Probably sooner than that depending on how quickly Tim gets bored of it.I give EGS two years at most before it collapses in on itself.
Probably sooner than that depending on how quickly Tim gets bored of it.
The sooner these pricks fuck off, the better.I give EGS two years at most before it collapses in on itself.
I'm not sure why you people are even bothering with Johnny.
This is going on since the first page and it's pretty damn obvious at this point that he's just "concern trolling" the topic and he has absolutely no interest in being better informed.
When even sales from your "competitors" are required to use your storefront can you really call it competition? That sounds more like marketing expenditures to me."The PC digital distribution as of today is NOT competitive"
It is competitive as fuck. Find me as much competition on the console market.
Based on review split, here what we get:
Inform yourself:
https://arstechnica.com/gaming/2019...ets-less-than-30-percent-of-steam-game-sales/
When even sales from your "competitors" are required to use your storefront can you really call it competition? That sounds more like marketing expenditures to me.
You put it better than I did in half the time.They're not using their store front. They're using their client, which is a bundle of technologies. Bitching about having to use steam, the client, is like bitching about having to use Xinput, or unreal engine, or any number of hundreds of middleware components you use in every day PC gaming.
You are not using their storefront at all when you buy from their, as you put it, scare-quote competitors scare-quote.
They're not using their store front. They're using their client, which is a bundle of technologies. Bitching about having to use steam, the client, is like bitching about having to use Xinput, or unreal engine, or any number of hundreds of middleware components you use in every day PC gaming.
You are not using their storefront at all when you buy from their, as you put it, scare-quote competitors scare-quote.
Why was this not quoted yet?
I think it's the most important argument here.
Also, it sucks for us, but I always thought Steam's and Gog strategy of "sales" would someday collapse. I'm so conditioned to discounts my mind just look at most games if they have a 70% off or more tag and that's good only for me, probably not devs.
Why was this not quoted yet?
I think it's the most important argument here.
Also, it sucks for us, but I always thought Steam's and Gog strategy of "sales" would someday collapse. I'm so conditioned to discounts my mind just look at most games if they have a 70% off or more tag and that's good only for me, probably not devs.
Only 6 percent said yes, and 17 percent said maybe. The rest either said no or weren't sure, with the largest share (32 percent) saying Steam currently does not justify Valve's revenue share. 27 percent said such a large cut probably isn't justified, and 17 percent said they just didn't know.
Without any additional reasoning why they aren't content with Valve share it's really hard to have any meaningful discussion. What procentage Valve should get acording to them? Are they aware of tools and APIS Valve provides? Are they using them? What Valve isn't doing enough (they mention curation, but I don't think any store has solid curation) Not to mention, 40% of responders aren't even PC developers.Why was this not quoted yet?
I think it's the most important argument here.
Also, it sucks for us, but I always thought Steam's and Gog strategy of "sales" would someday collapse. I'm so conditioned to discounts my mind just look at most games if they have a 70% off or more tag and that's good only for me, probably not devs.
Why was this not quoted yet?
I think it's the most important argument here.
Also, it sucks for us, but I always thought Steam's and Gog strategy of "sales" would someday collapse. I'm so conditioned to discounts my mind just look at most games if they have a 70% off or more tag and that's good only for me, probably not devs.
When even sales from your "competitors" are required to use your storefront can you really call it competition? That sounds more like marketing expenditures to me.
"Dis-what now?"When is he lowering his cut to 10% to match Discord that also has a more feature rich client?
I'm not sure why you people are even bothering with Johnny.
This is going on since the first page and it's pretty damn obvious at this point that he's just "concern trolling" the topic and he has absolutely no interest in being better informed.
Oh please.I never expected a top developer concern to be met with essentially "fuck off." If they want the split reduced then Valve should absolutely look into finding a way to do so.
Not true.
I came in asking why 12% is not sustainable, I now accept that it's probably not sustainable. I get why people are hating on the tweet because Epic's CEO is probably just being a smartass.
I came in being somewhat dismissive to Steam's value-add (even though I personally love Steam) but I now concede that they add value.
The only thing I haven't conceded on - because so far there's no data suggesting otherwise - is my argument that the market was not competitive prior to Epic showing up, and thus we have no way of knowing if a 30% cut is the equilibrium market outcome. It's very likely that it's not as Valve is going with 20% to 25% for stronger suppliers.
Also I fully predict Valve to budge on the 30% and remain in business for a long time.
Who's actively complaining about the split and going to EGS because of it? All I'm seeing are complaints about search algorithms, complaints about lack of curation, Epic offering timed exclusivity deals, and non-devs misinformed about Valve's actual cut.I never expected a top developer concern to be met with essentially "fuck off." If they want the split reduced then Valve should absolutely look into finding a way to do so.
I never expected a top developer concern to be met with essentially "fuck off." If they want the split reduced then Valve should absolutely look into finding a way to do so.
Unsure if it's the type of thing you would know, but is there any way to sort of quantify / make an estimate on how much a dev would save by having access to Steam's featureset for a game?
This too.Publishers need to give a better reason why they want a better cut when they post record profits and still cut a good chunk of their work force and also overwork their staff to the burn point
As for why people keep pushing on Steam's cut and not the others:
There are alternative PC stores and thus negotiating options
That doesn't exist on consoles or phones, really (people have tried on the latter, though)
On the left, you have the situation before Epic. On the right, you have the situation after Epic.
That's the big one, with everyone involved in EGS, including developers of said exclusive games blatantly lying being reason #2. Heck, this thread is based on a blatant lie.
Paying for exclusivity (a practice most vocal people on the PC space abhor), especially when they pay for exclusivity because their service is so bare-bones that it wouldn't attract neither consumers nor developers otherwise.
My hidden gem last year was a small hockey game made by a independent finish developer. The game is Super Blood Hockey. I could not buy that game on my favourite store, GOG, due to curation lucky I could buy it on Steam. I don't think I can buy it on the EPIC store as the EPIC store is only pro already known developers.
It seems that steam also is better at expanding the global market than EPIC store. Which also is pro developer.
What I am trying to say is that it is not as easy to day that 12% is pro developers and 30% is anti developers.
I never expected a top developer concern to be met with essentially "fuck off." If they want the split reduced then Valve should absolutely look into finding a way to do so.
Exactly. Steam has a ton of developer tools that EGS doesn't have. There's a lot more going on here than "BU BU BUT 30%!"When people talk about devs needing to stop "using" steam, they're basically asking them to abandon one of the best package of developer tools and services out there for... what? What benefit? That topic the other day about how a game didn't have leaderboard components because EGS has no online system to hook into? Post after post of "they could have made the system themselves, this isn't epics fault." See yourself: https://www.resetera.com/threads/da...e-on-pc-due-to-epic-store-exclusivity.111105/
So this is what people are asking for? Devs to throw away a robust package of technologies, then recreate the same shit from scratch, for what benefit? Nebulous competition?
Sweeny comes across like that rich fucker who doesn't want to pay taxes, but will bitch that our education system, infrastructure, emergency systems and health care system suck.
Great post! Would be much easier for unknown/new/small developers to maintain on 12% though. If EGS caught up with Steam in features and functionality it wouldn't be the worst thing. Tired of the "Valve can't cut their percentage" narrative, as if they aren't gold-laden.
Case in point: Factorio.As for sales. Are you suggesting that developers are forced to do them? They do them, because different people will buy games on different price points. You sell much higher volume at lower pricepoint and you can sell the title longer.
- Lackluster state of the client
That's the thing though. EGS will never catch up to Steam, because they're already losing money at 12%.Great post! Would be much easier for unknown/new/small developers to maintain on 12% though. If EGS caught up with Steam in features and functionality it wouldn't be the worst thing. Tired of the "Valve can't cut their percentage" narrative, as if they aren't gold-laden.
Also "give your money to me instead, and in a year or so I'll build you the best college in existence and give you the best education money can buy".Sweeny comes across like that rich fucker who doesn't want to pay taxes, but will bitch that our education system, infrastructure, emergency systems and health care system suck.
Buying 3rd party exclusives sucks. You create no value, you just pay to remove value elsewhere yes.
But it's not only that. It's all about the entire philosophy based on Trickle Down economics.
Basically, Epic's bet and philosophy is that the service and the customer doesn't matter. If you get the dev, you get the rest. Bring the dev, you'll bring the public. Bring the offer, you'll bring the demand.
This translate in a bunch of anti-consumer practices, like paid exclusives, which leads to price fixing because you no longer have competing counter offers there.
This translate in a bunch of anti-consumer practices like the removal of user reviews, which is a leverage for customers against publishers. A necessary tool. While it can be misused, the benefits vastly outclass the negatives.
No communities either. No important features like Cloud saves, Library sharing, Streaming to other devices, Controller support, TV support, Mod support, Linux support.
This translate into a mindset that because the developper is the only important piece here, what Epic wants is basically runs a store on a razor thin margin that'll move the cost onto the customer. It means less payment options. It means the customer paying the overhead in cost when certain payment options are used.
I'm also against the 12% cut. Yes, as a customer, I can see why it wont benefit me but make the market worse. Such cut means only the biggest stores can exist. It means a raise in price all over the board but it also mean an actual monopoly or oligopoly which will prevent any new actor coming in.
I'm surprised that anyone falls for Tim Sweeney's Trumpist bullshit. In the end, that's seriously all it is.Also "give your money to me instead, and in a year or so I'll build you the best college in existence and give you the best education money can buy".
And 12 months later they are shutting down the building for violating any sort of safety norm and lacking the most basic services.
Plus half of the professors get arrested for being phony wackos with fake credentials.
Honestly, the way they conduct their store, based on what people here are saying, is worse for consumers than I thought. I still think Valve being too comfortable against their suppliers is not the healthiest thing. I hope to see Epic change their way for the better, or Steam budging on the 30% and keeping the market lead.
Hey Epic, try doing what you did to Quantic Dream's games to Bloodborne or something. If you do that, you have my money.
If your business plan is just to say stupid shit on twitter, though, I'm still not convinced it's a great tactic. At least it's not working on me yet.
I do genuinely appreciate the free games, though, because that does work against them when it comes to getting people spending money. We're building a backlog on EGS already, why would we purchase games? So the fact that they're still doing it is pretty cool, not gonna lie.
Does Sony have a monopoly on all Playstation software because you're forced to use their hardware for them?When even sales from your "competitors" are required to use your storefront can you really call it competition? That sounds more like marketing expenditures to me.
That's the thing though. EGS will never catch up to Steam, because they're already losing money at 12%.