I gave up on NieR halfway through the 2nd playthrough. I realized there are like 5 endings and I couldn't bother doing the same crap again and again. Probably the most overrated game on Era
Outer Wilds is one of those games where progression is limited by your knowledge; there's always a trick to going somewhere or doing something, so at times like that, it's sometimes just best to go somewhere else. (Even when I knew the "trick", though, I left Dark Bramble until the very end.)
Well, let's face it, many developers still live in some fantasy world in where their audience demands for long games when in reality attention spans have shrunken drastically and media of all kinds is not only competing with games, folks usually want to experience as much stuff as possible, so they rush through their games, skip slow scenes in their movies and series and are listening to podcasts at higher speeds. Hell, more often than not, people even play a game while watching something else on another screen. Especially true on PC.
True but there are also plenty of special games that are pretty long where people regulary dedicate huge amounts of time to it, like RDR2.
Oh, I agree. I love RDR2 and took my sweet time with it, same with AC Odyssey. But I also missed out on other interesting titles during that time. I mean, I'm gaming for about 30 years now and old fart gamers like me remember the time when there weren't enough interesting games for you to play, so you were more likely to commit to the games you already owned.
Coming from that background, the hardest thing for me was to accept that I can't play them all. The time it would take to play everything I'd like to play properly simply surpasses my life expectancy. It's hard, it really is. Watching a beloved dev to put out a new title and not buying it felt wrong to me. After all, I need to support these devs, or don't I? What about the indie devs? Some output in this sector is stellar and I wish the devs all the success, but at some point I had to stop buying games just to support them.
I used to work in the gaming industry and a lot of my former colleagues started to get into board gaming with almost every designer putting his own game on Kickstarter. Do I have to support them too? I really like board games and tabletops so maybe I really should pledge some....no! I had to stop this as well. The only crowdfunding projects I support now are those by my closest friends.
I believe that the issue in this thread is closely related to another huge issue: Backlogs and how to tackle them. It's even worse for trophy/achievement hunters. Jumping from this train was even harder than stopping my backlog from growing. Sometimes I finish a game and see that I'm only a few trophies away from the platinum. No! Stop! I won't grind 1000 more kills just for another trophy on my PSN profile.
When I switched from Xbox 360 to the PS4, I left behind an account with a gamer score of over 100k. Back then, this was a lot. On the other hand, my PSN account had just a few trophies on it and certainly no platinum. I felt like a noob, unable to represent my gaming past appropriately. Yeah, it's silly, but apart from the most casual gamers, this is just another ingredient in this addictive cocktail we call gaming.
I feel you. The inability or inaccessibility to buy new games as a teenager certainly played a part in why I played games more thoroughly in the past. Nowadays I just think "Why bother with this for another 10 hours when I already seen everything the game has to offer and I have like 200 other games left I could play instead?". But to be fair games feel way more repetitive now than in the past, probably because devs feel obligated to hit a certain number of hours for their games. Seeing it like that kinda defeats the purpose of all the padding if I think about it.
I also never understood the appeal with the achievements so I was spared that obsession at least.
It seems to be better than i thought, but still, not enough for me to push through it if B is just a slight variation of A (which i already played 19h).
(I actually played a little of B, but the repetition killed the game for me at that point)
Thanks for the information, appreciate it.
Or, you know, maybe Okami just has a 3-act story, which seems novel to us when like 90% of AAA games have a story without a plot.
Same here, I never even did any of the big beast dungeons. I just stopped. I felt like I explored most of it and I enjoyed the hell out of the experience, but it was enough for me.Zelda BotW
I was supposed to be lost and was. But surprisingly had my fill way earlier than compared to other hames.I came to know I didn't even scratched the surface.
It's pretty genius actually!Or, you know, maybe Okami just has a 3-act story, which seems novel to us when like 90% of AAA games have a story without a plot.
I gave up on NieR halfway through the 2nd playthrough. I realized there are like 5 endings and I couldn't bother doing the same crap again and again. Probably the most overrated game on Era
40 side quests is a decent percentage. i'd guess that most people who play yakuza wouldn't do that manyI did 40 sidequests in Yakuza 0 and went "I'm good" and proceeded to finish up the main campaign.
(This is why I don't tend to play a lot of "open-world" type games. I usually don't venture too much off the main path.)
Lol, you might have gotten a little support if you had left out that last sentence. But that part just makes it clear that you don't like the game to begin with, so I doubt anyone really cares.I gave up on NieR halfway through the 2nd playthrough. I realized there are like 5 endings and I couldn't bother doing the same crap again and again. Probably the most overrated game on Era
I don't think I've ever seen a game jump the shark as quickly and thoroughly as P5 did after the second to last dungeon. That wouldn't have just been a serviceable ending point, but a great and natural one. Instead you're treated to a bunch of incoherent nonsense for the rest of the game. Yeesh.
Games like that i count getting all Fast travel and Quests as done enough i do other things as needed but never strive for 100% just to much fluff
The Yakuza Games i feel are great to keep those on the back burner when you have nothing to play pop in and do the sub stories and their activies until you do as the sub stories are often self contained so its great to keep them for later.I did 40 sidequests in Yakuza 0 and went "I'm good" and proceeded to finish up the main campaign.
(This is why I don't tend to play a lot of "open-world" type games. I usually don't venture too much off the main path.)
DQXI for me too, for the same reasons. Honestly though, I was enough into the game that had it not been for the difficulty spike in Act 3 that was going to necessitate grinding for gear, I probably would have kept playing it.
For sure. Its the reason it takes me so long to finish the games, as I decide to take a break from the main stuff and hit up the arcade, or side stories, or Mahjong, or some sort of racing, or the arena, or...The Yakuza Games i feel are great to keep those on the back burner when you have nothing to play pop in and do the sub stories and their activies until you do as the sub stories are often self contained so its great to keep them for later.
They really do pack them full considering as i have played 0 through 3 and they are usually 12-15 hours for just the story but side stories and mini games are so chock full of content i am surprised they make them as often as they do.For sure. Its the reason it takes me so long to finish the games, as I decide to take a break from the main stuff and hit up the arcade, or side stories, or Mahjong, or some sort of racing, or the arena, or...
Definitely a series you can keep picking away at for months on end a bit at a time.
Assassin's Creed II and Black Flag. Only made it about half way through both before moving on.
It's okay to be satisfied with a game and stop playing it. A lot of people (me included sometimes) feel like you *have* to finish a game.
Or what? It doesn't count? When you learn to let that feeling go, you're then able to stop and go, "I had a good time with that game, but I'm moving on."
It's liberating
To be fair, that's always a gamble that we are taking willingly; nobody forces us to do this, and we know some people will just stop there.
I'm making a roguelite, which is obviously meant to be played through multiple times; the way I try to hook the player into doing so with different characters is, I put artwork of the characters you've finished it with on the Main Menu screen; once you have finished the game with all of them, it will look a bit like the cover artwork. Finishing it with just one character intentionally gives it an "incomplete" feel, hopefully OCDing them into doing so with the others. >:)
Dragon Quest XI's "Post-Game" (or Act 3)
I'm not invested in the franchise so I didn't care for how it apparently would tie back into previous entries and the characters I was with basically weren't the characters I had grown to love because time travel and the quest wasn't the one I had come to care for so after seeing the difficulty spike, I just decided to stop and keep my basic, regular ass ending instead of going for the true ending. Not out of spite for the game, I love what I played through and it was one of my favorites of that year, but it really was just "I respect where you're going but nah I'm good".