Dragon Ball is literally all about an illegal immigrant who overcomes the negative stereotypes and cultural baggage of his race to become a family man and his adopted planet's greatest defender.
Dragon Ball is literally all about an illegal immigrant who overcomes the negative stereotypes and cultural baggage of his race to become a family man and his adopted planet's greatest defender.
Not that it matters for the topic here, but no funds were squandered. Everything promised in the kickstarter, and more, was delivered to backers.
You speaking about Broken Age? You can't entirely blame them. They asked for very little money, got millions, overshot the aim with the game a little so it took longer than anticipated and had to be released in two parts. No one was scammed, the scope just grew with the, like, 10x budget they got vs. what they initially asked for.They delivered, but not before putting the game into Early Access and charging for it in order to finish it. Double Fine took the profits, got excited that they had more money than they anticipated, then overdid it and had to ask people for even more money than they'd earned. I heard the game itself ended up good, and I'm not disparaging Double Fine's games or creativity or anything. Just sayin' that I personally don't seek out their games after watching all of that happen.
It's not like there are nazis in Dragon Ball or something.Dragon Ball is literally all about an illegal immigrant who overcomes the negative stereotypes and cultural baggage of his race to become a family man and his adopted planet's greatest defender.
First thing that came to my head when fucking Elon Musk said he wanted to make a Gundam, and stupid fucking nerds went "OMG DO IT!"
You speaking about Broken Age? You can't entirely blame them. They asked for very little money, got millions, overshot the aim with the game a little so it took longer than anticipated and had to be released in two parts. No one was scammed, the scope just grew with the, like, 10x budget they got vs. what they initially asked for.
But it wasn't "put in Early Access" nor did they "make people pay even more". They released the game in two parts but anyone who had paid for the game once through Kickstarter got both parts for that price. Kickstarter backers got the whole game and late-comers knew that Act 1 was just Act 1 when they released it so it's not like they tried to hide that and people were surprised they only got one half of a game. Like, again, what's the problem?
What a weird take on the whole situation.
Reminds me how there is a Gundam OVA specifically themed around this phenomenon (War in the Pocket).
Frieza is Space Hitler, I don't think DBZ could have made that any clearer
I didn't say they were scammed, so idk where you're getting that: I said I don't really seek out their games after seeing that. What I think is that they were irresponsible. Like, I literally was reading news articles when all of this was going down. They made way more than they initially asked for, got excited, decided to implement even more features and more of the game in general, and then later on ended up having to ask for more money via sales of Act 1. My bad--I missed that it did indeed skip Early Access, though they had planned on putting it there.
I'm not saying they hid that Act 1 was only Act 1; I'm not saying nobody got the game. You're putting words in my mouth; what I said, and the only thing I've ever said, is that I personally steer clear of them due to seeing them have to ask for more money after making multiple times their initial ask/budget.
Like. I'm literally not insulting Double Fine, their work, or Schafer. I posted saying I'm glad he spoke up given that he's a huge figure in the industry, with a side-note about not following them much because of what happened with Broken Age. I don't know why you're trying to make it seem like I have a massively strange, unreasonable, or insulting take.
I think most companies/people would take someone saying they "squandered money" as an insult.
Persona 5's entire premise is basically Youth Counterculture Simulator: The RPG. Almost every single story arc of the main plot involves your party confronting a high ranking member of society that has been abusing their power at the expense of innocent people. The intro cutscene involves the main character being abused during an interrogation. One of the main antagonists is also a literal politician. It's the most blatantly political game on that list.Dark Souls - Why do selfish assholes think that suffering through militant trial and error is a better experience than choosing an effective difficulty to leverage your personal skill level?
Mario - Are the ideals of 'damsel in distress' plot conditioning an outdated concept?
Dragon Ball - Don't immigrants (illegal or not) posses the potential to become their new home countries greatest asset? If not the world?
Bayonetta - Could it be possible that religion has been swapped in ideals?
Nier Automata - Can a sentient AI actually begin to show signs of human conciousness?
Persona 5 - idk I haven't played it lol
Lol I tried
Yes, and I feel that's a really weird thing to do. Their "initial ask" was for a much smaller game. They got almost 10 times the initial ask so they expanded the scope of the project by quite a lot. Eventually a bit too much perhaps, but they delivered the full game to everyone. So, again, what's the problem? I don't see what's so bad about doing it in two parts. Game projects are living things, sometimes they take longer and cost more than you initially think. What's SO BAD about that that you'd completely abandon a developer? If you think that is mishandling money to the degree that you refuse to ever buy anything from Double Fine again, then I don't see how you can buy any game from almost any developer because similar kinds of overshoots of budget/development happen all the time. Rare if non-existent are the games that stay within the budget/development timeline thought about before the game even enters production (and it usually shows in the game's quality if they do).I didn't say they were scammed, so idk where you're getting that: I said I don't really seek out their games after seeing that. What I think is that they were irresponsible. Like, I literally was reading news articles when all of this was going down. They made way more than they initially asked for, got excited, decided to implement even more features and more of the game in general, and then later on ended up having to ask for more money via sales of Act 1. My bad--I missed that it did indeed skip Early Access, though they had planned on putting it there.
I'm not saying they hid that Act 1 was only Act 1; I'm not saying nobody got the game. You're putting words in my mouth; what I said, and the only thing I've ever said, is that I personally steer clear of them due to seeing them have to ask for more money after making multiple times their initial ask/budget.
Like. I'm literally not insulting Double Fine, their work, or Schafer. I posted saying I'm glad he spoke up given that he's a huge figure in the industry, with a side-note about not following them much because of what happened with Broken Age. I don't know why you're trying to make it seem like I have a massively strange, unreasonable, or insulting take.
Yes, and I feel that's a really weird thing to do. Their "initial ask" was for a much smaller game. They got almost 10 times the initial ask so they expanded the scope of the project by quite a lot. Eventually a bit too much perhaps, but they delivered the full game to everyone. So, again, what's the problem? I don't see what's so bad about doing it in two parts. Game projects are living things, sometimes they take longer and cost more than you initially think. What's SO BAD about that that you'd completely abandon a developer? If you think that is mishandling money to the degree that you refuse to ever buy anything from Double Fine again, then I don't see how you can buy any game from almost any developer because similar kinds of overshoots of budget/development happen all the time. Rare if non-existent are the games that stay within the budget/development timeline thought about before the game even enters production (and it usually shows in the game's quality if they do).
And hat Endgadget article is embarrassingly bad.
I'm baffled that someone would still hold a grudge against Double Fine for the Broken Age thing. The fact that they decided to release Act 1 first is completely the opposite of mishandling the money, at least from the perspective of a player. They could have delivered a "finished" game for the budget of Act 1, and if they had done so, all of the post-release sales of the game would have been pure profit. Instead, they decided to increase their ambitions and the scope of the game dramatically, and they accomplished that by re-investing the sales back into the development of the game itself. It's absolutely the best thing they could have done for their fans under the circumstances.
Lol, that image.
Lol, that image.
Although to be fair, that's partly Gundam's fault. Those shoes go on and on about how war is terrible, but then turn around and are like "look at this new Gundam Death Machine Robot! It has Newtype super duper trans am omega system and big laser guns and shit! Buy all model kits now!"
"Wow cool robot" is also one of the show's messages, because it needs to sell toys.
How did Tim Schafer become overlooked, anyway?Glad everyone is coming back around to realizing how amazing Tim and his games are (for a while it felt like most of the gaming community was sleeping on him)! He's definitely not a jerkass, and it comes through in his works! If anyone hasn't played his stuff yet, make Psychonauts your introduction and become acquainted with the charming characters and the Super Mario meets Tim Burton/Nicktoons/Inception-style concept (and several years before Inception no less!).
There's a show about kids competing against each other with animated model kits in some weird AR/VR playspaces and how cool and awesome that is.Could you make Gundam in an entirely peaceful setting where the main characters are engineers and pilots who are competing against each other to make/pilot the coolest robots that beat the hardest challenges and it's like "dude, humanity is AWESOME also check out this sick laser arm"
There's a show about kids competing against each other with animated model kits in some weird AR/VR playspaces and how cool and awesome that is.
It just cuts out the war setting middleman and goes straight for pushing toys.
They delivered, but not before putting the game into Early Access and charging for it in order to finish it. Double Fine took the profits, got excited that they had more money than they anticipated, then overdid it and had to ask people for even more money than they'd earned. I heard the game itself ended up good, and I'm not disparaging Double Fine's games or creativity or anything. Just sayin' that I personally don't seek out their games after watching all of that happen.
Like, three of those games (Persona 5, Nier Automata, Bayonetta) are extremely political. Christ, there's more to politics than fucking taxes, jobs, and social issues. We really should teach people fucking advance civics in classrooms.
While the original author didn't do so well in that regards either, but back when it was show first, sell gunpla second, he at least tried to stay on message. Take Z Gundam for example, there were only two Gundams and most of the MS in the show weren't sold as model kits until the surge of gunpla.Lol, that image.
Although to be fair, that's partly Gundam's fault. Those shows go on and on about how war is terrible, but then turn around and are like "look at this new Gundam Death Machine Robot! It has Newtype super duper trans am omega system and big laser guns and shit! Buy all model kits now!"
"Wow cool robot" is also one of the show's messages, because it needs to sell toys.
That's a very cynical and reductive way of looking at it.
1. They started the project, and built a vertical slice of the game, and the tools required for it.
2. After that slice, they could judge the pace they would have going forward with the rest of the scenes that were now planned.
3. They decided after that to either cut content, or find a way forward with the planned content.
4. They decided on the latter.
Nothing of this is squandering money, nothing of this is irresponsible, nothing of this is bad management. It's just software development.
If you want to use that as a reason to buy and play their games anymore, that's your loss and your choice, but you ought to at least be aware that things are not as simple as you seem to think there.
It blows my mind that this is a potentially risky thing to say for anybody in 2019. We took a weird turn somewhere down the line.
Isn't that just Gundam Build or something?Could you make Gundam in an entirely peaceful setting where the main characters are engineers & pilots who are competing against each other to make/pilot the coolest robots that beat the hardest challenges and it's like "dude, humanity is AWESOME also check out this sick laser arm"
Sigh, I hate the internet.
For your own sanity - especially if you're a minority (or double minority like myself) do not look at the mentions of Double Fine or Tim Sweeney on Twitter.
Also, some weird parallels going on here that are insanely off topic.
Frieza is Space Hitler, I don't think DBZ could have made that any clearer
Again: I never said I don't buy their games at all or play them, and I never said it's that simple. I know costs go over in development all the time, that vertical slices are different from the actual game development itself, and so on.
What I saw when this all went down is that they planned the game, planned enough for the budget they asked for, and went for it. They got way more, thought "whoa, this is cool! we can do more than we thought we could!", which is great: they got extra money! The issue came when, whether due to lack of publisher/executive oversight or overeagerness or whatever, they realized that all the ideas they came up with after they got the extra money were undoable without even more money. They even said it themselves: "we designed too much game".
It's totally normal to realize that they needed a different budget; my issue with it was that they planned what they could do with $300,000, saw they got $3,000,000, and instead of doing something along the lines of Costume Quest (~$2mil budget), went bigger. It was a miscalculation, which is fine, but imo it was an instance where budget oversight would have been a good thing; they did something similar with Massive Chalice (although they did legit get extra money then put it on Steam Early Access). It's a
I think there's atleast two factors I can point to, traditionally a PC developer (that's where his best work was originally developed for) and he doesn't do AAA. And also for a long time, point & click adventures haven't had similar prestige like they did in the late 80's and early/mid 90's. It's not quite the same as being the granddaddy of first person shooters in example, which probably is still the most popular genre.
This was cool, thanks for making it. I quite like how they upgraded the look of the game, I know not everyone is a fan. But I'm real happy with the remaster.I ended up remaking the entire 90s Full Throttle trailer with footage from Full Throttle Remastered. Maybe people will dig that, and buy the game, thus supporting someone speaking out against evil.
https://www.youtube.com/watch?v=OlVY-xa59cY&feature=youtu.be
Lol, that image.
Although to be fair, that's partly Gundam's fault. Those shows go on and on about how war is terrible, but then turn around and are like "look at this new Gundam Death Machine Robot! It has Newtype super duper trans am omega system and big laser guns and shit! Buy all model kits now!"
"Wow cool robot" is also one of the show's messages, because it needs to sell toys.
I mean, that's not incorrect per say, but when said immigrant can blast your damn planet at will, I'd say being a little bit worried about more of them coming over is fairly legitimate :PDragon Ball is literally all about an illegal immigrant who overcomes the negative stereotypes and cultural baggage of his race to become a family man and his adopted planet's greatest defender.
Yang Wen Li would hate the shit out of White Supremacists, lol.One of the persons complaining about
One of the persons complaining about "politics in muh games" here has a Yang Wen Li avatar
how fucking thick can you be.
If Arale and Neko Majin Z exist on Dragon Ball's Earth I wouldn't be that worried. Let's also not forget that Cell was made on Earth so it's not like the planet is incapable of producing its own world ending threats.I mean, that's not incorrect per say, but when said immigrant can blast your damn planet at will, I'd say being a little bit worried about more of them coming over is fairly legitimate :P
Fair enough, fair enough. Can't fight against Arale, it's just impossible to win.If Arale and Neko Majin Z exist on Dragon Ball's Earth I wouldn't be that worried. Let's also not forget that Cell was made on Earth so it's not like the planet is incapable of producing its own world ending threats.
If you haven't played a Tim Schafer game, I suggest starting with Psychonauts. Full Throttle and Grim Fandango are some of the best games ever made though.
Dark Souls - Medieval politics (like Berserk).