Hiya fellow FROM lovers. It's no secret between us: a big part of what we love about FROM's games are their uncompromising, sometimes-frustrating boss fights. Sure, we have fun exploring, opening up shortcuts, fiddling around with our builds, but when it comes down to it each glorious level finds its raison d'etre when you push those double doors open and see whatever snarling beast or sword-bearing demon is on the other end. It's hard to explain to others, but we know that defeating a boss you've struggled for hours to best brings a satisfaction with it that is difficult to replicate, and it's why we keep coming back for more.
Now, hear me out: Kingdom Hearts 3 ReMind is for you. Before I proceed, lets get something out of the way, though.
KH3 ReMind requires a completed game save from KH3 to play. The base game will take the average player somewhere in-between 20 to 30 hours of play. While I think KH3 is a fun game, it's not what I'm here to discuss today, but it's important to grok that playing through it once is a non-negotiable aspect of playing KH3 ReMind. In my totally professional, unbaised opinion, it is well worth it to play through KH3 solely to play ReMind's Limit Cut episode for the reasons I'll outline below.
Ok, moving on.
KH3 ReMind is a 3-episode expansion to the base KH3 experience. The 1st episode of ReMind is a story-centric, short addition to the base game that ties up some loose ends you might be wondering about after you finish the base game. It is very easy to complete and shouldn't be considered a major barrier of entry to play ReMind.
The 2nd episode is called "Limit Cut."
Limit Cut is a standalone experience that can only be understood fully through comparison: if KH3 is DmC, then Limit Cut is DMC3 on the hardest difficulty. Put another way: if KH3 is Dark Souls, then Limit Cut is Sekiro on steroids. Not good enough? Look, if KH3 is Ninja Doggery on Ninja Gaiden, then Limit Cut is... you get the idea.
In Limit Cut, you stand in front of 13 doors; each door opens to reveal a unique, full-bodied boss fight that will *utterly* destroy you. That's right, these single-target, immaculately designed encounters are a level *and* a boss unto themselves: each fight contains multiple stages and phases against an opponent who is faster, vastly stronger, and almost certainly prettier than you are. You'll spend sometimes hours for each boss analyzing the offensive and defensive movesets of the boss, finding openings, exploring your movement options, manipulating your build, and learning how to tackle each step of the encounter. And that's after you unlearn everything you thought you knew from playing the base game, because the base KH3 game is laughably easy in comparison on nearly any difficulty. Up until now, KH was always a button masher: Limit Cut makes it something else entirely, and the expansion itself changes many aspects of the core KH3 experience to supplement this new difficulty. Combat feels different, faster, and more skillful than ever. You'll need it, too, since these fights will challenge you in exactly the same way the hardest FROM bosses do: when you finish an encounter, you'll get exactly that sense of satisfaction that we FROM folk feed off of. In fact, the satisfaction I got from completing Limit Cut is off the charts.
I realize you may need some more convincing about the kind of encounters you can anticipate having, so I brought a visual aid. Now, I highly recommend only watching this if you're not sold yet, and if you are but still want to see, I recommend only watching the first few moments of the fight.
Okay, I did mention that there were 3 episodes, didn't I? The third and final episode is unlocked when you complete all 13 Limit Cut bosses, and is composed of a single, insanely difficult boss fight against... well, it'd be a spoiler to say. But let me say this much: this boss is very possibly one of the hardest bosses ever put in a videogame. In fact, despite having made this thread, I am still working on this fight.
At this point I've either convinced you that ReMind is something you need to think about playing *right now*, or I've convinced you to stay far the fuck away from it. Both would be reasonable responses depending on the kind of player you are. It should be noted that KH3, unlike what you may be used to, has different difficulty options, though you lock-in to your difficulty when you start KH3, so you need to think very carefully about what you'll play on. It is highly recommended that you start on either Proud or Critical difficulty to have the experience I'm describing here. KH3 is laughably easy on even Proud difficulty, but ReMind on Proud is a challenging beast that I consider far more difficult than Sekiro, for example. I mention this because those who feel compelled to challenge themselves but are worried about being unable to complete the game can have a more accessible time by starting their file on a lower difficulty.
Nearby there is a thread for KH3 ReMind that breaks down in amazing detail everything that ReMind is, how it augments the base KH3 experience and answers all your burning questions. More than that, though, it's a place where those who are making their way through the 13 data fights may find a shoulder to cry on, or someone to help them strategize and hopefully win against their next challenging encounter. If that sounds like a FROM thread, and you're looking for something to challenge you while you wait on Elden Ring, my friend, I think you've found where the next 50-60 hours of your gaming career are headed. I want to be very clear on one thing, though: KH3 ReMind is NOT a From-like videogame. I would hope that would be obvious, but it bears being specific: ReMind's 2nd episode Limit Cut is a boss-rush mode with great unique boss fights, but it is not a From-like videogame.
I felt this topic deserved a thread because I didn't realize how much connective tissue there would be between this game, and FROM bosses. I'm mostly posting here for awareness about it, since from a critical standpoint the expansion isn't considered very good (many people are playing the 1st episode and stopping). There's a hidden gem here. I highly recommend visiting the ReMind OT to discuss ReMind, but this here is for people to share how ReMind sizes up either favorably or unfavorably to FROM-style bosses, and to answer questions specifically about how it may appeal to FROM fans. A special thanks goes out to everyone I've interacted with on that thread, and especially the OP Fj0823 for answering questions I had with so much patience.
Now, hear me out: Kingdom Hearts 3 ReMind is for you. Before I proceed, lets get something out of the way, though.
KH3 ReMind requires a completed game save from KH3 to play. The base game will take the average player somewhere in-between 20 to 30 hours of play. While I think KH3 is a fun game, it's not what I'm here to discuss today, but it's important to grok that playing through it once is a non-negotiable aspect of playing KH3 ReMind. In my totally professional, unbaised opinion, it is well worth it to play through KH3 solely to play ReMind's Limit Cut episode for the reasons I'll outline below.
Ok, moving on.
KH3 ReMind is a 3-episode expansion to the base KH3 experience. The 1st episode of ReMind is a story-centric, short addition to the base game that ties up some loose ends you might be wondering about after you finish the base game. It is very easy to complete and shouldn't be considered a major barrier of entry to play ReMind.
The 2nd episode is called "Limit Cut."
Limit Cut is a standalone experience that can only be understood fully through comparison: if KH3 is DmC, then Limit Cut is DMC3 on the hardest difficulty. Put another way: if KH3 is Dark Souls, then Limit Cut is Sekiro on steroids. Not good enough? Look, if KH3 is Ninja Doggery on Ninja Gaiden, then Limit Cut is... you get the idea.
In Limit Cut, you stand in front of 13 doors; each door opens to reveal a unique, full-bodied boss fight that will *utterly* destroy you. That's right, these single-target, immaculately designed encounters are a level *and* a boss unto themselves: each fight contains multiple stages and phases against an opponent who is faster, vastly stronger, and almost certainly prettier than you are. You'll spend sometimes hours for each boss analyzing the offensive and defensive movesets of the boss, finding openings, exploring your movement options, manipulating your build, and learning how to tackle each step of the encounter. And that's after you unlearn everything you thought you knew from playing the base game, because the base KH3 game is laughably easy in comparison on nearly any difficulty. Up until now, KH was always a button masher: Limit Cut makes it something else entirely, and the expansion itself changes many aspects of the core KH3 experience to supplement this new difficulty. Combat feels different, faster, and more skillful than ever. You'll need it, too, since these fights will challenge you in exactly the same way the hardest FROM bosses do: when you finish an encounter, you'll get exactly that sense of satisfaction that we FROM folk feed off of. In fact, the satisfaction I got from completing Limit Cut is off the charts.
I realize you may need some more convincing about the kind of encounters you can anticipate having, so I brought a visual aid. Now, I highly recommend only watching this if you're not sold yet, and if you are but still want to see, I recommend only watching the first few moments of the fight.
Okay, I did mention that there were 3 episodes, didn't I? The third and final episode is unlocked when you complete all 13 Limit Cut bosses, and is composed of a single, insanely difficult boss fight against... well, it'd be a spoiler to say. But let me say this much: this boss is very possibly one of the hardest bosses ever put in a videogame. In fact, despite having made this thread, I am still working on this fight.
At this point I've either convinced you that ReMind is something you need to think about playing *right now*, or I've convinced you to stay far the fuck away from it. Both would be reasonable responses depending on the kind of player you are. It should be noted that KH3, unlike what you may be used to, has different difficulty options, though you lock-in to your difficulty when you start KH3, so you need to think very carefully about what you'll play on. It is highly recommended that you start on either Proud or Critical difficulty to have the experience I'm describing here. KH3 is laughably easy on even Proud difficulty, but ReMind on Proud is a challenging beast that I consider far more difficult than Sekiro, for example. I mention this because those who feel compelled to challenge themselves but are worried about being unable to complete the game can have a more accessible time by starting their file on a lower difficulty.
Nearby there is a thread for KH3 ReMind that breaks down in amazing detail everything that ReMind is, how it augments the base KH3 experience and answers all your burning questions. More than that, though, it's a place where those who are making their way through the 13 data fights may find a shoulder to cry on, or someone to help them strategize and hopefully win against their next challenging encounter. If that sounds like a FROM thread, and you're looking for something to challenge you while you wait on Elden Ring, my friend, I think you've found where the next 50-60 hours of your gaming career are headed. I want to be very clear on one thing, though: KH3 ReMind is NOT a From-like videogame. I would hope that would be obvious, but it bears being specific: ReMind's 2nd episode Limit Cut is a boss-rush mode with great unique boss fights, but it is not a From-like videogame.
I felt this topic deserved a thread because I didn't realize how much connective tissue there would be between this game, and FROM bosses. I'm mostly posting here for awareness about it, since from a critical standpoint the expansion isn't considered very good (many people are playing the 1st episode and stopping). There's a hidden gem here. I highly recommend visiting the ReMind OT to discuss ReMind, but this here is for people to share how ReMind sizes up either favorably or unfavorably to FROM-style bosses, and to answer questions specifically about how it may appeal to FROM fans. A special thanks goes out to everyone I've interacted with on that thread, and especially the OP Fj0823 for answering questions I had with so much patience.