Great video, as always, about what I've come to expect from Tim.
Can't be mad at anything he says, although I disagree with some parts (it absolutely is an ALL-TIMER ;__;, and I don't think the game would be nearly as good as a pure action game, the "turn based" elements in the battle system make it unique).
I completely agree with the point that games should not have difficulty selection, but should be well balanced around a single difficulty. Still, I do not think turning this into a pure action game is the answer to that. Also, the whole point is that you need to control the other characters in the party, that is the faux turn-based element of the battle system. Well, that and the ATB meter. I realize that some might not like that, but I thought it was genius.
The trinket ultimatum part was fun, but again, I disagree, although I am aware it is sort of a Stockholm syndrome, it is just a small part of the game, a bonus. I for one do not want to forget that I am playing a video game, if I wanted to watch a movie I would do just that. And again, it is only an extremely small portion of the game, but he talks about it for too long, probably because he liked the idea of noticing that. Again, it's what he does lol, and I enjoyed listening to him talking about it.
That ties into the next thing I strongly agree with, is that FFVIIR is a triple A game that feels like it is from the ps1/ps2 era. It is what I have been saying since I first played it. I feel the same way, to a lesser extent, about FFXV. But yeah, I like that he described the game in that way, because not many other reviewers did, which surprised me. It is painfully obvious.
Anyway, great video, looking forward to the next one. Will probably rewatch parts of this one in the future.
Oh right, #clerith is wrong, stop it, please, I do not want to hear it.