What's your source on this? It was announced multiplatform (PS4/3DS/"NX") on day one. And sales were strongest on PlayStation 4 overall.
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Anyway, let's look at Japanese developer support for PlayStation 5 so far:
First-Party
2020
TBA
- November 10
- Astro's Playroom (SIE Japan Studio) (Exclusive)
- Demon's Souls (SIE Japan Studio / Bluepoint Games) (Exclusive)
- Gran Turismo 7 (Polyphony Digital) (Exclusive)
Third-Party
2020
2021
- November 10
- Devil May Cry 5 Special Edition (Capcom)
- Goonya Fighter: Purupuru Shokkan Edition (Mutan) (Next-Gen Exclusive)
- December 3
- Atelier Ryza 2 (Koei Tecmo / Gust) (Next-Gen Exclusive)
- December 10
- Puyo Puyo Tetris 2 (Sega)
- December 17
- Go! Go! 5 Jigen Game Neptune: re☆Verse (Compile Heart) (Exclusive)
2022
- March 2
- Yakuza: Like a Dragon (Sega / Ryu Ga Gotoku Studio) - TBA for Japan
- March 26
- Balan Wonderworld (Square Enix / Arzest)
- Early / Spring 2021
- Dynasty Warriors 9 Empires (Koei Tecmo / Omega Force)
- Guilty Gear: Strive (Arc System Works) (Console Exclusive)
- 2021
- eFootball PES 2021 (Konami)
- Ghostwire: Tokyo (Bethesda Softworks / Tango Gameworks) (Console Exclusive)
- Resident Evil Village (Capcom)
TBA
- Pragmata (Capcom)
- Eiyuden Chronicle: Hundred Heroes (Rabbit & Bear Studios)
- Final Fantasy XVI (Square Enix / Creative Business Unit III) (Exclusive)
- Project Athia (Square Enix / Luminous Productions) (Exclusive)
- Psikyo Shooting Collection (City Connection / Zerodiv) (Exclusive)
- Scarlet Nexus (Bandai Namco)
▬▬ι══════════════ι▬▬Now, let's look at who's missing:
- Acquire
- Acquire announced Gladiux in December 2019 for unannounced platform(s), but said it would like to release on PlayStation 5. It is a reimagining of Acquire's Gladiator Begins developed by Starcaster Games (a western company).
Atlus
P-Studio - Silent since Persona 5 Royal, which was likely not its main project. More Persona likely to come. I don't expect an immediate jump to Persona 6 though. Maybe a remake of Persona 3. Studio Zero - Working on Project Re Fantasy for unannounced platform(s).- Bandai Namco
- Bandai Namco is a huge company. While Scarlet Nexus and Little Nightmares II are its only announced PlayStation 5 titles so far, there are plenty more to come for sure. Elden Ring and Tales of Arise are likely cross-gen at this point. The new Digimon Story in development since at least December 2017 is likely cross-gen. The next Tekken is likely in development. And you can bet more Dragon Ball, Naruto, Mobile Suit Gundam, and One Piece games are on the way.
- Cygames
- Granblue Fantasy: Relink - First announced for PlayStation 4 in 2016 and more information coming in December. I wouldn't be surprised if this is a cross-gen title at this point.
- Project Awakening - First announced for PlayStation 4 in 2018, many thought this game looked too good to be a current-gen title anyway, so I wouldn't be surprised if it's PlayStation 5-only now.
- Koei Tecmo
- Team Ninja - Sony Interactive Entertainment and Team Ninja worked together on Nioh, which is why it is only available on PlayStation consoles. I can't remember where / when it was said, but I believe it was Yosuke Hayashi that said similarly to how they created Nioh for PS4, he wants to create something new for PS5. Jim Ryan also recently namedropped Koei Tecmo as one of the major Japanese publishers SIE has a great relationship with.
- Konami
- Who knows what they're up to besides eFootball PES 2021... Other than soccer games, they regularly put out Pro Yakyuu Spirits and Jikkyou Powerful Pro Yakyuu games on PlayStation platforms---the former exclusively---so we'll likely see more of those. I saw rumors floating around of a Metal Gear Solid remake, but who knows how credible they are...
- PlatinumGames
- Tolling away on Bayonetta 3 and Babylon's Fall, the latter of which I wouldn't be surprised to see as a cross-gen title at this point. Then you have whatever they're doing with their Tencent money.
Sega
Ryu Ga Gotoku Studio - PlayStation 4 launched with a Yakuza spin-off title (Yakuza: Ishin!). Yakuza series chief producer Masayoshi Yokoyama recently said, "The Yakuza series is heading towards its 15th anniversary, and various plans are currently underway. Naturally, a game is also in development. The development team is working hard every day aiming for the day we can announce it to everyone, so please continue to give us your support."- Square Enix
- Creative Business Unit I - A new IP action game is in development for HD console(s), according to the unit's website.
- Creative Business Unit III - A new HD title from the Dragon Quest XI: Echoes of an Elusive Age team has been in development for unannounced platform(s) since at least June 2019, according to the unit's website.
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There are definitely a lot of companies I'm missing, but the point is that all the players are working on something that probably have a PlayStation 5 version at the very least, so the support will come.
Dragon Quest 11 Will be an Offline Game for Home Console - IGN
The series creator continues to talk about what the future holds for Dragon Quest fans.www.ign.com
"Dragon Quest XI will be an offline game for home consoles" said Horii
Like I mentionned earlier, support will come eventually but it might take some time and it might slow down transition.
Edit: What do you mean by "next-gen exclusive" for Ryza ? It is a multiplatform and cross-gen game.
Demon's Souls was born in Japan, it's just getting remade by BluePoint but the core mechanics, story, music etc. is staying the same.
That's most likely referring to revenue since the PS4 version was more expensive than the 3DS version. Also that was basically 1st-2nd week of shipments.
Google translate of the picture they provided yields this:There's also this, but it's very possible Nintendo Everything mistranslated or straight up misreported it. That's not unusual for them.Dragon Quest XI was originally PS4-only, 3DS version was added later on
Dragon Quest XI will be launching on 3DS alongside a PlayStation 4 version in July. That wasn’t the original plan, however. In a pamphlet provided to fans at the Dragon Quest XI “Countdown Carnival” hands-on events, it’s revealed that the 3DS version was added later on in development...nintendoeverything.com
Of course it's google translate + it's reading an image, so..."Why did you choose two hardware? Horii: At first, we started development on PS4, but we talked about 3DS so that more people could play with it.
Aren't we forgetting Demon souls here?With TGS over and next-gen being right around the corner I felt it was a good moment to reflect upon the PS5 and its upcoming 3rd-party support in Japan. The idea behind this post is to look at the early situation and then debate about whether Sony could have done things differently and what will be the consequences in the short/middle term.
Launch line-up
Well there is no deying that the launch line-up for the PS5 is good/great... for the West. 1st party-wise Sony has a strong and diverse line-up, Spider-Man (PS4/PS5) and Demon's Souls (PS5) can sell pretty good in Japan too. 3rd party-wise, there are some great games coming from Western publishers. Western games have grown a lot during the last gen in Japan, partly because of the slow transition from JP publishers to the PS4, but signs of decline has been apparent during the past two years (Modern Warfare sold half of what BOPS4 did a year before).
However the big talking point is JP publishers and they are (almost) absent. No retail games are planned for the PS5 launch. Only Capcom is bringing something with an enhanced port of DMC5, but only digitally initially. That's a first for a PlayStation platform, and something very unusual in last two decades. Only the Xbox One didn't have games from JP publishers at retail at launch and that console went to sell less than 150k units in its life in Japan.
Backward compatibility !
However, Backward compatibility is here this time around. PS4 games coming this Fall will be playable on PS5. So PS5 owners will be able to enjoy the games coming soon on PS4 and the ones that released before with the PS+ new program. Still, past BC platforms had support from JP publishers at launch, even the WiiU got 4 JP 3rd-party games (Monster Hunter 3U, Warriors Orochi 3, Tekken Tag Tournament 2, Ninja Gaiden 3). The PS5 situation is highly unusual and raises some questions about how fast/slow the transition will be.
We are not even talking about PS5 exclusives here, only games with a PS5 SKU which should be the bare minimum. If you look at 2020 as a whole, there are two JP games coming up with a PS5 SKU : Atelier Ryza 2 (PS4/PS5/NSW/PC) and Neptunia reVerse (PS5). Software moves hardware and the lack of PS5 releases will impact the transition negatively. It might behave like a PS4 Pro+ until more attractive and exclusive software comes out.
Should Sony have delayed the JP launch ?
Last gen, Sony decided to delay the launch of the PS4 to February 2014 in order to have software ready for the JP launch. They had Yakuza, Dynasty Warriors and Nobunaga's Ambition at launch with Metal Gear + FFXIV in its first two months.
However, they admitted that it was a mistake because it gave the impression they were moving away from Japan. They committed like Microsoft to a Worldwide launch. Unfortunately they didn't manage to have a steady flow of JP 3rd party games early on.
Big deal or not ?
Not necessarily, Sony has a close relationship with several JP publishers and has a tight grasp on some key franchises. Final Fantasy XVI is already announced, Resident Evil 8 is coming next year and the next Persona or Kingdom Heart will be on PS5 too. The PS4 started slow too and eventually recovered to sell ~9.5m units.
However, there is no denying that reaching critical mass is utterly important for a platform. We saw games like Dragon Quest XI or Resident Evil 4 going multiplatform because of sluggish sales of the PS4 and GC early on. The PS5 is expensive and faces unprecedented competition, a relatively weak release slate could impact it beyond its initial sales.
What's your take ? Interested to hear your thoughts on this. However if your only contribution is to say "PS5 is doomed", it is not needed.
That's 1st party.
salromano Do you think some Japanese companies decided to skip doing a full PS5 version with the existence of PS4 BC, so they can get a wider audience?
Edit: What do you mean by "next-gen exclusive" for Ryza ? It is a multiplatform and cross-gen game.
That's most likely referring to revenue since the PS4 version was more expensive than the 3DS version. Also that was basically 1st-2nd week of shipments.
Google translate of the picture they provided yields this:
Of course it's google translate + it's reading an image, so...
Where was it ever said Dragon Quest XI went multiplatform because of poor sales on ps4?
It launched at the same time in the west.
The PS4 version of Dragon Quest XI had sold 1,347,582 retail copies when it was last seen on Media Create's sales charts in September 2017, and the 3DS version of sold 1,741,582 retail copies when it was last seen in October 2017.
According to Square Enix, shipments + digital sales across both SKUs topped three million in Japan in August 2017. At that point, the game had sold 1,148,888 retail copies on 3DS and 950,315 retail copies on PlayStation 4, meaning about 900,797 units were either shipped + not yet sold or digital.
Considering the high digital attach rate Monster Hunter: World would welcome half a year later (650,000~ digital copies in three days), it's not difficult to guess that the majority of those 900,797 unaccounted-for units were digital PlayStation 4 sales.
The quote is fine, but I don't think the implication isn't "We thought it wouldn't sell on PS4, so we created a 3DS version to make up for it." It's more so, "We decided to create two versions to reach as wide an audience as possible."
MHW's high digital sales were because the title was supply constrained. Same happened to MH4 in fact, or a better 3DS example (longer term) would be Animal Crossing: New Leaf. The higher than usual digital rate for all these titles isn't indicative of general platform trends and the vast bulk of that 900k DQXI units was undoubtedly packaged units in channel. Famitsu digital estimates (which are NOT great admittedly) give lifetime tracked digital sales as 159k PS4, 80k 3DS and (surprisingly) 111k Switch.Considering the high digital attach rate Monster Hunter: World would welcome half a year later (650,000~ digital copies in three days), it's not difficult to guess that the majority of those 900,797 unaccounted-for units were digital PlayStation 4 sales.
Should be noted that "sales" for SE is used for revenue. They refer to units sold when referring to copies of the game sold. This terminology is used heavily in their financial reports. There's a reason they didn't release a breakdown when hitting the 3 million sold.
MHW's high digital sales were because the title was supply constrained. Same happened to MH4 in fact, or a better 3DS example (longer term) would be Animal Crossing: New Leaf. The higher than usual digital rate for all these titles isn't indicative of general platform trends and the vast bulk of that 900k DQXI units was undoubtedly packaged units in channel. Famitsu digital estimates (which are NOT great admittedly) give lifetime tracked digital sales as 159k PS4, 80k 3DS and (surprisingly) 111k Switch.
The PS4 version of Dragon Quest XI had sold 1,347,582 retail copies when it was last seen on Media Create's sales charts in September 2017, and the 3DS version sold 1,741,582 retail copies when it was last seen in October 2017.
According to Square Enix, shipments + digital sales across both SKUs topped three million in Japan in August 2017. At that point, the game had sold 1,148,888 retail copies on 3DS and 950,315 retail copies on PlayStation 4, meaning about 900,797 units were either shipped + not yet sold or digital.
Considering the high digital attach rate Monster Hunter: World would welcome half a year later (650,000~ digital copies in three days), it's not too out there to guess that the majority of those 900,797 unaccounted-for units were digital PlayStation 4 sales.
The quote is fine, but I don't think the implication isn't "We thought it wouldn't sell on PS4, so we created a 3DS version to make up for it." It's more so, "We decided to create two versions to reach as wide an audience as possible."
I think Japan is a lost cause for Sony. The Japanese clearly have interests in other platforms. PS5 will probably sell less than PS4.
If I was them, I would focus more on emerging markets. Take the hint.
Just to add on to what others said, looking back at the old neogaf media create thread with the first week sell through, 3ds would have had over 1.5 million FW shipment and PS4 had over 1.1 million. Given SE would have probably sent another shipment before the announcement, that doesn't leave much room for a huge digital amount.According to Square Enix, shipments + digital sales across both SKUs topped three million in Japan in August 2017. At that point, the game had sold 1,148,888 retail copies on 3DS and 950,315 retail copies on PlayStation 4, meaning about 900,797 units were either shipped + not yet sold or digital.
Considering the high digital attach rate Monster Hunter: World would welcome half a year later (650,000~ digital copies in three days), it's not too out there to guess that the majority of those 900,797 unaccounted-for units were digital PlayStation 4 sales.
... This happened fast. I mean, once upon a time this sentiment was reserved for the Xbox, and now its Sony?
Okay I guess...
I'm not sure why it's surprising that they appeal to their largest market. PS4 has had a lot of Japanese games, but at the end of the day, Japan sales will account for less than 10% of the overall unit sales. Shouldn't be too hard to understand their strategy. And I say this as an avid fan of Japanese games.Sony's complete and utter disregard for Japanese gamers and fans of Japanese games over the past two or three years has been really startling. Like they're completely stopped caring about that market. FFXVI coming out in ?????????? doesn't sell Playstations to Japanese consumers at launch, and I think everyone is smart enough to know by now that you should never expect an FF game to come out sooner than you think it will. Buying a console at launch for a future FF game is a recipe for sitting around and waiting for 2+ years.
Also, the last couple Playstation consoles had exclusive Yakuza games at launch. This gen, Yakuza 7 came out months ago in Japan and has basically gone full Xbox fanboy mode in the West. They don't even have Yakuza to rely on anymore.
I honestly don't know what Jim and Hermen are thinking but it's not great if you're a Japanese consumer or a fan of Japanese games.
A lot of doom and gloom and FUD all around. Japanese games in the PS3 era became more scarce not just because of a shrinking console market in Japan, but because of the difficult transition to HD, and Japanese devs typically would make their own game engines. Unity and UE were not really a thing, yet. I'd imagine PS5 will have around the same amount of Japanese thoroughput, with some of the more quirky games going multi platform, especially to Nintendo. I do worry about Sony's overall apparent complacency, though.
I think they have made a well though out decision.
Japanese players are more keen on FPShooters and enjoy both high quality AAA and indie-games from the West these days. For Japanese games they play on Switch or Mobile. That is my impression.
The Neptunia and Otaku-visial novels and stuff are very niche games which still looks like Vita/PS3-games so anyone interested in those games won't need a PS5 to play it.
But that dual sense will of course get its hentai games along with PSVR2 but the developers needs to learn how to make use if it and there must be enough possible buyers who owns a console before they can launch such games.
PSVR2 could really sell well in Japan where high end PC's are more expensive than consoles and people live in small homes without being able to travels as much. PSVR2 has a strong potential in Japan is my guess.
Eventhough Japan get PS5 before EU and same time as USA they probably won't get any large amount so many JPN players won't have a PS5 until next year - as podcast 8-4 was guessing the other day.
Japanese developers will probably try to launch something nice before golden week in Spring 2021.
No I mentionned it in the OP. It is just that I was refering to 3rd party games and DS is 1st party.
Sony's complete and utter disregard for Japanese gamers and fans of Japanese games over the past two or three years has been really startling. Like they're completely stopped caring about that market. FFXVI coming out in ?????????? doesn't sell Playstations to Japanese consumers at launch, and I think everyone is smart enough to know by now that you should never expect an FF game to come out sooner than you think it will. Buying a console at launch for a future FF game is a recipe for sitting around and waiting for 2+ years.
Also, the last couple Playstation consoles had exclusive Yakuza games at launch. This gen, Yakuza 7 came out months ago in Japan and has basically gone full Xbox fanboy mode in the West. They don't even have Yakuza to rely on anymore.
I honestly don't know what Jim and Hermen are thinking but it's not great if you're a Japanese consumer or a fan of Japanese games.