I don't hate you. I just pity you.
:P
I don't hate you. I just pity you.
Daaaaaamn! I pride myself on my attention to detail, but somehow in all these years I never noticed that! I mean I noticed them, but for some reason my brain never said "you know, something is off about that screenshot". I guess maybe I figured it was a beta version feature that was removed? Because I damn well knew they didn't exist in the original.I don't think there was an original. Take a look at the rocket blast marks on the wall behind the cyberdemon. No official version of Doom had anything like that - the screenshot was taken with a modern source port like ZDoom.
as probablt already mentioned, shame there wasnt any Final Doom/ Doom 64 (yet?) included...
also given it was QuakeCon would have been extra nice for Q1, Q2, Q3(+TA) and Q4 ( dont hate me, i liked it still) to come to complete the set....
then all i'd want is UT99, UT2004 and i'll be sorted
Yeah, dont mention the new enemies in Doom 2 at all but you probably have some reason to hate them too.
There is this mechanic called "monster infighting" in Doom. You are not supposed to fight every enemy by yourself.
A lot of sloppiness tbh.
And holy cow at the Shield version being delisted and deleted!
Don't forget the Mancubus. Arch-Vile, Revenant and Arachnotron.And? I don't think the addition of a few new enemies makes the game distinctly better. You keep gasping at straws when you fully know that I dislike Doom 2 because of it's enemy placement and level designs. How about you just accept I don't like the game?
The Pain Elemental and 'Chaingun Dude' (I don't know their true name) are fine additions but they don't make the game any better for it. The game barely uses Pain Elemental enemies anyway, they often still just use Cacodemons, so the idea that these new enemies give the game more enemy variety isn't true in practice most of the time. The other enemies are all dumbed down versions of enemies from Doom 1 (less health, etc., such as the Barons of Hell) and so they don't stand out to me, but again, they're not bad.
Infighting can be useful in a variety of ways. Weaker enemies can soften up stronger ones. Stronger enemies can destroy scores of weaker ones to save the player the effort of doing so. More open levels make infighting so much fun.Thank you for being so condescending about it. 90% of the time, the infighting doesn't make much of a difference, especially if it's a miniboss vs. a normal enemy (like an Imp). Only a few instances I can recall it actually was useful (such as that room with the Cyberdemon and Spider Mastermind, or the entirety of Map 8).
I did all of these things, played for about one hour I think (back on my way from the incident) and this game is really much more interesting than I thought it would be. Love the logs and story bits so far, reminds me way more of Doom '16 than I thought it would be lol. The atmosphere seems great, sound is fantastic and the graphics still hold up, sometimes the lighting is actually really impressive. Also, all around 60fps on Switch is still a rare sight lol.Yesssssssssssss :D
Congrats! You're now the proud owner of an EXCELLENT videogame!
Enjooooooooy. Play with headphones. Play it loud. Soak in all the sound and atmosphere. Take your time.
I did all of these things, played for about one hour I think (back on my way from the incident) and this game is really much more interesting than I thought it would be. Love the logs and story bits so far, reminds me way more of Doom '16 than I thought it would be lol. The atmosphere seems great, sound is fantastic and the graphics still hold up, sometimes the lighting is actually really impressive. Also, all around 60fps on Switch is still a rare sight lol.
Can't deal with the sensitivity so far, I'll have to look into that. Also didn'T really notice a huge difference with flashlight shadows on.
For whatever reason I still have a decent amount of nostalgia for Doom 3 but after playing a hour my feelings from 2004 just flood back to me. How this game was 3 years after Halo: CE and 3 months before Half-Life 2 is just baffling. Easily in the discussion for most disappointing games ever.
I'm not playing it with any expectation that it resembles a Doom game
Glad to hear it!
This game deserves way, way more love. It was critically acclaimed when it came out but then the public said it was disappointing? I know this game has a lot of fans but it still seems to be a rather large portion of people said it was bad. And how Doom 2016 "got it right", implying this game did something wrong.
Blew my mind how anyone could be disappointed by something crafted with so much love and attention to detail.
ID went all out with this game and it shows.
Glad to hear it!
This game deserves way, way more love. It was critically acclaimed when it came out but then the public said it was disappointing? I know this game has a lot of fans but it still seems to be a rather large portion of people said it was bad. And how Doom 2016 "got it right", implying this game did something wrong.
Blew my mind how anyone could be disappointed by something crafted with so much love and attention to detail.
ID went all out with this game and it shows.
The deal with that is that Doom 3 is rather spectacular on it's own merits. The graphics were crazy good, the atmosphere was second to none, it succeeded it being VERY creepy, and it nailed the lighting effects. The problem was.... it wasn't really a Doom game. It's a slow, moody, scary, self-serious shooter that's more interested in freaking you out than straight combat. The most obvious example was the Flashlight and forcing people to choose between having it out or shooting your gun. What Doom 2016 "fixed" was bringing back the running like hell "combat puzzle" and goofy tone that Doom and Doom 2 had. Doom 3 is a hell of a game that everyone really should play, but if you go into it expecting more Doom (or Doom 2) it's pretty disappointing.
No. It's a photoshopped image made to look like it's from GamePro.
I noticed EuroGamer did an article on it and the guy who made it left a comment explaining what really happened. Funny how there's a lot of misinformation going around about it.I could have sworn it was real like I'd seen it before.
Is there an original? What did it originally say?
Hi, this article is about me. For posterity, the fake protip was created on March 7, 2004, and originally posted in this post here. It was not an "April Fools prank", and it wasn't even a "prank" per se - I made a couple of what I thought were obviously fake protip images and posted them in a thread for people to have a sensible chuckle at. I didn't think anything more of them, until a couple of months or years later when I started seeing the Cyberdemon one spreading around the internet and turning into what we nowadays would call a meme (although no one called it that back then). At that point, there was no way to put the genie back in the bottle. So that's basically the whole story. If Mr Matulef had tried to contact me, I could have explained the whole backstory to him personally.
the combat areas are too small for how fast you can move and how the enemies target you. The mechanics suggest a fast paced run and gun but the levels are cramped, poorly illuminated
This is the only take that makes any sense.
But people aren't saying that. Some people are saying it's just a bad game.
And if it's bad Doom game then RE4 is a bad RE game, and that is a much better argument considering it was much more of a full departure than Doom 3 was.
Like I said, Doom 3 still retained numerous aspects of Doom.
I mean, sure looks like Doom to me.
Hard to pick between DOOM 3 OGPS4 version (I guess locked 60fps? also trophies) and Switch version (being on switch... but performance is real scary tho)
They had to drop the trent reznor sounds, the shotgun feels weak because of that, the alpha soundpack is one of the best mods because of this.I don't know how you fuck up the shotgun in a Doom game but 3 managed to do it
I'm hating it less than the last time I played it this go round, but it's probably because I'm not playing it with any expectation that it resembles a Doom game
There's almost always cover/space for you to use. It's not that hard to goad enemies into attacking you, dodging that attack, and punishing them with a close range shotty blast or peeking from cover with the rifle.
I came up with a few examples just playing the last 15 mins.
You pretty much always have a chance of evading attacks or killing enemies before they can hit you.
And this is on the harder difficulty where enemies take more hits. AND it would be even easier with a mouse.
Lol, I'm playing through the Xbox 360 version now (kinda close to getting the new version of 3) and while I'm generally having a better time than I expected, one thing that's stuck out to me is how much the shotgun sucks in this game.I don't know how you fuck up the shotgun in a Doom game but 3 managed to do it
Doom 3, yay or nay?
I am on PS4 Pro (so it'll be native 4K according to DF), and i have never played Doom 3...
Doom 3, yay or nay?
I am on PS4 Pro (so it'll be native 4K according to DF), and i have never played Doom 3...
I loved Doom 2016 by the way
This is me after an hour of playing Doom 3 again last night.Weak map design where I'm constantly walking in circles due to the samey environments and lack of clear direction of where to go. The weapons are just as weak as I remembered. The BFG version changes to make it more like an action shooter reveals how weak the actual gameplay is without the survival horror elements incorporated.For whatever reason I still have a decent amount of nostalgia for Doom 3 but after playing a hour my feelings from 2004 just flood back to me. How this game was 3 years after Halo: CE and 3 months before Half-Life 2 is just baffling. Easily in the discussion for most disappointing games ever.
I'm jelly. Especially the black levels part. I'm obsessed with good black levels.
Nothing worse than green or white looking blacks.
Which TV do you have?