and competition is competition. Exclusives make your store shinier and it works with consoles.
Hi! I don't know anything about the PC market either.Don't see what's wrong with this. Business is business and competition is competition. Exclusives make your store shinier and it works with consoles.
This is not competing.Don't see what's wrong with this. Business is business and competition is competition. Exclusives make your store shinier and it works with consoles.
Just use Epic Launcher for the game lol
It's not that hard. It's free and an easy download.
Just use Epic Launcher for the game lol
It's not that hard. It's free and an easy download.
Well, there is still a chance Bethesda games show up on the Epic Games Store so you can have a choice of two launchers you don't want to use hah. If Epic will pay for Division 2, I could see them giving Bethesda money too. Not sure why UBI was a dev in need of money but if Epic will pay UBI, I could see them pay Bethesda.
I'm not even sure it matters. Alyx's dad has surely died of old age by now.At least they are using it on something... Valve hasn't been making any games people want with all that Steam money tbh.
Bingo.
I don't think Epic's goal is to convert Steam users into EGS users, but more to convert the existing Fortnite userbase into EGS users. They've already got their users into the ecosystem with Fortnite, they want to keep them there with the exclusives.
Just use Epic Launcher for the game lol
It's not that hard. It's free and an easy download.
When a store has more free games than paid games, and it's flagship game is also free, good luck convincing people to pay for games on it.
It's a good little read and highlights exactly why so many indie devs are biting for the timed exclusivity when Epic comes by with the bags of money. They know that the PC games market is so overly saturated that trying to get peoples attention on a platform like Steam is extremely difficult, let alone convincing people to then part with their money. They're no doubt extremely aware that sales figures on the Epic store will be infinitely lower than Steam, but with the increased visibility and higher revenue split combined with the Epic moneyhat, it seems like a no brainer and I don't blame the devs that do it.
Yeah no doubt, I agree. I was thinking along the lines if Epic were going to go after the division 2, I could see them going after Bethesda games. Especially something like rage 2 which has much more doubt selling on Bethesda store exclusively than the division 2 on Uplay.No self respecting company would refuse free money. With TD2, Ubi probably had like 90+% of digital sales from their launcher, so they got Epic money AND get to keep most of the sales full revenue. Epic probably knew this would happen but paid to keep this from Steam. The main follow up from Ubi will be to see if they sold more or less than TD1 and if it aligns with their predictions, so they were paid to do some marketing research too. If they think they sold too little, they can go back to Steam on their next game. If not, they learned they can stand on their own and from now on all their games will be on Ubi launcher only.
Bingo.
I don't think Epic's goal is to convert Steam users into EGS users, but more to convert the existing Fortnite userbase into EGS users. They've already got their users into the ecosystem with Fortnite, they want to keep them there with the exclusives.
Could you explain more about this ?https://galyonk.in/your-target-audience-doesn-t-exist-999b78aa77ae
Galyonkin (Epic games head-guy)
Why would Fortnite be different? If Valve couldn't convert its GaaS Audience, Epic will have no chance with the mostly young audience.