Getting the ME3 multiplayer vibes with iron man abilities...and that looks great to me with the amount of time I sunk into ME3 multiplayer.
Also "defensive bubble"
The more they show, the less interested I become. The game seems very shallow. Very pretty, but theres just no GAME here. Very generic TPS looking gameplay with very simple and stupid AI enemies. This is NOT Sci Fi Monster Hunter.
Yup this is my problem as well. Visually appealing? Absolutely. But the gameplay just doesn't seem to back it up. Every video seems like a cluster fuck of particle effects and enemies getting destroyed. Doesn't seem like there's any challenge.
Looks like high end gameplay is going to have a lot more RPG stuff at work than Destiny. The Collossus has aggro gaining ability with actual tanking potential. That gets us a lot closer to weaving traditional MMO boss mechanics into this shooter.
I love the fact they all have their team skills and I hope that means I can build a support style character. Once we find out the inscription list.Best thing is that every Javelin has a shield but the Colossus has a real shield that acts like a shield haha.
All 4 and you can access them from the main base or your mobile base. You can also have multiple loadouts for the same Javelin too.Is this like Destiny where you pick one Javelin for the entire game or do you have all of them that you can switch between depending on need. I see you can have loadouts for one Javelin, but I don't understand if you will have all the javelins?
Is this like Destiny where you pick one Javelin for the entire game or do you have all of them that you can switch between depending on need. I see you can have loadouts for one Javelin, but I don't understand if you will have all the javelins?
All 4 and you can access them from the main base or your mobile base. You can also have multiple loadouts for the same Javelin too.
Awesome. Two more questions I don't know if can be answered:As I understand from previous threads one can unlock all Javelins in any order as you level, lvls 2, 6, 10, 16 or similar. i.e. Colossus at lvl 2, storm at 10 etc etc. By endgame you would have every one.
You level them seperately. Loot favors the Javelin you currently pilot but you can get the other class stuff and either salvage it, it save for your other Javelins.Awesome. Two more questions I don't know if can be answered:
Do javelins level up together or do you have to level them separately?
Related, do we know if loot drops for all javelins no matter what we're piloting? I'm wondering if I'm flying a Colossus I could get only Ranger loot, etc.
Just thinking about how long term gameplay will play out...
All this sounds good. I am interested but will be waiting to see how long it is at launch. These details bode well for a longer game IMO. D1 and 2 are too short.You level them seperately. Loot favors the Javelin you currently pilot but you can get the other class stuff and either salvage it, it save for your other Javelins.
Awesome. Two more questions I don't know if can be answered:
Do javelins level up together or do you have to level them separately?
Related, do we know if loot drops for all javelins no matter what we're piloting? I'm wondering if I'm flying a Colossus I could get only Ranger loot, etc.
Just thinking about how long term gameplay will play out...
They said they will all be accessible through playing or buying them. Really depends on how the rarity works etc.Honestly, all I need is confirmation that everything they showed in that personalization livestream is available for free in the game without having to fork over cash or grind absurd hours just to look good. As soon as that happens, I'm in.
Insane graphics and the traversal will be stellar, that much was clear from the alpha too. Still not entirely convinced the fights are fun and varied enough, and this video did nothing to clear my doubts with the player shooting at practically inanimate enemies. We'll see how this one goes but I'll probably play it on EA Access in some time.
I'm hoping the game will be more than "shoot the bullet sponge till it dies" but so far I haven't seen enough to suggest it. And as another person pointed out, the AI doesn't seem to be doing anything complicated, it just seems like you can overpower pretty much everything.
Hopefully I'm wrong though. The concept is more than solid, I'm just worried about the execution.
I'm not the only one calling this game out for looking shallow. Obviously there is a game here, it's just looking extremely shallow, thus uninteresting. It seems like the kind of game that wows on graphics but once you've seen the environments you get bored fast.
I keep seeing posts like these. Let me remind you what the competition in loot shooters looks like.Yup this is my problem as well. Visually appealing? Absolutely. But the gameplay just doesn't seem to back it up. Every video seems like a cluster fuck of particle effects and enemies getting destroyed. Doesn't seem like there's any challenge.
Cool, didn't know that, thx!There'll be a demo/open-beta soon so you can give it a try at least!
I don't disagree with the point you're trying to make, but I actually found the AI in the The Division to be pretty good. Enemies constantly run for cover (except for heavies) and are always trying to flank you. It happens so much, that it's honestly more annoying than anything else, because (in my opinion) they act like actual humans would.I keep seeing posts like these. Let me remind you what the competition in loot shooters looks like.
...
Nobody is saying it looks worse than those. Personally I wanted something new, better than other games. If it's not better, then why would I play it? Because it's pretty?I keep seeing posts like these. Let me remind you what the competition in loot shooters looks like.
Here's a high-level Forsaken strike from Destiny 2 (Broodhold) which you'd expect to be full of great AI and powerful enemies. What you will see are lots of enemies standing out in the open, mostly standing around, and maybe doing a little dodge as they get mowed down. Melee enemies charge directly at you. And what's particularly laughable about it is that a lot of these enemies are all completely recycled from early gameplay.
https://youtu.be/yBbg_JGbf3A?t=156
Borderlands 2's AI is not much better. Now, I may have randomly picked some extraordinarily bad footage for this, but this should not be in a much lauded game:
https://youtu.be/aE9s_HaxGhY
This is a high-level incursion (Stolen Signal) from The Division, labelled by this player as "best incursion BY FAR!". You'll see more of the same: lots of brain-dead enemies and real bullet sponges:
https://youtu.be/NwOWAnTXgKw
Warframe is probably the closest to Anthem in terms of scope, and what does that look like? Here's some random footage that I pulled published a week ago about the open area "Fortuna". The player is able to mostly stay out in the open as enemies just charge directly at him:
https://youtu.be/rihaEAr2rcU?t=323
Now, go back and watch this Anthem footage and tell me that it looks significantly worse than those.
thats a difficult metric to live byNobody is saying it looks worse than those. Personally I wanted something new, better than other games. If it's not better, then why would I play it? Because it's pretty?
Perhaps you aren't, but a lot of other people have said in other threads that it looks like a Destiny/Warframe clone with brain dead, boring enemies (which heavily implies that it's worse than Destiny/Warframe). A lot of us actually think that Anthem IS better than those games based on the footage shown. In my opinion, the flying and huge variety of abilities and actually different classes compared to these other games are vast improvements on the genre.Nobody is saying it looks worse than those. Personally I wanted something new, better than other games. If it's not better, then why would I play it? Because it's pretty?
I keep seeing posts like these. Let me remind you what the competition in loot shooters looks like.
Here's a high-level Forsaken strike from Destiny 2 (Broodhold) which you'd expect to be full of great AI and powerful enemies. What you will see are lots of enemies standing out in the open, mostly standing around, and maybe doing a little dodge as they get mowed down. Melee enemies charge directly at you. And what's particularly laughable about it is that a lot of these enemies are all completely recycled from early gameplay.
https://youtu.be/yBbg_JGbf3A?t=156
Borderlands 2's AI is not much better. Now, I may have randomly picked some extraordinarily bad footage for this, but this should not be in a much lauded game:
https://youtu.be/aE9s_HaxGhY
This is a high-level incursion (Stolen Signal) from The Division, labelled by this player as "best incursion BY FAR!". You'll see more of the same: lots of brain-dead enemies and real bullet sponges:
https://youtu.be/NwOWAnTXgKw
Warframe is probably the closest to Anthem in terms of scope, and what does that look like? Here's some random footage that I pulled published a week ago about the open area "Fortuna". The player is able to mostly stay out in the open as enemies just charge directly at him:
https://youtu.be/rihaEAr2rcU?t=323
Now, go back and watch this Anthem footage and tell me that it looks significantly worse than those.
Personally, I prefer the approach they're going for which is enemy variety rather than "smart AI". Having a bunch of different enemies with simple yet unique behaviors with different types of status modifiers layered on top is the best approach for these kinds of games. As a whole they create a game that can stay fresh from moment to moment depending on what you're fighting much like Diablo or other isometric ARPGs.Nobody is saying it looks worse than those. Personally I wanted something new, better than other games. If it's not better, then why would I play it? Because it's pretty?
You can play the game solo but if you wanted a ME style game, Anthem is not for you. Anthem has a story and lore and all manner of other things going for it but from day one it was obvious it was a looter shooter.I mean it looks pretty spectacular, but the lack of genuine SP focus means I am very unlikely to purchase the game. A pity.
Because Anthem is different and plays nothing like those games?Nobody is saying it looks worse than those. Personally I wanted something new, better than other games. If it's not better, then why would I play it? Because it's pretty?
It still looks worse to me simply because in all those videos you posted you are moving A LOT more than you are in Anthem. Almost every time you want to hit an enemy in Anthem you are moving/hovering slowing. Even the coolass storm is just hovering slowly while throwing down stuff that just looks cool to see, which is my issue with this game it doesn't feel as cool to play as much as it looks cool. That to me is not as engaging as having to constantly move and shoot, doesn't matter if it's just melee enemies running at me it keeps me on my toes and engaged. Even the flying in Anthem is so slow that your actual horizontal movement is not that much faster than your sprint speed (I have indeed played the game a bit so speaking from experience of what I've played when I talk about this particular thing related to flying). About the only thing in Anthem I've seen you lets you hit and move relatively fast is the Interceptor Melee strike and those two gifs that the OP posted in the 5th post in the first page.I keep seeing posts like these. Let me remind you what the competition in loot shooters looks like.
Here's a high-level Forsaken strike from Destiny 2 (Broodhold) which you'd expect to be full of great AI and powerful enemies. What you will see are lots of enemies standing out in the open, mostly standing around, and maybe doing a little dodge as they get mowed down. Melee enemies charge directly at you. And what's particularly laughable about it is that a lot of these enemies are all completely recycled from early gameplay.
https://youtu.be/yBbg_JGbf3A?t=156
Borderlands 2's AI is not much better. Now, I may have randomly picked some extraordinarily bad footage for this, but this should not be in a much lauded game:
https://youtu.be/aE9s_HaxGhY
This is a high-level incursion (Stolen Signal) from The Division, labelled by this player as "best incursion BY FAR!". You'll see more of the same: lots of brain-dead enemies and real bullet sponges:
https://youtu.be/NwOWAnTXgKw
Warframe is probably the closest to Anthem in terms of scope, and what does that look like? Here's some random footage that I pulled published a week ago about the open area "Fortuna". The player is able to mostly stay out in the open as enemies just charge directly at him:
https://youtu.be/rihaEAr2rcU?t=323
Now, go back and watch this Anthem footage and tell me that it looks significantly worse than those.
Moving and shooting is bad in Anthem, but good in other games? Can't even make sense of this. Anthem is way more mobile than Destiny, Division, or Borderlands. You can bombard enemies while flying around like a jet.It still looks significantly worse to me simply because in ALL those videos you posted you are moving A LOT more than you are in Anthem. Almost every time you want to hit an enemy in Anthem you are moving/hovering slowing. Even the coolass storm is just hovering slowly while throwing down stuff. That to me is not as engaging as having to constantly move and shoot, doesn't matter if it's just melee enemies running at me it keeps me on my toes and engaged.