Update:
Kickstarter campaign launched and the goal reached:
Kickstarter campaign launched and the goal reached:
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The game was announced a while back but was given a full trailer and gameplay demo for PAX East this year that I wanted to make note of for folk. The demo was a good couple of minutes where you took control of a sword-wielding protagonist as they explored a post-apocalyptic subway system, fighting off monsters and doing some light platforming to dodge between platforms with poisonous fluids. Only real issue I had was noticing a wall or two the character was able to leap over, but it only took a couple moments to grasp. It was a pretty promising showing.
Part of that was the great *mood* to everything in the demo (it certainly wears its SMT influences on its sleeve) and it all controlled very well. It was a bit strange how demo simply ended (I was at least told there was no more content after reaching it) in a random room with a little worm hiding in a wall. It left me curious enough to reach out to the developer to find out more about the game.
The world will be similar in structure to Hyper Light Drifter, you'll have the opportunity to choose different paths from a hub (with some areas connecting to each other) so the game is aiming to be non-linear. The little worm I found in the final room? That will drive your character growth with each one found allowing you to increase your character's abilities and defeating bosses will grant new weapons. As for the SMT influence that the promotional material at the show mentioned? It's apparently focused on the tone and philosophy of the game rather than mechanics but you will still have the ability to have a minor influence on the character's role via dialogue choices.
There's no release date that I saw and there are apparently plans for a console release but specifics are TBA, it's officially just PC for the moment.
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