The Outer Worlds was just a weird thing to me.
On paper its EXACTLY the game I would want and love. Single player choice based rpg with character/stat building and multiple paths/solutions to quests.
The game does have all of this- but it was all VERY uninspired. The plot never REALLY got going. Not a single quest was particularly memorable. None of the decisions were compelling. Your party was OK, but no one near as good as anyone in, say, Mass Effect. And at no point, was anything to do with combat remotely challenging, pretty much rendering any "build obsession" pointless. I leveled long guns pretty much just kept the best assault rifle equipped (just bog-standard weapons that are all VERY common drops) , activated slo-mo time when available and shot things in the head.
I was also able to heavily pump persuasion (so I always passed most every speech check), along with hacking and lockpick (so no door was ever locked to me). So, all noncombat stuff was always open to me too. I always had hundreds of rounds of ammo, dozens if not over a healing items at all times(if anything would even remotely damage me which was rare), tons of lockpicks, etc.
My character was a walking god, and this wasn't just endgame- this was as of maybe an hour or two upon given the keys to "explore".
In the end, the game was a 7/10. It was technically proficient, not broken, pretty polished (for the genre). Playable and a little enjoyable, but basic never gave me any strong feelings in any aspect. Its like honestly, given my ambivalence about it all, I'm almost tempted to give it a 5 or 6, but due to it technical competence (and just the fact it is a competent single player choice based rpg in an era when no-one wants to make that) I just barely give it a passing 7.