not every game needs romance. Romancing in games are a detriment not an addition.
But Aloy showed interest in other characters. Varl being the most obvious example.not every game needs romance. Romancing in games are a detriment not an addition.
Agreed.I'd say put it in! there's lots of games starring men where's there's a token romance but a ton of games with leads that are women don't get any ormance at all
Scrap the RPG dialogue stuff all together. There was no point. It's obvious Guerilla wants to tell a specific narrative. Remove the shallow player choice and replace it with more focused impactful dialogue.
Horizon has the most potential of any game franchise in all of video games. The foundation laid is tremendous. Improvements to obvious things like animation, mo-cap, and presentation aside (because it's a given), improvements I want are mostly gameplay related.
1) most tools should have a combat element and traversal element. For example, the rope caster should double up as a way to cross canyons/ravines, atop and across trees, etc.
2) interactive environments. I'm not saying the whole world needs dynamic elements, but having destructible rubble in spots, or triggering avalanches with sling bombs would be a cool idea.
3) some sort of aerial travel. Whether it is mounts, or a glider, having the option to travel by air is a must.
4) a real climbing mechanic, or improving upon Death Strandings traversal mechanic that requires planning and use of tools to get anywhere you see on the map. Designating preset climbing points and paths is dated. Let us approach the world as more of a sandbox.
5) better melee combat. This is self-explanatory.
I'd say put it in! there's lots of games starring men where's there's a token romance but a ton of games with leads that are women don't get any ormance at all
Horizon has the most potential of any game franchise in all of video games. The foundation laid is tremendous. Improvements to obvious things like animation, mo-cap, and presentation aside (because it's a given), improvements I want are mostly gameplay related.
1) most tools should have a combat element and traversal element. For example, the rope caster should double up as a way to cross canyons/ravines, atop and across trees, etc.
2) interactive environments. I'm not saying the whole world needs dynamic elements, but having destructible rubble in spots, or triggering avalanches with sling bombs would be a cool idea.
3) some sort of aerial travel. Whether it is mounts, or a glider, having the option to travel by air is a must.
4) a real climbing mechanic, or improving upon Death Strandings traversal mechanic that requires planning and use of tools to get anywhere you see on the map. Designating preset climbing points and paths is dated. Let us approach the world as more of a sandbox.
5) better melee combat. This is self-explanatory.
I don't want all long range combat and think that's limiting.The game is designed almost exclusively around long range combat. Melee was just in case you fucked up and enemies got close to you. Me personally I say expand and improve melee over the first but I don't want it taking away from the focus of long range combat. I really don't want another game where I stand at some huge enemies feet whacking their ankles.
remove it from those games too. Romance in games is a trend that adds nothing, it's just shallow padding.
Did you similarly hate Nathan Drake's chatter?I would appreciate an option to reduce Aloy's in-game chatter.
I agree. I want melee just to remain a supplemental aspect. The fact all the different kind of traps and tools had good uses was a really unique part of how they focused on the ranged combat.This is so not at all what I want to happen. If I wanted to play Monster Hunter I would have lots of options for games like that. Horizon is the only game in its class that is built on ranged combat specifically and exclusively.
In my opinion Horizon should lean in to what makes it unique — its robust and versatile ranged combat — and compound the player's options for environmental tools, traps, and distance-based weapons.
Melee should remain a supplemental combat option for set ups or finishers and nothing else. Melee would severely compromise the enemy designs and enemy encounters Horizon was so successful at creating.
The fact that you and I are the same page gives me hopeless optimism that the devs also want what we want 😂 Come on GG!
Edit: also, I have another request, please take a page out of Metroids playbook and scatter upgrades throughout the world. Instead of a skill tree, rewarding exploration is the way to go (I don't dislike skill trees, just believe there are more interesting ways to utilize the beautiful world they create).
I'm guessing the people complaining about side characters are referring to the present sections. The past characters need you to uncover several audiopoints apiece to fill them out.Opinions and all but I'm always surprised by opinions about the side characters being lacking. Sylens alone was one of the better characters of last gen and I'm glad he's returning for the sequel. That and most everyone from the past sections. Fuck you Ted.
PS4 has a huge user base. They'd be silly to omit those playersOk so lets just assume Guerilla isnt totally blind and ignorant to all the criticism about animations/voice acting/hair and little glitches in cutscenes/dialogues, as well as horrendous human combat and lets focus on some other things.
I was totally expecting flying mounts, more visual effects and interesting things with robots ... maybe something like transforming with a lot of particle effects but since the announcement of PS4 version I kinda gave up on everything like that.
But what can they realistically improve? I would like them to add more options to traversal and climbing (and maybe some gliding would be nice, even more so if the world is gonna be bigger). More mounts is a given, as well as more options to use grappling hooks and everything. If not flying mounts, then maybe hook on to some flying robo-bird and let it just randomly take you somewhere?
I still dont know what to think about the story, execution and characters. I guess it was okay-ish, but i didnt really invest in anyone including Alloy. I think that I dont even like her that much. I hope they did better job with their screenplay.
Visuals: I dont know what to expect since its coming to PS4 but I guess we will be ok with it. We are probably going to get RT, 60fps, higher resolution and maybe a bit better textures but overall its gonna be just PS4 version on "steorids". They wouldnt develop that much different versions, right?
What would you like to see changed/improved? I picked just some of the things so it this wouldnt become endless post. I really enjoedy the first one. It was brilliant in gameplay, visual and design department, but it all can be improved.
I don't want all long range combat and think that's limiting.
A lot of situations called for just repeated arrow use and that can get old.
I've only played Uncharted: Lost Legacy but... yes. I'm usually not a fan. An option at least to turn it down or reduce it would be very nice.
Ok so lets just assume Guerilla isnt totally blind and ignorant to all the criticism about animations/voice acting/hair and little glitches in cutscenes/dialogues, as well as horrendous human combat and lets focus on some other things.
I was totally expecting flying mounts, more visual effects and interesting things with robots ... maybe something like transforming with a lot of particle effects but since the announcement of PS4 version I kinda gave up on everything like that.
But what can they realistically improve? I would like them to add more options to traversal and climbing (and maybe some gliding would be nice, even more so if the world is gonna be bigger). More mounts is a given, as well as more options to use grappling hooks and everything. If not flying mounts, then maybe hook on to some flying robo-bird and let it just randomly take you somewhere?
I still dont know what to think about the story, execution and characters. I guess it was okay-ish, but i didnt really invest in anyone including Alloy. I think that I dont even like her that much. I hope they did better job with their screenplay.
Visuals: I dont know what to expect since its coming to PS4 but I guess we will be ok with it. We are probably going to get RT, 60fps, higher resolution and maybe a bit better textures but overall its gonna be just PS4 version on "steorids". They wouldnt develop that much different versions, right?
What would you like to see changed/improved? I picked just some of the things so it this wouldnt become endless post. I really enjoedy the first one. It was brilliant in gameplay, visual and design department, but it all can be improved.
Something of minimal value to explore outside of the main quest would be good. Otherwise just drop open world and do a linear adventure.
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PS4 has a huge user base. They'd be silly to omit those players
I beat it on hard so often the best survival was to attack from a very safe place with arrows as they are the easiest to craft.I suppose if you're playing on easy that's the case but even normal in the later parts requires you to use every weapon in conjunction with one another or you get stomped unless you're really trying to cheese things using the stealth or "mind control" arrows. Personally I think the limitation of focusing on long range combat combined with the studios expertise in such things made for some of the best combat in an open world or just Western made games in general.
No Young Aloy at all is my hope.