Yeah, for sure. Are we sure this story is legit? The cartoony puffs in the "bugged" version match the game look way better than whatever is happening in the "fix."
The cartoony puffs are the fix. The mass of pixels is the actual game.
Especially when the jittery pixels are randomized bits of the cloud.
Right? I kept thinking I was going insane. I fucking loved Mario 64, but the bugged smoke looks terrible compared to the fixed onePeople saying the bugged look is better are just letting nostalgia speak.
If you are decompiling the game, you can make this change very easily without using patches:
- Open /actors/burn_smoke/model.inc.c
- On line 47, change the reference "G_IM_FMT_RGBA" to "G_IM_FMT_IA"
At build time, this will compile the texture into IA16 format (correct) instead of RGBA16 (incorrect).
no one noticed because Super Mario 64 looks like a greasy dumpster anyway
Could this have been some sort of intentional change for performance reasons?
Someone better try the ROM in real hardware with an Everdrive and test if it causes lower frameratesIt isn't bugged, it is an optimization.
The weird looking smoke in the final game is a lot easier to render because it is a lower bit transparency.
Most likely the high bit transparency was causing frame rate issues so they replaced it with an easier to render one.
Your theory is that they were desperately trying to figure out how to increase performance a little bit, so they resorted to displaying garbage data instead of an intended texture.It isn't bugged, it is an optimization.
The weird looking smoke in the final game is a lot easier to render because it is a lower bit transparency.
Most likely the high bit transparency was causing frame rate issues so they replaced it with an easier to render one.
I blocked pixelated boat years ago on Twitter. Literally everything he tweets from other people is made up. It's funny if you know it's satire, but many people don't, so he inadvertently spreads fake news consistently.LMAO
That's the funniest fucking thing I've read all week if it's real
At this point, Nintendo remastering the Super Mario 64 is going to be radically teared down with 20 years of gaming knowledge, speedrunning, and disassembly codes.
Your theory is that they were desperately trying to figure out how to increase performance a little bit, so they resorted to displaying garbage data instead of an intended texture.
I don't buy it. This seems very low on the list of things they'd think to do in that situation. And if they really were brainstorming all sorts of ways they could boost performance, to this extent, then I find it hard to believe that they'd miss the optimization flag in the compiler, which they did.
If this is a "bug" then people would be shocked to find all sorts of other effects that are in games from pure "happy accidents". This is just as likely to be an intentional effect.
no one noticed because Super Mario 64 looks like a greasy dumpster anyway