It just needs to be a real evolution of MvC3's style. MvCi had no style and a bad roster but really good gameplay that no one cared about because the game was so ugly.
I remember Niitsuma (I think) saying that mvc3 was an attempt to design the style of the game around American comic books, instead of the way the took with previous game, were they were more colorful and stylish, more like an anime or Japanese way to design marvel characters. Umvc3 was perfect in that regard, with they more level down tone but still really colorful. But for me what is the key element of those games is that they feel like a party, both universes colliding and characters interacting with each other. It was all about the fun. MVCI attempts on a "cinematic" experience with and lame-broke ass Story mode that nobody liked and that middle point with realistic art style for animated characters with probably one of the worst use of chromatic aberration I've seen in a game. Not even Tekken 7 did it as bad.
I don't care which style an hypothetical MVC4 would use, but it has to be a celebration. They need to put these characters to interact in the most fun way possible. That's all i want
How do you propose a new MvC and not include a single xman
What are you doing Jaw
This is the most important thing. Like OP said, the only franchise in MvCI that even remotely felt celebrated was Megaman X (Which granted, I'm completely okay with).I don't care which style an hypothetical MVC4 would use, but it has to be a celebration. They need to put these characters to interact in the most fun way possible. That's all i want
Something like that would be terrific, yes. MVC3 did the interacting part in a splendid way. Characters yelling each others names (or even using nicknames or puns), intros and outputs full of comics and capcom games references, the way the music mixes everytime you tagged-in or out a fighter, the alternate costumes, etc etc. Infinite on the other hand, barely gave us any artwork outside the variant cover art for some numbers, and even then, there's 0 artwork that features all the characters together. The game didn't feel like it was Marvel .vs Capcom, but MCU vs a really poor representation of the Capcom universe. I meant, just take a look at some of the UMVC3 official art:I wouldn't mind if they went with this style for the next Vs game. In fact, I'd love for them to.
Also, I agree completely. MVC3 felt like a celebration between the universe. MVCI felt like they just slapped it together.
Lol what, MvC2 is the most slapped together game in the series like literally. Also it doesn't even have individual character theme nor does it have stages that are relevent to any of the universe the characters are from. MVC2 is awful at this but nostalgia and all that.Something like that would be terrific, yes. MVC3 did the interacting part in a splendid way. Characters yelling each others names (or even using nicknames or puns), intros and outputs full of comics and capcom games references, the way the music mixes everytime you tagged-in or out a fighter, the alternate costumes, etc etc. Infinite on the other hand, barely gave us any artwork outside the variant cover art for some numbers, and even then, there's 0 artwork that features all the characters together. The game didn't feel like it was Marvel .vs Capcom, but MCU vs a really poor representation of the Capcom universe. I meant, just take a look at some of the UMVC3 official art:
MVCI didn't even try to appeal to neither of the fanbase from both companies. Alternate costumes didn't make same in most cases, they changed the themes for a lot of characters, and they even removed the interaction between them. How is that when you pick Iron Man and Captain America as a team, the first one only says "Captain" or some generic phrase? What a waste!
If anyone from Capcom is reading this post, you just know what you need to do. Make it like those characters are interacting in a world created for the series, like it always feel until MVCI. It what we all want.
The only VAs that really sound great in Infinite are Jedah and Sigma's. It's almost off-putting how enthusiastic their line delivery is compared to everyone else on the roster.Also they need to hire whoever does the voice direction and casting of SFV for any future fighting title. Why does everyone in Marvel Infinite sound depressed and unenthusiastic compared to the godlike VA in UMvC3?
With the exception of MVC2, i guess...But still the game has a legacy of his own strong enough in the gameplay department for people do feedback back when mvc3 was announced, asking for the game to be "more like MVC2" and "less like tvc". I remember Seth Killian saying exactly that. They were doing a lot of tweaks for the game to be similar to mvc2, yet different enough to keep old a new fans happy. It also has some fun character art and the OST, while i didn't personally like it, it still has it charms (i mean, people still remember I wanna take you for a ride), and overall it has that "Capcom" feeling from that era. You can call it nostalgia if you like.Lol what, MvC2 is the most slapped together game in the series like literally. Also it doesn't even have individual character theme nor does it have stages that are relevent to any of the universe the characters are from. MVC2 is awful at this but nostalgia and all that.
(Ok it has the danger room, fine).
That's not happening as long as Capcom is going to sell these games for $60.
I'm not sure I see the correlation.That's not happening as long as Capcom is going to sell these games for $60.
A lot of people see 2D sprites as the mark of a budget title and not worth paying $60 for, and I'm sure Capcom is looking to maximize sales their games as much as possible. Ergo, 2D realistically isn't happening in this day and age.
With the exception of Cap, Tony, & Hawkeye, everyone on the Marvel side was pulled from the current cartoons.Also they need to hire whoever does the voice direction and casting of SFV for any future fighting title. Why does everyone in Marvel Infinite sound depressed and unenthusiastic compared to the godlike VA in UMvC3?
This still feels very generic IMO. Settling for something like this when Capcom has artist like Shinkiro and Ikeno at their disposal would be incredibly disappointing.
I wouldn't mind if they went with this style for the next Vs game. In fact, I'd love for them to.
Also, I agree completely. MVC3 felt like a celebration between the universe. MVCI felt like they just slapped it together.
That sound like a crappy self fullfilling prophecy to me.A lot of people see 2D sprites as the mark of a budget title and not worth paying $60 for, and I'm sure Capcom is looking to maximize sales their games as much as possible. Ergo, 2D realistically isn't happening in this day and age.
They did a bad job, if you ask me. You can tell the difference just in the way they scream their attacks. Spencer's bionic arm is a fine example. Capcom can do a proper MVC4 with just the legacy of the series itself. Just look at MSH .vs SF intro, the best of the series IMHO:With the exception of Cap, Tony, & Hawkeye, everyone on the Marvel side was pulled from the current cartoons.
A game actually having Shinkiro style faces would be truly off-putting.
this is really the big question and incidentally where my worries lay.I really wonder if Capcom could ever live up to what UMvC3 presented to us.
-A terrific roster of characters, the best and most well-balanced out of the entire series that represents many different franchises and brands across both Capcom and Marvel
-Presentation and style out the wazoo, with it looking like a moving comic book and with lots of cute character interactions
-Fun and frantic gameplay that somehow had most of the cast actually be at least semi-viable
-Music filled with catchy remixes and original tunes (Hawkeye's theme is still one of the best character themes in any game ever)
It's not without its flaws (Arcade mode is rather barebones, online was extremely hit-or-miss, some gameplay issues like Lightning Loops, TAC infinites, and Morrigan "Sister Sister" shenanigans), but it was a fantastic blend of everything that people love about this series. MvC:I completely missed the mark in this regard, even if it purportedly plays better. Can Capcom look at what worked here (and what didn't in MvC:I) and improve on it in another sequel? I honestly don't know.
Did it actually do bad though? Despite not having marketing, no word of mouth and negative reception all around, MvCI still sold over a million copies.
MVC should be a celebration of videogames/comics/movies similar to how Smash Bros Ult treats its franchises and characters.
Throwback stages, throwback music, new stuff along with the everyone is here mentality. It was awesome to see all the covers of MVC games comprise the background of the UMVC3 character selection.
Disney is notoroious for dragging their feet on video game projects. There's like half a dozen cancelled Star Wars project over at EA due in part to the creative oversight Disney demands from their contracted devs. The MvCI team was already fighting an uphill battle, I'm sure Disney wasn't exactly helpful or lax with character rights or feedback.Considering it's the like the strongest franchise in the world right now? I would say that's pretty bad
Also I don't buy the Disney blaming. How many lines of codes did Disney they write? How many characters did they model? How much did they work on the art style?
Even with the forced roster and tight budget, Capcom could've made a MUCH better game.
I support this. And to make the new engine worth while they can also chuck in Launch Octopus, Dr Octopus and Asura into the roster!At the very least, Capcom needs the engine for a theoretical new game to support characters with more than two arms this time so Spiral can make her return to the roster.
At the very LEAST.
Literally the best of both worlds!I support this. And to make the new engine worth while they can also chuck in Launch Octopus, Dr Octopus and Asura into the roster!
You can thank Marvel for the "cinematic" themes for their characters.Of all the sins of MvCI, the terrible themes and sound design is what made me quit. You can fix the visuals with the amazing work of modders, but no one is going to re-record the voices. The person who asked to change the sound design from MvC3 to make it more "cinematic" in Infinite would never understand the appeal of MvC2's funk.
I really doubt Marvel will allow Capcom to do a Smash-like celebration of the franchise. I feel like they don't understand the very concept of MvC (the thing about "you can't show a Capcom character hitting a Marvel character in promotional videos" was petty). At best, they'll allow a 100% Marvel game, but I can't see another MvC game being anything else than compromised.
As someone said, MvC2's backgrounds and musics had nothing specifically Marvel or Capcom. We have more chances to see and hear them again in a pure Capcom vs Capcom game, where they'll be able to go through their catalog and mix things up without asking anyone. More importantly, not tying the game specifically to Marvel and making it "a celebration of VS games" would allow to resurrect True Love Making. Go deep, Capcom. Go wild. Wallets are open.
Jedah, I'll give you, but Ultron suffers from the same beefy, almost Liefeldian proportions male characters do (more obvious in his alt costume) and Captain Marvel's entire face/head area is a mess. Her head is either a weird cone upwards and back or her hair is incredibly voluminous in a way that just... doesn't make sense.The new models on MVCI are also very well done. Captain Marvel, Ultron and Jedah look amazing, while the ones that came from the previous game just feel while output.
MVC should be a celebration of videogames/comics/movies similar to how Smash Bros Ult treats its franchises and characters.
Throwback stages, throwback music, new stuff along with the everyone is here mentality. It was awesome to see all the covers of MVC games comprise the background of the UMVC3 character selection.
I really only care about the Capcom side of the roster and Infinite was truly sad in that department
even bringing Jedah back wasn't enough to save it
You can thank Marvel for the "cinematic" themes for their characters.
You think so? i'll find Captain Marvel and Venom to be very good looking. But you are right, not all the new models looks good. Gamora for example, looks atrocious. Mostly as consequence of the overall design of the game, if i had to guess. Its amazing how umvc3 nailed all the little details, from the OST to the way the voice actors did their jobs, to the SFx sounds from all the attacks. In umvc3 Chris Redfield sounds like he is really holding is own again the types of Iron Man. While in MVCI, he sounds like he is about to fall asleepJedah, I'll give you, but Ultron suffers from the same beefy, almost Liefeldian proportions male characters do (more obvious in his alt costume) and Captain Marvel's entire face/head area is a mess. Her head is either a weird cone upwards and back or her hair is incredibly voluminous in a way that just... doesn't make sense.
Honestly, I don't think any character looks particularly good in Infinite.
half of the whopping four new guys being Mega Man X characters is not my idea of a good timeGotta say i thought all the Capcom newcomers were pretty awesome, definitely enjoyed Jedah, X, Sigma and Monster Hunter.
half of the whopping four new guys being Mega Man X characters is not my idea of a good time
maybe they could've turned it around with a second season of DLC
half of the whopping four new guys being Mega Man X characters is not my idea of a good time
maybe they could've turned it around with a second season of DLC
IIRC Fou Lu was one of the last characters cut from MvC3 during the planning stages.We need to start collectively complaining about the lack of Breath of Fire in MvC.