This isn't a difficult boss. It took me a few tries to beat (because I was falling off the edge from time to time) but not too long. I just wanted to talk about this because of how badly I think this fight is designed.
1) The game designers for whatever reason, chose to have the moth flip between dimension repeatedly, over and over again. So this has the effect of flashing constantly on screen. If you're photosensitive or anything like that, this is likely to trigger some issues. I'm a little sensitive to light at times and I left this boss fight with a terrible migraine.
2) The boss fight relies on an attack that reverses your controls. There's no real risk the boss will kill you by dealing damage directly. Instead the intent is that it will mess up (reverse your controls) and you'll throw yourself off the edge. Between trying not to look at the screen during the boss animations, I found it pretty easy to fall for the reversed controls and make a mistake during the platforming.
I imagine it doesn't come up often because the boss fight is so easy, that most folks just move through it quite quickly, but I really think this is one of the worst designed boss fights that I've encountered.
I don't really have anything else to say, but it's a shame that this game mars an otherwise pretty good game. I probably would never replay the game because it gives me a headache to play.
This is more of a rant than anything, but feel free to post your thoughts on this, and if you've encountered similar issues elsewhere. Particularly cases where the design was obnoxious and uncomfortable, rather than difficult.
1) The game designers for whatever reason, chose to have the moth flip between dimension repeatedly, over and over again. So this has the effect of flashing constantly on screen. If you're photosensitive or anything like that, this is likely to trigger some issues. I'm a little sensitive to light at times and I left this boss fight with a terrible migraine.
2) The boss fight relies on an attack that reverses your controls. There's no real risk the boss will kill you by dealing damage directly. Instead the intent is that it will mess up (reverse your controls) and you'll throw yourself off the edge. Between trying not to look at the screen during the boss animations, I found it pretty easy to fall for the reversed controls and make a mistake during the platforming.
I imagine it doesn't come up often because the boss fight is so easy, that most folks just move through it quite quickly, but I really think this is one of the worst designed boss fights that I've encountered.
I don't really have anything else to say, but it's a shame that this game mars an otherwise pretty good game. I probably would never replay the game because it gives me a headache to play.
This is more of a rant than anything, but feel free to post your thoughts on this, and if you've encountered similar issues elsewhere. Particularly cases where the design was obnoxious and uncomfortable, rather than difficult.