Oh yeah I couldn't play Doom 1 at work today even though I already did the sign in thing when I first got the game.
I thought it was supposed to be a one and done thing?
I thought it was supposed to be a one and done thing?
What resolution is each game at? BFG on ps3 was very poor on the technical side so I'm hoping for an upgrade here.Doom 3 has the same content, the only difference is the higher resolution.
Doom 1 is the same.
Doom 2 no longer has the No Rest for the Living episode, it has the Master Levels instead.
The trophies/achievements for Doom 1 and 2 are also completely different from the challenges in the BFG edition.
Also I geek out every time about the visuals and color palette as the game advances. Really channels early Doom super hard. I always get a craving to replay Doom 64 after playing Doom 3. They share a lot of DNA.
Indeed the brightness settings only affects the brightness of actual lighting. Shadows stay inky regardless of how that's set
Nice work. I've been playing it with the FOV at 100 and it's much better, the default 80 feels like I've got my face pressed up against the screen.Indeed the brightness settings only affects the brightness of actual lighting. Shadows stay inky regardless of how that's set.
So following up on my previous post, I can confirm from my own experience now that these suggestions are roughly accurate.
I compared between OG Doom 3, PC BFG, and Switch (BFG).
To make your visual experience closer to the original release:
Set your FOV to 100 (max).
Set your brightness to zero (all the way left).
Comparison
Vanilla Doom 3:
(different aspect ratio)
BFG default
BFG adjusted 100FOV/0Brightness:
Switch Handheld adjusted 100FOV/0Brightness:
It's been a consistent 60fps for me so far on the Pro, can't say if it's 4K or not, but it looks like it's above 1080p. I'd be shocked if it isn't, looks very clean and sharp.On home consoles too? It's not on PSN yet. If Doom 3 is not Native 4k 60 FPS on PS4 Pro then it's not worth it. I hope it's the BFG Edition too.
Nice work. I've been playing it with the FOV at 100 and it's much better, the default 80 feels like I've got my face pressed up against the screen.
It's been a consistent 60fps for me so far on the Pro, can't say if it's 4K or not, but it looks like it's above 1080p. I'd be shocked if it isn't, looks very clean and sharp.
Thanks. It's exactly it. The game records all this and you can play & match however you want.doesn't have to be in one go [...] Can probably be done in co-op too.
It's a good game, it has a lot of content and the price is not bad.
Damn, thank you!Indeed the brightness settings only affects the brightness of actual lighting. Shadows stay inky regardless of how that's set.
So following up on my previous post, I can confirm from my own experience now that these suggestions are roughly accurate.
I compared between OG Doom 3, PC BFG, and Switch (BFG).
To make your visual experience closer to the original release:
Set your FOV to 100 (max).
Set your brightness to zero (all the way left).
Comparison
Vanilla Doom 3:
(different aspect ratio)
BFG default
BFG adjusted 100FOV/0Brightness:
Switch Handheld adjusted 100FOV/0Brightness:
I remember Doom 3 being more focused on horror than the action of Doom 1 & 2, right?
I'm really tempted to get it on Switch. Like, almost definitely going to get it.
Just click the windows away.I can play Doom 2 offline after I go online and login. That's not quite offline. If I don't have internet connection I cannot begin at all.
Another unfortunate change in this release, the removal of the Nine Inch Nails easter egg:
I'm baffled that this is such an issue. I've played Doom offline in the garden outside, why is everyone having trouble with this. :/
Doom 3 has the same content, the only difference is the higher resolution.
Doom 1 is the same.
Doom 2 no longer has the No Rest for the Living episode, it has the Master Levels instead.
The trophies/achievements for Doom 1 and 2 are also completely different from the challenges in the BFG edition.
There's no hassle even. You don't even need airplane mode. I did that just to test it. I explained that before. You just press B or cancel on whatever screen pops up and then you start playing and that's the end of it. I've never had any other screen bother me afterwards. Just "okay, no, no, cancel, bla go away screen" and done.It's really not baffling -- people don't want to fuss about going in and out of airplane mode just to accommodate a really shitty bug in one game. It's cool that you don't find it a hassle, but it's much more baffling that the bug made it to release.
It will truly be "perfect for Switch" when I can suspend the game in handheld mode and have it not freeze!I know it's cliche, but Doom 1 and Doom 2 really are "perfect for Switch." I find myself impulsively picking up the Switch to try and knock out another mission. Also, I really like running with ZL, and playing this portable with rumble is a joy.
Also, god-tier icons.
Just click the windows away.
I'm baffled that this is such an issue. I've played Doom offline in the garden outside, why is everyone having trouble with this. :/
Well yes, we're assuming you're not on an island right now and have at least once logged into your account. I'm not saying you don't need an account, I'm saying you don't need be connected/logged into it to play.I thought you can't click it away in 1 and 2, you have to do it at least once.
(Until they patch it)
I'm still having the problem someone mentioned before where;Well yes, we're assuming you're not on an island right now and have at least once logged into your account. I'm not saying you don't need an account, I'm saying you don't need be connected/logged into it to play.
It will truly be "perfect for Switch" when I can suspend the game in handheld mode and have it not freeze!
Really though, I hope they fix this ASAP. I'll be done with OG Doom soon enough, but if they can fix it before I get to Doom 2 that would be great.
$5 per game, and then $10 for Doom 3, is essentially $20 for a "complete" Doom package. Not bad; 2016 was my first game in the series and it's been fun to go back and play the original titles to see the series' roots. The excellent level design paired with shocking and fast-paced violence make it so easy to realize why the game was so popular back in its heyday!
Agreed with bad. "disgusting" is quite the extreme hyperbole considering it's been a weekend and by now everyone should know how console patches work with certification and everything.Pretty bad it's been out 4 days already and we've got no patch. Really disgusting actually.
I'll call it how I want man :) It's a real shame it's happening.Agreed with bad. "disgusting" is quite the extreme hyperbole considering it's been a weekend and by now everyone should know how console patches work with certification and everything.
happy doomsdayweek :)Thank you lol.
I get paid at midnight and it's my birthday this weekend, so I probably will.
Another unfortunate change in this release, the removal of the Nine Inch Nails easter egg:
Woah, I didn't remember BFG toning down the jumpscares that much.
In Vanilla DooM3 the structure where the armour and shotgun are lying lowers in a split second taking you offguard completely if you didn't expect it. In BFG it kinda lowers slowly like a lift and that's it.
I remember being caught completely offguard, and disoriented plus surronded by zombies. Freakin' Doom3
I don't understand, I thought DOOM 3 itself represented a bit of a departure from DOOM's original style. I knew some DOOM fans of that era IRL and they definately felt that way (not that they minded much considering they were really in it to play the best looking, most advanced video game of the day)It's a fucking shame DOOM 2016 didn't continue where DOOM 3 left. DOOM 3 is a grounded scary horror game with some realism to it (reloading weapons for example), just like DOOM should be. DOOM 2016 is an arcadey not to be taken serious jump around fest with silly and lame game mechanics (gore nests, platforming, no reloading, not scary). It's more Serious Sam/Duke Nukem than it is DOOM. I'm affraid Eternal will continue this downward spiral.
That shit always makes me laugh.
Evergreen picture for newbies playing Doom for the first time this week.
I don't understand, I thought DOOM 3 itself represented a bit of a departure from DOOM's original style. I knew some DOOM fans of that era IRL and they definately felt that way (not that they minded much considering they were really in it to play the best looking, most advanced video game of the day)
Maybe you just remember wrong? Doesn't seem all that different to me. And I was definitely expecting it :p
It did represent a departure as in it wasnt a 1:1 copy of the old games. But the doom spirit was there regardless. It was an enriched experience, with cues takes from games that came out between Doom 2 and 3, like Half Life, which is the main influence for Doom 3, System Shock 2 and the Hell level is inspired by a specific level in Undying.
Doom 16, i dislike and i have trouble understanding the amount of people liking it. I mean, there have been similar games in the past and i always felt like i was one of the few who apreciated them, because most would dismiss them - Serious Sam, Painkiller. They were a specific type of fps and a lot of people claimed just shooting around is boring. I was absolutely sure Doom 16 would get the same reception, but somehow it didnt. Im baffled actually. I dont think Doom 16 is a return to form at all, its a hack thats mostly like Serious Sam or Painkiller and nothing like the structure of Doom 1 and 2 other than shooting demons
Woah, I didn't remember BFG toning down the jumpscares that much.
In Vanilla DooM3 the structure where the armour and shotgun are lying lowers in a split second taking you offguard completely if you didn't expect it. In BFG it kinda lowers slowly like a lift and that's it.
I remember being caught completely offguard, and disoriented plus surronded by zombies. Freakin' Doom3
Maybe you just remember wrong? Doesn't seem all that different to me. And I was definitely expecting it :p
I have just watched a playthrought at that exact moment to make sure... and you're right!
Man, my memory of this game is very sketchy. It's been a long time and perhaps I was so tense and frightened playing it back then that my mind built an image of the game that is way more exaggerated than what i actually played lol
The arenas in DOOM16 were supposedly necessarily built around the size of the levels and console limitations. Nevertheless some parts of the maps had enemies roaming like in classic Doom, but I still don't get why DOOM16 gets so much flack over its arenas when most of the encounters in DOOM3 are Imps and other enemies spawning out of thin air, with a limited amount of enemies roaming the maps (as in DOOM3).
Compared to DOOM3, DOOM16 nailed some core mechanics that played a big role in the Classic Doom;
- Very fast movement and player movility (DOOM3 is too slow, even BFG with its faster speed pales in comparison to the player speed in DOOM2016)
Yeah it is odd that it's disabled by default, considering that the BFG edition removed the dynamic lighting of the torch and now just adds a slight thick black border around character/enemy models and objects when you shine light on them, so it's hardly anything widely technical.One bizarre thing, the torch shadows were disabled by default in my settings. Doesn't appear to be any performance hit from having them on and they're a big part of what makes the game look so pretty so obviously make sure they're enabled.
I just literally dont see how this game is liked. Maybe these exact automations? People play, the game does 80% of the job behind the scenes and the player feels good? I dont know