they want us to believe the Series X is an 8K ready console... but the UI is 1080p?? 🤨🤨
Oh god, how will it play games. Might as well cancel it.
they want us to believe the Series X is an 8K ready console... but the UI is 1080p?? 🤨🤨
Good point.
I believe they will sort this out in the future. It is not a big deal in the grand scheme of things but for those with 4K displays I can see how jarring that must be.
On the PS4 Pro, at least, there's an extra GB of slow Ram specifically to handle the extra load of a higher res UI. The Xbox One X did not have that, and presumably the Series X does not either, so they prefered to save the memory for games. Not sure if the PS5 has a memory pool dedicated to the UI, or if that pool is included in the 16 GB of GDDR6 this time around.
I'm not a ML upscaling expert but I wonder if MS would/could use the 1080p assets an just use their DirectML upscaler to increase the dash resolution to 4k.
The concern is real!looked in on this thread when it was first created....shrugged and thought this one will die down. 19 pages later...😂😂
Are you new to Xbox threads on this site?Genuinely shocked this thread is this big. Not that it's not important - it is - but it's just a...how I do put it...non-important important thing, lol. Like it's the least important important thing you can get.
Is it though?Hope they fix before launch. Kind of a big thing to overlook tho.
I think I've read the word crisp, or some variation of it, more times in this thread than I have in my entire life. Lol.
I've read plenty. This is less important than a lot of other controversies that get a lot of posts.
Most Userinterfaces don't use pixel based images including the font. They are vector based and scale very fine with resolution. I don't think Microsoft is saving any meaningful resources if they would deal with the resolution like Windows does.I'm not a ML upscaling expert but I wonder if MS would/could use the 1080p assets an just use their DirectML upscaler to increase the dash resolution to 4k. That way the still save space in memory allocation while still providing a crisp UI.
People grasp at anything perceived as a negative and run with it.I've read plenty. This is less important than a lot of other controversies that get a lot of posts.
I'm just curious if both systems have the same OS RAM allocation. If PS ends up managing a 4k UI while also having the same OS footprint overall, then it would certainly be worth asking questions as to why that would be, and whether it could be resolved with an update eventually or if it's some obscure UI thing that Xbox does which PS doesn't that I'm just not thinking of.
4:4:4 desktop output to the TV should also make text slightly crisper on HDMI 2.1 displays, no?
As I said to the other user, I was joking. I don't care about the OS being 1080p of that means more resources for games.
I'm pretty sure the GPU load to AI upscale it would be greater than just rendering itI'm not a ML upscaling expert but I wonder if MS would/could use the 1080p assets an just use their DirectML upscaler to increase the dash resolution to 4k. That way the still save space in memory allocation while still providing a crisp UI.
I've not noticed that Xbox One UI is only 1080p so I'm not bothered. I only use the UI to launch my games anyway
one x has like 12gb ram compared to ps4 pro's measly 8+1ddr3 config.
Is it though?
I mean honestly now that I know that one my One X does not have a 4k UI on their true 4k machine...I think I see it as not a big deal at all.
It's not about GPU load though, it's about memory usage.I'm pretty sure the GPU load to AI upscale it would be greater than just rendering it
Nobody messed up here, it was 1080p on purpose on Xbox One X and the move to a 4K dashboard apparently required an extra GB of RAM and the decision was made to make that memory available to devs, MS themselves mentioned it back when One X was released and it's most likely the same reason why it'll be 1080p on Series X.Yeah it is. Like I'm sure they'll fix it, but let's not act like somebody didn't mess up here.
It might be a non-issue for some, but the truth is that the PS4 Pro does 4K UI with zero impact on the resources, what's the excuse for the XSX?How much less could you care? I jest, the whole could care less/couldn't care less is a little bugbear of mine.
I agree, this is a non-issue that seems to be getting way more attention than it should. If it frees up more resources for games then why not have 1080p instead of 4k?
The time I spend on looking at ui is less than 1 minute each play session vs 2 hours on games. I don't pay attention to it and I didn't notice it was running at 1080p.
I wonder if people are gonna react the same way if one game runs at native 4k on one console and sub 4k on the other lmao
It might be a non-issue for some, but the truth is that the PS4 Pro does 4K UI with zero impact on the resources, what's the excuse for the XSX?
It was indeed zero impact because Sony didn't touch the main GDDR RAM pool, they added the extra off SoC DDR RAM to accommodate it and it even ended up freeing more of the main memory to developers. Why didn't MS add an extra off SoC DDR pool to accomodate the 4K UI too?It wasn't zero impact, they added an extra GB of RAM to the system to accommodate it.
MS added more RAM to Xbox One X and gave the extra RAM to developers.
Which one is the better choice?
I haven't bought any games in ages. When I do I usually use xbox app on my phone, same with downloading game pass games.How do you buy games, look at achievements, check what's coming up, look at friends and what they're doing etc?
Some of us use the UI, my point was that if you can't tell the difference, which people are saying they can't, then buy that 4K TV was probably pointless.