• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.

--R

Being sued right now, please help me find a lawyer
Member
Oct 25, 2017
12,759
salromano Do you think some Japanese companies decided to skip doing a full PS5 version with the existence of PS4 BC, so they can get a wider audience?
 
OP
OP
Lelouch0612

Lelouch0612

Member
Oct 25, 2017
21,200
What's your source on this? It was announced multiplatform (PS4/3DS/"NX") on day one. And sales were strongest on PlayStation 4 overall.

▬▬ι══════════════ι▬▬​

Anyway, let's look at Japanese developer support for PlayStation 5 so far:

First-Party

2020
  • November 10
    • Astro's Playroom (SIE Japan Studio) (Exclusive)
    • Demon's Souls (SIE Japan Studio / Bluepoint Games) (Exclusive)
TBA
  • Gran Turismo 7 (Polyphony Digital) (Exclusive)

Third-Party

2020
  • November 10
    • Devil May Cry 5 Special Edition (Capcom)
    • Goonya Fighter: Purupuru Shokkan Edition (Mutan) (Next-Gen Exclusive)
  • December 3
    • Atelier Ryza 2 (Koei Tecmo / Gust) (Next-Gen Exclusive)
  • December 10
    • Puyo Puyo Tetris 2 (Sega)
  • December 17
    • Go! Go! 5 Jigen Game Neptune: re☆Verse (Compile Heart) (Exclusive)
2021
  • March 2
    • Yakuza: Like a Dragon (Sega / Ryu Ga Gotoku Studio) - TBA for Japan
  • March 26
    • Balan Wonderworld (Square Enix / Arzest)
  • Early / Spring 2021
    • Dynasty Warriors 9 Empires (Koei Tecmo / Omega Force)
    • Guilty Gear: Strive (Arc System Works) (Console Exclusive)
  • 2021
    • eFootball PES 2021 (Konami)
    • Ghostwire: Tokyo (Bethesda Softworks / Tango Gameworks) (Console Exclusive)
    • Resident Evil Village (Capcom)
2022
  • Pragmata (Capcom)
TBA
  • Eiyuden Chronicle: Hundred Heroes (Rabbit & Bear Studios)
  • Final Fantasy XVI (Square Enix / Creative Business Unit III) (Exclusive)
  • Project Athia (Square Enix / Luminous Productions) (Exclusive)
  • Psikyo Shooting Collection (City Connection / Zerodiv) (Exclusive)
  • Scarlet Nexus (Bandai Namco)
▬▬ι══════════════ι▬▬
Now, let's look at who's missing:
  • Acquire
    • Acquire announced Gladiux in December 2019 for unannounced platform(s), but said it would like to release on PlayStation 5. It is a reimagining of Acquire's Gladiator Begins developed by Starcaster Games (a western company).
  • Atlus
    • P-Studio - Silent since Persona 5 Royal, which was likely not its main project. More Persona likely to come. I don't expect an immediate jump to Persona 6 though. Maybe a remake of Persona 3.​
    • Studio Zero - Working on Project Re Fantasy for unannounced platform(s).​
  • Bandai Namco
    • Bandai Namco is a huge company. While Scarlet Nexus and Little Nightmares II are its only announced PlayStation 5 titles so far, there are plenty more to come for sure. Elden Ring and Tales of Arise are likely cross-gen at this point. The new Digimon Story in development since at least December 2017 is likely cross-gen. The next Tekken is likely in development. And you can bet more Dragon Ball, Naruto, Mobile Suit Gundam, and One Piece games are on the way.
  • Cygames
    • Granblue Fantasy: Relink - First announced for PlayStation 4 in 2016 and more information coming in December. I wouldn't be surprised if this is a cross-gen title at this point.
    • Project Awakening - First announced for PlayStation 4 in 2018, many thought this game looked too good to be a current-gen title anyway, so I wouldn't be surprised if it's PlayStation 5-only now.
  • Koei Tecmo
    • Team Ninja - Sony Interactive Entertainment and Team Ninja worked together on Nioh, which is why it is only available on PlayStation consoles. I can't remember where / when it was said, but I believe it was Yosuke Hayashi that said similarly to how they created Nioh for PS4, he wants to create something new for PS5. Jim Ryan also recently namedropped Koei Tecmo as one of the major Japanese publishers SIE has a great relationship with.
  • Konami
    • Who knows what they're up to besides eFootball PES 2021... Other than soccer games, they regularly put out Pro Yakyuu Spirits and Jikkyou Powerful Pro Yakyuu games on PlayStation platforms---the former exclusively---so we'll likely see more of those. I saw rumors floating around of a Metal Gear Solid remake, but who knows how credible they are...
  • PlatinumGames
    • Tolling away on Bayonetta 3 and Babylon's Fall, the latter of which I wouldn't be surprised to see as a cross-gen title at this point. Then you have whatever they're doing with their Tencent money.
  • Sega
    • Ryu Ga Gotoku Studio - PlayStation 4 launched with a Yakuza spin-off title (Yakuza: Ishin!). Yakuza series chief producer Masayoshi Yokoyama recently said, "The Yakuza series is heading towards its 15th anniversary, and various plans are currently underway. Naturally, a game is also in development. The development team is working hard every day aiming for the day we can announce it to everyone, so please continue to give us your support."​
  • Square Enix
    • Creative Business Unit I - A new IP action game is in development for HD console(s), according to the unit's website.
    • Creative Business Unit III - A new HD title from the Dragon Quest XI: Echoes of an Elusive Age team has been in development for unannounced platform(s) since at least June 2019, according to the unit's website.
▬▬ι══════════════ι▬▬​

There are definitely a lot of companies I'm missing, but the point is that all the players are working on something that probably have a PlayStation 5 version at the very least, so the support will come.
www.ign.com

Dragon Quest 11 Will be an Offline Game for Home Console - IGN

The series creator continues to talk about what the future holds for Dragon Quest fans.

"Dragon Quest XI will be an offline game for home consoles" said Horii

Like I mentionned earlier, support will come eventually but it might take some time and it might slow down transition.

Edit: What do you mean by "next-gen exclusive" for Ryza ? It is a multiplatform and cross-gen game.
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
www.ign.com

Dragon Quest 11 Will be an Offline Game for Home Console - IGN

The series creator continues to talk about what the future holds for Dragon Quest fans.

"Dragon Quest XI will be an offline game for home consoles" said Horii

Like I mentionned earlier, support will come eventually but it might take some time and it might slow down transition.

Edit: What do you mean by "next-gen exclusive" for Ryza ? It is a multiplatform and cross-gen game.

nintendoeverything.com

Dragon Quest XI was originally PS4-only, 3DS version was added later on

Dragon Quest XI will be launching on 3DS alongside a PlayStation 4 version in July. That wasn’t the original plan, however. In a pamphlet provided to fans at the Dragon Quest XI “Countdown Carnival” hands-on events, it’s revealed that the 3DS version was added later on in development...

There's also this, but it's very possible Nintendo Everything mistranslated or straight up misreported it. That's not unusual for them.
 

Blindy

Member
Nov 16, 2017
3,929
Demon's Souls was born in Japan, it's just getting remade by BluePoint but the core mechanics, story, music etc. is staying the same.
 

Zen Hero

Member
Oct 25, 2017
5,628
Launch may not be strong but more titles will come over time and it will eventually be a strong platform in Japan. I don't see why it would be any different from this gen, it's going to get all the major titles from Capcom, Square Enix, Bandai Namco, Sega/Atlus etc.
 

MegaXZero

One Winged Slayer
Member
Jun 21, 2018
5,079
That's most likely referring to revenue since the PS4 version was more expensive than the 3DS version. Also that was basically 1st-2nd week of shipments.
nintendoeverything.com

Dragon Quest XI was originally PS4-only, 3DS version was added later on

Dragon Quest XI will be launching on 3DS alongside a PlayStation 4 version in July. That wasn’t the original plan, however. In a pamphlet provided to fans at the Dragon Quest XI “Countdown Carnival” hands-on events, it’s revealed that the 3DS version was added later on in development...
There's also this, but it's very possible Nintendo Everything mistranslated or straight up misreported it. That's not unusual for them.
Google translate of the picture they provided yields this:
"Why did you choose two hardware? Horii: At first, we started development on PS4, but we talked about 3DS so that more people could play with it.
Of course it's google translate + it's reading an image, so...
 

fiendcode

Member
Oct 26, 2017
24,910
Day one Japanese produced 3rd party launch titles this century for comparison:

PlayStation 2
  • A6: A-Train 6 (ArtDink)
  • drumMania (Konami)
  • Eternal Ring (From Software)
  • Kakinogi Shogi IV (ASCII)
  • Kessen (Koei)
  • Mahjong Taikai III (Koei)
  • Morita Shogi (Yuki Enterprise)
  • Ridge Racer V (Namco)
  • Street Fighter EX3 (Capcom)
  • Stepping Selection (Jaleco)
Game Boy Advance
  • Boku wa Koukuu Kanseikan (Tamsoft)
  • Castlevania: Circle of the Moon (Konami)
  • ChuChu Rocket! (Sega)
  • ESPN Final Round Golf 2002 (Konami)
  • EZ-Talk Shokyuuhen 1 (Keynet)
  • Fire Pro Wrestling (Spike)
  • GT Advance Championship Racing (MTO)
  • J.League Pocket (Konami)
  • Konami Krazy Racers (Konami)
  • Mega Man Battle Nework (Capcom)
  • Momotaru Matsuri (Hudson)
  • Monster Guardians (Konami)
  • Mr. Driller 2 (Namco)
  • Pinobee: Wings of Adventure (Hudson)
  • Play Novel: Silent Hill (Konami)
  • Power Pro Kun Pocket 3 (Konami)
  • Super Dodge Ball Advance (Atlus)
  • Top Gear GT Championship (Kemco) *
  • Tweety & the Magic Gems (Kemco) *
  • Winning Post for Game Boy Advance (Koei)
  • Yu-Gi-Oh! DungeonDice Monsters (Konami)
Nintendo Gamecube
  • Super Monkey Ball (Sega)
Xbox
  • AirForce Delta: Storm (Konami)
  • Dead or Alive 3 (Tecmo)
  • ESPN International Winter Sports 2002 (Konami)
  • ESPN Winter X Games Snowboarding 2002 (Konami)
  • Genma Onimusha (Capcom)
  • JSRF: Jet Set Radio Future (Sega)
  • Nobunaga no Yaibou: Ranseiki (Koei)
  • Silent Hill 2: Restless Dreams (Konami)
  • Wreckless: The Yakuza Missions (Bunkasha Soft)
Nintendo DS
  • Cool 104 Joker & Setline (Aruze)
  • Feel the Magic: XY-XX (Sega)
  • Kenshuui Tendo Dokuta (Spike)
  • Mahjong Taikai (Koei)
  • Mr. Driller: DrillSpirits (Namco)
  • ZooKeeper (Success)
PSP
  • Armored Core: Formula Front - Extreme Battle (From Software)
  • DarkStalkers Chronicle: The Chaos Tower (Capcom)
  • Lumines: Puzzle x Fusion (Bandai)
  • Mahjong Fight Club (Konami)
  • Ridge Racer (Namco)
Xbox 360
  • Ridge Racer 6 (Namco)
  • Tetris: The Grand Master ACE (AQinteractive)
PlayStation 3
  • Miyazato San Kyoudai Naizou: Sega Golf Club (Sega)
  • Mobile Suit Gundam: Crossfire (Bandai Namco Games)
  • Ridge Racer 7 (Bandai Namco Games)
Wii
  • Crayon Shin-Chan: Saikyou Kazoku Kasukabe King Wii (Banpresto)
  • Elebits (Konami)
  • Ennichi no Tatsujin (Bandai Namco Games)
  • Escape from Bug Island (Spike)
  • Kororinpa: Marble Mania (Hudson)
  • SD Gundam: Scad Hammers (Bandai Namco Games)
  • Super Monkey Ball: Banana Blitz (Sega)
  • Super Swing Golf (Tecmo)
  • Tamagotchi Party On! (Bandai Namco Games)
  • Trauma Center: Second Opinion (Atlus)
  • Wing Island (Hudson)
Nintendo 3DS
  • Bust-A-Move Universe (Square Enix)
  • Pro Evolution Soccer 2011 3D (Konami)
  • Professor Layton and the Miracle Mask (Level 5)
  • Ridge Racer 3D (Bandai Namco Games)
  • Samurai Warriors Chronicles (Koei Tecmo)
  • Super Street Fighter IV 3D Edition (Capcom)
PS Vita
  • Army Corps of Hell (Square Enix)
  • BlazBlue: Continuum Shift Extend (Arc System Works)
  • Disgaea 3: Absence of Detention (Nippon Ichi Soft)
  • Dream C Club Zero Portable (D3Publisher)
  • Dynasty Warriors Next (Koei Tecmo)
  • Lord of Apocalypse (Square Enix)
  • Mahjong Fight Club: Shinsei Zenkoku Taisen Han (Konami)
  • Ridge Racer (Bandai Namco Games)
  • Shin Kamaitachi no Yoru: 11-ninme no Suspect (Chunsoft)
  • Shinobido 2: Revenge of Zan (Spike)
  • Touch My Katamari (Bandai Namco Games)
  • Ultimate Marvel Vs. Capcom 3 (Capcom)
  • Virtua Tennis 4: World Tour Edition (Sega) *
Wii U
  • Monster Hunter 3 Ultimate (Capcom)
  • Ninja Gaiden 3: Razor's Edge (Koei Tecmo)
  • Tekken Tag Tournament 2: Wii U Edition (Bandai Namco Games)
  • Warriors Orochi 3 Hyper (Koei Tecmo)
PlayStation 4
  • Dynasty Warriors 8 Xtreme Legends: Complete Edition (Koei Tecmo)
  • Nobunaga's Ambition: Sphere of Influence (Koei Tecmo)
  • Ryu Ga Gotoku: Ishin! (Sega)
Xbox One
  • Dead Rising 3 (Capcom) *
  • Warriors Orochi 3 Ultimate (Koei Tecmo)
Nintendo Switch
  • Disgaea 5 Complete (Nippon Ichi Soft)
  • Dragon Quest Heroes I & II for Nintendo Switch (Square Enix)
  • I am Setsuna (Square Enix)
  • Nobunaga no Yaibou: Souzou with Power-Up Kit (Koei Tecmo)
  • Puyo Puyo Tetris (Sega)
  • Super Bomberman R (Konami)
PlayStation 5
  • none
Xbox Series X
  • none
*western developed

edit: Adding 1st parties:

PlayStation 2
  • Fantavision
Game Boy Advance
  • F-Zero: Maximum Velocity
  • Kurukuru Kururin
  • Napoleon
  • Super Mario Advance
Nintendo Gamecube
  • Luigi's Mansion
  • Wave Race: Blue Storm *
Xbox
  • Sneakers
Nintendo DS
  • Daigasso! Band Brothers
  • Pokémon Dash!
  • Polarium
  • Super Mario 64 DS
  • WarioWare: Touched!
PSP
  • Hot Shots Golf: Open Tee
Xbox 360
  • Every Party
PlayStation 3
  • Genji: Days of the Blade
Wii
  • The Legend of Zelda: Twilight Princess
  • WarioWare: Smooth Moves
  • Wii Play
  • Wii Sports
Nintendo 3DS
  • Nintendogs + Cats
PS Vita
  • Hot Shots Golf: World Invitational
Wii U
  • New Super Mario Bros. U
  • Nintendo Land
PlayStation 4
  • Knack
Xbox One
  • none
Nintendo Switch
  • 1-2-Switch
  • The Legend of Zelda: Breath of the Wild
PlayStation 5
  • Demon's Souls *
Xbox Series X
  • none
 
Last edited:

Deleted member 11626

User requested account closure
Banned
Oct 27, 2017
4,199
I think they see the writing on the wall. Their audience is in the west. The Switch came out nearly four years after the PS4 and promptly went to outsell the PS4 in Japan. They'll still get Japanese games, but I bet the Switch starts to pull some of that output.
 

dep9000

Banned
Mar 31, 2020
5,401
This is surprising. I would have expected at least a few to capitalize on that launch boost. A lot of those switch games did great, largely in part from being launch titles.

Very interesting. Switch is the go to console in Japan going forward
 

Lion

Banned
Jul 7, 2020
593
With TGS over and next-gen being right around the corner I felt it was a good moment to reflect upon the PS5 and its upcoming 3rd-party support in Japan. The idea behind this post is to look at the early situation and then debate about whether Sony could have done things differently and what will be the consequences in the short/middle term.

Launch line-up

Well there is no deying that the launch line-up for the PS5 is good/great... for the West. 1st party-wise Sony has a strong and diverse line-up, Spider-Man (PS4/PS5) and Demon's Souls (PS5) can sell pretty good in Japan too. 3rd party-wise, there are some great games coming from Western publishers. Western games have grown a lot during the last gen in Japan, partly because of the slow transition from JP publishers to the PS4, but signs of decline has been apparent during the past two years (Modern Warfare sold half of what BOPS4 did a year before).

However the big talking point is JP publishers and they are (almost) absent. No retail games are planned for the PS5 launch. Only Capcom is bringing something with an enhanced port of DMC5, but only digitally initially. That's a first for a PlayStation platform, and something very unusual in last two decades. Only the Xbox One didn't have games from JP publishers at retail at launch and that console went to sell less than 150k units in its life in Japan.

Backward compatibility !

However, Backward compatibility is here this time around. PS4 games coming this Fall will be playable on PS5. So PS5 owners will be able to enjoy the games coming soon on PS4 and the ones that released before with the PS+ new program. Still, past BC platforms had support from JP publishers at launch, even the WiiU got 4 JP 3rd-party games (Monster Hunter 3U, Warriors Orochi 3, Tekken Tag Tournament 2, Ninja Gaiden 3). The PS5 situation is highly unusual and raises some questions about how fast/slow the transition will be.

We are not even talking about PS5 exclusives here, only games with a PS5 SKU which should be the bare minimum. If you look at 2020 as a whole, there are two JP games coming up with a PS5 SKU : Atelier Ryza 2 (PS4/PS5/NSW/PC) and Neptunia reVerse (PS5). Software moves hardware and the lack of PS5 releases will impact the transition negatively. It might behave like a PS4 Pro+ until more attractive and exclusive software comes out.

Should Sony have delayed the JP launch ?


Last gen, Sony decided to delay the launch of the PS4 to February 2014 in order to have software ready for the JP launch. They had Yakuza, Dynasty Warriors and Nobunaga's Ambition at launch with Metal Gear + FFXIV in its first two months.

However, they admitted that it was a mistake because it gave the impression they were moving away from Japan. They committed like Microsoft to a Worldwide launch. Unfortunately they didn't manage to have a steady flow of JP 3rd party games early on.

Big deal or not ?

Not necessarily, Sony has a close relationship with several JP publishers and has a tight grasp on some key franchises. Final Fantasy XVI is already announced, Resident Evil 8 is coming next year and the next Persona or Kingdom Heart will be on PS5 too. The PS4 started slow too and eventually recovered to sell ~9.5m units.

However, there is no denying that reaching critical mass is utterly important for a platform. We saw games like Dragon Quest XI or Resident Evil 4 going multiplatform because of sluggish sales of the PS4 and GC early on. The PS5 is expensive and faces unprecedented competition, a relatively weak release slate could impact it beyond its initial sales.

What's your take ? Interested to hear your thoughts on this. However if your only contribution is to say "PS5 is doomed", it is not needed.
Aren't we forgetting Demon souls here?
 

Cornbread78

Member
Oct 25, 2017
9,850
Northeast USA
MS has gone after Tales of Arise and Yakuza and whatever other deals they have out there with Sega, etc. Like they were trying to do during the 360 era. I mean, I love Japanese games but they are mostly niche on consoles at this point because of Ninty/Switch. I mean, how many 3rd party pubs are still making full console games (not portable/Switch) in Japan?


Capcom
Bamco
SEGA
-
-

Konami doesn't anymore...



But yeah, Sony relying way too much on the West now, but it makes business sense...
 

salromano

Mr. Gematsu
Verified
Oct 25, 2017
2,924
salromano Do you think some Japanese companies decided to skip doing a full PS5 version with the existence of PS4 BC, so they can get a wider audience?

For sure.

I'm reminded of the press release announcing the PlayStation 4 version of Brigandine: The Legend of Runersia, in which the publisher specifically mentions the game is also playable on PlayStation 5. For some games, it may just not make sense to develop a PlayStation 5 version, especially if the PlayStation 4 game might already natively run better when played on PlayStation 5. Release one SKU = less costly, playable on both systems. Release two SKUS = more costly, one version has a limited audience. The only downside is that your PlayStation 5 audience is probably looking for games with that shiny new PlayStation 5 packaging and may skip out on your game if they see it's "only a PS4 game."

Edit: What do you mean by "next-gen exclusive" for Ryza ? It is a multiplatform and cross-gen game.

Maybe not the best label --- just meant that it's the only one of the two next-gen platforms that the game is available on.

That's most likely referring to revenue since the PS4 version was more expensive than the 3DS version. Also that was basically 1st-2nd week of shipments.

Google translate of the picture they provided yields this:

Of course it's google translate + it's reading an image, so...

The PS4 version of Dragon Quest XI had sold 1,347,582 retail copies when it was last seen on Media Create's sales charts in September 2017, and the 3DS version sold 1,741,582 retail copies when it was last seen in October 2017.

According to Square Enix, shipments + digital sales across both SKUs topped three million in Japan in August 2017. At that point, the game had sold 1,148,888 retail copies on 3DS and 950,315 retail copies on PlayStation 4, meaning about 900,797 units were either shipped + not yet sold or digital.

Considering the high digital attach rate Monster Hunter: World would welcome half a year later (650,000~ digital copies in three days), it's not too out there to guess that the majority of those 900,797 unaccounted-for units were digital PlayStation 4 sales.

The quote is fine, but I don't think the implication isn't "We thought it wouldn't sell on PS4, so we created a 3DS version to make up for it." It's more so, "We decided to create two versions to reach as wide an audience as possible."
 
Last edited:

mugurumakensei

Elizabeth, I’m coming to join you!
Member
Oct 25, 2017
11,320
The PS4 version of Dragon Quest XI had sold 1,347,582 retail copies when it was last seen on Media Create's sales charts in September 2017, and the 3DS version of sold 1,741,582 retail copies when it was last seen in October 2017.

According to Square Enix, shipments + digital sales across both SKUs topped three million in Japan in August 2017. At that point, the game had sold 1,148,888 retail copies on 3DS and 950,315 retail copies on PlayStation 4, meaning about 900,797 units were either shipped + not yet sold or digital.

Considering the high digital attach rate Monster Hunter: World would welcome half a year later (650,000~ digital copies in three days), it's not difficult to guess that the majority of those 900,797 unaccounted-for units were digital PlayStation 4 sales.

The quote is fine, but I don't think the implication isn't "We thought it wouldn't sell on PS4, so we created a 3DS version to make up for it." It's more so, "We decided to create two versions to reach as wide an audience as possible."

Should be noted that "sales" for SE is used for revenue. They refer to units sold when referring to copies of the game sold. This terminology is used heavily in their financial reports. There's a reason they didn't release a breakdown when hitting the 3 million sold.
 

fiendcode

Member
Oct 26, 2017
24,910
Considering the high digital attach rate Monster Hunter: World would welcome half a year later (650,000~ digital copies in three days), it's not difficult to guess that the majority of those 900,797 unaccounted-for units were digital PlayStation 4 sales.
MHW's high digital sales were because the title was supply constrained. Same happened to MH4 in fact, or a better 3DS example (longer term) would be Animal Crossing: New Leaf. The higher than usual digital rate for all these titles isn't indicative of general platform trends and the vast bulk of that 900k DQXI units was undoubtedly packaged units in channel. Famitsu digital estimates (which are NOT great admittedly) give lifetime tracked digital sales as 159k PS4, 80k 3DS and (surprisingly) 111k Switch.
 

Zelas

Banned
Oct 25, 2017
6,020
Delay it for what? There's nothing about the japanese market that says Sony should give it special treatment. Are we acting like japanese consumers will only be interested in japanese produced titles? Come on now.
 

Wubby

Member
Oct 27, 2017
3,849
Japan!
Anecdotal but living in Japan this is what I see from the perspective of my office. Only three in my office including myself were lucky to get pre-orders, all of us foreigners. None of the Japan staff seem interested at all. I was the only one to grab a Xbox Series X preorder as well. Japan staff are all on the Switch train and that is the only system they care about. PS5/XSX are mostly for western audiences, fans of western games it seems so I don't think it matters there isn't any 3rd party JP games. Delaying launch like the PS4 would have been a mistake though.
 

salromano

Mr. Gematsu
Verified
Oct 25, 2017
2,924
Should be noted that "sales" for SE is used for revenue. They refer to units sold when referring to copies of the game sold. This terminology is used heavily in their financial reports. There's a reason they didn't release a breakdown when hitting the 3 million sold.

I'm admittedly not much of a sales buff, though judging by the quotes from Square Enix regarding PS4 sales > 3DS sales, it does sound like they're talking about actual unit sales versus revenue. But again, I'm not the biggest sales guy.

MHW's high digital sales were because the title was supply constrained. Same happened to MH4 in fact, or a better 3DS example (longer term) would be Animal Crossing: New Leaf. The higher than usual digital rate for all these titles isn't indicative of general platform trends and the vast bulk of that 900k DQXI units was undoubtedly packaged units in channel. Famitsu digital estimates (which are NOT great admittedly) give lifetime tracked digital sales as 159k PS4, 80k 3DS and (surprisingly) 111k Switch.

Thanks for the insight on Famitsu's estimated digital sales numbers for Dragon Quest XI. I should've looked for that information myself considering the comparison I was making.
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
The PS4 version of Dragon Quest XI had sold 1,347,582 retail copies when it was last seen on Media Create's sales charts in September 2017, and the 3DS version sold 1,741,582 retail copies when it was last seen in October 2017.

According to Square Enix, shipments + digital sales across both SKUs topped three million in Japan in August 2017. At that point, the game had sold 1,148,888 retail copies on 3DS and 950,315 retail copies on PlayStation 4, meaning about 900,797 units were either shipped + not yet sold or digital.

Considering the high digital attach rate Monster Hunter: World would welcome half a year later (650,000~ digital copies in three days), it's not too out there to guess that the majority of those 900,797 unaccounted-for units were digital PlayStation 4 sales.

The quote is fine, but I don't think the implication isn't "We thought it wouldn't sell on PS4, so we created a 3DS version to make up for it." It's more so, "We decided to create two versions to reach as wide an audience as possible."

Even if you're talking a slim majority of that 900k being PS4 downloads(so ~500k) that is really unlikely. For one thing Monster Hunter World(and other games that have done numbers that high) have all been supply constrained which DQXI wasn't.

It would also means sales outside of Japan were TERRIBLE. DQXI shipped 4m copies as of November 2018:

www.gematsu.com

Dragon Quest XI: Echoes of an Elusive Age shipments and digital sales top four million

Total worldwide shipments and digital sales for Dragon Quest XI: Echoes of an Elusive Age have exceeded four million units, Square Enix announced.

At that point the game had sold through over 3m units in Japan, so if you include those digital sales + whatever digital sales 3DS and unsold copies on Japanese shelves that would point to sales being well <500k for the rest of the world.

Even later on the 5.5m including Dragon Quest XIS would imply Japanese shipments + digital were well over 4m units(as retail sell through of DQXI + DQXIS was already over 3.5m as of December 2019).
 

Cipherr

Member
Oct 26, 2017
13,422
I think Japan is a lost cause for Sony. The Japanese clearly have interests in other platforms. PS5 will probably sell less than PS4.

If I was them, I would focus more on emerging markets. Take the hint.


... This happened fast. I mean, once upon a time this sentiment was reserved for the Xbox, and now its Sony?

Okay I guess...
 

MegaXZero

One Winged Slayer
Member
Jun 21, 2018
5,079
According to Square Enix, shipments + digital sales across both SKUs topped three million in Japan in August 2017. At that point, the game had sold 1,148,888 retail copies on 3DS and 950,315 retail copies on PlayStation 4, meaning about 900,797 units were either shipped + not yet sold or digital.

Considering the high digital attach rate Monster Hunter: World would welcome half a year later (650,000~ digital copies in three days), it's not too out there to guess that the majority of those 900,797 unaccounted-for units were digital PlayStation 4 sales.
Just to add on to what others said, looking back at the old neogaf media create thread with the first week sell through, 3ds would have had over 1.5 million FW shipment and PS4 had over 1.1 million. Given SE would have probably sent another shipment before the announcement, that doesn't leave much room for a huge digital amount.
 

Kyoufu

Member
Oct 26, 2017
16,582
... This happened fast. I mean, once upon a time this sentiment was reserved for the Xbox, and now its Sony?

Okay I guess...

Yeah, it's a bummer, but that's the reality of the situation. I think to compete with Nintendo in Japan you need a compelling handheld device with a compelling software library. That's not Sony's lane, so Nintendo has essentially no competition in that regard.

With that said, it doesn't mean PS5 can't do well for itself in Japan, all things considered.
 

Terraforce

One Winged Slayer
The Fallen
Oct 27, 2017
18,917
Sony's complete and utter disregard for Japanese gamers and fans of Japanese games over the past two or three years has been really startling. Like they're completely stopped caring about that market. FFXVI coming out in ?????????? doesn't sell Playstations to Japanese consumers at launch, and I think everyone is smart enough to know by now that you should never expect an FF game to come out sooner than you think it will. Buying a console at launch for a future FF game is a recipe for sitting around and waiting for 2+ years.

Also, the last couple Playstation consoles had exclusive Yakuza games at launch. This gen, Yakuza 7 came out months ago in Japan and has basically gone full Xbox fanboy mode in the West. They don't even have Yakuza to rely on anymore.

I honestly don't know what Jim and Hermen are thinking but it's not great if you're a Japanese consumer or a fan of Japanese games.
I'm not sure why it's surprising that they appeal to their largest market. PS4 has had a lot of Japanese games, but at the end of the day, Japan sales will account for less than 10% of the overall unit sales. Shouldn't be too hard to understand their strategy. And I say this as an avid fan of Japanese games.
 
Oct 29, 2017
2,416
A lot of doom and gloom and FUD all around. Japanese games in the PS3 era became more scarce not just because of a shrinking console market in Japan, but because of the difficult transition to HD, and Japanese devs typically would make their own game engines. Unity and UE were not really a thing, yet. I'd imagine PS5 will have around the same amount of Japanese thoroughput, with some of the more quirky games going multi platform, especially to Nintendo. I do worry about Sony's overall apparent complacency, though.
 

Shoshi

Banned
Jan 9, 2018
1,661
I think they have made a well though out decision.
Japanese players are more keen on FPShooters and enjoy both high quality AAA and indie-games from the West these days. For Japanese games they play on Switch or Mobile. That is my impression.
The Neptunia and Otaku-visial novels and stuff are very niche games which still looks like Vita/PS3-games so anyone interested in those games won't need a PS5 to play it.
But that dual sense will of course get its hentai games along with PSVR2 but the developers needs to learn how to make use if it and there must be enough possible buyers who owns a console before they can launch such games.
PSVR2 could really sell well in Japan where high end PC's are more expensive than consoles and people live in small homes without being able to travels as much. PSVR2 has a strong potential in Japan is my guess.

Eventhough Japan get PS5 before EU and same time as USA they probably won't get any large amount so many JPN players won't have a PS5 until next year - as podcast 8-4 was guessing the other day.
Japanese developers will probably try to launch something nice before golden week in Spring 2021.
 
Last edited:

mute

▲ Legend ▲
Member
Oct 25, 2017
25,062
I think we will still see the big mass-appeal (Japan + ROW) game or two a year but the middle budget by-japan-for-japan (and a little bit of ROW) and niche games are going to become more and more rare as they either shift to Nintendo, mobile, or PC or cease to exist all together.
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
A lot of doom and gloom and FUD all around. Japanese games in the PS3 era became more scarce not just because of a shrinking console market in Japan, but because of the difficult transition to HD, and Japanese devs typically would make their own game engines. Unity and UE were not really a thing, yet. I'd imagine PS5 will have around the same amount of Japanese thoroughput, with some of the more quirky games going multi platform, especially to Nintendo. I do worry about Sony's overall apparent complacency, though.

Ehh I kind of disagree there. PS3 had weaker Japanese support because there were at least three other platforms competing for software and all three were more successful, and cheaper to develop for, than PS3(that didn't last for Wii of course). On the contrary PS4 managed to consolidate all that support PS3 didn't have because Wii U and Vita were dismal failures and the 3DS performed really well in Japan but was a mediocre performer outside of Japan and the consensus was handhelds were done, and couldn't compete with mobile.

In that sense PS5 might have a harder time than PS4, Switch is much more viable than Wii U, Vita and 3DS ever were. However it should probably fare better than PS3 by virtue of the fact that Switch & PS4/PS5 can more easily share games and that's much more commonplace now.

Of course the risk with Sony being "complacent"(which I don't think they are tbh) is that they could risk losing the critical mass of users and create a negative feedback loop. If PS5 sales are slow enough to hold back software sales third parties will be slower to support the system, which will then slow the adoption of platform, which obviously then will prompt more caution from third parties. I definitely doubt that will happen though, simply due to the guaranteed install base outside of Japan.

I think they have made a well though out decision.
Japanese players are more keen on FPShooters and enjoy both high quality AAA and indie-games from the West these days. For Japanese games they play on Switch or Mobile. That is my impression.
The Neptunia and Otaku-visial novels and stuff are very niche games which still looks like Vita/PS3-games so anyone interested in those games won't need a PS5 to play it.
But that dual sense will of course get its hentai games along with PSVR2 but the developers needs to learn how to make use if it and there must be enough possible buyers who owns a console before they can launch such games.
PSVR2 could really sell well in Japan where high end PC's are more expensive than consoles and people live in small homes without being able to travels as much. PSVR2 has a strong potential in Japan is my guess.

Eventhough Japan get PS5 before EU and same time as USA they probably won't get any large amount so many JPN players won't have a PS5 until next year - as podcast 8-4 was guessing the other day.
Japanese developers will probably try to launch something nice before golden week in Spring 2021.

Ironic that Compile Heart/Neptunia are one of the only PS5 exclusives so far, but it does indeed look like a Vita game(it's a re-re-remaster of a PS3 game).

Also FWIW Sony has clamped down on sexualisation so it's extremely unlikely they will get "hentai games".
 

King Kingo

Banned
Dec 3, 2019
7,656
Sony's complete and utter disregard for Japanese gamers and fans of Japanese games over the past two or three years has been really startling. Like they're completely stopped caring about that market. FFXVI coming out in ?????????? doesn't sell Playstations to Japanese consumers at launch, and I think everyone is smart enough to know by now that you should never expect an FF game to come out sooner than you think it will. Buying a console at launch for a future FF game is a recipe for sitting around and waiting for 2+ years.

Also, the last couple Playstation consoles had exclusive Yakuza games at launch. This gen, Yakuza 7 came out months ago in Japan and has basically gone full Xbox fanboy mode in the West. They don't even have Yakuza to rely on anymore.

I honestly don't know what Jim and Hermen are thinking but it's not great if you're a Japanese consumer or a fan of Japanese games.

This is a very dramatic take. I'm sure Japanese publishers will jump onto the PlayStation 5 once there's a dedicated install base.

This isn't like the PlayStation and PlayStation 2 era where SD games could be pumped out easily from third parties. Titles are taking longer to make as Japanese third parties familiarise themselves with the new technology and the increased costs of developing a game for next-gen systems.