I will say while I'm enjoying both games very much, this and Code Vein. Man, the difference in level design is massive. In Code Vein the levels are basically just corridors that just happen to eventually have short cuts going back to the nearest rest point. None of it feels very clever, it's just there. Not to mention some of the levels are long and everything looks the same. The game's (Not) Anor Londo area looks cool at first until you realize you see all the visual variety and level design in the first minute and it just repeats ad nasuem from there.
Versus say Port Nixon. It's incredible how many paths do eventually lead back to the central tower. And while it's not the most visually striking area, the level design changes things up as you go along so it doesn't feel like everything feels the same. Also it's great how you can tell where you'll be able to open up once you get your tools. It's really exciting.
I like both games but I wish Code Vein had more experimental level design.