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Gowans

Moderator
Oct 27, 2017
5,525
North East, UK
I know a lot of threads have and new over the last couple of days have been taken from this interview but I'm not sure if Era knows the whole thing is available to listen to in an hour long podcast.
It adds a tonne around the thinking and insight into Xbox's approach and extra detail that doesn't come through in the text.

The podcast is available here:

The Era Threads:
www.resetera.com

(The Verge) Phil Spencer about Xbox as an app on your TV : "I think you’re going to see that in the next 12 months" News

"Microsoft hints at turning Xbox into an app for your TV You should be able to stream Xbox games to your TV soon" https://www.theverge.com/2020/11/24/21612714/microsoft-xbox-app-tv-xcloud-streaming-app (...)
www.resetera.com

(The Verge) Microsoft started manufacturing "late summer". About Series X|S ratio balance: "Over the long run, in most cases, price wins out" News

On manufacturing: Xbox Series X manufacturing started after PS5, says Phil Spencer Microsoft held off on manufacturing while they waited for desired chip technology https://www.gamesradar.com/uk/xbox-series-x-manufacturing-started-after-ps5-says-phil-spencer/ Full quote On ratio balance...
www.resetera.com

Phil Spencer talks about how deals for games on Game Pass works

full interview: https://www.theverge.com/21611412/microsoft-phil-spencer-interview-xbox-series-x-launch-decoder-podcast?utm_campaign=theverge&utm_content=chorus&utm_medium=social&utm_source=twitter
www.resetera.com

“Tribalism in the industry, if it’s one thing that can drive me out of the biz, it’s that” //Phil Spencer

Good interview with Phil Spencer over at The Verge/Decoder The rest can be found here: https://www.theverge.com/21611412/microsoft-phil-spencer-interview-xbox-series-x-launch-decoder-podcast EDiT: Because some people complained about the click bait headline, can it be changed by me (on phone)...
www.resetera.com

Microsoft and Sony both "lamented" how next-gen console pre-orders went, Xbox boss says

A-greed. Hell, even check playtime history while we're there.
 
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Fizie

Member
Jan 21, 2018
2,852
Thanks, will have to give it a listen tonight.

Also, I missed that tribalism thread - what an embarrassment. Always the same faces...
 
OP
OP
Gowans

Gowans

Moderator
Oct 27, 2017
5,525
North East, UK
Nilay does a really good job, as a tech reporter challenging some of the points or examples and also using the different schools for Microsoft to really get some very responses.
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Verified
Oct 25, 2017
17,286
Midgar, With Love
Yeah, this was a great listen. My roommate (programming major) came downstairs and tuned in for a bit as well. Thanks, OP.
 

ghostcrew

The Shrouded Ghost
Administrator
Oct 27, 2017
30,371
I love Nilay Patel. Definitely one of my favourite critics in tech. Will have a listen to this, I've only really dipped in to the separate Era threads.
 

RoKKeR

Member
Oct 25, 2017
15,393
Yeah listened yesterday, really appreciated the long form interview. Lots of interesting stuff, excited for the generation ahead.
 

ElNino

Member
Nov 6, 2017
3,720
I listed to this yesterday and it is a really good interview. While almost any interview with Phil could be considered some sort of "PR", this was a very honest discussion between he and Nilay.
 
Apr 25, 2018
1,652
Rockwall, Texas
I agree about tribalism but I don't think it can be solved aside from their just being one platform like PC. People are just too easily absorbed in it and have been throughout history so this isn't just some issue with gaming. As for the rest if they shipped late because of hardware or software that could explain the issues they have. It's interesting to note just how early Sony thought about launching.
 
Oct 25, 2017
3,361
Canada
Skimmed through the text article, but will definitely give this a full to listen later.

One "interesting" tidbit from the interview I noticed in the article, is that Phil Spencer once again name dropped Starfield when talking about the Bethesda acquisition. Certainly leads me to believe that it will be a big part of their 2021 lineup.
 

One Night

Member
Jun 6, 2018
146
I know a lot of threads have and new over the last couple of days have been taken from this interview but I'm not sure if Era knows the whole thing is available to listen to in an hour long podcast.
It adds a tonne around the thinking and insight into Xbox's approach and extra detail that doesn't come through in the text.

The podcast is available here:
Bumping this thread as I don't think it got the attention it deserved.

The most interesting part of the interview for me is Phil's position on 3rd party content and its importance to Game Pass, less as a subscription service, but more as a platform. Here's the excerpt:

"Game Pass relies on third-party content. I want it to be that way. I want our third parties to have success. One of the things, going back to previous CEOs, Bill always had this good point of view that you're not really a platform until other developers make more on your platform than you do. That's one of the fundamental definitions of a platform. I think it's very smart to look that way. I think about Game Pass as a platform. It's not just a subscription on a platform.

"I want third parties to see the distribution and monetization capability of Game Pass as something that is accretive to their business and important to them. I, obviously, as the owner of Game Pass, [will] invest earlier than third parties will, both when I put games on the service, and the number of games that I need in order to create the flywheel that gets it to scale. We're investing in content because we're early in Game Pass, and frankly, in xCloud. I need to have great content as an attractor to customers into Game Pass and xCloud and our consoles as well.

"When I play it out, I want to get to the world — you've seen developers, it's been great as Game Pass has grown, start to come out and say, look, Game Pass is actually a critical part of the discovery process of my game. It's actually created business opportunity for me. Which isn't true in video and music today. Because when certain people try to call Game Pass the Netflix of, or the Spotify of, there is a fundamental difference that ..."

I was seconds away from doing it. I'm excited for this answer.

"Yeah. These games are all for sale. What we've seen because, one, some games have a business model inside of themselves and there's retail availability at the same time, and all these other platforms that games are on. One of the big issues that some of the mid-tier and smaller games deal with is, how do I just get known? How do I actually create either that Twitch moment that you see with something like Fall Guys, or just that it's live on so many people's social graph, because people are playing that, people just see it.

"Game Pass has been a real avenue for that, because we have over 15 million subscribers and a very consumptive base of players. Everybody sees what everybody is playing on Xbox Live. When a game hits in this curated marketplace of Game Pass, it becomes more discovered on the network, which is just such huge viral marketing for the game that's out there. That's what I need to get to with Game Pass. We invest in first-party, and we're seeing it. We're right at the inflection point of that really being true. It's definitely true for a lot of developers already.

"We invest in our first-party [games] as a catalyst for growth. In the end, I do know that most of the games, just like most of the games that are played on an Xbox, should be third parties. Those third parties have to build a healthy business on Game Pass. Otherwise, it doesn't work"

Let me make the Netflix comparison just to have done it, just to check the box.

The Netflix business model started with a bunch of third-party content. They were licensing TV shows from networks that had no streaming capability of their own. It was just free money because it was on this thing called Netflix. Then TV networks realized, "Oh crap, they're eating our lunch," and Netflix started pouring money into originals to increase and maintain the value proposition of your Netflix subscription. They're still spending a lot of money, when the TV networks are saying, "we're all going to build our own streaming platforms now."

You're describing the opposite of that. You're saying, "I'm going to spend all the money upfront to make people come onto the service. Then the game developers who are not going to build their own subscription bundles, they're going to come on to Game Pass and make a lot of money."

"That's our goal. That's absolutely our goal. We see it, and not in all cases. This is all learning every day, but we see it. Even things like EA Play coming on to Game Pass was us working with our partners at EA to say, it's not about a per-title thing, let's actually bring the channel that you guys want to go drive and grow value in, called EA Play. Let's bring that to Game Pass on console and PC, so you see growth in people's attachment to your service through the distribution power of Game Pass. That's real strength for them.

"Actually, for a content partner like EA or someone else, it helps them create the kind of moat around their content that says, "No, this EA Play thing has value." We love that.

"Now that's at a portfolio level. There are certain teams that are just, let's do that with our game. If I think about Studio Wildcard with ARK, a game that does really, really well in Game Pass, it's a good example. If they've got a whole ecosystem around what it means to be in ARK and the business model behind that, they can use Game Pass as a great way for them to grow and find new customers who might not choose the game just on an open marketplace, or might never find it.

"We can actually raise the visibility of the content. That's just not true in the video space. There's definitely some third-party series that I've found season 1 and 2 on Netflix. Then I'll go to watch [it] on the studio's service or even on broadcast, if it's something that's on broadcast. I just don't think the video companies were there to catch that growth in Friends. You think about something like The Office or Friends or these things that were critical parts of Netflix growing, I think the opportunity that was missed there, and I'm not disparaging anybody, but if you're going to grow a bunch of interest in Friends because it hit Netflix, what do you do with people's interest when they get to the last episode that's on Netflix?

"Gaming knows how to do that. Our gaming partners, whether it's an annualized franchise that comes out so you're building an audience for the next release, or it's an ongoing perpetual game, [like] Destiny 2 is in Game Pass right now. Those developers know how to continue to manage and grow communities. That's what I would say in the video space. If you want to use Netflix for distribution, absolutely, but make sure you know how to catch the signal of fans for you as the content creator when it comes out.

"We enable that. We've got a storefront. We've got discoverability you can bring. You can have your social, whether it's Uplay, or EA, or other things on our platform. You're building a direct-to-consumer relationship for you as a publisher. Those are all critical, critical components of Game Pass. Even more important with xCloud is, we start taking this content to a device that's never seen your game in a part of the world that's never going to own a game console or a gaming PC, how do you, as a publisher, build that strong, direct-relationship customer, either around your portfolio or around your game?"

3rd Party Content:
I really like this insight because I think a lot of people could have drawn the conclusion that the long-term goal for Game Pass would be to position it more like Nintendo's platform, where customers buy-in to the platform primarily to access content from the first-party library. Given Xbox's aggressive investment in first-party studios, it seemed to me that after 5-10 years' time Game Pass' 200+ library of games would be dominated by Xbox Game Studios' back catalogue of first party IP and the need for indie and 3rd party content wouldn't be as strong. This would then align Game Pass as even more of a passive income generator than it already is, whereby Xbox can lean on its wealth of owned content in the library and alleviate pressure on new releases and 3rd parties.

Diversity:
I'm also stoked to hear that diversity within the portfolio is a big focus. To Phil's point on MSFS, I love that more peculiar, creatively riskier titles can find a safe home in Game Pass, where discoverability and accessibility can breath life into them. The likes of The Medium, Tell Me Why, As Dusk Falls and Psychonauts 2 have a much greater chance of success because of the spotlight Game Pass can put them under. I really hope more indies can find success this way as well.

Fingers crossed we get more fantastic interviews like this from Phil, Xbox leadership and other publisher heads :)