It was easier for me to make a purple lady than a woman with a light mocha complexation.
The problem is their color key is fuck. I tried directly inputting R,G,B color codes for different shades of brown (e.g., Chocolate is 210, 105, 30) but they come out in-game wildly off from what they should be in the real world.I was making one of my OCs whos a darker brown indian woman but those shades of brown from the chart to the actual model don't transition well AT ALL. I couldn't even get my complexion(caramel like) if i wanted cuz it look all souless and ashy
Haha What the fuck...The problem is their color key is fuck. I tied directly inputting R,G,B color codes for different shades of brown (e.g., Chocolate is 210, 105, 30) but they come out in-game wildly off from what they should be in the real world.
This is Elden Ring's "Chocolate":
It's light orange.
What kind of chocolate they been having out there?The problem is their color key is fuck. I tried directly inputting R,G,B color codes for different shades of brown (e.g., Chocolate is 210, 105, 30) but they come out in-game wildly off from what they should be in the real world.
This is Elden Ring's "Chocolate":
It's light orange.
The problem is their color key is fuck. I tried directly inputting R,G,B color codes for different shades of brown (e.g., Chocolate is 210, 105, 30) but they come out in-game wildly off from what they should be in the real world.
This is Elden Ring's "Chocolate":
It's light orange.
I pulled up a 'Shades of Brown' color mat to test like 50 shades and that's what they had next to Chocolate.Perhaps I'm confused -- 210, 105, 30 in sRGB is definitely orange.
I pulled up a 'Shades of Brown' color mat to test like 50 shades and that's what they had next to Chocolate.
I think part of what makes this so glaring is that other Japanese developers have been getting better about this. Both Nioh 2 and Monster Hunter World have been a step forward in this regard. From seems like they aren't even trying. Hell, the DSRemake makes this look even worse.Is this a general trend amongst Japanese developers? I don't play many games with character creator options? I'm impressed that The Verge highlighted the issue, part of the problem is the lack of discourse around the topic of inclusion, representation and diversity within the gaming industry?
I mean, yeah. Part of that is beauty standards being heavily influenced by white westerners, part of that is just thinking "the biggest demographic for this game is the US and Europe" and just caring about how white people look above all else. Like, they acknowledge black people exist, but not enough to give them anything worth a damn, just the bare minimum (and sometimes not even that).Tbh, sometimes it feels like even if the developer is from the East, they prioritize white people more when it comes to creator creation.
That's weird, and I even ran a Google search for '210, 105, 30', and one of the results says it corresponds to 'Cocoa brown'.I'm not really sure how to explain that! The orange in that screenshot corresponds to 210, 105, 30 according to the colour picker I have installed on my computer. I've built a system for picking skin colours for characters before and there is no way that any human's skin (even Donald Trump's) would be 210, 105, 30 in sRGB colour space. Values for light skin would be more even, and values for dark skin would be far lower.
That's weird, and I even ran a Google search for '210, 105, 30', and one of the results says it corresponds to 'Cocoa brown'.
I definitely concede to your color knowledge and software though.
That's really cool knowledge, thanks for sharing! And yeah that 89,56,31 actually looks pretty good in Elden Ring. The 35,18,8 lacks the rich dark brown of that picture though, not even close.You're right that does seem to be named cocoa brown -- I blame the people that name colours! To be fair cocoa powder isn't that dark, but it's a long way from what I think of as 'chocolate' skin tones. I work on sports games so I happen to have tons of skin textures at hand. I've just quickly picked a few colours from some of those textures:
Nordic white player (Haaland): 175, 119, 92
American light brown skinned player (McKennie): 89, 56, 31
English dark brown skinned player (Saka): 35, 18, 8
The Elden Ring picker looks like a standard hue-saturation-value picker. It's pretty standard in art tools, but it's a fairly odd fit for skin tones which practically fit into quite a small range of values. Obviously the advantage is you can have a blue skinned guy, but it's quite imprecise and unintuitive if you want to look like a real person! It's all further complicated by lighting -- note how different the colour in your screenshot on the picker is to the skin on the actual character.
For realistic skin tones I wish games would get rid of the RGB/HSV pickers and instead offer sliders for melanin and hemaglobin, which are the two main determinants of skin colour.
I'd love to be able to rock a turban and uncut beard/hair (Kesh) in a character creator.
Alas, the western audiences would just be incredibly insensitive and racist about it.
Nah, that aint the same.Speaking as a lefthander who can almost never play someone like myself in video games (they even took Link from us), I feel a pain much like yours.
I love playing as people of all different races and genders. But I'd really like to not be right handed all the time.
That's really cool knowledge, thanks for sharing! And yeah that 89,56,31 actually looks pretty good in Elden Ring. The 35,18,8 lacks the rich dark brown of that picture though, not even close.
So, if I may ask: working on sports games, you obviously have to be conscious of properly coloring Black and other non-white players; do you have like a program you can drop a real picture into, and it approximates the digitized color palette you'd need to reproduce it in game?
It's ridiculous when you literally have people shooting fire with an arm that looks like a dragon that they can't have accurate representation of POC lol.I think the sad truth is people have an idea of what medieval fantasy should look like in their heads and some folks are not included in that.
And left handed. I feel so represented now.
ok, thanks for tone checking those wild negroes king, cause that's literally all you're doing
Oof. Yeah it was such a let down going from Demon's Souls remake to this. My black DeSo character was so badass looking. Could barely make my Elden Ring character even look black.Yeah, I was really, really disappointed in the character creator of Elden Ring when it comes to trying to create a black person. I was really hoping to be able to create a Black woman like I did in Demon's Souls Remake, but gave up after a while and just went with some marginally brown looking person :/ . While I appreciate that the character creator is much, much better than previous From titles, it absolutely fails Black players.
I went from creating this MC in Demon's Souls:
To creating this MC in Elden Ring:
Needless to say, I was definitely bummed and disappointed. It's absolutely a step up from previous titles, the customization options are still severely lacking.
And no, I'm over the tried and true excuses that get trotted out each time this topic is brought up.
It's frustrating when, time and time again, character creators fall painfully short at serving people of color with their character creation, and in particular the Black community. At this point, it's not like character creation is some radical new concept, or that the Black community hasn't been speaking up about this shit for years and years now. I can't help but take it personally these days, when, once again, a character creator fails to provide, at a bare minimum, adequate character creation options for people of color.
Lol! I'm also black and lefthanded, so I feel your pain XD XD
Left handed fist bump! 😭😭
Oof. Yeah it was such a let down going from Demon's Souls remake to this. My black DeSo character was so badass looking. Could barely make my Elden Ring character even look black.
Bluepoint need to make Bloodborne 2 or Demon's Souls 2.
...I'm also black and left handed lel.