I had no idea. If any mod wants to change the title to add David Wise, that would be welcome.
They have all the tracks uploaded on Bandcamp with credits for each, if you're curious about who composed what.I had no idea. If any mod wants to change the title to add David Wise, that would be welcome.
They have all the tracks uploaded on Bandcamp with credits for each, if you're curious about who composed what.
Ah cool, thanks. I asked the mods to change the tile also.They have all the tracks uploaded on Bandcamp with credits for each, if you're curious about who composed what.
You meant David Wise, right? He composed those two, I do believe.
There were also other composers on the soundtrack who contributed some great tracks, too, such as Matt Griffin.
Wheres that funny david fucking wise image people used to post
It was frustrating for a bit, but as I practiced it it ended up being the most fun and memorable level. There are a lot of fast sections of it that you can whip through when you know what you're doing. Though I wish the background netting climbing was faster and some of the rising platforms where you're just dodging stuff were too slow. A lot of the normal levels had annoying enemy or wall placements that slowed me down too much too. And what is up with some of the level's obsession with doors? Some of them just went into a single room with a single jump challenge and then back out. The opening door animation started to feel like it took forever over time.Impossible Lair is a fantastic game and feels like Rare's DKC4 we never got, but fuck me that last level is trash.
Hopefully, they can afford a more robust sound library with the next game.SFX are atrocious on the other end... man, they need to get rid of whoever has put those annoying sounds when you collect crap. They were obnoxious in the first Yooka Laylee and it's the same here...
SFX are atrocious on the other end... man, they need to get rid of whoever has put those annoying sounds when you collect crap. They were obnoxious in the first Yooka Laylee and it's the same here...