The Last of Us being possibly the best game ever, or even a 10/10
2, 4 and Lost Legacy have some of the legitimate best level, encounter and AI design I've ever seen, and I say that as someone who is a massive fan of games revered for those elements (FEAR, Halo, Dishonored 1-2, etc). They only really shine on Crushing difficulty, but they are fantastic.That the Uncharted series has good gameplay.
People are blinded by the presentation, the gunplay is perfunctory and the traversal is a tedious bore.
The grappling hook they added in 4 is so automated that it sucks all of the fun out of landing on an enemy.
When i saw the grappling hook for the first time in a gameplay vid, i kind of got excited because it seemed like it was going to allow for more interesting gameplay scenarios. Instead it was about as automated as the climbing was. Such a disappointing mechanic.
I'd love to see folks here get their hands on the engine and actually make something betterYeah, you can watch a gif of combat or a trailer and it looks incredible. But once you get your hands on it you realise that you're a marionette, and the developer will constantly pull on your strings to extend your jumps and draw you towards an enemy midair.
I played the game on hard hoping it would feel a little more deliberate and all it made me realise is that the encounter design is also shit.
And my bow!
I'd love to see folks here get their hands on the engine and actually make something better
Game design is fucking hard. It's like the hardest medium
lol fuck me right?lol
I'll remember your keen insight next time I dare to critique something.
Agreed. The games look nice but they are pretty boring to play.That the Uncharted series has good gameplay.
People are blinded by the presentation, the gunplay is perfunctory and the traversal is a tedious bore.
The grappling hook they added in 4 is so automated that it sucks all of the fun out of landing on an enemy.
So is my job yet I invite everyone to criticize it. I mean, come on, nobody argues the merits of a designer's opus, but the product itself is highly debatable. If not this wouldn't be a forum, just a dogmatic church.I'd love to see folks here get their hands on the engine and actually make something better
Game design is fucking hard. It's like the hardest medium
I only ever make posts like that when it feels like people are saying (through implication or suggestion) that the devs are somehow incapable (be it lazy, unskilled, derivative, etc).So is my job yet I invite everyone to criticize it. I mean, come on, nobody argues the merits of a designer's opus, but the product itself is highly debatable. If not this wouldn't be a forum, just a dogmatic church.
I agree with your sentiment of how sometimes even on ERA the "lazy devs" rethoric shows its face and it isn't adecquatw or acceptable. But I hope we can agree that the specific post you wrote wasn't nearly as civil or as well put as this one. Which is, by the way, remarkably clear.I only ever make posts like that when it feels like people are saying (through implication or suggestion) that the devs are somehow incapable (be it lazy, unskilled, derivative, etc).
Basically it feels like such posters have no respect whatsoever for the achievement or skill that is seen in games like this and diminish the role of the developer to basically a "hack".
Where did I say it should be free from criticism? I'm just saying ease the fuck off and have some respect. If you think parts of the design are flawed/erroneous don't act like the developers barely worked on it or thought about it. Flag it up and discuss it, you don't need to imply the developers are shit.
"MGS4 is a good game"
I don't care what anyone says MGS4 is garbage.
OK, one more question. Do you believe disliking all 2D games doesn't make you an "oddball"?
I have to agree with you...
I don't necessarily disagree with that, in the same way that there are a lot more silver bullions out there than gold. It's still quite an event when you find either one lying there. :)
Color Splash is a fantastic game, so I'm really not sure OP has actually played it.
That souls game have good gameplay.
Their animation system is antiquated, characters are weightless when moving, the camera is tragedy, every encounter is based on memorization and very rarely requires creativity, skill or anything related to play.
I'm pretty sure this was a popular opinion before the Wii U.Nintendo 64 is easily Nintendo's worst home console.
- Most Games haven't aged well
- Clunky Controller.
- Carts over Discs.
Mipha should have been the main character in botw and it sucks because of it. If they just patched her in, we wouldnt need these threads anymorePlus it always devolves into the same posters bashing the same games every time. I could read the posts and tell you who wrote them even if the username was hidden, at this point, based on how some posters simply are unable to get over themselves not liking a game that others do (which is fine! But move the fuck on already instead of fixating on it by now)
I'll grant you the camera can be awful and frustrating at times, but how do you justify the rest? The animation work in Soulsborne is almost universally praised, the weight/encumbrance system in the Demon/Dark Souls series directly affects your character's mobility and the animations for walking or sprinting clearly sell the feeling of grounded movement as opposed to skating across the surface, and I can't even begin to imagine what you mean by the combat not requiring skill.
Eh, different strokes. I liked it a lot. Gameplay doesn't have to be original or stellar if the whole package is good and I think CS is so full of ideas and witty writing, I can take the somewhat repetitive gameplay. The latest Mario & Luigi games seem to offer more battle options but are just as repetitive and way too long for their own good. I'll take CS over those any day.I wouldn't say anything about it if i didn't play it. It's no joke, one of the most boring games i have ever played and i doubt anybody would really care about it, if it didn't have the Paper Mario skin layered on top. I can't fathom how gameplay could be so boring and simultaneously broken in a Paper Mario game. Both the exploration and the combat aspect fall flat on their face. It's i guess a fitting swan song for the Wii U in a sense because it's the definition of a pretty looking but shallow game that is worse than the previous entries in it's franchise.
It's crazy to me that the games producer feels that they hit the peak with CS, as far as it could be improved, because they have done nothing to improve the core gameplay from Sticker Star and in fact they just made a shit ton of things even worse. It's like they ignored all the negative responses that Sticker Star got. Unbelievable. Playing through this game felt like torture and really i wanted so badly to like it but i just couldn't. A good game needs to have at-least some engaging gameplay and CS delivers none of that. It a game that you could experience at it's fullest by just watching a YT playthrough. The only things that hold it together as a package are the visuals and the writing and both can be experienced completely by watching the game instead of playing it. Not sure how i can ever call something like that "a fantastic game"
It's bottom of the barrel trash as far as Nintendo's output on the Wii U.