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Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
But the obvious path forward for it is implementing it into more demanding and prestigious games, like HL2. Things that can't run on a on a Snapdragon SOC. Or are you saying that VR going forward should always be developed with the limitations of a SOC in mind. That just creates problem in it's own way then.

"The obvious path forward". Man, you're so close to a revelation... :D

Who would want to pay $400 to only play a subsection of VR games?

How about more than four hundred thousand people?
 
OP
OP

Deleted member 227

User requested account closure
Banned
Oct 25, 2017
852
Let's argue the point then: SuperHOT and Beat Saber are two of the best VR games ever by any objective metric you can care to use. They're among the best selling, highest rated, AND most beloved VR games ever.

Your turn now: what is your objective argument why games like these are "not enough to consider it valuable"?

I'm happy you're actually going to post something substantial now. I'm sure SuperHOT and Beat Saber are two great games. Great enough for a $400 dedicated system? How much liquidity do you think anyone middle class and under in even first world has for that to be reasonable?

Your argument is circular. "VR is not valuable / a break through because it won't take off in third world countries. It won't take off because it's not valuable / a break through." You are basing your dislike of VR on your dislike of VR, with absolutely zero objective arguments why it's categorically different from, say, TV, or categorically identical to, say, 3D.

If you can't see the difference between a TV that has application for many things, and a $400 device used for a handful of games I'm not sure what to say.
 

Black_Stride

Avenger
Oct 28, 2017
7,388
I also live in what can be considered a poor country (Argentina) and PC gaming is far more popular than console gaming (and has been since the PS2 days, to the extent where you'd only see Wiis on arcades or on places that rent out systems for parties).
Piracy has a lot to do with that, of course, though Steam's push for fair regional pricing has helped tremendously in the past years.
By the way, this is not me saying your point is invalid. Different countries have different people.
Ehm I lived in a poor country my whole life and no one touched the ps3 or 360 untill they got hacked because no one wanted to pay for games so everyone was basically on PC, same with next gen, until they got hacked no one touched them...I guess it differs from poor country to poor country...

I guess as Kurt Russell(lol) said it differs from country to country.
Where I am (SADC) we might share a console between multiple people, and discs are constantly being passed around.
But the number of PC gamers I know even when they have relatively powerful laptops is actually very very low.

And my country isnt even recognized by Steam MS or Sony.
South Africa yeah......but the rest of Africa might as well be no mans land,
 

Deleted member 18324

User requested account closure
Banned
Oct 27, 2017
678
If you can't see the difference between a TV that has application for many things, and a $400 device used for a handful of games I'm not sure what to say.
There you have it folks, VRs only application is "a handful of games". But remember, even if you create more content in order to expand VR's reach then you're engaging in first world-ism and should stop.

FOMO for a AAA pc exclusive has really broken some brains here today.
 

DoradoWinston

Member
Apr 9, 2019
6,110
Are we actually comparing the Adreno 540 for lightweight games with the actual hardware needed to run the games required to push it?
Lightweight? You can play a shit ton of high quality games on it with some like Asgards Wrath being full on AAA releases.... And also yea grab a fuckin USB cable and you can use your PC lmao
 

Spark

Member
Dec 6, 2017
2,538
There you have it folks, VRs only application is "a handful of games". But remember, even if you create more content in order to expand VR's reach then you're engaging in first world-ism and should stop.

FOMO for a AAA pc exclusive has really broken some brains here today.
I know right. It's insane.
 

DoradoWinston

Member
Apr 9, 2019
6,110
If you can't see the difference between a TV that has application for many things, and a $400 device used for a handful of games I'm not sure what to say
So a tv can play display movies, games, play audio....

Ok now a VR headset and let's go with the quest so it doesn't rely on everything else.

It can display movies, games, play audio....

Wait a second.
 

piratethingy

Attempted to circumvent ban with alt account
Banned
Oct 28, 2017
1,428
If you can't see the difference between a TV that has application for many things, and a $400 device used for a handful of games I'm not sure what to say.

"A $400 device used for a handful of games"? Completely ignoring VR's impact in medical, construction, education, etc is so disingenuous.

It'll get cheaper and become even more popular like most tech.
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
I'm happy you're actually going to post something substantial now.

I mean, I figured at least one of us should. :)

I'm sure SuperHOT and Beat Saber are two great games. Great enough for a $400 dedicated system? How much liquidity do you think anyone middle class and under in even first world has for that to be reasonable?

I expected you to move the goalposts yet again, and sure enough, I wasn't disappointed. Your entire argument (post third-time goalpost moving) was that the Occulus is too underpowered to run games that are worthwhile. I gave you just two examples of games that are not just "worthwhile", but top tier VR games by any metric. Of course you would then move the goalposts to a new "well these two games don't justify purchasing one!" argument. Do you think we all have Alzheimer and don't remember the actual point we were arguing five minutes ago,? Are you arguing for the sake of an hypothetical audience with less retention than a mosquito? Who, exactly, are you attempting to befuddle here?

As an aside, I love how you unwittingly admitted not to have played the two games that pretty much everyone who has played VR for over five minutes has played. :)

If you can't see the difference between a TV that has application for many things, and a $400 device used for a handful of games

A TV that has many applications like... watching TV? Or do you also believe smart TVs and consoles were a thing during the TV boom? Replace it with consoles if it's that confusing.

I'm not sure what to say.

Well that would be a first. Ran out of field to move the goalposts to?
 

Ghostwalker

Member
Oct 30, 2017
582
If you can't see the difference between a TV that has application for many things, and a $400 device used for a handful of games I'm not sure what to say.

If I am correct the first TV had 3 to 4 inch screen, had one channel and started at around $55 in 1928 that would be around $800 today.

Back then when compared to say Raidio they have been seen as just a luxury for the rich.

I am sure their would have been a 1920s version of you saying if you "if you cannot tell the difference between a Radio that has many stations and a $55 device that has one channel for a few hours a day then I don't know what to say"
 

themadswagger

Banned
Nov 3, 2017
167
I'm surprised we're allowed to say "first world" and "third world" on Era. I thought the politically correct terms were "developed" and "developing."
 

Kurdel

Member
Nov 7, 2017
12,157
I'm happy you're actually going to post something substantial now. I'm sure SuperHOT and Beat Saber are two great games. Great enough for a $400 dedicated system? How much liquidity do you think anyone middle class and under in even first world has for that to be reasonable?

Absolutely. I am under middle class here in canada, 500$ wasn't that crazy to save up for.

Both of those games are easily among my favorite of all time. Plus I could buy Thumper for a 5th time!

Also: pornography.

That is all.
 

Tatsu91

Banned
Apr 7, 2019
3,147
GolTSty.png

Seriously, is this meant to sound affordable? $400 for an apparatus that only works for a handful of games, not including the price of the game and the price of the platform you already bought to play the game.

No, let's have a talk about why streaming and VR won't really break through: the barrier to entry is too high. For streaming you pretty much need not only fiber but also to live in a spot deemed worthy enough to have a data center close. Meanwhile VR is just superfluous luxury. I'm sure people who threw money at it can write essay upon essays about how great it is, but that doesn't really change that it's a luxury that's low on the list of many people's priorities.

You can't really compare it to other luxury items that went mainstream like say the iPhone, because when that came out it was a product that covered a demand not many people knew they had at the time, and developed their consumer base from there. And Android had an incredibly low barrier to entry at the time it launched with HTC devices. Meanwhile VR isn't something people need, most people are content with never getting it. In fact using it makes some people sick.

Companies can turn as many desired IPs as they want in to the next tech demo showcasing their technology they want to sell, but will it ever really break through until they lower the entrance fee?
I agree and even as someone who is first world like so if i want to play VR i first need a 400$ piece of equipment (which is the cheap one) Then i need a Gaming PC plus i need to buy the game thats 1000+ at the cheapest option like if it was 400 for a headset only and it was a full device then maybe
 

spam musubi

Member
Oct 25, 2017
9,380
Where are u getting this info?
Consoles are what run gaming in poorer countries.....piracy make PC gaming half and half but consoles still make more sense to most gamers.

<--- Lives in a poor country.

Having lived in a poor country myself. Up until the PS3,even if you could get your hands on a console (no official distribution) it was impossible to find non pirated games. We never got the 360. Now we have the PS4 but the games are incredibly expensive, like 3 times as more. No one can afford consoles (except upper class rich people) and everyone just plays pirated/f2p/cheap games on PC.
 

RPGam3r

Member
Oct 27, 2017
13,468
A very large amount of gaming has been luxury from the start. VR and streaming are not different, they are more of the same for this industry. I think VR will find its grove.

I think streaming is not a good fit for gaming. Steaming is great for consumption of data. You take data from the stream (music, videos, podcast etc.). Your biggest interaction is telling the stream to pause/stop. Games don't fit that mold. Games are constant interaction each having impact on what the stream is giving you in real time. By nature streaming is a bad fit architecturally for gaming. How multiple companies have missed this fundamental architectural discrepancy is baffling to me.
 

piratethingy

Attempted to circumvent ban with alt account
Banned
Oct 28, 2017
1,428
I agree and even as someone who is first world like so if i want to play VR i first need a 400$ piece of equipment (which is the cheap one) Then i need a Gaming PC plus i need to buy the game thats 1000+ at the cheapest option like if it was 400 for a headset only and it was a full device then maybe

But the Quest is $400 and plays games fine all by itself?
 

AmFreak

Member
Oct 26, 2017
2,506
I guess as Kurt Russell(lol) said it differs from country to country.
Where I am (SADC) we might share a console between multiple people, and discs are constantly being passed around.
But the number of PC gamers I know even when they have relatively powerful laptops is actually very very low.

And my country isnt even recognized by Steam MS or Sony.
South Africa yeah......but the rest of Africa might as well be no mans land,
That consoles are basically first world products isn't exactly news.
A comparison between the console sales by country and steam user numbers clearly shows a much larger PC audience in poorer countries.
And it makes sense - paying for online probably already kills the prospect of buying a console for many people.
Add higher game prices, free games you can get (piracy or not) and the fact that a console is an all or nothing device while you can build/buy a (used) PC from "nothing"-anything.
 

Deleted member 11413

User requested account closure
Banned
Oct 27, 2017
22,961
The bigger problem is that VR is also incredibly ablest towards the disable folks.





No it's not for disabled folks.

This is true and valid but also inherent to the nature of the platform/input methods used for VR. It might be possible to mitigate it somewhat through hardware/controller redesigns (kind of like what Xbox has done) but that's not something your average developer can implement.
 

DJ88

Member
Oct 26, 2017
821
It could also have been written about 3D 10 years ago, and we all know how that went.
There's a big leap between something that actually has utility and something that's just for show off.

How are you still using this outdated as fuck argument?

And how does it invalidate the point everyone that you've quoted with this weak take has made?

New tech always has its nay-sayers. Sometimes that tech changes the world, sometimes it dies off. But it being new, expensive, or "superfluous", doesn't inherently make it destined to fail like you're trying to argue.
 

VPplaya

Member
Nov 20, 2018
1,964
So if I came across as troll-y in the Alyx thread that wasn't my intention. I just think there's a big dichotomy between VR users and nonusers. Personally, I fail to see how this is a technology that will ever become mainstream in the recent future. Granted, I am not following it too closely, but just in the gaming scene alone to me it seemed like a year or so ago all of these VR machines came out and then more or less fizzled out. There is absolutely a fanbase for this kind of gaming, but it is an undeniable fact that it is or has become anything more than a niche product.

I consider VR in its current state to be the newest supplemental device like PS move, Kinect, etc, NOT a new console. If Valve wants to cater and try to develop this audience, all the power to them, but I think we all need to admit the barrier to entry is absurdly high.
 

Kurt Russell

Avenger
Oct 25, 2017
1,504
Okay, but the point here stands that you still need to buy the peripheral AND the hardware to play the game that's intended to push the system to mainstream appeal.

YOU and other people have decided that only non-native games can "push the system to mainstream appeal". The facts we have contradict you (like Oculus saying the Quest is doing far better than their PCVR headsets). So what's the point here? Are you going to move the goalposts yet again? You might run out of field, eh...
 

piratethingy

Attempted to circumvent ban with alt account
Banned
Oct 28, 2017
1,428
Can it play the new HL?

No, why would it need to? You need to be able to play every VR game in existence for it to count? Can any console play other console's exclusives? No? Guess they're all doomed.

Here's hoping you come up with a new exciting way to move the goalposts in your response!!
 

Cordelia

Member
Jan 25, 2019
1,517
Third worlder here, just want to chime a little.
Seriously, is this meant to sound affordable? $400 for an apparatus that only works for a handful of games, not including the price of the game and the price of the platform you already bought to play the game.
This is correct. The VR headset that costs like $200 in the US costs like $600-$700 here. Not to mention that Valve doesn't sell Index here but the price must be crazy.
I have 300/100 unlimited and costs like $20, the barrier to streaming here is not the internet speed (I believe that my internet is better and cheaper than most American) but it's the fact that it's not available here. PSNow? Nope. Xcloud? Nope. Stadia? Lolnope.
Meanwhile VR is just superfluous luxury.
Hmm maybe people here don't really know this since almost all of the live in first world country but here console is a luxury. $300 (at the lower end btw, console is also more expensive here) for a box that can only play games is a luxury. Meanwhile PC is more expensive than console but you can do a lot of thing there. You can use it for work, game, and entertainment. That's why every single person have a PC (to be honest I'm quite surprised to read that some of the people on this forum doesn't have PC). Most of the people who have a console also don't play first party exclusive like people on this enthusiast forum plays, they play FIFA or other sport games.
PSVR is an accessible headset, especially because you don't need a gaming PC to use it.

But of course it will never be that powerful.
But you need to buy console for that.
Where are u getting this info?
Consoles are what run gaming in poorer countries.....piracy make PC gaming half and half but consoles still make more sense to most gamers.

<--- Lives in a poor country.
Consoles here sold much because of piracy. I never saw a legit copies of PS1, PS2, and PSP games here. It's not until PS3 that I can find legit copies. Console is a luxury item that plays FIFA here. Meanwhile everyone have a PC and a phone and do their gaming there.
 
OP
OP

Deleted member 227

User requested account closure
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Oct 25, 2017
852
YOU and other people have decided that only non-native games can "push the system to mainstream appeal". The facts we have contradict you (like Oculus saying the Quest is doing far better than their PCVR headsets). So what's the point here? Are you going to move the goalposts yet again? You might run out of field, eh...
No, why would it need to? You need to be able to play every VR game in existence for it to count? Can any console play other console's exclusives? No? Guess they're all doomed.

Here's hoping you come up with a new exciting way to move the goalposts in your response!!

Okay, but are you guys then arguing that what's available to run on the Quest's alone is enough to push it as a $400 system for low liquidity markets?

Stop talking about goalposts and attempt poor gotchas I already admitted Quest works as a standalone system. Doesn't really change the point.
 

Max|Payne

Member
Oct 27, 2017
8,953
Portugal
Okay, but the point here stands that you still need to buy the peripheral AND the hardware to play the game that's intended to push the system to mainstream appeal.
So? A standalone VR headset powerful enough to play the game would cost more than those two bought separately. And when you buy a gaming PC, you're also getting access to countless games, VR or not.
 

Tatsu91

Banned
Apr 7, 2019
3,147

dodo

Member
Oct 27, 2017
3,997
I think both ends of the argument in this thread are largely true. it's interesting.

Games have always been a luxury, and VR is not just a gimmick. (or rather, it has recently flourished a bit beyond being one) That being said, I think a lot of people who are already completely sold on VR don't have a good grasp on how hard of a sell it could be to someone still. There is no getting around VR being extremely expensive (even with a cheaper headset, you need an expensive PC, and it seems like opting for a headset without the latest and greatest control options hinders the experience quite a bit) and potentially inconvenient. (room space, cable management, storage, so on and so on) It's also fundamentally less accessible depending on disabilities or even things like the size of your glasses, etc.

It's a big ask for a lot of people right now. I don't think it's directly comparable positively to HD or negatively to 3D or other failed tech initiatives. It's so reliant on you already being heavily invested in PC gaming that the cost is astronomical to anyone not already on the mid-to-high end of that platform, and to outsiders it's a relatively unproven medium still. Obviously the point of Alyx is to try and change that, but we're still at a stage where getting into VR is a huge, huge up front cost with a lot of variables and the likelihood of future tech advances radically changing things and making your set obsolete fairly quickly.

so, yeah, I both understand that VR is very exciting but I think it's reasonable for people to still be skeptical, and that's going to take a lot of time and a smoothing out of the pricing to change I think.
 

Kurt Russell

Avenger
Oct 25, 2017
1,504
Okay, but are you guys then arguing that what's available to run on the Quest's alone is enough to push it as a $400 system for low liquidity markets?

Stop talking about goalposts and attempt poor gotchas I already admitted Quest works as a standalone system. Doesn't really change the point.

That's not your original point. Your original point is that the cost of VR headsets kills any chance they have in less affluent regions. Every time anyone posts anything that contradicts it, you change your "point".
 
OP
OP

Deleted member 227

User requested account closure
Banned
Oct 25, 2017
852
Same with the PC and a VR headset.
I'm not sure that a VR headset has as large an array of applications as a TV right now.

That's not your original point. Your original point is that the cost of VR headsets kills any chance they have in less affluent regions. Every time anyone posts anything that contradicts it, you change your "point".

Yeah my point is that the cost of VR headsets kills any chance they have.

Either it's $400 to play games specifically able to run on a SOC, what's on Quest right now exclusively. A small catalogue.
Or $400+price of a higher end PC as a peripheral to be able to run the system sellers, things like Half-Life.

It's a money sink either way, and not for low liquidity markets. You're still not contradicting that.
 

Kurt Russell

Avenger
Oct 25, 2017
1,504
I'm not sure that a VR headset has as large an array of applications as a TV right now.



Yeah my point is that the cost of VR headsets kills any chance they have.

Either it's $400 to play games specifically able to run on a SOC, what's on Quest right now exclusively. A small catalogue.
Or $400+price of a higher end PC to be able to run the system sellers, things like Half-Life.

It's a money sink either way, and not for low liquidity markets. You're still not contradicting that.

But that wasn't your point at all. And as others have pointed out, people in less affluent markets usually have a PC (I can definitely attest to that!, I work with it a lot). You kept moving goalposts so far you've now run out of field and are making more of it. How much does the artificial stuff they use nowadays cost?
 
OP
OP

Deleted member 227

User requested account closure
Banned
Oct 25, 2017
852
But that wasn't your point at all. And as others have pointed out, people in less affluent markets usually have a PC (I can definitely attest to that!, I work with it a lot). You kept moving goalposts so far you've now run out of field and are making more of it. How much does the artificial stuff they use nowadays cost?
But for those people the price of the PC itself is enough for what it should do. How many are available to throw $400 extra in it? And that IS my point did you read the wrong OP or something.
 

EloKa

GSP
Verified
Oct 25, 2017
1,905
I'm not sure that a VR headset has as large an array of applications as a TV right now.
The required base system is in both cases obviously the TV and the PC where you can add a console or VR headset to that setup.
Following simple logic means that you should / have to compare the TV and the PC with each other and check if there's anything that a TV and PC is used for that is not tied to gaming. And the answer is clearly: yes?
 

Thatguy

Banned
Oct 27, 2017
6,207
Seattle WA
Is Netflix 1st world only? Go read up on StarLink OP. Broadband internet to any location in Earth for $60/month. Partners with SpaceX. 2020. Game streaming is real, which is why every big company is getting in on it.

As for VR, it will be a slow but sure growing market. Eventually it will be a cheaper and better experience than buying a new TV.
 

daegan

#REFANTAZIO SWEEP
Member
Oct 27, 2017
2,897
a meaningfully large audience of people who want to put something expensive in their house with an expensive add-on that often requires dedicated space for a niche of a niche hobby that blocks them off from other people in the same space as them simply does not exist.

the only reason alyx exists as a vr-only game is because valve has the money to burn on making an attempt at a loss-leader to drive vr adoption. it won't work. the most popular thing about the game will be mods that let you play it without vr.

and I say this as someone who thinks vr is mostly good, owns a psvr v2 and a pro to drive it. it's just not a home technology.