I played some games on PC at like 2 FPS when I was a kid. When you save up and buy that game no low FPS will stop you from enjoying it.
Wait til you see Perfect Dark. 64/32bit 3D era was rough all over.
I just thought it was cool I was making the game go "slow mo" at the time.
The difference is massive for a lot of games and certain games and genres can really only be in 60fps like fighting games. I also can't imagine playing 30fps on PC games with keyboard and mouse, 60fps is always ideal. It's a good thing many new games on the new consoles are offering 60fps options for a reason.I could never even tell and still can't really. Then again I'm one of those who can't tell the difference between 30 and 60.
Well I was only 8 in 2001 when majora came out, so I didn't play much beyond Pokemon and licenced games, so you are correct I did.
Why did the European version run even worse? Was there a difference in hardware or code?It's much lower than 20 for us! Ocarina of Time was 17fps consistently and Majora's dips a lot
Why did the European version run even worse? Was there a difference in hardware or code?
I don't remember if it was on here or somewhere else, but I remember reading a post from a guy who said as a kid, he thought framerate drops were the game intentionally slowing down to give you more time to react, and although I never consciously saw it that way, I think that's how I interpreted it as well as a kid, I was never like, "Ugh, the game is chugging again, the N64 really needs a Pro model," I just thought it was normal.
I was a teenager in 2001...I kinda feel old.=OWell I was only 8 in 2001 when majora came out, so I didn't play much beyond Pokemon and licenced games, so you are correct I did.
Back then we didnt know what a good framerate was, almost every early 3D game played like dogshit and it was fine because we didnt know better. Now the standars has change and we should at least ask for playable framerates in modern consolesThis thread is the basis for why I don't really care about the 60fps banter (or 120fps). I've played countless great games that ran like "dog shit" according to some here.
But that wouldn't v-sync into 50hz?
Didn't most N64 games run at 20fps? The worst part is most of those games have so many game mechanics tied to the framerate as well, so even running them on an emulator, you have to deal with the low framerate.
What? So running at 60fps makes up for all the other negative changes they made to the game?
This absolutely isn't nitpicking "the tiniest insignificant details":
So much care was put into Ocarina of Time 3DS, meanwhile, Aonuma never understood why people liked Majora's Mask, so they made a remake without understanding why anybody liked the original, ruining aspects of the original that people liked.
- Deku Link is slow as hell for no reason, meaning a lot of the lily pad jumps are incredibly difficult to hop between.
- Zora Link used to have just about the absolute best swimming in a video game, and they completely nerfed it for no reason.
- They ruined all the boss fights.
- They ruined the Captain Keeta race.
- They ruined the Deku Palace.
- They ruined the bombers.
- They ruined the ice arrows.
- They made one of the fairies in Snowhead Temple basically impossible to acquire.
- They didn't improve one of the worst parts of the original, that being placing clones during the Stone Tower Temple portion.
wait for OPs next thread
I don't like ocarina enough to try and play the originals of that particularly when the 3DS version exists.this post is so unintentionally funny lol
wait for OPs next thread
If only they didn't make the expansion pak just make Link do fancy flips...
That's the Gamecube rerelease, which used the North American versions as their basis.Also whoever was saying the European version would run at 50hz
That discourse has always been there, especially on PC. But the DF performance-centric approach is honestly one of the most boring talking-points that people hinge their opinions on. Like I would way rather my games run well than not. I get the appeal of their videos and like to know where or why something might start chugging. But the way some people react, it's like critique begins and ends there.
they put the English-only NTSC roms on the GCN collection..Also whoever was saying the European version would run at 50hz
Here's how I see it.I'm gonna give it (Majoras not ocarina) another go, if its worth it as so many of you guys say.
That's correct. Owl Statues are for warping around and once you've got your sword back you can use them to suspend your current save.Thats funny, no owl statues for saving. I assume I'll get saving when I've gone back in time for the first time then?