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NCR Ranger

Member
Oct 25, 2017
5,868
I would care more about flaws if the perks werent so boring. Didnt pick a single one because i could normally have all the few perks with a substantial benefit anyway.

Id die for them being a thing in FNV, i had to make some tough decisions there.

Yeah. Flaws are a great idea and I hope they keep it in future games. The perk choices are boring shit though and kind of killed my drive to actually take any of the flaws. Towards the end of the game I was just randomly picking perks.
 

NCR Ranger

Member
Oct 25, 2017
5,868
Has anyone come across any dexterity, (high) intelligence, temperament, etc. speech checks? I'm rerolling my character and I'm having a really tough time with the attributes. I'm wondering if there's a difference between having high and very high attributes when it comes to speech checks. And if you can even get any special dialogue if you're only at good.

There is at least one intelligence check in the game that requires very high, but besides the XP you get from using it it doesn't seem to matter much. I don't know for the rest.
 

Skiptastic

The Fallen
Oct 25, 2017
3,699
Has anyone come across any dexterity, (high) intelligence, temperament, etc. speech checks? I'm rerolling my character and I'm having a really tough time with the attributes. I'm wondering if there's a difference between having high and very high attributes when it comes to speech checks. And if you can even get any special dialogue if you're only at good.
I have seen a couple intelligence checks but not sure if they were high or just one notch above average. I'm pissed I didn't put more (aka any) into Perception because I've missed dialogue options I wanted with that.
 

LossAversion

The Merchant of ERA
Member
Oct 28, 2017
10,713
There is at least one intelligence check in the game that requires very high, but besides the XP you get from using it it doesn't seem to matter much. I don't know for the rest.
I have seen a couple intelligence checks but not sure if they were high or just one notch above average. I'm pissed I didn't put more (aka any) into Perception because I've missed dialogue options I wanted with that.
I just can't make up my mind!

I know I want very high perception because I'm going to be sniping and lockpicking.
I know I'm going to bump strength down to below average because the penalty won't affect me too much as a sniper.
I know I want at least high charm for role playing purposes but I'm wondering if I'll miss out by not going with very high.

So I'll either have one or two points left over depending on how high I go with charm. If "good" isn't good enough to unlock extra dialogue choices then I might want to put two points into one stat instead of spreading it out. I know intelligence is good for sniping but I don't really want my character to be book smart. Both temperament and dexterity increase skills that I'm going to use. I've heard that temperament comes with some speech checks but again... I don't know if I need it to be higher than "good" or not. I envision the character as a bit of a thief so dexterity makes sense but my perception is more than enough for lockpicking even with average dexterity.

lol, I wish I could just pick something and deal with it.
 

Skiptastic

The Fallen
Oct 25, 2017
3,699
It's one of the things I miss about playing games like this months after they come out: a good guide on character creation.

I'm not too worried about it, as I'm playing on easy mode because I'm here for the story not for SuperNova difficulty, but I wish I had known before so I could have made changes to my attributes. Oh well.
 

NCR Ranger

Member
Oct 25, 2017
5,868
I would say keep intelligence average if you don't want to be book smart. That seems to be what most of the intelligence checks were. Or if you want to get a bunch of unique dumb dialog drop it to below average and play the dumb thieving sniper. Granted power gamers would freak at the idea of playing a sniper and not getting intelligence high, but fuck em.
 

LossAversion

The Merchant of ERA
Member
Oct 28, 2017
10,713
I would say keep intelligence average if you don't want to be book smart. That seems to be what most of the intelligence checks were. Or if you want to get a bunch of unique dumb dialog drop it to below average and play the dumb thieving sniper.
Haha yeah, I think I'm going to go with temperament or dexterity. I'm wondering what the speech checks are like for temperment. "I'm very upset by this news but you know what? I'm not going to let it ruin my day!"?
 

Carbon

Deploying the stealth Cruise Missile
Member
Oct 27, 2017
10,862
Haha yeah, I think I'm going to go with temperament or dexterity. I'm wondering what the speech checks are like for temperment. "I'm very upset by this news but you know what? I'm not going to let it ruin my day!"?
I played low temperment high INT and CHRM character, and it rarely was a factor for me. I didn't have health regen, but health items are plentiful, so it was mostly a non factor. Compared to other speech checks, I didn't find Temperment ones all that common.
 

NCR Ranger

Member
Oct 25, 2017
5,868
Haha yeah, I think I'm going to go with temperament or dexterity. I'm wondering what the speech checks are like for temperment. "I'm very upset by this news but you know what? I'm not going to let it ruin my day!"?

I had a few funny speech checks for low temperament, but they were few and far between. Granted I didn't learn you could change it to show all checks, not just the ones you were close to, until I was more than halfway through the game so no idea on how many I missed.
 

SlickVic

Member
Oct 27, 2017
4,962
USA
10 hours in and doing quests on the Groundbreaker now (I'm probably going a bit slow), and feels like the game is really starting to pick up for me. I wasn't too big on Edgewater; enjoyed the 'big choice' you get to make in the mains story over there, but the environment itself just wasn't doing a whole lot for me. But getting to the Groundbreaker and meeting all the new characters there has been a lot of fun, and reminding me a lot about what I enjoyed about the writing in prior Obsidian games I played. Certainly looking forward to playing more.
 

Marvie

Member
Oct 25, 2017
13,712
I'm on Monarch but I think I'm done with this game. Gameplay isn't that good and the story/characters/etc aren't good enough to keep me interested.
 

Van Bur3n

Avenger
Oct 27, 2017
26,089
Haha yeah, I think I'm going to go with temperament or dexterity. I'm wondering what the speech checks are like for temperment. "I'm very upset by this news but you know what? I'm not going to let it ruin my day!"?

I have high temperament and I've only ever seen one check for it. Just one. Such a useless stat anyway considering the amount of adrenos are in the game.
 

abellwillring

Member
Oct 25, 2017
8,937
Austin, TX
Man, I am pretty bummed and think I've got no option at this point. This is in relation to the MSI and Iconoclasts.

I did not choose the additional food from the runner and so now from what it looks like via google I can't convince Zora to take over from Graham so I'll have to either not finish the quest or ultimately decide to kill one of the two factions. That sucks....can I possibly kill Graham and then effectively force her to become their new leader? :(
 

luffie

Member
Dec 20, 2017
798
Indonesia
That, and I need a patch that outlines every body you haven't looted yet by default. I take down a group of Marauders and I can't find half of them as their bodies blend in with the scenery. It's the only thing about the game that actively annoys me.

And that some guns like plasma, turn corpses into dust. I can't find one of the bounties' finger on Edgewater because of this reason.
 

antispin

Member
Oct 27, 2017
4,780
I only played it on hard because I don't need that kind of aggravation in my life, but
have you gotten the mind control science weapon? I laughed when I kept hearing Vicar Max die both jumping on the platforms to go get it and on the way back to the elevator. Both times he just respawned quickly, but there was a death yell accompanied by the empty health bar.

LOL, yeah, my Vicar did the exact same thing! Aiiiiiiiiiiiiieeeeeeeeeeeeee *spaws with 25% health remaining*. I also found the -- Companion walks into acid pool > Screams in pain > Walks it off -- hilarious.
 

antispin

Member
Oct 27, 2017
4,780
Man, I am pretty bummed and think I've got no option at this point. This is in relation to the MSI and Iconoclasts.

I did not choose the additional food from the runner and so now from what it looks like via google I can't convince Zora to take over from Graham so I'll have to either not finish the quest or ultimately decide to kill one of the two factions. That sucks....can I possibly kill Graham and then effectively force her to become their new leader? :(

I asked for the
extra food, so didn't run into this issue but have you found the evidence that Graham did something bad (keeping it vague to not spoil it). Maybe that might help bring Zora around. Also, have you talked to Sanjay about working with the Iconoclasts? It opens up a bunch of options
 

abellwillring

Member
Oct 25, 2017
8,937
Austin, TX
I asked for the
extra food, so didn't run into this issue but have you found the evidence that Graham did something bad (keeping it vague to not spoil it). Maybe that might help bring Zora around. Also, have you talked to Sanjay about working with the Iconoclasts? It opens up a bunch of options
I actually did find evidence Graham was bad on a terminal but I guess since I can't do that Zora quest in the relay station it doesn't matter. Sanjay has agreed to work with Zora after I gave him her review but she won't work with me since I can't/didn't do the quest at the relay station. Doesn't trust me enough. At this point I think I basically just have to kill them and give the module to Sanjay. It's a shame that they limit it so much..ahh well, it is what it is.
 

antispin

Member
Oct 27, 2017
4,780
I actually did find evidence Graham was bad on a terminal but I guess since I can't do that Zora quest in the relay station it doesn't matter. Sanjay has agreed to work with Zora after I gave him her review but she won't work with me since I can't/didn't do the quest at the relay station. Doesn't trust me enough. At this point I think I basically just have to kill them and give the module to Sanjay. It's a shame that they limit it so much..ahh well, it is what it is.

Damn, that sucks. Reload a save?
 

Deusmico

Banned
Oct 27, 2017
1,254
finished it, 8/10

definitely a bit short and it never reaches the heights of games it tries to replicate.
but is great and one of the best games of the year....
 
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OmarTheHippo

Member
Oct 27, 2017
455
Man, I am pretty bummed and think I've got no option at this point. This is in relation to the MSI and Iconoclasts.

I did not choose the additional food from the runner and so now from what it looks like via google I can't convince Zora to take over from Graham so I'll have to either not finish the quest or ultimately decide to kill one of the two factions. That sucks....can I possibly kill Graham and then effectively force her to become their new leader? :(
I did the exact same thing and faced the exact same conundrum. Honestly was my favorite part of the game so far: the impact of a thoughtless decision causing consequences

I've had the same feelings with Fallout before. Where I go through the game trying to make the most neutral decisions and leave all my options open, only to find out that neutralness has consequences of its own when I finally try to take the story in the direction I want

Usually ends with me committing war crimes and desperately wishing "I was just following orders! I didn't want any of this!" was a dialogue choice
 

Minamu

Member
Nov 18, 2017
1,900
Sweden
Not sure what had happened but I was having REALLY severe stuttering all over Monarch after I first landed there (PS4 Pro). I didn't notice it at first but it got more and more intense the longer I was walking around there. It even persisted with game and console reboot so I figured it was just a badly optimized area since other parts of the game were running fine. But for some reason, travelling to an old area and back to Monarch seemed to fix it O_o I was about to quit the game and wait for a patch, it was that bad, but since then, it's been as butter smooth as 30 fps can be. Weird.
 
Oct 29, 2017
1,035
I think I'm about to give up. I've never played anything so horribly dull. Just can't bring myself to go back to it.

It's a shame. I wanted to like it so badly but I just don't care about the plot or any of the characters and the gameplay certainly isn't enough to keep me going.

I wanted to push through to the end because I've put 20ish hours in already but I just don't think I can.
 

Deleted member 46948

Account closed at user request
Banned
Aug 22, 2018
8,852
The further I am in this game, the less I like it. The beginning around Edgewater was great, but the latter parts on Monarch and especially Byzantium are tedious. The amount of backtracking and flying somewhere just to talk with 1 NPC is really starting to outstay its welcome. In the first 5 hours, I would've given it 9/10, but now it's closer to 7.5/10.

It's incredibly safe. I really hope Obsidian's next game will be a little more out there.
 

Linus815

Member
Oct 29, 2017
19,789
I think I'm about to give up. I've never played anything so horribly dull. Just can't bring myself to go back to it.

It's a shame. I wanted to like it so badly but I just don't care about the plot or any of the characters and the gameplay certainly isn't enough to keep me going.

I wanted to push through to the end because I've put 20ish hours in already but I just don't think I can.

Yeah, I dunno, I just started messing around being an evil bastard screwing people over to create my own fun. I keep thinking that I'd much rather be playing F:NV or hell, even Fallout 4.
 

Sanctuary

Member
Oct 27, 2017
14,229
And that some guns like plasma, turn corpses into dust. I can't find one of the bounties' finger on Edgewater because of this reason.

As long as you have the quest as your tracked one, the green pointer will go right on top of the ash pile. Had that happen on my current playthrough. That's one of the few instances where actually finding a corpse that was melted isn't too terribly difficult. Sometimes I can't find bodies that are in the grass without some thorough searching.
 

Dphex

Member
Oct 27, 2017
12,811
Cologne, Germany
really glad that i´ve bought that game physical, sold it for over 40bucks.

for me this was a big disappointment, didn´t even had the drive to do a second playthrough
 

danowat

Banned
Oct 27, 2017
5,783
really glad that i´ve bought that game physical, sold it for over 40bucks.

for me this was a big disappointment, didn´t even had the drive to do a second playthrough
I couldn't even finish a first, I just found it so boring, it was almost like nothing I did really mattered, no matter what weapon or technique I'd use, the combat was always the same, the AI would do the same thing, over and over again.
 

mrglcs

Member
Oct 25, 2017
1,303
Germany
The further I am in this game, the less I like it. The beginning around Edgewater was great, but the latter parts on Monarch and especially Byzantium are tedious. The amount of backtracking and flying somewhere just to talk with 1 NPC is really starting to outstay its welcome. In the first 5 hours, I would've given it 9/10, but now it's closer to 7.5/10.

It's incredibly safe. I really hope Obsidian's next game will be a little more out there.
True, the longer I played the game, the more I wanted it to end. I loved it, but all the backtracking and the god awful loading times all the time were really annoying. Fast travel (loading) here to talk to this person, fast travel (loading) there to talk to the other guy, fast travel to your ship (loading) to fly to another location (loading) and so on. Man, next-gen with SSD can't come soon enough. I really can't imagine playing this on Supernova difficulty without the ability to save and fast travel anywhere.
 

Deleted member 46948

Account closed at user request
Banned
Aug 22, 2018
8,852
True, the longer I played the game, the more I wanted it to end. I loved it, but all the backtracking and the god awful loading times all the time were really annoying. Fast travel (loading) here to talk to this person, fast travel (loading) there to talk to the other guy, fast travel to your ship (loading) to fly to another location (loading) and so on. Man, next-gen with SSD can't come soon enough. I really can't imagine playing this on Supernova difficulty without the ability to save and fast travel anywhere.

Also, I think I expected something more wacky, even based on the trailers. Here it pretty much boils down to absurd levels of "corporations suck", which sounds like more fun than it actually is, when the game keeps beating you over the head with it for 30 hours. Even the perks are super boring, +20kg encumbrance or +10% dmg, they really could've done more with this system.

Very occasionally, some dialog choices show what the game could've been, and those are the moments when it really shines, but most of the time, it's rather dull.
 

mrglcs

Member
Oct 25, 2017
1,303
Germany
Even the perks are super boring, +20kg encumbrance or +10% dmg, they really could've done more with this system.
Yeah, they're terrible. Companion perks were also incredibly boring and not as "unique" as one loading screen tip claims.
I hope the inevitable Outer Worlds 2 does so much more in all these areas, now that they have Microsoft backing them.
 

CampFreddie

A King's Landing
Member
Oct 25, 2017
2,957
It seems like a fairly good game, but it's way too "gamey". I feel like I'm a walking bag of numbers and I'm just juggling equipment to not die and meet the arbitrary "good option" checks.
They said they were makeing a game where characters would be unique and stats would matter since you "can't be god at everything".
Well I'm probably less than halfway through (Monarch) and I can do everything except use a melee weapon.
I've seen a couple of 100 skill checks that I couldn't do (and others that I can), but they only give extra credits or something small. I don't feel like I've specialised at all.
Str/Dex/Int/Perc/Etc. stats don't matter, and just give Fallout 4-type flavour to your responses in most cases. I've done some savescumming because I can't be bothered to change companions/clothes to hit 100 persuade/lie every time I go into a conversation.

The goofiness is a bit too over-the-top too. It makes it hard to care about anyone in the world when it's all just played for laughs.

Games need to stop having the dialogue system where you can safely (and are expected to) select all the responses and then pick the one that matters.

I'm making it seem worse than it is, but I'm a bit disappointed.
 
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Starlatine

533.489 paid youtubers cant be wrong
Member
Oct 28, 2017
30,421
It seems like a fairly good game, but it's way too "gamey". I feel like I'm a walking bag of numbers and I'm just juggling equipment to not die and meet the arbitrary "good option" checks.
They said they were makeing a game where characters would be unique and stats would matter since you "can't be god at everything".
Well I'm probably less than halfway through (Monarch) and I can do everything except use a melee weapon.
I've seen a couple of 100 skill checks that I couldn't do (and others that I can), but they only give extra credits or something small. I don't feel like I've specialised at all.
[not] SPECIAL stats don't matter, and just give Fallout 4-type flavour to your responses in most cases. I've done some savescumming because I can't be bothered to change companions/clothes to hit 100 persuade/lie every time I go into a conversation.

The goofiness is a bit too over-the-top too. It makes it hard to care about anyone in the world when it's all just played for laughs.

Games need to stop having the dialogue system where you can safely (and are expected to) select all the responses and then pick the one that matters.

I'm making it seem worse than it is, but I'm a bit disappointed.

"nothing matters and its like Fallout 4"? I dont think you remember fallout 4 that much then. There are also far more skill checks youre not seeing cause the default option hides skill checks that are far away from your actual skillpoints. Of course if you savescum and look "behind the curtains" its going to kill some of the magic of the game, but thats for prety much everything - you did this to yourself by savescumming which is never and should never be considered while designing a game.

The game is a step down from other obsidian games in build choices however. I never felt restricted from using weapons i didnt specialize at all. Or felt like specializing in one - i think i got heavy to 60 and that was pretty much it but still used a lot more of the hunting rifle and plasma charger with zero downsides
 

Rimon-Hanit

Member
Oct 27, 2017
329
Just finished the game that was pretty satisfying, felt a lot more like a mass effect game then a fallout one really enjoyed some of companion quest but most of the side quest were pretty underwhelming.
Also the shooting was surprisingly serviceable.
 

decoyplatypus

Member
Oct 25, 2017
2,614
Brooklyn
Yeah. Flaws are a great idea and I hope they keep it in future games. The perk choices are boring shit though and kind of killed my drive to actually take any of the flaws. Towards the end of the game I was just randomly picking perks.

I'm a little skeptical of the flaws concept. It basically takes Fallout's traits, where you select from set pairs of bonuses and penalties (e.g., "Good Natured" gives +5 to social skills but -5 to weapons skills), and breaks the pairs. The advantages are that the penalty can emerge from the gameplay, the player has more time to make an informed decision, and, in theory, there's some fun to be had in really customizing pairs of flaws and perks. The trouble is that because the developer can't know how players will pair flaws and perks, the best way to balance the system is to make them all pretty tepid. You can't have a super strong perk that can only be counterbalanced by a super damaging flaw, because the player might take the perk with a mild flaw. So while TOW generally suffers from bland perks, I think that's likely to be a risk of any game using this flaw system. If you want more colorful quirks that help define a particular playthrough of the game, you're better off packaging them for the player.
 

angelgrievous

Middle fingers up
Member
Nov 8, 2017
9,140
Ohio
Hey all, I've got a couple of questions that I'm sure have been answered somewhere in the thread but it's too big for me to comb through.

  1. What is the best, most economical way to keep my hydration up? I've been buying water for 40 bits each but it seems the retailers in Edgewater don't restock their supply. I cant seem to drink out of sinks, haven't tried the river. I have some water tablets, do I just consume those? They're also 40 bits if I'm not mistaken.
  2. Is there nowhere to stash my stuff on my ship? Like a locker or something? I'm at that point where every time I go out I become encumbered and it's really annoying. I have stuff I don't need to carry with me but I don't wanna sell it and I can't seem to give any of it to my follower.
It's weird because I know these things were available in New Vegas. I know you could drink from water fountains and either stash you stuff or give it to a follower to carry.

Thanks.
 

decoyplatypus

Member
Oct 25, 2017
2,614
Brooklyn
Hey all, I've got a couple of questions that I'm sure have been answered somewhere in the thread but it's too big for me to comb through.

  1. What is the best, most economical way to keep my hydration up? I've been buying water for 40 bits each but it seems the retailers in Edgewater don't restock their supply. I cant seem to drink out of sinks, haven't tried the river. I have some water tablets, do I just consume those? They're also 40 bits if I'm not mistaken.
  2. Is there nowhere to stash my stuff on my ship? Like a locker or something? I'm at that point where every time I go out I become encumbered and it's really annoying. I have stuff I don't need to carry with me but I don't wanna sell it and I can't seem to give any of it to my follower.
It's weird because I know these things were available in New Vegas. I know you could drink from water fountains and either stash you stuff or give it to a follower to carry.

Thanks.

Can't answer the first question, but I think there's a storage chest in the captain's quarters of the Unreliable.
 

Brinbe

Avenger
Oct 25, 2017
58,366
Terana
agreeing with a lot of the impressions here. i'm about 3/4ths of the way through monarch and it's alright. i'll finish it. but overall, it's not grabbing me like NV and even Fallout 4 did at times. I think it's lacking a lot of the explorative environmental/'showpiece' type of storytelling that I dug about those games as well as Red Dead 2. You know where you just come across something in a house that's not necessarily plot/quest related but tells it's own story in itself. there's some of that, but not nearly enough.

and i miss vats. i don't think the slowdown mechanic is a real meaningful replacement. i miss my sneaking/headshot crit machine lol.

it's not bad though and it scratches some of that itch at least.
 

OmarTheHippo

Member
Oct 27, 2017
455
Hey all, I've got a couple of questions that I'm sure have been answered somewhere in the thread but it's too big for me to comb through.

  1. What is the best, most economical way to keep my hydration up? I've been buying water for 40 bits each but it seems the retailers in Edgewater don't restock their supply. I cant seem to drink out of sinks, haven't tried the river. I have some water tablets, do I just consume those? They're also 40 bits if I'm not mistaken.
  2. Is there nowhere to stash my stuff on my ship? Like a locker or something? I'm at that point where every time I go out I become encumbered and it's really annoying. I have stuff I don't need to carry with me but I don't wanna sell it and I can't seem to give any of it to my follower.
It's weird because I know these things were available in New Vegas. I know you could drink from water fountains and either stash you stuff or give it to a follower to carry.

Thanks.
There is a TON of water and loot around. You'll end the game with enough liquid and food to solve world hunger. You never have to buy anything
 

luffie

Member
Dec 20, 2017
798
Indonesia
As long as you have the quest as your tracked one, the green pointer will go right on top of the ash pile. Had that happen on my current playthrough. That's one of the few instances where actually finding a corpse that was melted isn't too terribly difficult. Sometimes I can't find bodies that are in the grass without some thorough searching.
What?! You can track quests?? Thanks the heavens, i need to do this. Thanks!
 

Skiptastic

The Fallen
Oct 25, 2017
3,699
I actually did find evidence Graham was bad on a terminal but I guess since I can't do that Zora quest in the relay station it doesn't matter. Sanjay has agreed to work with Zora after I gave him her review but she won't work with me since I can't/didn't do the quest at the relay station. Doesn't trust me enough. At this point I think I basically just have to kill them and give the module to Sanjay. It's a shame that they limit it so much..ahh well, it is what it is.
Well, shit, now I don't know what I'm supposed to do.

I confronted Graham with the evidence he did the bad thing, and he's just like "eh, I can't live my life in the past, gotta keep going". I showed Zora that information, and she keeps saying, "I gotta clear my head, I'll come find you when I'm ready". Sanjay hasn't even asked me about getting rid of the Iconoclasts, that I can remember.

Am I just too early on in the story to get to a decision point? Because it looks like I'm at a stalemate with all this shit. Do I need to keep doing stuff in Fullbrook? (I already gave Sanjay the evidence he was looking for and the BOLT thing he wanted."
 

fl1ppyB

Member
Jun 11, 2018
347
Well, shit, now I don't know what I'm supposed to do.

I confronted Graham with the evidence he did the bad thing, and he's just like "eh, I can't live my life in the past, gotta keep going". I showed Zora that information, and she keeps saying, "I gotta clear my head, I'll come find you when I'm ready". Sanjay hasn't even asked me about getting rid of the Iconoclasts, that I can remember.

Am I just too early on in the story to get to a decision point? Because it looks like I'm at a stalemate with all this shit. Do I need to keep doing stuff in Fullbrook? (I already gave Sanjay the evidence he was looking for and the BOLT thing he wanted."

Once you finish the Main Quest line (information broker) on Monarch an event will happen that will give you the explicit choice. Just be sure to go talk to both sides.
 

Wiseblood

Member
Oct 28, 2017
1,526
Well, shit, now I don't know what I'm supposed to do.

I confronted Graham with the evidence he did the bad thing, and he's just like "eh, I can't live my life in the past, gotta keep going". I showed Zora that information, and she keeps saying, "I gotta clear my head, I'll come find you when I'm ready". Sanjay hasn't even asked me about getting rid of the Iconoclasts, that I can remember.

Am I just too early on in the story to get to a decision point? Because it looks like I'm at a stalemate with all this shit. Do I need to keep doing stuff in Fullbrook? (I already gave Sanjay the evidence he was looking for and the BOLT thing he wanted."

A major thing will happen when you get to Devil's Peak and after you get an important item from it when you go back to Amber Heights Zora will be ready to confront Graham then.
.
 

Killzig

Member
Oct 25, 2017
1,042
Well, shit, now I don't know what I'm supposed to do.

I confronted Graham with the evidence he did the bad thing, and he's just like "eh, I can't live my life in the past, gotta keep going". I showed Zora that information, and she keeps saying, "I gotta clear my head, I'll come find you when I'm ready". Sanjay hasn't even asked me about getting rid of the Iconoclasts, that I can remember.

Am I just too early on in the story to get to a decision point? Because it looks like I'm at a stalemate with all this shit. Do I need to keep doing stuff in Fullbrook? (I already gave Sanjay the evidence he was looking for and the BOLT thing he wanted."
You're just too early in that particular quest.
 

TacoSupreme

Member
Jul 26, 2019
1,720
Just finished it last night. Really enjoyed the game, but the constant equipment swapping to meet stat requirements for various skill checks was such a drag. I really hope they make fixing that particular bit of tedium a priority in the inevitable sequel.

The reputation system seemed totally broken to me, and overall kinda pointless, and it was really liberating at the end when I decided to just cut loose a bit in that regard.

The framework is there for something great, and the game was really good as it was, but overall it's in the "meh" tier of the Obsidian games I've played. Which would be the "really good" tier for most other developers. It is what it is.
 

Juice

Member
Dec 28, 2017
555
Just beat it tonight. Feel like I got a "Very Good" ending with the help of just about every faction and (gratefully) having maxed out every dialog skill. I don't think I killed a single thing in the whole last mission. Pretty neat.

It reminds me so much of Fallout 2. The opening, the minimal exposition, the quest structure, and the way it all converges at the end.

Honestly rather than replay Outer Worlds I'm seriously considering playing Fallout 2 again after 20 years.