I love 3! I just can't in good conscience say it's my favorite. We need ranked choice voting for only for our elections but our Donkey Kong Country polls.
If only I could play it on the SNES on NSO...
Seriously, why haven't the games shown up yet?
Don't sleep on DKC3, it's amazing. It's a level design extravaganza from start to finish.
I still wonder if this game would have been better received and remembered if instead of Kiddy it featured Donkey Kong and they had to rescue Diddy only. In my mind I think it could have even validated Dixie a bit more, since that would have made her more connected to Donkey.I totally agree. It's definitely slightly different than DK2 in ton, level design, and overall vibe. But don't sleep on the score primarily created by Eviline Fischer (in tandem with David Wise), has just as beautiful of a score as the first two games. Hopefully they all make their way onto the switch.
It basically boils down to:
-Kiddy Kong
-No David Wise
-New art direction that clashed with the first two games
-Focus on gimmicky levels
-Less bold and distinctive in its setting than 2
-Lack of significant gameplay advancements compared to previous game
I have to say, the colour choices from DKC1 were always awful to me, at least on the first levels. The trees looked like plastic toys and Donkey Kong was orange and pink for some reason
It's criminally underrated, yeah. It's got a ton of content in it for an SNES game. The bosses were all great, too.Don't sleep on DKC3, it's amazing. It's a level design extravaganza from start to finish.
I vehemently disagree. With the "3D game" bit. I need a huge budget Donkey Kong Country game in my veins.If any game series deserves a huge budget Mario Odyssey type 3D game, it's Donkey Kong.
It's hard to put my finger on exactly what turns me off about DKC1's physics - I think it might be the fact that Donkey Kong and Diddy Kong feel pretty much the same to play, even though Donkey is so much larger and bulkier. Do they have the same physics or are they slightly different?
It's just always felt kind of off-putting and clunky to me, hopping around levels as this bulky character whose agility doesn't really feel like it fits naturally with what I'm seeing on the screen? IDK, maybe I'm just weird.
DKC2 fixes this for the most part, since Diddy and Dixie have pretty much the same body type, and the diversity in their movesets comes more from Dixie's ponytail stuff. IIRC the newer DKC games also give the characters more unique gameplay.
diddy is notably lighter and faster. i actively dislike playing as DK for this reason
I vehemently disagree. With the "3D game" bit. I need a huge budget Donkey Kong Country game in my veins.
I think Donkey Kong Country thrives on its 2D platforming. The feeling of rolling and jumping off a platform just before you reach the edge is nothing short of bliss.
It's hard to put my finger on exactly what turns me off about DKC1's physics - I think it might be the fact that Donkey Kong and Diddy Kong feel pretty much the same to play, even though Donkey is so much larger and bulkier. Do they have the same physics or are they slightly different?
It's just always felt kind of off-putting and clunky to me, hopping around levels as this bulky character whose agility doesn't really feel like it fits naturally with what I'm seeing on the screen? IDK, maybe I'm just weird. Controlling the game just never felt good to me.
DKC2 fixes this for the most part, since Diddy and Dixie have pretty much the same body type, and the diversity in their movesets comes more from Dixie's ponytail stuff. IIRC the newer DKC games also give the characters more unique gameplay.
levels and their variety and creativity I felt weren't too good
I know you like the game but I feel like these arguments are often used to disqualify DKC3 and I always thought they were mostly unfair, so I'm going to present counterpoints.
-Kiddy Kong's design might not be the best, but he's actually fun to play with, and the weight difference mechanic is miles ahead of DKC1. Also Dixie is the best character in the franchise, so it isn't like the playable characters are bad or anything.
-Eveline Fischer's soundtrack is amazing in it's own right so I really don't get this complaint. The funny thing is, Wise did his take on the soundtrack later, and Fischer's is arguably better. Also, DKC Returns' soundtrack is mostly subpar remixes and the original songs are quite bad and still no one complains about it, so...
-I get this somewhat, the game is much less cartoonish than DKC2 but I wouldn't say it "clashes". The enemy design actually remind me of DKC1 more. I think DKC1 has the most "realistic" designs, DKC2 has the most cartoonish, and 3 is a mix. But I do agree the designs are much less inspired than 2's (although much better than 1's).
-What people call "gimmicky levels" I call "gameplay variety". It's one of the rare games where the devs went all out and tried every idea they had, nothing is rehashed. It's very similar to Mario 3D World, but people love that game and no one calls it "gimmicky".
-I agree here, 2' setting is better and more exciting, but still, 3 is kind bold for going for something so... Unsual. I imagine they were like "ok we had a tropical island, a pirate island so now we should do... Hmm, Canada". It's so out of the box for a 96 game, and it works, because the game has beautiful scenery all through.
-Another point I agree. I don't think there was much room for improvement after DKC2 without risking ruining the formula though, and the overworld map was a quite great addition.
All in all, DKC3 might not be better than 2 if only because it came after it. It's probably one of the most underrated games of all time, I wish more people would play it with an open mind.
Oh, I meant the original, but I could never play the gba because of the colour choices being so saturated. They still look dull in the original screens and look awful when ripped. Even the Land games look better to me in that sense.Sure you didn't just play the GBA version because he isn't in my SNES version.