Nuuvem stoped selling with everyone on the 15th, I know because I rushed to get my gold edition on the 12th.
Oh shit, you are right. Got mine before that.
Nuuvem stoped selling with everyone on the 15th, I know because I rushed to get my gold edition on the 12th.
If Epic sees that these exclusives are not making them as much profit then they are less likely to try making waves using this tactic and instead will find other ways to move ahead in the marketplace (like the very cool free games thing they've been doing).
Well said!Imagine if Valve was doing this, buying up random third party games to be Steam-exclusive after being planned to appear on, or already being released on other platforms like GOG, itch.io, GMG, Humble, etc. They'd be eviscerated.
The media very much wants to treat EGS vs Valve like Rocky taking on Apollo. But it's more like if Rocky was too lazy actually fight, and instead just threw wads of cash around so everyone would say he's awesome.
This is true, and the very first thing I learned in my first business class in college is that the most effective way to make money in the long term, is to make ethical business decisions. It's a lesson that many companies in 2019 don't take very seriously. They see short term profits and think, "well hey, this will make me more money NOW, who cares about what happens in three months?" The reasoning behind it is you eliminate unforeseen costs that arise later that can tank your bottom line.
I mean I really could just go on and on but my point is, I don't think it's hyperbolic to suggest they are anti-consumer, they are the very definition of it.
Tim is a massive hypocrite. He believes money-hatting exclusives is pro-competition.
https://www.reddit.com/r/pcgaming/c...believe_that_epic_games_is/eimee9b/?context=3
So the only store which gets to sell 3rd party games should be the Epic store, everyone else should just stick to selling their own games. I see. "Robust competition" indeed."Yes, and the PC remains open, and there is more robust competition among PC stores than ever before. There's Steam offering Valve games, Origin offering EA games, Battle.net offering Activision and Bungie games, Epic Games offering games from many publishers."
I 100% believe many of these outlets are getting outright paid off by Epic. Epic has no qualms about flashing their cash around, and not even being secretive about it.Yup. I can't believe at how transparent these gaming 'media' are when it comes to treating Epic vs Valve stories.
I can't believe so many people doubted it happened, when it was so blatantly obvious right off the bat. It's like ok, these publishers and devs just happened to decide one day to RISK EVERYTHING and make their content EGS exclusive for exactly one year, out of the blue, all for "the cut".I am glad he came out with it because now we can skip the bad faith BuT CaN yOu PrOvE tHeY pAy OfF dEvS bs we have in every egs thread
I am glad he came out with it because now we can skip the bad faith BuT CaN yOu PrOvE tHeY pAy OfF dEvS bs we have in every egs thread
I 100% believe many of these outlets are getting outright paid off by Epic. Epic has no qualms about flashing their cash around, and not even being secretive about it.
Note that "Automated Refunds" is such a low priority for them, that they don't even have an estimate.Couldn't find any mention of this earlier in the thread, but Epic also released their roadmap for the store: https://trello.com/b/GXLc34hk/epic-games-store-roadmap
It has been his plan all along. Sow the seeds of dissent to turn people against Microsoft and Valve/Steam before launching their own platform 'for the devs' offering an unsustainably-low cut long enough to do damage to their competitors.Ah good old Tim
https://www.theguardian.com/technol...-pc-games-development-epic-games-gears-of-war
Remember this ? HEY TIM THIS IS WHAT YOU BITCHED AND MOANED ABOUT.
Fuckin bizarro world where MS is making all the right moves by being one of the most consumer friendly companies currently.
The press are on his side.Notice how Sweeney doesn't feel compelled to answer for any of the various controversies to the games press?
He is busy doing damage control vs the public itself.
I know, but people were still going 'LALA THIS IS JUST ONE DEV, YOU CANT PROVE THEY DO TIS FOR EVERY WUN : ////'. maybe now these people will finally stfuIt was already confirmed by the Satisfactory studio near the launch of the Epic Game Store.
I don't think this is the case. It's cooler to support the newcomer "underdog" than the most popular one.
I'm strictly speaking about the present topic. Obviously, many of their business choices have been very pro-publisher at the expense of consumer friendly practices. I just think there's too much of a grey area with the key-selling thing regarding exclusives to specifically call it out as anti-consumer.
To be fair that poster is still a student of economics, they're not in the field yet.Weirdly, consumers care about how business practices affect them and not how much money it makes for a billion dollar corporation.
I would even go as far to say that the Halo:MCC is a purposeful response to Epic, not that they planned it that way but that all this happening now is a perfect storm for them, I think that Phil Spencers recent tweet about giving PC gamers choice was a clear shot across the bow of Epic.
It's pretty telling that you could have posted this around 10 years ago and it would still have fit.I'm still kind of amazed that Epic are throwing around so much money yet being to completely clueless about how to actually appeal to PC gamers. How have they put clearly so much money into this venture without even considering things from a player perspective. It speaks to either a gap in their knowledge/experience, or even worse an entitlement. They are acting like they don't have to win players over, they can just remove choices and players will have no choice but to become loyal subservient customers of the Epic store. That's not how it works, that's never how it works. It's all stick no carrot. PC gamers rejected GFWL and UWP, and before that they rejected Download Insurance and aggressive DRM. If you're not acting in the interests of your audience, they have plenty of other options. Even with all these games they have gotten pulled from Steam and elsewhere, there are still plenty of games worth people's attention available outside of their walled garden.
People do get mad over shit like that but it is especially egregious on PC since it's traditionally a platform known for its openness.Aren't company like Sony or Nintendo pay for time exclusivity too? What's the difference here?
Because not being able to open it at all is the only thing that matters, right? /sDoes the Epic store prevent specific PCs from operating software?
It's mind blowing any publisher/developer agrees radically reducing the exposure of their games on PC to a single barebone newbie shop. Epic must be paying them a real lot of money for that to make any business sense.The question was, why can't people buy keys from third party key sellers that are only redeemable at Epic store.
And the answer to that question is greed and wanting to completely control the PC market and make their store the only viable option in the long run.
That answer from Tim summarising everything that is wrong with their anti-consumer approach.
They shouldn't be paying for exclusives anyway, that in itself in anti-consumer.
It's mind blowing any publisher/developer agrees radically reducing the exposure of their games on PC to a single barebone newbie shop. Epic must be paying them a real lot of money for that to make any business sense.
So because this happens on consoles, those of us who game on PC should just lay down and let the same thing happen?Aren't company like Sony or Nintendo pay for time exclusivity too? What's the difference here?
I'd say it's worse on PC due to the fragmentation should this approach get more widespread. On console you at least have a set store. On PC you'll first have to actively research what store to use and install that to not miss a specific exclusive game.
Aren't company like Sony or Nintendo pay for time exclusivity too? What's the difference here?
Our buddy Keza MacDonald over at Kotaku UK thinks this whole thing is a very bad idea:
There's a reason why these deals are increasingly rare: they're generally a bad idea. Whatever benefits Rise of the Tomb Raider and its publisher will gain from an exclusive partnership, players are the ones losing out.
and these types of deal tend to be fully exclusive, not just paid to delay other versions.The only point at which it's "acceptable", most people agree, is when the exclusivity deal is the only reason for a game being made at all. Nintendo and Bayonetta 2, for instance.
This is true, and the very first thing I learned in my first business class in college is that the most effective way to make money in the long term, is to make ethical business decisions. It's a lesson that many companies in 2019 don't take very seriously. They see short term profits and think, "well hey, this will make me more money NOW, who cares about what happens in three months?" The reasoning behind it is you eliminate unforeseen costs that arise later that can tank your bottom line.
If I could describe the launch of the EGS, I would use the word aggressive. I definitely would not describe their practices as ethical, good for the consumer, or good for the general market. I'd say they'll at least make some good short term profits from this, but when you consider they are literally bank rolling games like Division 2 just to make sure they don't appear on Steam, I don't see how this venture will even last.
I would bet you all money that Epic is harvesting user data and reselling it without enduser consent to help mitigate some of these up front costs.
Of course they're paying. $2 million at least for one year exclusivity for Indies. Probably a lot more for bigger studios. They're promising payment regardless of units sold, it's why developers are fine with signing exclusivity. Chances are that epic will recoup their money by knowing/estimating what the minimum sale can be.
https://www.reddit.com/r/pcgaming/comments/b0ne5t/how_much_does_epic_pay_for_oneyear_exclusivity_on/
Aren't company like Sony or Nintendo pay for time exclusivity too? What's the difference here?
I sure hope Keza isn't penning an article on how the EGS is great idea.People - and the media, too - have been annoyed by it in the past: https://kotaku.com/people-are-pissed-that-tomb-raider-is-an-xbox-exclusive-1620094498
The only point at which it's "acceptable", most people agree, is when the exclusivity deal is the only reason for a game being made at all. Nintendo and Bayonetta 2, for instance.
It's 4D chess play by Ubisoft.They essentially let Epic pay them to make Division a UPLay exclusive.
Judging by tim sweeneys first twitter reply, he completely misunderstood that guys question thinking he was supporting Epics moneyhatting tactic, and when the guy said he misunderstood him, he goes on full damage control by replying with some halfthought reply that is equivalent of we'll come back on that.I wonder if the moneyhatting is working though, the way he is promoting it looks more like damage control to me.
And to think these resources could've been used to make great games.I bet it's significantly more than that too
And I'm gonna hazard a guess that they've probably earmarked an insane amount of money (like hundreds of millions of dollars insane) towards these biddings for the store
And to think these resources could've been used to make great games.
And it wouldn't be an EGS thread without snippy drive-by posts.Ahhh, wouldn't be a new day without the raging hatred for the Epic Store getting a new thread.
This was pretty obvious from the jump.
Why don't you explain the benefits of Epic paying to get games pulled from other stores?Ahhh, wouldn't be a new day without the raging hatred for the Epic Store getting a new thread.
This was pretty obvious from the jump.
Not really a drive by post. It's a post saying... yeah, what did people think was happening to make developers ONLY put their game out on the EGS?And it wouldn't be an EGS thread without snippy drive-by posts.
The same benefit all exclusives to a single platform have...Why don't you explain the benefits of Epic paying to get games pulled from other stores?