Why should customers care about developers getting a bigger cut if it leads to less competitive storefronts and worse services.why should Valve care about other companies self inflicted lower revenues?
Why should customers care about developers getting a bigger cut if it leads to less competitive storefronts and worse services.why should Valve care about other companies self inflicted lower revenues?
why should Valve care about other companies self inflicted lower revenues?
why should Valve care about other companies self inflicted lower revenues?
Nice goalpost moving. When it's clear you don't have to pay more to cover foreign processing fees, the conversation is suddenly about Valve not doing enough to deserve the industry standard cut.so a platform holder should charge a high margin just to create a space for other stores to undercut that margin?
Sorry if someone posted this already, but this RPS take reflect my feelings pretty well https://www.rockpapershotgun.com/20...ves-if-steam-gave-devs-larger-cut-ceo-claims/
Sweeney's implication that they're only doing it to pressure Steam into treating developers better is laughable. Their store, as a store for customers to use, is worse than most of its rivals – scloosies are its saving grace.
why should Valve care about other companies self inflicted lower revenues?
walled gardens means you have higher costs, but also that customers can't go eslewhere
both factors would cause a higher platform holder cut to be natural in walled gardens compared to open platforms
His argument changes based on who he is talking to at any given moment. Don't expect him to be logical.What is even going on here.
Back to square one. Why should valve reduce their cut? Why for them? Why for me?
Are you just arguing that they /can reduce the cut, or that they /should reduce the cut? And if they should, why?
Tim Sweeny: "please don't pay attention to the headlines about us killing our workers, please instead talk about Steam"
Thats probably more profitable for them than mantaining their own store and infraestructure, I believe him.
His argument changes based on who he is talking to at any given moment. Don't expect him to be logical.
I ran into a steam fanboy just this week using the words 'valve' and 'benevolent' in the same sentence. It's so strange how steam has massaged this community.And why shouldn't Valve? If Valve is the benevolent company that so many gamers make it out to be, why couldn't it?
I know right?
I ran into a steam fanboy just this week using the words 'valve' and 'benevolent' in the same sentence. It's so strange how steam has massaged this community.
And why shouldn't Valve? If Valve is the benevolent company that so many gamers make it out to be, why couldn't it?
I ran into a steam fanboy just this week using the words 'valve' and 'benevolent' in the same sentence. It's so strange how steam has massaged this community.
It's called Stockholm Syndrome.
30% cut that Steam takes is frankly obscene and I am glad developers have a reasonable alternative.
It's called Stockholm Syndrome.
30% cut that Steam takes is frankly obscene and I am glad developers have a reasonable alternative.
It's called Stockholm Syndrome.
30% cut that Steam takes is frankly obscene and I am glad developers have a reasonable alternative.
It's called Stockholm Syndrome.
30% cut that Steam takes is frankly obscene and I am glad developers have a reasonable alternative.
I ran into a steam fanboy just this week using the words 'valve' and 'benevolent' in the same sentence. It's so strange how steam has massaged this community.
It's called Stockholm Syndrome.
30% cut that Steam takes is frankly obscene and I am glad developers have a reasonable alternative.
Too bad Sony, M icrosoft and Nintendo are still bleeding them dryIt's called Stockholm Syndrome.
30% cut that Steam takes is frankly obscene and I am glad developers have a reasonable alternative.
It was. In the thread that did the math about what their cut actually worked out toEdit: I should add I do think Valve's 30% could be spoken about. But that won't be a conversation to be had off the back of a bad faith argument tweet and an unsustainable figure.
The 30% cut is such a "but her emails" argument. When everything fails, bring that up and then disappear before it gets used against you.
It was. In the thread that did the math about what their cut actually worked out to
It's called Stockholm Syndrome.
30% cut that Steam takes is frankly obscene and I am glad developers have a reasonable alternative.
Why is 12% not obscene? Only Tim Sweeney says that it is the lowest possible. Why not make it 5% or 1%?
"Epic is destroying the gaming Industry with this ridicolous high 12% cut, they should lower it."
I mean a conversation could be had about the future of the cut taken and how it may be changed. Forgive my ignorance here if it exists, but does Valve do a scaling cut or is it a flat 30% no matter what? People who simply go "It's industry standard" don't impress me from the point of view that simply because something is how it is, doesn't mean the consumer best not question it and instead skip along like a good little spender and keep their mouth shut.
People arguing that it's the industry Standard aren't generally doing it to defend it as a nessecary status quo, but rather to call out the implicit platform warrior mentality that pervades the majority of the conversation, wherein it's only bad if valve does it, which is further evidenced by the fact that usually when confronted with the truth, the creator of the original statement (or someone else in his stead) will go on to defend everyone elses right to take that cut, just not valves.
In regards to your question, valve announced a scaling cut at the end of last year with games that generate specific thresholds of profit.
https://www.polygon.com/2018/12/3/18123649/valve-steam-revenue-sharing
I ran into a steam fanboy just this week using the words 'valve' and 'benevolent' in the same sentence. It's so strange how steam has massaged this community.
Since you mention it like that...Yup. And relatedly, there is a definite "Valve/Steam Derangement Syndrome" that is not unlike Clinton Derangement Syndrome.
I mean a conversation could be had about the future of the cut taken and how it may be changed. Forgive my ignorance here if it exists, but does Valve do a scaling cut or is it a flat 30% no matter what? People who simply go "It's industry standard" don't impress me from the point of view that simply because something is how it is, doesn't mean the consumer best not question it and instead skip along like a good little spender and keep their mouth shut.
I remember when sometime ago (maybe a a year and half or so back in time, maybe even some more) I started noticing how all the write ups about Steam data from Sergey Galyonkin started to have this bizarrely negative undertone, even when allegedly just "analyzing the market in a neutral manner"."according to an estimation by Steam Spy"
(SteamSpy is a service ran by the head of the Epic Games Store)
itch.io gets by on (a variable cut that defaults to) 10%. Admittedly, they're not working with the same volume, but the possibility is there!
Let's just say that some post histories on this very page can be quite revealing.
We just ran into someone arguing that Epic is not at fault for the crunch happening at their own studio, but the developer themselves.I ran into a steam fanboy just this week using the words 'valve' and 'benevolent' in the same sentence. It's so strange how steam has massaged this community.
12% always seemed to me like a weird number to choose, to be honest. 10 or 15 would be perfectly acceptable and still a strong move. I guess Tim just really likes the number 12 or 88. Maybe he's a Back To The Future fan or something!
Actually, I think most people don't care about developers profits but them getting content for free while someone else pays for it.Are people against lootbox just something something fanboys who just can't see that magnificent argument : "devs makes more money with it, who cares if it's predatory".
I mean, I'm not entirely hostile to the idea of them lowering a bit for everyone. I'm sure they can still be very profitable even eroding their margins a bit.Hopefully Valve won't do anything about it. The 30% cut is better for the customer, since other storefronts can offer discounts based on that 30% cut.
That's an enormous key difference though and that's just comparing volume and looking at it from an operational angle. Looking at the feature set that Steam is offering from both a consumer and developer perspective and how much Valve is investing in their platform there's a stark difference to put it mildly.
It's called Stockholm Syndrome.
30% cut that Steam takes is frankly obscene and I am glad developers have a reasonable alternative.