They are providing developers an additional GB for use in games.
It's perfectly acceptable and actually a good thing in my book if this is the case, but as of now we have zero reliable sources to corroborate this.If it means an extra 1GB or 0.5GB RAM for developers to use for gaming I'd take the 1080p UI over 4k any day.
This one is kind of weird. If you're playing on a 4K TV it makes sense. 720p scales into 4K perfectly so it's a good safe resolution to pick that matches with the switch's native screen. It's just scaling to 1080p sucks.
At least in this case, 1080p also upscales into 4K no problem, so you're not sacrificing much.
They care because it's something to add to their console-war arsenal. When the bullet point comparison lists start coming out, expect this to be right on there (if it's not changed by launch).
'bad news' about Xbox attracts them.I went, finished my anatomy lab, and came back to all this lol
Next month probably isn't going to go very well...
They care because it's something to add to their console-war arsenal. When the bullet point comparison lists start coming out, expect this to be right on there (if it's not changed by launch).
Again, I don't know where this 1GB number is coming from. Certainly they are reducing the memory footprint by having the max resolution set to 1080p but we don't know exactly what savings that translates to.
We do know from Microsoft's detailed specifications earlier this year that 2.5GB is dedicated to OS functions (including the dashboard UI) but we don't yet know how much RAM PS5 has dedicated towards their OS. If it turns out that developers only have 12.5GB usable RAM for games on PS5 (implying the OS eats up 3.5GB), then we'll have something to talk about.
It's perfectly acceptable and actually a good thing in my book if this is the case, but as of now we have zero reliable sources to corroborate this.
We have no idea how much this would free up resources, or how much RAM the UI even takes right now compared to PS5.
I genuinely don't understand why anyone would care about this. As long as the UI is snappy and gets you booted into a game/multimedia app quickly, who gives a shit what resolution the UI runs at?
Yeah you're right. Can't wait for the boxes to ship so people can complain about matte vs glossy materials on the console and the clickiness of the buttonsMate you should not be surprised this entire console build up has had people complaining about very minor things lol.
I mean I don't wanna believe you but lately it feels like it ._.
Not specifically software development in particular, but I do have over 10 years experience building user interfaces.This clearly demonstrates that you don't work in software development.
When everything else I use is 4K+ and increasingly more stuff will be, it sticks out. People buy expensive TVs and want their peripherals to best take advantage of it. Cool if you don't care but easy to see why people would and if you don't care now, you may feel differently in a few years.I genuinely don't understand why anyone would care about this. As long as the UI is snappy and gets you booted into a game/multimedia app quickly, who gives a shit what resolution the UI runs at?
they wouldn't prioritize 120hz over 4k for something like UI, it would have very little benefit.
It did on One X which is why MS decided against it and save it for the games.Not a big deal, but a confusing situation.
No way a 4K UI uses an extra GB of Ram right?
Right but it doesn't mean that it WONT receive a rez bump.Not specifically software development in particular, but I do have over 10 years experience building user interfaces.
"UI elements may change" is a very vague statement that could mean a lot of things. It doesn't suggest the interface will be 4K at launch.
That was what they said about the Xbox One X , people are assuming it's the same here.Where's the source for the UI/dash using an extra GB of RAM when in 4K? Just curious.
For a team that seems to so throughly have its shit together, I think that is why it's so interesting to me. It's such a weird inconsistency.I honestly can't believe the Xbox One X boots up with that 4k splash and then gets right into 1080p
Where's the source for the UI/dash using an extra GB of RAM when in 4K? Just curious.
Sorry that's what I meant, I was just interested in reading what was said about the One X back then.That was what they said about the Xbox One X , people are assuming it's the same here.
I pray that someone will check me if I ever have strong feelings about what resolution my video game console's UI renders at.When everything else I use is 4K+ and increasingly more stuff will be, it sticks out. People buy expensive TVs and want their peripherals to best take advantage of it. Cool if you don't care but easy to see why people would and if you don't care now, you may feel differently in a few years.
I didn't say otherwise. Clarification from MS is definitely needed.Right but it doesn't mean that it WONT receive a rez bump.
All we have to do is wait.
Weird that you rushed in to discuss something you admittedly care so little about. Valuable.I pray that someone will check me if I ever have strong feelings about what resolution my video game console's UI renders at.
For a team that seems to so throughly have its shit together, I think that is why it's so interesting to me. It's such a weird inconsistency.
I suppose. The Xbox app looks fine on my 3k surface book.Surely they made the art and whatnot at higher resolution than 1080p so they could patch this right?
they wouldn't prioritize 120hz over 4k for something like UI, it would have very little benefit.
I'm sure they'll have it set to 4k by the time launch comes by. Don't see a reason why they wouldn't.
Hmmm... this is a tough one for me. The UI not being 4K is kind of a bummer, but on the other hand if devs get an additional GB of ram for games as a result then its kind of ok...? I feel torn haha. Definitely not the end of the world though.
"UI elements may change" is a very vague statement that could mean a lot of things. It doesn't suggest the interface will be 4K at launch.