And if you don't have enough money go check if you can craft a Wonder Credit Card, it lets you buy an item for "free".
And if you don't have enough money go check if you can craft a Wonder Credit Card, it lets you buy an item for "free".
Graphical artifacts and camera fu**s up on anything over 1080p, unplayable... such a shame, how we can communicate with Platinum? They seems to doesn't give a crap once they release their broken PC port.
Graphical artifacts and camera fu**s up on anything over 1080p, unplayable... such a shame, how we can communicate with Platinum? They seems to doesn't give a crap once they release their broken PC port.
It happen of the first boss for example, camera is super weird... the thing that baffle me is that ppl at Platinum not ever try their PC version before selling them, it's incredible...Hmm...ah I think I noticed those graphical artifacts on the WW101 necklaces during their transformation sequences.
Also I didn't know it effected the camera as well, that would explain the camera issues I had during certain segments. There were situations where I couldn't see what was going on or the camera was too close.
Hmm...ah I think I noticed those graphical artifacts on the WW101 necklaces during their transformation sequences.
Also I didn't know it effected the camera as well, that would explain the camera issues I had during certain segments. There were situations where I couldn't see what was going on or the camera was too close.
I gotta say, the above discussion about multi-morph being a shop purchase reminds me of a nitpick I have with Platinum in general.
They sure love putting mechanics/moves that are essential components of the combat system behind a shop purchase or an unlock or some other nonsense. This trope reached its peak in Astral Chain, where they legit made a parry some random drop you have to equip per Legion (luckily there was a different sort of parry that was universal and easily unlockable, but still lol).
Here they made a good choice by making your defensive options dirt cheap, but then they made multi-morph money-gated unlock, all four levels of it. Like I can see some merit in this, because it being a purchase draws a player's attention to it and makes it more likely that the new player will try to use it, since they spent the in-game money to unlock it, but doling it out in 4 purchases is an overkill.
There's an option for overriding or enhancing the anti-aliasing in Radeon control panel. I've never personally used it though, so I don't know if it works with most games or what.Guys, how do I implement anti-aliasing?
I know people here keep mentioning Nvidia-inspector, but... I have an AMD card. (What's with people always asuming they have Nvidia GPUs just 'cause they're on PC?)
Which custom block should I be aiming for? And am I right in thinking you can only equip one at a time?
Which custom block should I be aiming for? And am I right in thinking you can only equip one at a time?
I actually already have this in there since I remember it being quite popular back on GAF!Wow, what the fuck. They were supposed to make the game more accessible, not stupid. I hope they patch this out.
Anyway I suggest OP to add this video series covering the combat for new players. It does a better job than the game explaining various mechanics.
The Wonderful 101 System Guide
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Sorry, I didn't see it.I actually already have this in there since I remember it being quite popular back on GAF!
Draw a tiny Hand so the line turns red, then hold the stick in a right angle to what direction you were drawing.
I honestly don't think I want to play this game again.
I loved the presentation and the base gameplay was interesting but the game tossed SO many annoying gameplay changes and gimmick levels at you it became exhausting.
This really bugged me because whenever I felt myself getting the hang of the base gameplay, I was tossed into another gimmick level messing up my learning process. Then when I finally returned to an actual fight I was lost and had to scramble to remember how to fight.
It's a shame because I loved everything else about the game other than playing it.
The Real Wonderful 101 starts here!
Thanks for the review! Could you tell if the game ran at 60fps for the majority of time in docked mode?Our review based on the Switch version is up. Minor niggles in terms of controls in docked mode and performance. Still a welcome return though.
It gets a lot better when you get the spin technique for it as it'll throw three bombs around you. It's also better to have your Wonderful Ones use it instead of you as they'll run up to an enemy to use it.
I cant remember if it works on them but bomb plus energy converter liner is the fastest way to kill pretty much everything hahaWhat is the best way to quickly take down the spike plated giants? Ripping off their armor with Wonder pink takes forever, tedious and boring.
Definitely.The Vorkken fights are some of my favorite things in the game, like the jeanne fights in bayonetta
Is this a new mechanic? I'm don't remember squad size factoring in like that.For the Guts thing, the game doesn't say this, but Guts has two sizes. Less than 50 and 50+. 50 heroes can block ANY blunt attack. 49 or less get squashed by huge blunt attacks.
So if you have 50 heroes, block everything you can. If you have less, you need to consider your options.
It gets a lot better when you get the spin technique for it as it'll throw three bombs around you. It's also better to have your Wonderful Ones use it instead of you as they'll run up to an enemy to use it.
Is this a new mechanic? I'm don't remember squad size factoring in like that.
1440p have issues with camera, that's why, you have to play at 1080p max.Alright.
2 hours in and my opinion on that game and the port:
Port:
Port is totally barebones. UI is apparently in 720p and this already looks bad.
Framepacing issues, especially in cutscenes.
Somehow 1440p doesnt really feel like 1440p.
Heavy Aliasing even though everythings set to Ultra.
Game:
When I am playing, it feels good. But man. Every 2 minutes one small cutscene for the smallest of shit that no one needs. I am in the flow and suddenly another cutscene.
Strange design decisions. Sometimes I am zoomed in far too much, sometimes its zoomed out too far.
This leads to enemies who are out of my window charging their super attacks or "instant charges" that you cant see when you are zoomed in too much and focusing on other enemies.
Why am I still being attacked when cutscenes are playing? When I got pink, I literally did not get hit at all, but in the cutscene I could still hear the attack noises and in the end I got silver damage there.
Still a zoom error but I was chases by some enemy and should escape, but since it was zoomed in too much, there was no way to know where to go and jump to so I jumped into my death.
And still more of a zoom error, but I was faster than the camera was moving so.... that happened again...
Yep, zoom is super weird too... on WiiU you just had to tap L and R, now you need to hold and doesn't seem to work properly.I gotta say, the above discussion about multi-morph being a shop purchase reminds me of a nitpick I have with Platinum in general.
They sure love putting mechanics/moves that are essential components of the combat system behind a shop purchase or an unlock or some other nonsense. This trope reached its peak in Astral Chain, where they legit made a parry some random drop you have to equip per Legion (luckily there was a different sort of parry that was universal and easily unlockable, but still lol).
Here they made a good choice by making your defensive options dirt cheap, but then they made multi-morph money-gated unlock, all four levels of it. Like I can see some merit in this, because it being a purchase draws a player's attention to it and makes it more likely that the new player will try to use it, since they spent the in-game money to unlock it, but doling it out in 4 purchases is an overkill.
There's definitely still slam attacks that will crush a full guts.That's a great idea! I'll have to try that next time, I've always been terrible at using Unite Bomb.
No, it's always been like that. You can see it in some of the bigger bossfights when you Guts something like a giant robot's slamming fist; if you don't have enough Wonderful Ones it'll appear like a successful block for a moment or two, then the fist will slam through your Guts and hit you.