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qrac

Member
Nov 13, 2017
752
https://www.mcvuk.com/business/tim-...more-in-the-next-five-years-than-the-past-ten

Tim Sweeney talks about EGS and how it will compete aginst other stores, among other things. More in the link. Some quotes below.

"We're giving game developers and publishers the store business model that we've always wanted as developers ourselves," says Sweeney.

"It's nearly perfect for consumers already… There is no hope of displacing a dominant storefront solely by adding marginally more store features or a marginally better install experience. These battles will be won on the basis of game supply, consumer prices, and developer revenue sharing," Sweeney reckons.

"I think the game business will change more in the next five years than the past ten," predicts MCV's Person of the Year. "The last remnants of the old retail model of gaming are falling apart, and the biggest successes are fast-moving indies and fast-moving big competitors – exemplified by Fortnite and Apex Legends. All of the old decisions need to be revisited."

But delivery is only half the deal, so is Epic offering financial incentives, above and beyond the superior revenue split, to games which move exclusively to the store?

"Yes, we've worked to ensure it's genuinely worthwhile for developers to move to the Epic Games store," Sweeney replies openly. That's because Battle Pass has given the company one hell of a war chest, or as Sweeney puts it: "Fortnite's success has given Epic significant latitude to help developers."
 

Rodjer

Self-requested ban.
Member
Jan 28, 2018
4,808
"It's nearly perfect for consumers already… There is no hope of displacing a dominant storefront solely by adding marginally more store features or a marginally better install experience


AHAHAHAHA
AHAHAHAHAHA
AHAHAHAHAHAHAH

No.
 

Armaros

Member
Oct 25, 2017
4,901
'It's so perfect for consumers already we need to backtrack about 15 years in our services'
 

Pillock

User Requested Ban
Banned
Dec 29, 2017
1,341
We all know that internet shouting is the best way to win anything!
 

Danzflor

Member
Oct 27, 2017
1,710
At this point, I just enter this threads out of pure morbid curiosity to read some hot spicy takes from all the parts involved.
 

prudis

Member
Oct 25, 2017
447
CZ
love how they went from "competition" to "storefront war" ,
their true intentions are finally showing even in PR speak


Q: But delivery is only half the deal, so is Epic offering financial incentives, above and beyond the superior revenue split, to games which move exclusively to the store?
A: "Yes, we've worked to ensure it's genuinely worthwhile for developers to move to the Epic Games store," Sweeney replies openly.
and even moneyhat is confirmed straight out of his mouth
 

Deleted member 1759

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"It's nearly perfect for consumers already…
B9FLbaO.gif
 
Dec 4, 2017
11,481
Brazil
"It's nearly perfect for consumers already… There is no hope of displacing a dominant storefront solely by adding marginally more store features or a marginally better install experience. These battles will be won on the basis of game supply, consumer prices, and developer revenue sharing," Sweeney reckons.

"These things are not important" - Company that does not offer such services.
 

neon_dream

Member
Dec 18, 2017
3,644
These battles will be won on the basis of game supply, consumer prices, and developer revenue sharing...

... financial incentives, above and beyond the superior revenue split, to games which move exclusively to the store...

Summary:

+ Paid exclusivity
+ Distribution control (likely interpretation: no 3rd party key selling)
+ Price control
- Features
- Customer service

Great. Fuck off.
 
Last edited:

Deleted member 4044

User requested account closure
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Oct 25, 2017
1,121
AHAHAHAHA
AHAHAHAHAHA
AHAHAHAHAHAHAH

No.

He's talking about the status quo of the current marketplace in general, not Epic's own Game Store. It's nearly perfect for consumers right now with a number of options and feature-rich clients (Steam), so trying to play catch up by adding a new feature every few months isn't going to get them significant traction. They're playing the other side of the equation (developer relations, payouts, revenue) instead as they feel that's the area that can be disrupted.
 

Armaros

Member
Oct 25, 2017
4,901
Ye
He's talking about the status quo of the current marketplace in general, not Epic's own Game Store. It's nearly perfect for consumers right now with a number of options and feature-rich clients (Steam), so trying to play catch up by adding a new feature every few months isn't going to get them significant traction. They're playing the other side of the equation (developer relations, payouts, revenue) instead as they feel that's the area that can be disrupted.

Yes it's so perfect for consumers elsewhere, the EGS decided to launch 15 years ago with zero features.

So EGS isn't doing anything for developers or Anything like that, they are only doing this because they only know how to throw money at something and pretend they are doing 'good'
 

YuSuzzune

Member
Nov 21, 2018
4,853
So great people need to pay a fee when they purchase a game if they don't save their cc info.
 

RionaaM

Banned
Oct 25, 2017
1,852
It's nearly perfect for consumers already… There is no hope of displacing a dominant storefront solely by adding marginally more store features or a marginally better install experience.
This quote is so bad that it almost makes me regret being a huge Jazz Jackrabbit and Jill of the Jungle fan.
 

.exe

Member
Oct 25, 2017
22,219
They'll only see my support once they get features and services making it worth my while. Until then, I'll wait. Sweeney trying to downplay the value of quality service is really transparent. The strategy is to drag you into their ecosystem rather than invite you in. Players last is the motto, evidently. Well good luck with that.
 

Doskoi Panda

One Winged Slayer
Member
Oct 27, 2017
14,942
It's weird seeing 'social curation' being pointed at as an alternative to 'only' using a storefront to find new games, when that's been the way of things across nearly the entire industry since like 2002.

Has Tim Sweeney used Steam or any competing storefront recently or does he just assume they're just like the Google Play Store
 

Kthulhu

Member
Oct 25, 2017
14,670
"It's nearly perfect for consumers already… There is no hope of displacing a dominant storefront solely by adding marginally more store features or a marginally better install experience. These battles will be won on the basis of game supply, consumer prices, and developer revenue sharing," Sweeney reckons.

But aside from Metro all of the games I'm aware of have been the same price as Steam or consoles.

Also, wouldn't exactly call at lot of the features EGS is missing marginal.
 

Mifec

Member
Oct 25, 2017
17,733
Tim Sweeney: I openly admit unlike other corps that consumers are just cattle to me.
 

Asriel

Member
Dec 7, 2017
2,443
There is no hope of displacing a dominant storefront solely by adding marginally more store features or a marginally better install experience. These battles will be won on the basis of game supply, consumer prices, and developer revenue sharing," Sweeney reckons.

No lies detected. I'm guessing they've done their research and come to the conclusion that Steam's features are mostly fluff to PC gamers. And to ultimately compete in the market, that's what they need to do.
 

MrBob

Member
Oct 25, 2017
6,668
Well at least we know for certain now money hats are the reason devs are deciding to go epic store exclusive.
 

Deleted member 249

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Oct 25, 2017
28,828
You know what's really ironic is that this is the man who used to cry foul at Microsoft's perceived "closing down and poaching" of Windows and Windows content, and now he is doing the same. Oh how the mighty have fallen.
 

Demacabre

Member
Nov 20, 2017
2,058
Well... good thing we finally got the search function. Marginally more store features... Marginal.

Also:

Apex vs Fortnite

50294469.jpg
 

Yukinari

Banned
Oct 25, 2017
4,538
The Danger Zone
You can write a book with all the material concerning the Epic Store and its negative impact on PC gaming. Even though its only been a few months.

I wish someone like Jim or Angry Joe would step up but they clearly wont.
 

oni-link

tag reference no one gets
Member
Oct 25, 2017
16,015
UK
He's an ass, but this:

There is no hope of displacing a dominant storefront solely by adding marginally more store features or a marginally better install experience. These battles will be won on the basis of game supply, consumer prices, and developer revenue sharing

Is hard to argue with

Still sucks for consumers though
 
OP
OP
qrac

qrac

Member
Nov 13, 2017
752
Is he referencing EGS or Steam in that quote? Because if Epic, ell oh fucking ell
I think he is referecing EGS with this in mind:
We believe the ultimate vector for players to discover new games will not be our storefront but creators, which is why Epic's 'Support a Creator' program is integrated into store operations," says Sweeney, adding: "Viewership of creator channels has greatly outgrown any storefront. In Korea and China, the primary game distribution vectors are social: WeChat, KakaoTalk and QQ, rather than storefronts. As with the twists in Fortnite's evolution, one shouldn't necessarily project the Steam or App Store paradigm onto its final form," he cautions.
 

Duxxy3

Member
Oct 27, 2017
21,699
USA
When they let keys to be sold anywhere. When they enable cloud saves. Maybe then I'll consider Epic as a potential alternative.

Until then the store isn't even half baked. It's raw.

EGS is good for publishers and bad for consumers. Hopefully that story changes, but right now that's the story.
 

Deleted member 32374

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Nov 10, 2017
8,460
"Game supply"

Gee, that's a funny way of saying "money hatting". Huh.

I'm all for Devs getting paid and choosing where you to release their games. We consumers have our freedom to choose too.

We'll see if "game supply" and free game giveaways are enough to keep your store/launcher successful in the coming years....
 

Dinjoralo

Member
Oct 25, 2017
9,143
"Marginal" features. Because universal controller support and making games playable on an entirely different platform is "Marginal".
This guy is such a chode. Talking total, hypocritical nonsense.
 

Deleted member 1759

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Oct 25, 2017
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Minus the subscription...
Don't give them any ideas lol

"We care about developers and we don't think they should have to carry the burden of keeping online game servers running. And we aren't able to provide an adequate online infrastructure with the developer-friendly low cut we take. So we think it's only fair that the players do their part to keep the online games they love running. With that in mind, we are happy to announce the Super Epic Games subscription service for online gaming."
 

ramoisdead

Member
Oct 25, 2017
19,525
"It's nearly perfect for consumers already… There is no hope of displacing a dominant storefront solely by adding marginally more store features or a marginally better install experience. These battles will be won on the basis of game supply, consumer prices, and developer revenue sharing," Sweeney reckons.

So basically, it's too much effort to put in features and a better install experience for consumers to your store at the moment. Therefore, it's better to allow for dirty tactics and rip the games that were so close to launch on one storefront and then say it's exclusively on just your own storefront. Also, robbing folks from shopping for a better deal like they are doing with The Division 2 when it is released. From multiple storefronts to just two... doesn't sound consumer friendly yet that's how Tim stated Epic will win consumers.

But delivery is only half the deal, so is Epic offering financial incentives, above and beyond the superior revenue split, to games which move exclusively to the store?

"Yes, we've worked to ensure it's genuinely worthwhile for developers to move to the Epic Games store," Sweeney replies openly. That's because Battle Pass has given the company one hell of a war chest, or as Sweeney puts it: "Fortnite's success has given Epic significant latitude to help developers."

And there it is. To those who still argue Epic aren't moneyhatting devs to release their games only on EGS, there's your proof. I mean, cool Epic wins and the developer getting the bag of money wins. Gee, I wonder who this leaves out...riiiiight, the consumer that will still pay full price for a game on a client that has less features than other clients. Also, what if Fornite's Battlepass wasn't a money printing factory machine for Epic...you really think they would be helping out developers at that point??

Say what you will about Steam's problems...and yes they are worth criticizing. However, Epic is just playing the snake oil salesman into thinking you're better off shopping on their store.
 

SteveWinwood

Member
Oct 25, 2017
18,676
USA USA USA
yeah I dunno how you beat horses they're already pretty good you cant make a better one of those

you need to just make people buy your horses instead of the other person's

said henry ford a very unimaginative person
 

TheRaidenPT

Editor-in-Chief, Hyped Pixels
Verified
Jun 11, 2018
5,945
Lisbon, Portugal
You know what's really ironic is that this is the man who used to cry foul at Microsoft's perceived "closing down and poaching" of Windows and Windows content, and now he is doing the same. Oh how the mighty have fallen.

You know the problem here is that Tim really thinks he's helping out developers and gamers alike with this situation.

Current situation is that the consumers are the ones who lose.
 

Deleted member 42

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Oct 24, 2017
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I just wanna sleep q.q

I had a really good post in the Jimquisition thread too and then this one pops up, I don't have any energy!
 

machinaea

Game Producer
Verified
Oct 29, 2017
221
Is he referencing EGS or Steam in that quote? Because if Epic, ell oh fucking ell
Referring to the overall overall options, not EGS store specifically:


He's not wrong though; competition by "featureset" often does not work and is not only expensive, but due to the direct cost as well the time needed to see any results, extremely risky. Yes, trying other avenues quickly might not result in the best first experience and both internally/externally it's easy to blame bad experience or bad results on the lack of those features, but it will show them whether their strategy is viable and their assumptions about consumer and developer behaviour right - and of course allow them to make course corrections on based on real life data rather than assumptions and somewhat relevant experience.
 

Deleted member 15395

Unshakable Resolve
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Oct 27, 2017
3,145
"There is no hope of displacing a dominant storefront solely by adding marginally more store features or a marginally better install experience "

What I've been saying all along. Regardless of how inconvenienced customers are in the short/long term, this is really the only viable strategy if you are going after Steam with any semblance of seriousness.
 

LewieP

Member
Oct 26, 2017
18,094
"There is no hope of displacing a dominant storefront solely by adding marginally more store features or a marginally better install experience" So they aren't even going to bother trying?

Edit: Really infuriating seeing this rhetoric that it's good for developers when Deep Silver specifically stated that 4A had absolutely no say whatsoever in the deal.