• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

Chumunga64

Member
Jun 22, 2018
14,264
actually fighting a metal devil

the first game had a great build up for a final battle against that thing and then the last enemy is a...deathbringer
 

WJD

Member
Nov 4, 2017
428
  • Cut the dialogue options and stiff cutscenes in favour of something that feels a bit more premium.
  • Improve some of the performances
  • Work out those shiny-ass skin shaders.
  • Find a better way to traverse the world than needing to find and corrupt a machine.
  • More melee options
 

LakeEarth

Member
Oct 27, 2017
8,177
Ontario
Better climbing, smart human AI, make the night cycle a bit brighter (got pretty dark in non-snow areas), and give us some more storage slots for godsake!
 
Oct 28, 2017
4,589
ehh i dont get the hate on Aloy but im ok with her still as the MC or if they have to change her then make it part human/ part nanomachine MC and make the series even more bombastic and sci fi-ish for something radical

i really wanted flying mounts
 
Oct 27, 2017
39,148
Oct 27, 2017
12,058
If they want to call it an RPG, make it an RPG. Give me either meaningful choices in narrative, in character build (better melee options for example), or both.
 

BoxManLocke

Member
Oct 25, 2017
4,158
France
Scrap the RPG dialogue stuff all together. There was no point. It's obvious Guerilla wants to tell a specific narrative. Remove the shallow player choice and replace it with more focused impactful dialogue.

This. The most memorable story bits in the game were those you had no control over.

Also make an open world that's worth exploring.
 

Zachary_Games

Member
Jul 31, 2020
2,965
Horizon has the most potential of any game franchise in all of video games. The foundation laid is tremendous. Improvements to obvious things like animation, mo-cap, and presentation aside (because it's a given), improvements I want are mostly gameplay related.

1) most tools should have a combat element and traversal element. For example, the rope caster should double up as a way to cross canyons/ravines, atop and across trees, etc.

2) interactive environments. I'm not saying the whole world needs dynamic elements, but having destructible rubble in spots, or triggering avalanches with sling bombs would be a cool idea.

3) some sort of aerial travel. Whether it is mounts, or a glider, having the option to travel by air is a must.

4) a real climbing mechanic, or improving upon Death Strandings traversal mechanic that requires planning and use of tools to get anywhere you see on the map. Designating preset climbing points and paths is dated. Let us approach the world as more of a sandbox.

5) better melee combat. This is self-explanatory.
 

Andvari

Banned
Oct 30, 2017
439
I would like to tame more mounts and even flying mounts towards the end of the game.

I would like to see human enemies have better AI as quite simply put it was trash tier in the first game, also would like to see npcs in town not look so stiff and not speak like robots and have better facial expressions.

New stances for combat and being able to use the enviroment against foes like pulling trees down on t-rexs etc

More side quests and more random powerful monsters that drop high end equipment.

More lore I really liked the flashbacks and playback so much more of that.

Either way I expect it to improve upon the original but damn if the above comes true it's potentialy game of the forever for me.
 

badcrumble

Member
Oct 25, 2017
3,732
-human enemies should be smarter and feel like they have truly distinct AI from the machine enemies (who should be powerful but not that clever and not that good at teamwork). taking a cue from the NPC communication stuff from the last of us would help a lot here.

-melee combat doesn't need to become a huge deal, and they shouldn't add a lock-on, but a LITTLE more combo variety would be nice; maybe a gorgeously animated critical spear strike to reward you for a perfectly timed last second dodge

-the skill tree needs a big rework; a bunch of skills should've been given to you by default. on the other hand i'd love to see entire skill trees for powering up the Focus/shield armor/hacking spear.

-alterations to enemy conversion stuff; for a ton of reasons I think it'd be smart to kinda nerf this so Aloy can only have one truly friendly machine at a time (and the rest would just have to be aggroed with the less-overpowered corruption arrows), but also make it so that that one friendly machine is a big big deal (mount customization and mounts that follow you around as companions would be cool, and I think if Aloy is gonna be chatty when she's by herself it would be good to give her an AI companion; these things could all fit together nicely)

-equipment unlocks need to trickle out with story progress instead of being dumped on you as soon as you arrive at the main hub. I think the hunting/farming for ammunition is great but new weapons/armors are so impactful that they should be story/sidequest progress reward imo

-weapon/armor mods should be much more unique and qualitative and not just beefing up certain stats/resistances; players would develop favorite builds that aren't just about minmaxing one specific stat per item

-sidequest rewards should be way more unique and impactful than just experience and a box of cheap resources; making story progress and sidequest progress give you unique equipment and unique modifications would be great and help the game lean a little closer to 'adventure' game than to strictly numbers-oriented RPG

-yeah the climbing could probably stand to be better; I don't need a ton of verticality but I want better animations for getting over small ledges than hopping like crazy

-breath of the wild sorta stuff where you can start brushfires, etc would be cool
 

Andvari

Banned
Oct 30, 2017
439
Horizon has the most potential of any game franchise in all of video games. The foundation laid is tremendous. Improvements to obvious things like animation, mo-cap, and presentation aside (because it's a given), improvements I want are mostly gameplay related.

1) most tools should have a combat element and traversal element. For example, the rope caster should double up as a way to cross canyons/ravines, atop and across trees, etc.

2) interactive environments. I'm not saying the whole world needs dynamic elements, but having destructible rubble in spots, or triggering avalanches with sling bombs would be a cool idea.

3) some sort of aerial travel. Whether it is mounts, or a glider, having the option to travel by air is a must.

4) a real climbing mechanic, or improving upon Death Strandings traversal mechanic that requires planning and use of tools to get anywhere you see on the map. Designating preset climbing points and paths is dated. Let us approach the world as more of a sandbox.

5) better melee combat. This is self-explanatory.

Jesus get out of my head lol
 

Mugen X

Member
Oct 27, 2017
5,744
Colorado
i think my number one issue was not enough incentive to explore the world outside of its beauty. Also please no more fetch quests for side quests.
 

Zachary_Games

Member
Jul 31, 2020
2,965
Jesus get out of my head lol

The fact that you and I are the same page gives me hopeless optimism that the devs also want what we want 😂 Come on GG!

Edit: also, I have another request, please take a page out of Metroids playbook and scatter upgrades throughout the world. Instead of a skill tree, rewarding exploration is the way to go (I don't dislike skill trees, just believe there are more interesting ways to utilize the beautiful world they create).
 

Hu3

Member
Oct 25, 2017
4,587
I'd say put it in! there's lots of games starring men where's there's a token romance but a ton of games with leads that are women don't get any ormance at all

remove it from those games too. Romance in games is a trend that adds nothing, it's just shallow padding.

those resources could go somewhere else like.
-expanding the world
-better quests
-expanding the combat
Etc.
 

Oghuz

Member
Oct 27, 2017
4,903
Better traversal - > climbing, more mounts, flying/gliding

Better combat - > Melee must be better, bow is already damn good so they can keep it the same for all I care

Better open world -> give us a reason to explore other than just hunting materials
 

Domcorleone

Member
Oct 26, 2017
2,191
Horizon has the most potential of any game franchise in all of video games. The foundation laid is tremendous. Improvements to obvious things like animation, mo-cap, and presentation aside (because it's a given), improvements I want are mostly gameplay related.

1) most tools should have a combat element and traversal element. For example, the rope caster should double up as a way to cross canyons/ravines, atop and across trees, etc.

2) interactive environments. I'm not saying the whole world needs dynamic elements, but having destructible rubble in spots, or triggering avalanches with sling bombs would be a cool idea.

3) some sort of aerial travel. Whether it is mounts, or a glider, having the option to travel by air is a must.

4) a real climbing mechanic, or improving upon Death Strandings traversal mechanic that requires planning and use of tools to get anywhere you see on the map. Designating preset climbing points and paths is dated. Let us approach the world as more of a sandbox.

5) better melee combat. This is self-explanatory.

please send this to GG
 

Magog

Banned
Jan 9, 2021
561
Honestly? Nothing. It was my second favorite game last gen after TLOU2. The intensity and variety to combat was really enjoyable and thrilling with the different weapons it felt and played like Ratchet and Clank on a bigger more epic scale. I wouldn't mind more interactivity with the NPCs but I recognize that they weren't out to make an RPG. It was more of an action game with large areas to explore. As far as what I hope for I would like to see 4k 60fps and obviously there will be new enemies to defeat. Any other new mechanics will just be icing on the cake.
 

Jimnymebob

Member
Oct 26, 2017
19,634
  • No 'worse than ME1' dialogue stuff.
  • Make melee more viable, or at least on par with the DLC additions.
  • No crafting bigger bags from grinding rng loot drops from foxes and turkeys like it's Far Cry 3.
  • Do something about whistling.
  • Have Aloy not talk for at least 20 seconds when walking about.
  • Add BotW style climbing, or at the very least something like Sekiro's hook to navigate vertical spaces quickly.
  • Maybe go the DOOM Eternal route and sort of force you to use your whole kit in combat, rather than go "here are all your elemental arrows and traps and slingshots but just hide in grass, whistle, get a stealth hit, then just either melee the hell out of a monster and stunlock it or shoot the right glowy weakpoint with the right arrow".
  • Human enemies suck, scrap them or change how they work.
  • Make sidequests more interesting than the "Timmy's fallen down the well' stuff HZD had.
 
Oct 30, 2017
8,706
The game is designed almost exclusively around long range combat. Melee was just in case you fucked up and enemies got close to you. Me personally I say expand and improve melee over the first but I don't want it taking away from the focus of long range combat. I really don't want another game where I stand at some huge enemies feet whacking their ankles.
I don't want all long range combat and think that's limiting.

A lot of situations called for just repeated arrow use and that can get old.
 

Chumunga64

Member
Jun 22, 2018
14,264
remove it from those games too. Romance in games is a trend that adds nothing, it's just shallow padding.

eh, taking out romance since most game romances are bad is like when games made escort missions have invincible escorts like in bioshock infinite and last of us because people don't like escort missions

why don't the people who write games just make them better?
 

Mirage

Member
Oct 25, 2017
9,565
This is so not at all what I want to happen. If I wanted to play Monster Hunter I would have lots of options for games like that. Horizon is the only game in its class that is built on ranged combat specifically and exclusively.

In my opinion Horizon should lean in to what makes it unique — its robust and versatile ranged combat — and compound the player's options for environmental tools, traps, and distance-based weapons.

Melee should remain a supplemental combat option for set ups or finishers and nothing else. Melee would severely compromise the enemy designs and enemy encounters Horizon was so successful at creating.
I agree. I want melee just to remain a supplemental aspect. The fact all the different kind of traps and tools had good uses was a really unique part of how they focused on the ranged combat.
 

Andvari

Banned
Oct 30, 2017
439
The fact that you and I are the same page gives me hopeless optimism that the devs also want what we want 😂 Come on GG!

Edit: also, I have another request, please take a page out of Metroids playbook and scatter upgrades throughout the world. Instead of a skill tree, rewarding exploration is the way to go (I don't dislike skill trees, just believe there are more interesting ways to utilize the beautiful world they create).

Yep thats a great idea, encourages the player to explore and to also be rewarded.

Also fingers 🤞
 

Plum

Member
May 31, 2018
17,298
A "lock the goddamn camera behind the goddamn camera," option akin to Monster Hunter World.

The first game made me feel queasy in certain parts because Aloy wouldn't stop zipping around the screen and ruining any semblance of a 'fixed point' to look at.
 

Arta

Banned
Oct 27, 2017
8,445
Opinions and all but I'm always surprised by opinions about the side characters being lacking. Sylens alone was one of the better characters of last gen and I'm glad he's returning for the sequel. That and most everyone from the past sections. Fuck you Ted.
I'm guessing the people complaining about side characters are referring to the present sections. The past characters need you to uncover several audiopoints apiece to fill them out.
 
Oct 27, 2017
3,962
Ok so lets just assume Guerilla isnt totally blind and ignorant to all the criticism about animations/voice acting/hair and little glitches in cutscenes/dialogues, as well as horrendous human combat and lets focus on some other things.

I was totally expecting flying mounts, more visual effects and interesting things with robots ... maybe something like transforming with a lot of particle effects but since the announcement of PS4 version I kinda gave up on everything like that.

But what can they realistically improve? I would like them to add more options to traversal and climbing (and maybe some gliding would be nice, even more so if the world is gonna be bigger). More mounts is a given, as well as more options to use grappling hooks and everything. If not flying mounts, then maybe hook on to some flying robo-bird and let it just randomly take you somewhere?


I still dont know what to think about the story, execution and characters. I guess it was okay-ish, but i didnt really invest in anyone including Alloy. I think that I dont even like her that much. I hope they did better job with their screenplay.

Visuals: I dont know what to expect since its coming to PS4 but I guess we will be ok with it. We are probably going to get RT, 60fps, higher resolution and maybe a bit better textures but overall its gonna be just PS4 version on "steorids". They wouldnt develop that much different versions, right?

What would you like to see changed/improved? I picked just some of the things so it this wouldnt become endless post. I really enjoedy the first one. It was brilliant in gameplay, visual and design department, but it all can be improved.
PS4 has a huge user base. They'd be silly to omit those players
 

HStallion

Banned
Oct 25, 2017
62,262
I don't want all long range combat and think that's limiting.

A lot of situations called for just repeated arrow use and that can get old.

I suppose if you're playing on easy that's the case but even normal in the later parts requires you to use every weapon in conjunction with one another or you get stomped unless you're really trying to cheese things using the stealth or "mind control" arrows. Personally I think the limitation of focusing on long range combat combined with the studios expertise in such things made for some of the best combat in an open world or just Western made games in general.
 

chris 1515

Member
Oct 27, 2017
7,074
Barcelona Spain
Ok so lets just assume Guerilla isnt totally blind and ignorant to all the criticism about animations/voice acting/hair and little glitches in cutscenes/dialogues, as well as horrendous human combat and lets focus on some other things.

I was totally expecting flying mounts, more visual effects and interesting things with robots ... maybe something like transforming with a lot of particle effects but since the announcement of PS4 version I kinda gave up on everything like that.

But what can they realistically improve? I would like them to add more options to traversal and climbing (and maybe some gliding would be nice, even more so if the world is gonna be bigger). More mounts is a given, as well as more options to use grappling hooks and everything. If not flying mounts, then maybe hook on to some flying robo-bird and let it just randomly take you somewhere?


I still dont know what to think about the story, execution and characters. I guess it was okay-ish, but i didnt really invest in anyone including Alloy. I think that I dont even like her that much. I hope they did better job with their screenplay.

Visuals: I dont know what to expect since its coming to PS4 but I guess we will be ok with it. We are probably going to get RT, 60fps, higher resolution and maybe a bit better textures but overall its gonna be just PS4 version on "steorids". They wouldnt develop that much different versions, right?

What would you like to see changed/improved? I picked just some of the things so it this wouldnt become endless post. I really enjoedy the first one. It was brilliant in gameplay, visual and design department, but it all can be improved.

They can improve fight against human, traversal, animation in gameplay(they wanted to do R&D on motion matching), economy , they will improve the current world story knowng the first was to established Aloy as a character, improve the open world and tons of other things.



They explained at GDC 2018 what they can improve in this video and other one. They know exactly what they need to do to improve the game.

Something of minimal value to explore outside of the main quest would be good. Otherwise just drop open world and do a linear adventure.

They know it was a weakness of the first game. This team was created for the second game.

boards.greenhouse.io

Guerrilla

Welcome to Guerrilla's jobsite! For more information on working at Guerrilla, please visit https://www.guerrilla-games.com/join.

Our Living World Team
The Living World Team is a multi-disciplinary group of designers, programmers, animators and artists that work tightly together to bring our villages, cities, cultures and civilization to life. The team collaborates with our writers, tech & tool developers, game direction and art direction to push the liveliness of our world to new heights.

As a Principal Animator, you breathe life into our worlds. For you, animation is not just about the key-frames and poses of the hero characters. Your canvas is bigger; you work on the scale of streets, cities… entire worlds. For you the world is a character in itself.
 
Last edited:

Mentalist

Member
Mar 14, 2019
18,007
Human enemies were a chore. Not sure what's the best way of fixing that, maybe add some batman-esque gadgets? Lol

I quite liked the bow focus- because Aloy is a hunter , not a warrior , which is what everyone asking for full-AAA melee wants to turn her into. Unless there's a specific story beat where Aloy encounters people who teach her to handle different weapons, I'd prefer she not just become an expert with a halberd, or a morningstar just from investing some skill points into it.

Speaking of which, Guerilla needs to make up their mind how RPG'y they want the game to be. The way HZD worked, if you 100% everything, you'd get enough skill points to unlock all the skill trees, so your "build" would all end up the same anyway- with only variation being which enhancements you used for which weapon. They either need to double down on this (by maybe tying specific skill progression to specific questline/activity, or increase the number of skills, so that you can't get everything in a single playthrough, encouraging actual builds.

Same thing with conversation choices- they were largely vestigial in HZD, so it'd be nice to have some consequences for how things are handled. Maybe a reputation system between tribes/factions? With Aloy (presumably) being a stranger in a much more dangerous land, she should experience more distrust from the locals, as she's very much a free agent in a new setting.

I quite liked the world-building and open world stuff was mostly okay, except for bandit camps. I would prefer datapads to have less ads and more actual world-building though.

Less "leaving the playable area" messages, please. Just make sheer cliff walls, I like those a lot better than yet another un-reachable valley on the horizon.
 

WhiskerFrisker

Teyvat Traveler
Member
Oct 25, 2017
3,349
New York City
Fuck the PS4 and make two different versions. I really hope that the sequel isn't hamstrung because it has to be playable on PS4. We know Guerrilla had grand visions that the PS4 could not deliver.
 
Oct 30, 2017
8,706
I suppose if you're playing on easy that's the case but even normal in the later parts requires you to use every weapon in conjunction with one another or you get stomped unless you're really trying to cheese things using the stealth or "mind control" arrows. Personally I think the limitation of focusing on long range combat combined with the studios expertise in such things made for some of the best combat in an open world or just Western made games in general.
I beat it on hard so often the best survival was to attack from a very safe place with arrows as they are the easiest to craft.

Having some better melee options I think would be nice.
 

Deleted member 85465

User-requested account closure
Banned
Nov 12, 2020
976
1) Make the towns feel more alive, Horizon is one of the few games I have played in which the towns feel dead, you can only speak to merchants and the sidequests you find felt forced to me, the way npcs walk and look just took me out of the game when exploring towns.

2) Make the facial animations not uncanny valley, specially in sidequests the facial animations were completely uncanny valley to me.

3) Improve the hud, specially the in game markers, they are so big that I had to turn them off and use the compass to navigate the open world.

4) Change the way you save in the game, the fireplaces did not add anything to me, I would prefer if the game just let me save anywhere.

5) Improve the way you traverse the world, the mounts felt wonky to use and unclimbable short rocks/mountains/walls were too common.

6) Add gyro controls and make it 60 fps.

7) Add more interesting abilities to the skill tree or just remove it, the grand majority of the unlockable skills felt like abilities alloy should have by default.

8) Have a way to remove "tutorial" weapon quests, they just clutered the quest hud to me.

9) Improve the "footsteps" animations when using alloys detective mode, and please use it less or just remove it in the sequel, I am getting bored of following footsteps in open world games.

10) Improve the way you loot materials in the open world, for example when mounting a machine triangle is used to loot plants and also to stop mounting, so it was common that I would unmount instead of looting something.

11) Make the loot to upgrade weapons more meaningful, by mid game I had so much loot that did the same thing that I had to constantly throw away items.

12) Let me upgrade armors, if I remember right you can only buy them and there is a definitive one.

13) Remove choices from sidequests if that makes the writing better, or in general improve the writing of the sidequests.

The game was a solid 8/10, but it can improve a lot.
 

Spoit

Member
Oct 28, 2017
3,986
In terms of the visuals, they really need a better LoD curve. The assets have a sharp dropoff like only a few meters away from you, even on the pc version
 
Jan 10, 2018
6,927
Make the world feel alive and believable. I thought everything felt like a movie scenery, like a house would tilt over if I pushed it because it was actually made of cardbox. The same goes for the characters and the various awkward interactions you had with them. The sci-fi plot is great but I also want to remembersome good stories of the present day.
 

ty_hot

Banned
Dec 14, 2017
7,176
Asking for better Melee in Horizon is like asking for better Melee in COD. It is there just because it wouldn't make sense if it didn't exist, but that is far from being the focus of the game.
 

SecondNature

Member
Oct 25, 2017
15,158
I just want more detailed worlds

all the sony open world games suffer from what seems like villages as opposed to cities

i want a damn big city to explore with tons of npcs

make the world feel alive

also i want gadgets that let me platform and unlock areas like zelda.

more mindful platforming and rewarding adventuring

more npcs and cities

more puzzles
 

KORNdog

Banned
Oct 30, 2017
8,001
More of the same would be good for me. Maybe an even more diverse set of biomes? But really I just kind of want more robo dino's to fight and more side quests and activities outside of the main story, which I thought was excellent in the first game. the entire world was incredibly intriguing too. So if they can continue that I'd be more than happy.

A pipe dream would be to replace the voice of aloy, but I know that's not going to happen.
 

Deleted member 864

User requested account closure
Banned
Oct 25, 2017
17,544
Better melee for one.

I'd also love some deeper RPG mechanics, and more interesting loot and rewards for the various main and side content in the game.